• Title/Summary/Keyword: Immersion Method

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A study on the expression methods and influence of pataphysics in modern fashion (현대 패션에 적용된 파타피직스의 표현 방식과 영향성에 관한 연구)

  • Junho Kang;Giyoung Kwon
    • The Research Journal of the Costume Culture
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    • v.31 no.3
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    • pp.346-360
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    • 2023
  • The pataphysics implemented by digital technology differs from the form of objects in the real world and is used throughout the cultural industry. This study aims to analyze the expression method of pataphysics as applied to modern fashion and derive its impact on the fashion industry. The research analyzes fashion images, shows, films, displays, and e-commerce, since 2016, when pataphysics began to be used in the fashion domain. Pataphysics, created by Alfred Zaire, appeared as an overlapping phenomenon that reflects physical phenomena in the virtual world. The expression method of pataphysics applied to modern fashion was divided into an augmented reality method based on immersion and interaction, a virtual platform-oriented metaverse, and a virtual model expressing a processed self. The influence of pataphysics applied to modern fashion is as follows. In the field of design, pataphysics affects the development of contemplative designs for innovation and creativity. Second, digital technology can expand the role of fashion at the intersection of art and fashion that takes a novel perspective through pataphysics. Third, e-commerce positively affects efficient production and consumption through virtual and economic models. In conclusion, this study's findings are expected to play a positive role in promoting creativity and innovation by introducing new perspectives and ideas into modern fashion through pataphysics.

A Study on Immersive Content Production and Storytelling Methods using Photogrammetry and Artificial Intelligence Technology (포토그래메트리 및 인공지능 기술을 활용한 실감 콘텐츠 제작과 스토리텔링 방법 연구)

  • Kim, Jungho;Park, JinWan;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.654-664
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    • 2022
  • Immersive content overcomes spatial limitations through convergence with extended reality, artificial intelligence, and photogrammetry technology along with interest due to the COVID-19 pandemic, presenting a new paradigm in the content market such as entertainment, media, performances, and exhibitions. However, it can be seen that in order for realistic content to have sustained public interest, it is necessary to study storytelling method that can increase immersion in content rather than technological freshness. Therefore, in this study, we propose a immersive content storytelling method using artificial intelligence and photogrammetry technology. The proposed storytelling method is to create a content story through interaction between interactive virtual beings and participants. In this way, participation can increase content immersion. This study is expected to help content creators in the accelerating immersive content market with a storytelling methodology through virtual existence that utilizes artificial intelligence technology proposed to content creators to help in efficient content creation. In addition, I think that it will contribute to the establishment of a immersive content production pipeline using artificial intelligence and photogrammetry technology in content production.

Analysis of the integral fuel tank considering hygrothermal enviornmental factors (열습도 환경요소를 고려한 일체형 복합재 연료탱크의 해석)

  • Moon, Jin-Bum;Kim, Soo-Hyun;Kim, Chun-Gon
    • Composites Research
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    • v.20 no.5
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    • pp.64-69
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    • 2007
  • Matrix dominant properties of composites are largely degraded under harmful environments such as temperature and humidity. Therefore we should consider the harmful environmental factors in the design of an UAV integral fuel tank subjected to high temperature and high humidity. The harmful environment experiment was performed for carbon/epoxy composites made of a unidirectional prepreg USN175B, and a plain woven fabric prepreg WSN3. The immersion experiment was performed under $90^{\circ}C$. The specimens were tested when the weight gam of specimen was saturated. The specimens were tested under $74^{\circ}C$ to obtain tensile and inplane shear properties. The results showed that the matrix dominant properties were extremely degraded by hygrothermal environment. To consider the variability of load, the anti-optimization method was applied. By using this method, the worst load case was found by comparing the load convex model and stability boundary. The stability boundary was obtained by analysis of the integral wing fuel tank of UAV using degraded properties. To do this, it was known that the worst load case of the integral wing fuel tank was the hovering mode load case.

Design Optimization of the Air Bearing Surface for the Optical Flying Bead (Optical Flying Head의 Air Bearing Surface 형상 최적 설계)

  • Lee Jongsoo;Kim Jiwon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.2 s.233
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    • pp.303-310
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    • 2005
  • The systems with probe and SIL(Solid Immersion Lens) mechanisms have been researched as the technology to perform NFR(Near Field Recording). Most of them use the flying head mechanism to accomplish high recording density and fast data transfer rate. In this paper, ABS shape of flying head was optimized with the object of securing the maximum compliance ability of OFH. We suggest low different optimization processes to predict the static flying characteristics for the OFH. Two different approximation methods, regression analysis and back propagation neural network were used. And we compared the result of directly connected(between CAE and optimizer) method and two approximated optimization results. Design Optimization Tool(DOT) and ${\mu}GA$ were used as the optimizers.

