• 제목/요약/키워드: Improvement of visual function

검색결과 187건 처리시간 0.033초

시각, 청각 피드백을 이용한 디지털 페그보드 훈련 작업치료 프로그램이 뇌졸중 환자의 손 기능 및 시·지각에 미치는 영향 (Effects of a Digital Pegboard Training Program With Visual and Auditory Feedback on Hand Function and Visual Perception in Patients With Stroke)

  • 홍장우;유찬욱;강미영;장기연
    • 재활치료과학
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    • 제11권4호
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    • pp.85-97
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    • 2022
  • 목적 : 본 연구는 시각, 청각 피드백을 이용한 디지털 페그보드 훈련 프로그램이 뇌졸중 환자의 손 기능과 시·지각에 미치는 영향을 알아보고자 하였다. 연구방법 : 연구 대상자는 뇌졸중 환자 22명으로 실험군(시각, 청각 피드백을 이용한 디지털 페그보드 훈련 작업치료 프로그램 및 전통적인 작업치료) 11명과 대조군(전통적인 작업치료) 11명으로 무작위 할당되었다. 실험군은 1회당 30분씩 주 3회 6주간 총 18회의 시각, 청각 피드백을 이용한 디지털 페그보드 훈련 프로그램을 적용하여 치료를 시행하였으며, 1회당 30분씩 주 2회는 12회의 전통적인 작업치료를 받아 총 30회의 치료를 시행 하였다. 대조군은 1회당 30분씩 주 5회, 6주간 총 30회를 작업치료사를 통하여 전통적인 작업치료를 받도록 하였다. 평가는 중재 전, 후로 손 기능을 측정하기 위하여 Nine-hole pegboard test와 뇌졸중상지기능검사(MFT)를 시행하였다. 결과 : 실험군과 대조군 모두 중재 전과 후 Nine-hole pegboard test와 MVPT-3에서 유의한 상승을 보였다 (p<.05). 두 군 간의 비교에서는 실험군이 대조군보다 Nine-hole pegboard test와 MVPT-3결과 변화량 차이에 서 유의한 향상을 보였다(p<.05). 결론 : 본 연구의 결과를 통하여 시각 및 청각 피드백을 이용한 디지털 페그보드 훈련 프로그램이 뇌졸중 환자의 손 기능과 시·지각기능의 향상을 위한 재활 프로그램에 유용하게 활용될 수 있을 것으로 사료된다.

멀티미디어 매체에서 이미지의 상호작용성에 관한 연구 (A Study on Interactions of Image in Multimedia Medium)

  • 양환석;정혜원
    • 한국콘텐츠학회논문지
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    • 제5권2호
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    • pp.157-164
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    • 2005
  • 시각 커뮤니케이션에서의 영상의 역할은 정보화의 진전에 따라 더욱 증대해 가고 있다. 물론 그것은 정보의 직접적, 구체적 재현이라는 기능에만 있는 것이 아니라 영상에 의한 이미지 표현의 무한한 가능성을 추구하는 것이다. 이것은 또한 앞으로의 영상 커뮤니케이션의 방향이기도하다. 그러므로 본 논문에서는 고도화된 현대사회에서 쏟아져 나오는 영상 이미지들을 커뮤니케이션 수단으로 본다면 시각정보의 이미지를 지각하는 사용자 정보처리에 대한 시각기호의 방법론의 의미작용 과정을 인지함으로써 수용자와의 상호작용에 있어 커뮤니케이션의 기능 향상을 훌륭히 수행해 나갈 수 있다는 관점으로 성립된다는 것이다.

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시청각적 모델링의 관찰이 뇌졸중 환자의 상지기능 재활에 미치는 영향 (Effect of the Observation of an Audio-Visual Modeling on the Rehabilitation of Upper Limb Function in Stroke Patients)

  • 박상범;김미현
    • 한국전문물리치료학회지
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    • 제14권2호
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    • pp.1-10
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    • 2007
  • The purpose of this experiment was to investigate the applicability of audio-visual modeling for improving the efficiency of rehabilitative programs by analyzing the effects of observing these various models on the capacity of stroke patients to perform upper limb activities. Twenty-one stroke patients participated in the experiment and were randomly assigned to either task modeling, sport modeling, or control group. During 2 weeks of intervention, subjects in all groups participated in the physical practice of experimental tasks. These tasks comprised of a Nine Hole Peg Test, the Jebsen-Taylor Hand Function tests, and locomotion. These tasks were performed 5 days a week, 30 min per day. In addition to the physical practice, the task modeling group observed a model performing experimental tasks and locomotive activities for 20 min, while the sport modeling group observed a model performing various sport activities for 20 min. Subjects' ability to perform the experimental tasks was measured 3 times, before, immediately after, and 1 week after the intervention. Analyses of the capacity to perform upper extremity activities displayed significant improvement from the pre-test to immediate and delayed post-tests in all groups. However, the amount of improvement was the highest in the task modeling group. The task modeling group was superior to the control group in the post-test of all experimental tasks, whereas the sport modeling group did not display significant differences from the control group. These results suggest that audio-visual modeling can be used as an effective cognitive intervention for facilitating the rehabilitation of stroke patients, and its rehabilitative effect can be maximized when the program is comprised of performance scenes directly related to the target task.

