• Title/Summary/Keyword: Industrial Psychology

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The effects of learning method, learning schedule, and task difficulty on the learning of computer software (학습방법, 학습계획, 과제 난이도가 소프트웨어 학습에 미치는 영향)

  • Kim, Kyung-Su;Li, Hyung-Chul;Kim, Shinwoo
    • Science of Emotion and Sensibility
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    • v.17 no.1
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    • pp.3-12
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    • 2014
  • Quick and accurate learning of diverse electronic products has become an important daily task. In particular, software occupies core status in the control and operation of the products. This research tested the effects of learning method, schedule, and task difficulty in the learning of software. Using 2 (learning method: experiential vs. verbal) ${\times}$ 2 (learning schedule: spaced vs. massed) ${\times}$ 2 (difficulty: easy vs. difficult) between-subjects design, Experiment 1 tested participants' learning of file control using Windows Movie Maker. There was no effect of learning schedule on task completion time, but participants in experiential learning were faster in the completion of evaluation task compared with those in verbal learning condition. Importantly, as task difficulty increases participants in verbal condition showed markedly lower performance than those in experiential condition, which suggests that experiential learning is more effective with more difficult learning task. That is, in case of learning simple operation of software verbal learning using linguistic manual or instruction could be sufficient; on the other hand in case of learning complex operation learning from experience or tutorial mode would be more effective. Additional studies which manipulated task difficulty (Expt. 2) and inter-trial learning interval (Expt. 3) did not produce meaningful results.

The effects of endogenous attention and reorienting on performance of detection task (내현적 주의와 재정향이 탐지과제 수행에 미치는 영향)

  • Ko, Jae-Hyeong;Kim, Shin-Woo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.15 no.1
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    • pp.37-46
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    • 2012
  • We tested the effects of endogenous attention and reorienting on the performance of detection task. In the classic detection paradigm of Posner and Cohen (1980), performance on target detection is measured, where target appears either on the same or difference spatial location of cue stimulus after brief period of SOA (stimulus onset asynchrony). In this study, we induced exogenous attention by manipulating predictability of cue for target, and also induced reorientation by inserting additional (reorienting) cue between initial cue and target. Experiment 1 had three conditions of reorienting speed: Early, middle, and late. Facilitation and IOR (inhibition of return) occurred in different forms depending on SOA and reorienting speed, but we were not able to discover interpretable pattern in the results. However, reanalysis of early reorienting condition revealed that facilitation and IOR occurred in a crossed manner where short SOA found facilitation and long SOA did IOR, the typical results of simple detection task. Experiment 2 collected additional data to replicate the results in early reorienting condition of experiment 1. The results obtained that facilitation occurred with short SOA and IOR with long SOA. These results contrast with those of Wright and Richard (2000) where they reported elimination of IOR when cue had predictability of target locations. These results suggest that additional cue (here, orienting cue), which rapidly appears before extinction of IOR by prior cue, brings about double IOR. The present research demonstrates that even when attention is allocated to certain location via endogenous mechanism, rapidly repeating cues in certain location maximizes IOR that offsets the effects of endogenous attention to the same location.

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Psychological Essentialism and Category Representation (심리적 본질주의와 범주표상)

  • Kim, ShinWoo;Jo, Jun-Hyoung;Li, Hyung-Chul O.
    • Korean Journal of Cognitive Science
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    • v.32 no.2
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    • pp.55-73
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    • 2021
  • Psychological essentialism states that people believe some categories to have hidden and defining essential features which cause other features of the category (Gelman, 2003; Hirschfeld, 1996; Medin & Ortony, 1989). Essentialist belief on categories questions the Roschian argument (Rosch, 1973, 1978) that categories merely consist of clusters of correlated features. Unlike family resemblance categories, essentialized categories are likely to have clear between-category boundaries and high within-category coherence (Gelman, 2003; Prentice & Miller, 2007). Two experiments were conducted to test the effects of essentialist belief on category representation (i.e., between-category boundary, within-category coherence). Participants learned family resemblance and essentialized categories in their assigned conditions and then performed categorization task (Expt. 1) and frequency estimation task of category exemplars (Expt. 2). The results showed, in essentialized categories, both boundary intensification and greater category coherence. Theses results are likely to have arisen due to increased cue and category validity in essentialized categories and suggest that essentialist belief influences macroscopic representation of category structure.