The Use of Virtual Reality in Web-based Earth Science Education (웹기반 지구과학교육에서 가상현실 기술의 활용)

  • Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.23 no.7
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    • pp.531-542
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    • 2002
  • The experimental side of earth science contains a lot of variables that cannot be controlled in the classroom or in the laboratory. Therefore, as one method to overcome these difficulties, a learning program using 3D Virtual Reality technique has been developed. The program was used with 701 middle school students. The result showed that the program had a very positive effect on inducing interest and motivation through a sense of immersion, and it also showed to be a big help in the improvement of space perception ability.

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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3D Knowledge Retrieval for e-Learning Construction (이러닝 구축을 위한 3D 지식 검색)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.63-69
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    • 2010
  • This research does focus on supporting all of formal, or informal learning at real time. From industry or education field, learning training is according to worker's current situation or business context. And according to worker's current situation, or business flow, 3D immersion knowledge visualization is effective in the individual ability and the learning progress For this, workers listen to compound knowledge coaching advices at real time. Therefore we developed the realistic 3D based knowledge retrieval method to identify and retrieve multidimensional relation easily.

Edible vaccine for aquacultured fish: present and prospect (어류 경구백신 현황과 전망)

  • Park, Eun-Joon;Kim, Mi-Na;Park, Ju-Young;Cha, Jae-Ho;Chung, Hwa-Jee
    • Journal of Plant Biotechnology
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    • v.37 no.3
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    • pp.269-274
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    • 2010
  • As the capture fishing industry has declined, the aquaculture industry has become an important source of seafood. With this tendency all fish farming will be performed by large-scale farms where the fish are cultivated in much high density and as a result the incidence of infectious diseases increases. Therefore, vaccination has become an increasingly important part of aquaculture as a cost effective method of controlling various diseases. The early fish vaccines were the formalin inactivated bacteria or virus cultures, which were administered by either immersion or injection. Recombinant DNA biotechnology allowed us to develop orally administrated DNA and recombinant vaccines. In terms of the manufacturing process and cost, Lemna and Spirodela is the most efficient and reliable plant expression system for the production of edible vaccine.

An experimental study on the atomizing characteristics of liquid column type coaxial sprays (액주형 동축노즐 분무의 무화특성에 관한 실험적 연구)

  • 노병준;강신재;오제하
    • Journal of the korean Society of Automotive Engineers
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    • v.14 no.5
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    • pp.41-53
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    • 1992
  • The main purpose of this study is to investigate the atomizing characteristics of a two phase spray by using a liquid column type coaxial nozzle. The experiments have been carried out to analyze the atomization behavior, the droplet size distributions, and the statistical properties of droplet size distributions. Immersion sampling method and the image processing technique were adapted for the measurements of particles, and the distributions of the droplet sizes were statistically analyzed. In the experiments, the mass ratio defined as Mr= $M_{\sigma}$/ $M_{1}$ has been changed from 1.0 to 3.4 and the measurements have been performed along the axis of the spray. As a result of this experimental study, the distributions of droplet size were satisfied with the Log-Normal distributions and arithmetic mean diameter and deviation of mass ratio. Droplet volume-surface mean diameter was denoted by a exponential function of mass-ratio and the exponent was denoted by linear relation according to the central axis from the nozzle. Dispersions, skewness factors and flatness factors had comparatively constant values regardless of mass ratio and location.

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Performance test of Chemical Anchor Bolts for Concrete Repair (콘크리트보수용 접착제를 이용한 Anchor Bolt의 인발지지력 산정에 관한 실험적 연구)

  • Kim, Yon-Gon
    • Journal of the Korean Society of Safety
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    • v.17 no.2
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    • pp.85-91
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    • 2002
  • A research on the performance of retrofit anchors was conducted using adhesives for rehabilitation. From the pull-out tests of the chemical anchors, the effect of the hole diameter, spacer, temperature, moisture, embedment depth, and aging time were investigated. The spacer did not directly increased the pull-out load hilt increased post-yielding resistance therefore the ductility of the retrofit anchors. When the hole was cleaned and dried after the immersion, the pull-out load was greatly increased compared to the wet hole. A design equation was unposed depending on the embedment depth of the anchor bolt.