• Title/Summary/Keyword: Implementation Phase

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A Survey of Representation Methods of Game Rules in Game Design (게임디자인에서 게임규칙 표현방법 조사연구)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.39-45
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    • 2006
  • In game developments, the design results are often modified not only in the design phase but also in the implementation and test phases. The results of game design are consisted of the results of game rule design and the results of game contend design. The results of game rule design should be correctly understood to all the participants, be efficiently managed by the given configuration controls, and be accurately verified. In this study, we carry out a survey of representation methods of game rules in game design. We have the comparison analysis of the written representation, the UML representation, the Petri net representation, and script-language representation methods about the suitability of the representation method for game rule designs. The comparison analysis is about the representation scope, the visual representation, the automated verification, and the configuration management. The analysis results show that the UML representation is the best method but it needs more convenient automated verification method.

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A Technique of Deriving Concrete Object Model for C++ Programming (C++ 프로그래밍을 위한 구체적 객체 모델의 작성법)

  • Kim, Tae-Gyun;Im, Chae-Deok;Song, Yeong-Gi;In, So-Ran
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.731-746
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    • 1997
  • The usage of object models for the development of software has been frowung due to the prevalence of the ob-ject oriented paradigm.The object moedels produced as results of requirments analysis and design activities are vety veneficial to the implementation phase.It is even possible for source code to be genrated automatically if object models are concrete enough.Therefore system analyzers and desingners should make an dffort to refine theabstrace ogject model defined at.an early stage in order to achieve a more conrete object model.In general,re-fining an abstrace object model into a concrete model depends too much on the desigver's infromal experience.In this paper,we persent the refinement techniques required for concreting an abstract object model bassed on OMT(Object Modeling Technique)'s notation,We will discuss the definition of the abstraction level of an object model and the transformational rules of refinement.These transformational rules are currently applied to the design of a software tool,named Process Modeler,which is a major component of the software development process modeling system for ICS(Information Communication Service). Finally we can achieve a concrete object model which can easily be translated into C++ source code.

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A Study on the Development of a Construction Field Management Model based on BIM (BIM기반 건설현장 관리모델 개발에 관한 연구)

  • Jun, Young-Woong;Lee, Myoung-Sik
    • Journal of the Korea Institute of Building Construction
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    • v.10 no.1
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    • pp.127-135
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    • 2010
  • As the amount of construction information used in the growing construction field increases, the importance of efficient construction field management has been growing. Accordingly, this study aims to identifythe application situation and possibility of BIM through theoretical examinations and domestic & overseas case studies of BIM, and attempts to suggest an approach to the formulation of an efficient construction field management model through the implementation of phase-oriented and cooperation entity-oriented analysis in the construction field. In the future, the conclusions of this study should be used to formulate an actual construction field management model and apply it in the field.

Construction Progress Management System for PPC Implementation (작업성취율 활용을 위한 공정관리체계)

  • Lim, Chul-Woo;Yu, Jung-Ho;Kim, Chang-Duk
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.3
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    • pp.57-65
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    • 2007
  • Last Planner System (LPS) developed by Lean Construction Institute consists of four steps: Master Schedule, Phase Schedule, Lookahead Planning and Weekly Work Plan. This paper focuses on the process of measuring Percent of Plan Completed (PPC) at the weekly Work Plan stage. PPC means the percentage of weekly assignments completed. According to the results of the researches that deal with PPC from many other countries, we can assure the benefits or using PPC. However the concept of PPC is unfamiliar in Korea construction industry. This paper analyzes the cases in which PPC is applied in other countries and compares them with the production control system in Korean construction industry. The results of this research will provide the time management system for using PPC in Korea.

A Methodology for Creating a Simulation Model for a Agent Based and Object-oriented Logistics Support System (군수지원시스템을 위한 에이전트 기반의 객체 지향 시뮬레이션 모델 아키텍처 설계 방법론)

  • Chung, Yong-H.;Hwam, Won-K.;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.27-34
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    • 2012
  • Proposed in the paper is an agent based and object-oriented methodology to create a virtual logistics support system model. The proposed virtual logistics support system model consists of three types of objects: the logistics force agent model(static model), the military supplies transport manager model(function model), the military supplies state manager model(dynamic model). A logistic force agent model consists of two agent: main function agent and function agent. To improve the reusability and composability of a logistics force agent model, the function agent is designed to adapt to different logistics force agent configuration. A military supplies transport manager is agent that get information about supply route, make decisions based on decision variables, which are maintained by the military supplies state manager, and transport military supplies. A military supplies state manager is requested military supplies from logistics force agent, provide decision variables such as the capacity, order of priority. For the implementation of the proposed virtual logistics force agent model, this paper employs Discrete Event Systems Specification(DEVS) formalism.

