• Title/Summary/Keyword: InTouch

검색결과 1,686건 처리시간 0.028초

Touch Recognition based on SIFT Algorithm (SIFT 알고리즘 기반 터치인식)

  • Jung, Sung Hoon
    • Journal of the Korea Society of Computer and Information
    • /
    • 제18권11호
    • /
    • pp.69-75
    • /
    • 2013
  • This paper introduces a touch recognition method for touch screen systems based on the SIFT(Scale Invariant Feature Transform) algorithm for stable touch recognition under strong noises. This method provides strong robustness against the noises and makes it possible to effectively extract the various size of touches due to the SIFT algorithm. In order to verify our algorithm we simulate it on the Matlab with the channel data obtained from a real touch screen. It was found from the simulations that our method could stably recognize the touches without regard to the size and direction of the touches. But, our algorithm implemented on a real touch screen system does not support the realtime feature because the DoG(Difference of Gaussian) of the SIFT algorithm needs too many computations. We solved the problem using the DoM(Difference of Mean) which is a fast approximation method of DoG.

Development of a Tangible Interface using Multi-touch Display on an Irregular Surface (불규칙 표면에 대한 멀티터치 디스플레이를 이용한 탠저블 인터페이스 개발)

  • Lee, Dong-Hoon;Kang, Maeng-Kwan;Yun, Tae-Soo
    • Journal of Korea Society of Industrial Information Systems
    • /
    • 제16권3호
    • /
    • pp.65-72
    • /
    • 2011
  • Multi-touch display system has recently attracted world wide attention due to easy accessibility to the various interactive media without any specialized equipments. Especially, Microsoft Sphere(R) shows a considerable promise in treating non-fiat multi-touch display. The distinctive feature of the system is a stable multi-touch interaction on a spherical display. To extend the possibility of the interactions to the more various display surfaces, this paper propose a multi-touch interaction system in the circumstance of the irregular convex surface. The proposed method can be used efficiently in various tangible interface, for example, the interactive diorama system at the exhibition or the tangible arcade game.

Input Device of Non-Touch Screen Using Vision (비전을 이용한 비접촉 스크린 입력장치)

  • Seo, Hyo-Dong;Joo, Young-Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • 제60권10호
    • /
    • pp.1946-1950
    • /
    • 2011
  • This paper deals with an input device without the touch. The existing touch screens have some problems such as the week durability by frequent contact and the high cost by complex hardware configuration. In this paper, a non-touch input device is proposed to overcome these problems. The proposed method uses a skin color generated by the HCbCr color model and a hand region obtained by the labeling technique. In Addition, the skeleton model is employed to improve the recognition performance of the hand motion. Finally, the experiment results show the applicability of the proposed method.

Touch Screen Panel by using Liquid Crystal Capacitance Variation embedded in LTPS AMLCD

  • Lee, Woo-Cheul;Ha, Tae-Jun;Park, Hyun-Sang;Lee, Jeong-Soo;Han, Min-Koo
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
    • /
    • pp.302-305
    • /
    • 2008
  • We present a new touch screen method, which utilizes the variation of liquid crystal capacitance according to the touch event on the screen. It is integrated in the AMLCD with the conventional LTPS process. Its resolution is same as the display resolution as well as performs the multi-touch sensing function basically. The design concept and the operation are verified with the SPICE simulation.

  • PDF

Comparative Measurement of Touch and Step Voltages in Ground Systems (접지시스템에서 접촉전압과 보폭전압의 비교측정)

  • Kim, Hwang-Kuk;Moon, Byung-Doo;Park, Dae-Won;Kil, Gyung-Suk;Han, Ju-Seop
    • Proceedings of the KSR Conference
    • /
    • 한국철도학회 2008년도 춘계학술대회 논문집
    • /
    • pp.311-315
    • /
    • 2008
  • Ground systems set the reference voltage level of circuit and system, and suppress Ground Potential Rise (GPR) by flowing fault currents to ground safely. There are several parameters which evaluate the performance of ground systems as ground resistance, touch voltage and step voltage. The touch and step voltages are especially important to ensure safety of human body. In this paper, we measured the touch and step voltages by injection of power frequency and surge current. Also correlation between touch and step voltages is compared and analyzed for the same ground systems.

  • PDF

Implementation of Multi-Touch System using FTIR (전반사 장애를 이용한 멀티터치 시스템의 구현)

  • Cha, Soo-Jung;Lee, Goo-Yeon
    • Journal of Industrial Technology
    • /
    • 제30권A호
    • /
    • pp.25-29
    • /
    • 2010
  • In this paper, we implement a multi-touch system using FIDR. The implementation consists of hardware manufacture and development of image processing system. In the hardware system, touch screen, infrared LED placements and infrared camera are made. The image processing procedure is to extract each pointer's coordinates from image data and includes binary-coding, noise-elimination, labeling and calculation of mass center. From the implementation, we are able to make a multi-touch system with considerably lower cost than the existing ones.