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감각조절장애 아동에 대한 가정 프로그램의 적용 - 사례연구 (The Home-based Program for Child with Sensory Modulation Disorder: Case Study)

  • 이지영;김성은
    • 대한감각통합치료학회지
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    • 제5권1호
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    • pp.41-49
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    • 2007
  • Objective: To evaluate the effectiveness of the home-based program composed of sensory diet for child with sensory modulation disorder. Method: The subject underwent the home-based program composed of sensory diet for 8 months. Evaluation tools we used are the Developmental Screening Test II(DDSTII) for developmental screening; the Short Sensory Profile(SSP), clinical observation and the clinical history record form for sensory integrative function; the Motor-Free Visual Perception Test(MVPT) and draw a person test for visual perception. Evaluation was executed before and after the program is provided. Results: The subject has showed remarkable improvement in developmental level, sensory integrative function and visual perceptual ability after went through the home-based program. Conclusion: The home-based program composed of sensory diet is effective for children with sensory modulation disorder when it is difficult to apply classical sensory integrative approach.

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Visual recovery demonstrated by functional MRI and diffusion tensor tractography in bilateral occipital lobe infarction

  • Seo, Jeong Pyo;Jang, Sung Ho
    • Journal of Yeungnam Medical Science
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    • 제31권2호
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    • pp.152-156
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    • 2014
  • We report on a patient who showed visual recovery following bilateral occipital lobe infarct, as evaluated by follow up functional magnetic resonance imaging (fMRI) and diffusion tensor tractography (DTT). A 56-year-old female patient exhibited severe visual impairment since onset of the cerebral infarct in the bilateral occipital lobes. The patient complained that she could not see anything, although the central part of the visual field remained dimly at 1 week after onset. However, her visual function has shown improvement with time. As a result, at 5 weeks after onset, she notified that her visual field and visual acuity had improved. fMRI and DTT were acquired at 1 week and 4 weeks after onset, using a 1.5-T Philips Gyroscan Intera. The fiber number of left optic radiation (OR) increased from 257 (1-week) to 353 (4-week), although the fiber numbers for right OR were similar. No activation in the occipital lobe was observed on 1-week fMRI. By contrast, activation of the visual cortex, including the bilateral primary visual cortex, was observed on 4-week fMRI. We demonstrated visual recovery in this patient in terms of the changes observed on DTT and fMRI. It appears that the recovery of the left OR was attributed more to resolution of local factors, such as peri-infarct edema, than brain plasticity.

동결견 환자에 대한 한방보건 프로그램의 효과 (Effect of Oriental Medicine Public-health Program on Frozen Shoulder Patients)

  • 이참결
    • Journal of Acupuncture Research
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    • 제28권6호
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    • pp.43-51
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    • 2011
  • Objectives : The purpose of this research was to investigate the effect of oriental medicine public-health program on frozen shoulder patients. Methods : Oriental medicine public-health program was done to 50 frozen shoulder patients who visited Eumseong-gun public health center. Oriental medicine treatment(twice a week for 12 weeks) and prevention-educaiton program was included in public-health program. The schedule was proceeded from 16th March 2010 to 3rd June 2010. The efficacy of program was measured by visual analog scale (VAS), ROM(range of motion), Apley scratch test and Life function score, sleep quality score of their first and last visit. Then we analyzed the improvement in the same group. Results : 1. In VAS change, program showed statistically significant improvement. 2. In ROM(flexion, extension, abduction, adduction) and apley scratch test, program showed statistically significant improvement. 3. In Life function score, program showed statistically significant improvement. 4. In sleep quality score, program also showed improvement, but didn't do statistical significans. Conclusions : The above results suggest that oriental medicine public-health program can be used as effective method for frozen shoulder's treatment and care.

