• Title/Summary/Keyword: Indoor space

Search Result 958, Processing Time 0.024 seconds

A Study on the Development of Oxygen Cluster Ion Generator for Sterilization of Bio Clean Room(BCR) (Bio Clean Room(BCR)의 멸균을 위한 산소 클러스터이온 발생 장치 개발에 관한 연구)

  • Park, Dong-Il;Chung, Kwang-Seop;Kim, Young-Il;Kim, Sung-Min
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.25 no.1
    • /
    • pp.7-13
    • /
    • 2013
  • Bio Clean Room(BCR) and pharmaceutical product manufacturing facilities require careful assessment of many factors, including HVAC, controls, room finishes, process equipment, room operations, and utilities. Flow of equipment, personnel, and product must also be considered along with system flexibility, redundancy, and maintenance shutdown strategies. It is important to involve designers, operators, commissioning staff, quality control, maintenance, constructors, validation personnel, and the production representative during the conceptual stage of design. Critical variables for room environment and types of controls vary greatly with the clean space's intended purpose. It is particularly important to determine critical parameters with quality assurance to set limits and safety factors for temperature, humidity, room pressure, and other control requirements. In this paper, oxygen cluster ion equipment was utilized in order to enhance the indoor air quality and to prevent the airborne infection of ward in hospital. Moreover, the performance test of the equipment was also performed in order to develop the optimal sterilization system of BCR using the equipment.

A Maximum Likelihood Estimator Based Tracking Algorithm for GNSS Signals

  • Won, Jong-Hoon;Pany, Thomas;Eissfeller, Bernd
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • v.2
    • /
    • pp.15-22
    • /
    • 2006
  • This paper presents a novel signal tracking algorithm for GNSS receivers using a MLE technique. In order to perform a robust signal tracking in severe signal environments, e.g., high dynamics for navigation vehicles or weak signals for indoor positioning, the MLE based signal tracking approach is adopted in the paper. With assuming white Gaussian additive noise, the cost function of MLE is expanded to the cost function of NLSE. Efficient and practical approach for Doppler frequency tracking by the MLE is derived based on the assumption of code-free signals, i.e., the cost function of the MLE for carrier Doppler tracking is used to derive a discriminator function to create error signals from incoming and reference signals. The use of the MLE method for carrier tracking makes it possible to generalize the MLE equation for arbitrary codes and modulation schemes. This is ideally suited for various GNSS signals with same structure of tracking module. This paper proposes two different types of MLE based tracking method, i.e., an iterative batch processing method and a non-iterative feed-forward processing method. The first method is derived without any limitation on time consumption, while the second method is proposed for a time limited case by using a 1st derivative of cost function, which is proportional to error signal from discriminators of conventional tracking methods. The second method can be implemented by a block diagram approach for tracking carrier phase, Doppler frequency and code phase with assuming no correlation of signal parameters. Finally, a state space form of FLL/PLL/DLL is adopted to the designed MLE based tracking algorithm for reducing noise on the estimated signal parameters.

  • PDF

A Study on the Type of Playable Furniture for Emotional Development of Preschool Children (미취학 아동의 감성 발달을 위한 연령별 놀이가구 유형에 관한 연구)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
    • /
    • v.25 no.3
    • /
    • pp.70-81
    • /
    • 2016
  • Nowadays the preschool children spend much of the day playing indoors. Therefore, it needs the indoor environment that helps a variety of fun activities and physical development, and it requires the space configuration and playable furniture considering the emotional development for mental health. However, the furniture for fast growing preschoolers has not various types because the domestic furniture market for children is mostly baby beds and the furniture for the education of children. Therefore, this study presents the concepts and types of the playable furniture reflecting emotional design for preschool children's healthy emotion and suggests the most appropriate type of playable furniture considering play behavior by age. In this study, we investigated the physical, cognitive, social, emotional and linguistic development characteristics and play behavior of preschoolers, and derived the right type of playground equipment and furniture, and examined the types of playable furniture to help the emotional development. We derived the items to be checked for developing the playable furniture by age for emotional development, and classified preschoolers' playable furniture into the use of learning, relaxation and storage, and suggested its basic type focusing on the cases of various playable furniture developed at home and abroad. As a result, the playable furniture was divided into three types. The first is the self-play type making possible self amusement, the second is module built-up-type that consists of furniture and modules or units and creates various patterns and can be modified through the self-assembly and disassembly, and the third is IT game type grafting IT skills and a variety of electronic games to furniture. We sorted these types into three classes (1-3 years old, 4-5, 6-7) according to age and presented the type of play for each age, the play element and representative image that can be introduced to this furniture. In this study, we provided the basic design types of age-specific emotional playable furniture by analyzing these results.