A Study on Counseling Process and Counseling Techniques Applying Adler's Individual Psychology (아들러의 개인심리학을 적용한 상담과정과 상담기법에 관한 연구)

  • Kim, Bo-Ki;Park, Yu-Mi
    • Industry Promotion Research
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    • v.5 no.3
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    • pp.89-96
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    • 2020
  • This study is to study Adler's individual psychology and to study the counseling process and counseling techniques based on the counseling theory derived there. The progress of Adler's consultation process is first, and the relationship formation phase is the phase of seeking equal and mutually cooperative relations working as active partners toward agreed objectives between the counselor and the counsellor. Second, the lifestyle search phase is an important goal to understand lifestyle and how lifestyle affects life's task. Third, the insight phase is the one that has insight. Fourth, it is carried out in the financial direction (transformation of behavior). Adler's counseling techniques include general techniques and special techniques, and general techniques include promptness, advice, encouragement, paradoxical intentions, demonstration of poetry, and role play. Special techniques include pressing a doorbell, spitting on a physician's soup, Midas technique, entertaining others, avoiding low-quality children and self-restraint. In conclusion, individual psychological counseling is based on growth model, not medical model, and has more interest in re-education and re-lighting healthy individuals and societies than on the aspect of treatment. Therefore, it applies to various areas such as child guidance centers, parent-child counseling, marital counseling, family counseling, group counseling and treatment, personal counseling for children and adolescents, cultural conflicts and mental health campaigns.

Text Comprehension and Coherence Processing (글 이해와 글의 응집성 정보처리)

  • Lee, Jung-Mo
    • Annual Conference on Human and Language Technology
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    • 1989.10a
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    • pp.252-256
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    • 1989
  • 글의 이해의 핵심과정이란 글에 대한 응집성있는 의미표상의 형성과정이라고 간주하고, 참조적 응집성 처리, 상위주제적 인과성 응집성 처리, 상위주제적 대비적 응집성 처리, 글 전체 구조적 응집성 처리의 특성들을 우리말 덩이글을 사용한 실험 결과들을 근거로 논하고 이와 관련하여 한국어 이해의 일반특성에 대한 논의를 제시하였다.

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Influence of identifiable victim effect on third-party's punishment and compensation judgments (인식 가능한 피해자 효과가 제3자의 처벌 및 보상 판단에 미치는 영향)

  • Choi, InBeom;Kim, ShinWoo;Li, Hyung-Chul O.
    • Korean Journal of Forensic Psychology
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    • v.11 no.2
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    • pp.135-153
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    • 2020
  • Identifiable victim effect refers to the tendency of greater sympathy and helping behavior to identifiable victims than to abstract, unidentifiable ones. This research tested whether this tendency also affects third-party's punishment and compensation judgments in jury context for public's legal judgments. In addition, through the Identifiable victim effect in such legal judgment, we intended to explain the effect of 'the bill named for victim', putting the victim's real name and identity at the forefront, which is aimed at strengthening the punishment of related crimes by gaining public attention and support. To do so, we conducted experiments with hypothetical traffic accident scenarios that controlled legal components while manipulating victim's identifying information. In experiment 1, each participant read a scenario of an anonymous victim (unidentifiable condition) or a nonanonymous victim that included personal information such as name and age (identifiable condition) and made judgments on the degree of punishment and compensation. The results showed no effect of identifiability on third-party's punishment and compensation judgments, but moderation effect of BJW was obtained in the identifiable condition. That is, those with higher BJW showed greater tendency of punishment and compensation for identifiable victims. In Experiment 2, we compared an anonymous victim (unidentifiable condition) against a well-conducted victim (positive condition) and ill-conducted victim (negative condition) to test the effects of victim's characteristics on punishment for offender and compensation for victims. The results showed lower compensation for an ill-conducted victim than for an anonymous one. In addition, across all conditions except for negative condition, participants made punishment and compensation judgments higher than the average judicial precedents of 10-point presented in the rating scale. This research showed that victim's characteristics other than legal components affects third-party's legal decision making. Furthermore, we interpreted third-party's tendency to impose higher punishment and compensation with effect of 'the bill named for victim' and proposed social and legal discussion for and future research.