시기능 훈련 시스템을 이용한 훈련 효과에 관한 연구 (The Study on the Effect of Vision Training System)

  • 이창선;손정식;김인수;강성수;이동희;김기홍
    • 한국안광학회지
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    • 제14권1호
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    • pp.81-86
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    • 2009
  • 목적: 본 연구는 새롭게 개발한 MYSTERY CIRCLE, Anaglyphs 및 Block string을 이용하여 양안시 기능적, 감각적, 증상 변화에 대해 비교 관찰하고, 훈련방식별 개선효과와 실용 가능성을 알아보고자 하였다. 방법: 대상자는 T안경원의 75명의 시기능 훈련 대상자(남자 40명, 여자 35명)이며 7주(49일)동안 시기능 훈련을 실시하였다. 결과: 모든 훈련방식(MYSTERY CIRCLE, Anaglyphs, Block string)에서 시기능 훈련자의 양안시 개선에 도움이 되었으나, 정상화 성공기준에 포함된 대상자수를 비교한 결과 MYSTERY CIRCLE훈련이 유의수준 0.05에서 다른 훈련방식과 유의한 차이를 보였다. 결론: 본 연구에서 MYSTERY CIRCLE 훈련이 양안시 이상자의 시기능 개선 및 정상화에 우수한 개선효과가 있는 것으로 나타났다.

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그래픽 하드웨어기반의 3차원 질감을 사용한 볼륨 데이터의 3차원 객체 경계 가시화 (Graphic Hardware Based Visualization of Three Dimensional Object Boundaries in Volume Data Set Using Three Dimensional Textures)

  • 김홍재;최흥국
    • 한국멀티미디어학회논문지
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    • 제11권5호
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    • pp.623-632
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    • 2008
  • 본 논문에서는 영상 볼륨 데이터의 내부 3차원 객체들을 표현하기 위하여 색상 전이함수와 불투명도 전이함수를 사용하였다. 대체로 전이함수에서 경계부분이 만나는 지점의 값 설정이 모호하므로 볼륨 렌더링의 대상이 되는 시각 객체를 구분하기 위하여 영상이 가지는 특징들과 각 객체들 사이의 분할방법으로 객체 경계의 특징값 추출에 역점을 두었다. 따라서 공간상의 영상 기울기 특징 값을 추출하였으며 GPU의 효율을 증대시켜서 다차원 전이함수를 생성하였다. 그러므로 이 함수들을 그래픽 하드웨어 기반에 3차원 질감사상의 객체 경계 가시화 방법을 수행함으로써 좋은 연구결과를 얻게 되었다.

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The Effects of Computerized Gaming Program on Cognition in Children with Mental Retardation: A Case Study

  • Kim, Seon Chil;Heo, Ju Young;Shin, Hwa Kyung;Kim, Byeong Il
    • The Journal of Korean Physical Therapy
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    • 제30권5호
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    • pp.193-198
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    • 2018
  • Purpose: The purpose of this study was to analysis of effectiveness between cognitive function assessment scores and gaming cognitive rehabilitation system in children with intellectual impairment. Methods: Five children (male=5, $age=10.00{\pm}0.80$) with intellectual impairment participated in this study and were randomly assigned to the experiment that played (received) gaming cognitive rehabilitation system (Neuroworld). The children were applied 2 times a week for 30 minutes during 3 months. The children were assessed K-WSIC-VI (Korean-Wechsler intelligence scale for children-fourth edition) and recorded that gained score in gaming cognitive rehabilitation system before and after intervention. K-WSIC-VI contained five primary index scores: verbal comprehension index, visual spatial index, fluid reasoning index, working memory index, and processing speed index. Gaming cognitive rehabilitation system scoring was composed visual recall, target recall, sequence recall, selective attention, continuous attention, and exploration. Results: In the intelligence quotient (IQ) of K-WSIC-VI, there were significant increased in all children. The visual recall item was highest effective in all children. However, sequential recall showed the lowest improvement in all children. The performance speed of selective attention item was decreased, this means that children's skills have improved. Also, their ability to explore has improved significantly. Conclusion: In conclusion, gaming cognitive rehabilitation system was significant effectiveness in cognitive function in some categories for children with intellectual impairment. However, the visual recall and performance speed don't represent of all cognitive function. Therefore, further studies will need to verify by applying more subject and longer duration.

시청각 화자식별에서 신뢰성 기반 정보 통합 방법의 성능 향상 (Improvement of Reliability based Information Integration in Audio-visual Person Identification)

  • ;김진영;홍준희
    • 대한음성학회지:말소리
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    • 제62호
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    • pp.149-161
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    • 2007
  • In this paper we proposed a modified reliability function for improving bimodal speaker identification(BSI) performance. The convectional reliability function, used by N. Fox[1], is extended by introducing an optimization factor. We evaluated the proposed method in BSI domain. A BSI system was implemented based on GMM and it was tested using VidTIMIT database. Through speaker identification experiments we verified the usefulness of our proposed method. The experiments showed the improved performance, i.e., the reduction of error rate by 39%.

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