A Study on Augmented Reality-based Positioning Service Using Machine Learning (머신 러닝을 이용한 증강현실 기반 측위 서비스에 관한 연구)

  • Yoon, Chang-Pyo;Lee, Hae-Jun;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.313-315
    • /
    • 2017
  • Recently, application fields using machine learning have been widely expanded. In addition to the spread of smart devices, application services using location-based services are also in demand. However, it is difficult to provide the application service through the positioning in the indoor environment such as the specific space where the disaster situation where the information for positioning can not be collected and the actual location location information can not be used. In this situation, using the spatial information composed of the marker information and the markers of the neighbor registered in the augmented reality environment, positioning at a specific situation or position becomes possible. At this time, it is possible to learn the operation that makes the configuration of the marker-based spatial information correspond to the actual position through the machine learning, and the optimal positioning result can be obtained by minimizing the error. In this paper, we study the positioning methods required in specific situations using machine learning for learning of augmented reality markers and spatial information.

  • PDF

Active Vision from Image-Text Multimodal System Learning (능동 시각을 이용한 이미지-텍스트 다중 모달 체계 학습)

  • Kim, Jin-Hwa;Zhang, Byoung-Tak
    • Journal of KIISE
    • /
    • v.43 no.7
    • /
    • pp.795-800
    • /
    • 2016
  • In image classification, recent CNNs compete with human performance. However, there are limitations in more general recognition. Herein we deal with indoor images that contain too much information to be directly processed and require information reduction before recognition. To reduce the amount of data processing, typically variational inference or variational Bayesian methods are suggested for object detection. However, these methods suffer from the difficulty of marginalizing over the given space. In this study, we propose an image-text integrated recognition system using active vision based on Spatial Transformer Networks. The system attempts to efficiently sample a partial region of a given image for a given language information. Our experimental results demonstrate a significant improvement over traditional approaches. We also discuss the results of qualitative analysis of sampled images, model characteristics, and its limitations.

Analysis of the Working Conditions of Fire Protection Systems in the Goyang Bus Terminal Building Fire (고양종합터미널화재 시 소방시설의 작동실태 분석)

  • Lee, Eui-Pyeong
    • Fire Science and Engineering
    • /
    • v.32 no.3
    • /
    • pp.95-107
    • /
    • 2018
  • This study analyzed the working conditions of the fire protection system in the Goyang Bus Terminal fire based on the fire investigation results. The results were as follows. First, extinguishing using an indoor fire hydrant was not attempted immediately after the fire burned the ceiling urethane foam. Second, a sprinkler alarm valve was turn off and did not work in the repair work space of the 1st basement. On the other hand, the sprinklers in the $2^{nd}$ basement, $1^{st}$ floor, $2^{nd}$ floor, and $3^{rd}$ floor worked and prevented the fire from moving to stories other than the $1^{st}$ basement. Third, although an exit light worked normally, it was not installed in the exit from the waiting room in the $2^{nd}$ floor to the bus stop. This resulted in many casualties. Fourth, although a fire receiver sent an electrical signal to the fan controller of the smoke control system, it was treated manually in the fan controller and the fan in the $2^{nd}$ floor did not work.