  • PDF

Study of Touch and Step Voltages with Grounding Grid Using Electrolytic Tank and Analysis Program

  • Gil, Hyoung-Jun;Kim, Hyang-Kon;Kill, Gyung-Suk
    • International Journal of Safety
    • /
    • 제9권2호
    • /
    • pp.1-5
    • /
    • 2010
  • In order to analyze the potential rise of ground surface of grounding grid installed in buildings, the grounding simulator has been designed and fabricated as substantial and economical measures. This paper describes the study of touch and step voltages with grounding grid where earth leakage current is injected. To assess risk voltage of grounding grid, the grounding simulator and CDEGS program were used to obtain measured data and theoretical results of this study. The grounding simulator was composed of an electrolytic tank, AC power supply, a movable potentiometer, and test grounding electrodes. The potential rise was measured by grounding simulator, and the touch and step voltages were computed by CDEGS program. As a consequence, the touch voltage and step voltage above the grounding grid were very low, but were significantly increased near the edge of grounding grid.

A Fast Sensing Method using Concurrent Driving and Sequential Sensing for Large Capacitance Touch Screens (동시구동 및 순차센싱을 이용한 대형 정전용량 터치스크린용 고속 센싱 기법)

  • Mohamed, Mohamed G.A.;Kim, HyungWon;Cho, Tae-Won
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • 제52권4호
    • /
    • pp.62-70
    • /
    • 2015
  • Recently the demand for projected capacitance touch screens is sharply growing especially for large screens for medical devices, PC monitors and TVs. Large touch screens in general need a controller of higher complexity. They usually have a larger number of driving and sensing lines, and hence it takes longer to scan one frame for touch detection leading to a low frame scan rate. In this paper, a novel touch screen control technique is presented, which scans each frame in two steps of simultaneous multi-channel driving. The first step is to drive all driving lines simultaneously and determine which sensing lines have any touch. The second step is to sequentially rescan only the touched sensing lines, and determine exact positions of the touches. This technique can substantially increase the frame scan rate. This technique has been implemented using an FPGA and an AFE board, and tested using a commercial 23-inch touch screen panel. Experimental results show that the proposed technique improves the frame scan rate by 8.4 times for the 23-inch touch screen panel over conventional methods.

Research on the touch points of city brand users based on M-ICT (M-ICT시대의 도시 브랜드 사용자의 터치포인트에 관한 연구)

  • Yao, Xiao-Dong;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
    • /
    • 제10권11호
    • /
    • pp.289-296
    • /
    • 2019
  • In the era of M-ICT (mobile information communication technology), it is becoming more and more important to establish a city brand image that is "user-centered" and creates a new experience of "interaction between people, people and things, and people and space". The experience of city users on the brand image of a city is the key factor to determine the competitiveness of the city, among which the user's research on the touch point of the city brand is particularly important. The purpose of this study is to enhance the user's brand experience and enhance the city's brand competitiveness. The research methods of this paper are literature review and investigation. Firstly, the background and purpose of the study are expounded, then the characteristics and ways of user experience touch points are defined through the document review, and the multi-latitude composition model of city brand touch points is proposed. By means of user investigation, the structural characteristics of high frequency touch points between digital touch points and physical touch points are obtained. According to the problems found in the investigation, the optimal design strategy of touch point is put forward in combination with the case. The innovation of this study is to study the relationship between the city brand and the touch point of user experience from the perspective of user experience, and propose a multi-latitude model of the touch point of city brand.

Development of K-$Touch^{TM}$ API for kinesthetic/tactile haptic interaction (역/촉감 햅틱 상호작용을 위한 "K-$Touch^{TM}$" API 개발 - 햅틱(Haptic) 개발자 및 응용분야를 위한 소프트웨어 인터페이스 -)

  • Lee, Beom-Chan;Kim, Jong-Phil;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
    • /
    • 제1권2호
    • /
    • pp.1-8
    • /
    • 2006
  • This paper presents a development of new haptic API (Application Programming Interface) that is called K-$Touch^{TM}$ haptic API. It is designed in order to allow users to interact with objects by kinesthetic and tactile modalities through haptic interfaces. The K-$Touch^{TM}$ API would serve two different types of users: high level programmers who need an easy to use haptic API for creating haptic applications and researchers in the haptic filed who need to experiment or develop with new devices and new algorithms while not wanting to re-write all the required code from scratch. Since the graphic hardware based kinesthetic rendering algorithm implemented in the K-$Touch^{TM}$ API is different from any other conventional kinesthetic algorithms, this API can provide users with haptic interaction for various data representations such as 2D, 2.5D depth(height field), 3D polygon, and volume data. In addition, this API supports kinesthetic and tactile interaction simultaneously in order to allow users with realistic haptic interaction. With a wide range of applicative characteristics, therefore, it is expected that the proposed K-$Touch^{TM}$ haptic API will assists to have deeper recognition of the environments, and enhance a sense of immersion in environments. Moreover, it will be useful development toolkit to investigate new devices and algorithms in the haptic research field.

  • PDF