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Human Body Mechanics of Pushing and Pulling: Analyzing the Factors of Task-related Strain on the Musculoskeletal System

  • Argubi-Wollesen, Andreas;Wollesen, Bettina;Leitner, Martin;Mattes, Klaus
    • Safety and Health at Work
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    • v.8 no.1
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    • pp.11-18
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    • 2017
  • The purpose of this review is to name and describe the important factors of musculoskeletal strain originating from pushing and pulling tasks such as cart handling that are commonly found in industrial contexts. A literature database search was performed using the research platform Web of Science. For a study to be included in this review differences in measured or calculated strain had to be investigated with regard to: (1) cart weight/ load; (2) handle position and design; (3) exerted forces; (4) handling task (push and pull); or (5) task experience. Thirteen studies met the inclusion criteria and proved to be of adequate methodological quality by the standards of the Alberta Heritage Foundation for Medical Research. External load or cart weight proved to be the most influential factor of strain. The ideal handle positions ranged from hip to shoulder height and were dependent on the strain factor that was focused on as well as the handling task. Furthermore, task experience and subsequently handling technique were also key to reducing strain. Workplace settings that regularly involve pushing and pulling should be checked for potential improvements with regards to lower weight of the loaded handling device, handle design, and good practice guidelines to further reduce musculoskeletal disease prevalence.

The Importance of Psychology aspect of Software Development (소프트웨어 개발에서 심리학의 중요성)

  • Soh, Jungyeon;Choi, Changjin;Han, Seungbum;Min, Sangyoon
    • Journal of Software Engineering Society
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    • v.25 no.3
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    • pp.49-58
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    • 2012
  • Since the industrial society has emerged into the knowledge society and the development of software has enlarged its scale, the importance of the 'people' has surfaced at its peak. Even though the People, the Process and the Technology are mentioned as the core in the field of software engineering, the pragmatic aspect of it tends to lack adequate interest in the People. In other disciplines, several methods have been proposed in order to understand the psychology of the people. In this paper, we have organized the psychological researches that other fields have studied into four different perspectives. First, it covers how to apply a person-to-person psychological method referred to as mentoring. Second, we discuss about a team that utilizes the MBTI system in organizing their structure. Third, we look at a case of the propaganda; the psychological application for the masses. Finally, we cover on the new social media. We investigate on the possible considerations in applying the psychological techniques in the field of software development to utilize the advantages from each methods.

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Research on Solitude and Mental Health in Psychology (심리학에서 고독과 정신건강에 대한 연구)

  • Seok-Min Yoon
    • Industry Promotion Research
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    • v.8 no.4
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    • pp.201-207
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    • 2023
  • This study presents literature research on solitude and mental health in psychology as one of the problems in modern society. Solitude has been understood as a psychologically diverse concept. In psychology, solitude has been understood in a variety of ways: as a pathological phenomenon, a source of conflict in childhood, an expression of maladjustment, and a factor influencing current experiences. Solitude is an objective state of being alone without social interaction, while loneliness and privacy are subjective concepts, with loneliness indicating a need for the presence of others. On the contrary, the religious solitary is a solitary being before God. Isolation and sensory restriction, which humans voluntarily choose, is a cure for loneliness. Also, solitude is associated with positive well-being and healthy adaptability. Humans need to have inner freedom by turning loneliness into solitude. This suggests that loneliness can be overcome through solitude, and that positive thinking can overcome negativity, loneliness, and depression.

A Study on The Possibility of The Convergence Education In Engineering (공학 분야의 학문융합교육 가능성 분석)

  • Park, Sung Mi
    • Journal of Engineering Education Research
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    • v.17 no.6
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    • pp.53-61
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    • 2014
  • This study aims to identify on the possibility of the convergence education in engineering. Delphi survey on a panel of experts was chosen to be the main methodology for this study, drawing the main factors of convergence education in engineering. From Oct. 10 to Nov. 25, 2013, a three-round Delphi survey was implemented to collect data. A panel of eighteen experts were involved in this survey. For statistical processing, descriptive statistics including frequency, percentage, mean and standard deviation were carried out along with internal reliability test on the survey instrument. First, the possible convergence of disciplines in engineering were found to Design, Industrial design, ICT, Health care services, Video media, Business and Administration, Organizational psychology, Sociology, Humanities and Aesthetics. Second, the convergence education factors to be most important demanded creativity, idea generation techniques such as the expression of thought communication skills, technical expertise in the field per line, understanding of basic knowledge, verification of common elements among different disciplines, understanding of other disciplines fusion in engineering, artistry and imagination, etc. Third, requirements for the talented person of convergence were the open mind and enthusiasm, creative imagination, accept the opinions of others, skills capacity as a creative expression, and challenges. Above-mentioned requirements are found to be the necessary elements for convergence education.