Suggestion to Use Unmanned Vehicle with IoT about LoRa Network (LoRa망을 이용한 무인이동체 IoT 활용법 제안)

  • Lee, Jae-Ung;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.12
    • /
    • pp.1691-1697
    • /
    • 2018
  • There has been a steady study of unmanned vehicle. So far, continuous research has brought news of the commercialization of unmanned vehicle. In addition, it has been applied in a variety of fields with another industry. A lot of research has been done, too, to apply inert driving indoors. Using LoRa network, which is a network dedicated to IoT, unmanned vehicle control system that is applied to LoRa network from a small space, or from an office hospital to a factory, is installed to increase efficiency when the performs special tasks. This paper presents solutions to a variety of problems by using LoRa network, which is dedicated to IoT, to recognize an unmanned vehicle as a single object, to communicate with surrounding objects, and to receive information necessary for driving indoors from a cloud server.

A Study of AR Art Exhibitions in a Post-COVID World (포스트 코로나 시대의 AR(증강현실)전시 유형 연구)

  • Yun, Kusuk
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.10
    • /
    • pp.264-273
    • /
    • 2021
  • To study how digital content can be effectively developed and transformed in a post-COVID world in which the normal operations of museums have been disrupted, this paper analyzes the rapid development and limitations of VR exhibitions and proposes, as an alternative, the development of AR exhibitions. Studying VR/AR exhibitions that ran before and after COVID-19, this paper finds that VR, on the one hand, translates physical objects into digital video, which lacks aesthetic depth, and encounters operational problems originated by devices. By using mobile devices that are widely distributed and convenient to use, AR exhibitions can, on the other hand, be divided into three types: "museum-specific exhibitions" can present digital content in a specific indoor space, while "place-specific exhibitions" can be used in open outdoor spaces. The "non-place-specific exhibitions", can, as third type, combine digital content with printed material sent by postal mail. Among these three types, the specific/unspecified place type shows the highest "uncontact effect," which can suggest the best direction for effective museum content development in the pandemic era.

A Deep Learning Based Device-free Indoor People Counting Using CSI (CSI를 활용한 딥러닝 기반의 실내 사람 수 추정 기법)

  • An, Hyun-seong;Kim, Seungku
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.7
    • /
    • pp.935-941
    • /
    • 2020
  • People estimation is important to provide IoT services. Most people counting technologies use camera or sensor data. However, the conventional technologies have the disadvantages of invasion of privacy and the need to install extra infrastructure. This paper proposes a method for estimating the number of people using a Wi-Fi AP. We use channel state information of Wi-Fi and analyze that using deep learning technology. It can be achieved by pre-installed Wi-Fi infrastructure that reduce cost for people estimation and privacy infringement. The proposed algorithm uses a k-binding data for pre-processing process and a 1D-CNN learning model. Two APs were installed to analyze the estimation results of six people. The result of the accurate number estimation was 64.8%, but the result of classifying the number of people into classes showed a high result of 84.5%. This algorithm is expected to be applicable to estimate the density of people in a small space.

A Study on the Comparison of Building Data Using 3D Scanning (3D 스캐닝 활용 건축물 데이터 비교에 관한 연구)

  • Hwang, Byeong Yeon;Park, Jong Ki;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.2
    • /
    • pp.50-56
    • /
    • 2021
  • This study examines 3D scanning and how it is used in the construction field. 3D scanning technology was applied to a real space and compared with drawings in the planning and construction stages. 3D scanning technology has been widely applied in the field of construction, design, construction, and safety. The results of comparing 3D scanning data with drawings are as follows. First, the external shape and dimensions do not show much difference. Second, the internal shape and dimensions are different. Third, indoor lighting layouts are different in all buildings. 3D scanning should be an essential element in the construction stage before completion and should be used for supervision tasks such as material management, improving the efficiency of construction, and safety management through continuous 3D scanning using automation and robots. Follow-up studies in the field of architecture, such as BIM and process management, will be needed.