Dual-Band Balun using Metamaterial (Metamaterial을 이용한 이중대역 발룬의 설계)

  • Oh, Hee-Seok;Nam, Sang-Wook
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.8
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    • pp.35-40
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    • 2008
  • This paper proposes a dual-band balun which is based on Wilkinson power divider. By inserting $\lambda/2$ transmission line between port 2 and 3, this balun shows good matching at all ports and improved isolation. We use matamaterial(CRLH, D-CRLH) structure for a miniaturization of the circuit implementation and dual-band operation at TDMB frequency range(195MHz) and DVB-H frequency range(670MHz). The proposed balun is designed with return loss larger than -12.98dB at all port, and isolation larger than -12.4dB, the amplitude imbalance between output signals less than 0.08dB, also phase differences of outputs less than $2.8^{\circ}$.

A Design and Implementation of 16-bit Adiabatic ALU for Micro-Power Processor (초저전력 프로세서용 16-bit 단열 ALU의 설계 및 구현)

  • Lee, Han-Seung;Na, In-Ho;Moon, Yong;Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.3
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    • pp.101-108
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    • 2004
  • A 16-bit adiabatic ALU(arithmetic logic unit) is designed. A simplified four-phase clock generator is also designed to provide supply clocks for the adiabatic circuits. All the clock line charge on the capacitive interconnections is recovered to recycle energy. Adiabatic circuits are designed based on ECRL (efficient charge recovery logic) using a 0.35${\mu}{\textrm}{m}$ CMOS technology. The post-layout simulation results show that the power consumption of the adiabatic ALU including supply clock generator is reduced by a factor of 1.15-1.77 compared to the conventional CMOS ALU with the same structure.

Optical Visual Cryptography using the Characteristics of Spatial Light Modulation (공간광변조 특성을 이용한 광비쥬얼 크립토그래피)

  • Yi, Sang-Yi;Wi, Sung-Min;Lee, Seung-Hyun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Korean Journal of Optics and Photonics
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    • v.18 no.3
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    • pp.202-207
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    • 2007
  • Optical visual cryptography (OVC) based on binary computer generated holograms (BCGH) is proposed. OVC used optics instead of human eyesight for decryption of visual cryptography (VC). As a result, it was possible to adapt cryptography to an optical system. However, it also had some difficulties because it did not overcome the existing problems of VC completely. This paper suggests a method of optical cryptography implementation based on the phase modulation characteristics of a liquid crystal display (LCD). The problems are evaluated by simulation. This system shows that the noise is reduced and resolution is improved compared with the conventional OVC.

The New Imperialism, New Security Strategy of the U.S., and the Future of East Asia (신제국주의, 미국의 신안보전략, 그리고 동아시아의 미래)

  • Byung-Doo Choi
    • Journal of the Korean Geographical Society
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    • v.38 no.6
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    • pp.887-905
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    • 2003
  • In this paper, we first understand the concept of imperialism as a 'a dialectical relation between territorial and capitalistic logics of power', as suggested by Harvey, and its history with three phases, the last of which would be seen as the phase of new imperialism. Secondly, we examine the New Security Strategy of the U.S which can be seen as a reflection of the new imperialism of the U.S. with its neo-conservative Bush administration, and explain the wars in Afghanistan and Iraq as the implementation of the new imperialism. And then we take a close look on the current geopolitical situation of East Asia, especially North and South Korea, Japan and China, in terms of the new imperialist foreign policy of the Bush administration. Finally, we consider the limits of the new imperialism of the U.S. and globally emerging movements of anti-imperialism.

A Study on the Protocol Design and Implementation for an Underwater Acoustic Multi-channel Digital Communication (수중 초음파 디지탈 이동통신을 위한 프로토콜 설계 및 구현에 관한 연구)

  • 박연식;임재홍
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.1
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    • pp.179-189
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    • 2000
  • Recently, due to the increasing interests in deep sea development, all possible efforts to the development of underwater unmanned working vehicles such as AUV(Autonomous Underwater Vehicle) or underwater robot are exerted. This paper proposes a new efficient acoustic-based underwater image data communication system, which ensures a certain level of maximum throughput regardless of the propagation delay of ultrasonic and allowsfast data transmission through the multiple ultrasonic communication channel. Proposed system consists of an acoustic transducer which operates at 136kHz center frequency and it's 10kHz bandwidth, pre-amplifier, $\pi/4 QPSK$(Quadrature Phase Shift Keying) modulation/demodu-lation method, image compressing method using JPEG technique and modified Stop & Wait protocol. The experimental result of the system make it possible to transfer the underwater image as a high throughput at the basin test. The results of test are also verified which allows to desirable transmission performance compared with the existing developed system and the possibility to put the practical use of survey and investigation in the water.

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