• Title/Summary/Keyword: Imitation Effect

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Convergence thinking learning effect of SW liberal arts education for non-majors (교양수업에서 비전공자의 SW교육의 융합사고 학습 효과)

  • Won, Dong-Hyun;Kang, Yun-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1832-1837
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    • 2022
  • In the SW education of non-majors who encounter liberal arts education experience difficulties in the SW development environment and understanding they encounter for the first time, relevance to their major, and convergence thinking ability. In order to compensate for the difficulties of non-major learners in liberal arts education, a relatively easily accessible software was used to utilize a demonstration-oriented model that can be applied to beginners in SW education. In order to understand the logical flow of applications and problem solving used in real life, we proposed a convergence SW teaching method that combines repeated implementation through demonstration by the instructor and imitation of the learner, and learning indicators to increase the learning satisfaction and achievement of the learner. In the experiment applying the teaching and learning method proposed in this paper, meaningful results were shown when evaluating the learning effect, academic achievement, learning satisfaction, and teaching and learning method aspects of SW education.

Fashion Style and Sensibility Fusion Effect of Fashion Icons in the 21th Century (21세기 패션아이콘의 패션 스타일과 감성적 융합작용)

  • Park, Song-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.3
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    • pp.109-118
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    • 2013
  • Fashion icons of 21st century are not only the fashion leaders that show fashion trend but also the typical fashion signs or symbols that show visually changes in sensibility trends. The purpose of this study was to analyze the framework of 21st century fashion by the public to recognize through these changes. In this study, the background of the occurrence of various 21st century fashion icons and their characteristics were investigated and the changes of revealed features and symbolic meanings were examined compared with them of 20th century. The 24 celebrities which have been called as the bests of fashion icons since year 2000 were selected by searching the most popular search engines such as daum, yahoo and google, and 13 of them were picked as the highest in preference and awareness by surveying 50 students majoring in fashion. And then their fashion styles, backgrounds, and influence on the public fashion were studied. As a result, the 21st century fashion icons reflecting the cultural characteristics such as convergence and exaggeration and the sensitivities of fusion, collaboration, hybrid sensibility in art were powerful enough to create innovative styles destroying the era and the standard. Their styles have constantly created new looks. The exposed new individual sensitivities on media-fusion of two or more sensibility and coordination techniques without being tied to the existing anchorage system-were as influential as high fashion and leaded the imitation and reproduction by dazzling the public. As the media become more powerful, the influence of fashion icons interacted more closely with the public and has been evolved through the sensitivity of the reversal, cultural, economic, visual, or temporal fusions. To sum up, it is shown that the outstanding fashion styles suggested by the leading fashion designers have approach to the public more closely by the fashion icons.

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The Effects of Teenagers' Brand Perceptions on their Sociability -Focusing on Policy Implications- (청소년의 브랜드인식이 사회성에 미치는 영향 - 정책적 시사점을 중심으로 -)

  • Kim, Kyung-Sook;Park, Hwie-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.1
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    • pp.181-189
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    • 2014
  • The purpose of this study is to suggest some policy implications for the youth through empirical study about the effects of middle school students' brand perception on their sociability. For the purpose of this study, this study established a causal model about the relationships between brand perception and sociability through review of previous studies and surveyed for empirical research. The results of this study are presented as follows: Preference, imitation, and relevance as brand purchase elements of teenagers affected their self-esteem and empathy for others significantly. Self-esteem that is meditating variable in this study did not have a significant effect on sociability, while empathy for others had a great effect on it. This study suggested policy implications for teenagers to have good standards and a sense of value in a brand purchase.

The Effects of Idol Human Brand's Characteristics on Consumer's Idol Human Brand Attachment, Desire to Imitate, Desire to Identify, and Purchase Intention (아이돌 휴먼브랜드의 특성이 소비자의 아이돌 휴먼브랜드 애착, 모방 욕구, 동일시 욕구와 패션 제품 구매 의도에 미치는 영향)

  • Hwang, Jiyoung;Park, Minjung
    • Fashion & Textile Research Journal
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    • v.23 no.5
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    • pp.559-575
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    • 2021
  • The popularity of K-pop, the development of diverse media and communications, and rapid globalization are increasing consumers' attachment to celebrities. These celebrities, called "Human brand", have a growing impact on consumers. However, research on idol celebrities has been conducted mainly on teenagers. Furthermore, there are limits to the studies on consumers' attachment to idol celebrities who do not advertise specific products and intention to purchase products which are not advertised but related to the idol human brand. Therefore, this study has been conducted on 301 out of 400 adult women in their twenties to forties in Korea to examine the relationship between the characteristics of the idol human brand, attachment to the idol human brand, desire to imitate the idol human brand, desire to identify with the idol human brand and its fandom community, and the effect on purchase intention. For the statistical analysis, SPSS and AMOS were used. The study found that the characteristics of the idol human brand which are trust, professionality, social attractiveness, and physical attractiveness positively influenced attachment to the idol human brand. The attachment to the idol human brand positively affected the imitation desire toward the idol human brand, and the identification desire with the idol human brand, and to identify with its fandom community. Additionally, the desire to imitate and to identify with the idol human brand and its fandom community positively affected the intention. Furthermore, the relationships between all variables were found to have a significant mediating effect.

Dynamic Efficiency Analysis of Korean HRD Programs using Data Envelopment Analysis (DEA 방법론 활용을 통한 국가 HRD사업에 대한 동태적 효율성 분석)

  • Lee, Jung-Mann
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.63-71
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    • 2012
  • This paper investigates efficiency analysis to IT HRD programs in the dynamic perspective. First, empirical result shows that government fund of IT research center is significantly associated with SCI thesis and the more trial goods and SW development is connected with the more patent and technology transfer. Second, ITRC program has been operated efficiently since 2000. Finally, dynamic efficiency analysis implicates that ITRC program is more efficient than other IT SoC program and foreign student support program. The reason why ITRC program is more efficient is generated not from the effect of imitation by catch-up strategy to developed HRD programs, but new operation system introducing and utilizing HRD performance system.

A Historical Analysis on the Spatial Characteristics of Architectural 'Capriccio' in the Piranesi Etching 'Le Carceri' (피라네지 동판화 카르체리에 나타난 카프리치오적 공간개념의 생성배경에 관한 연구)

  • Kim, Hong-Ki
    • Korean Institute of Interior Design Journal
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    • v.17 no.6
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    • pp.11-20
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    • 2008
  • The purpose of this study is to find out the theoretical background of spatial fantage effects in Piranesi etching "Le Carceri" called 'Architectural Capriccio'. In a life time Piranesi created a prodigious oeuvre of dramatic and fantastic images about magnificent buildings and mysterious ruins and prison. The increasing "tourism" after the middle of the 18th century contributed a lot to Piranesi's success. He was famous for his poetic views of Rome and also his fantastic imaginary interiors. The terms "Capriccio" and "Veduta" are strongly connected with Piranesi's work. The term Veduta describes a form of landscape depiction in print with close to reality imitation of the scenery, whereas the "Capriccio" contains the elements of invention in artificial architectural landscape. Trained in Venice as an engineer and architect, his studies had included perspective and stage design. These skills, allied to his deep knowledge of archaeology, provided the substance for his Veduta, etchings of ancient Rome. But his most remarkable etchings are those of imaginary interiors, the Carceri d'Invenzione(Imaginary Prisons), a series of capric plates issued in 1750. It appears to Piranesi etching 'Le Carceri' that 18th century experimental scenography's effect very strongly. Also, it can understand about "Scena per Angolo" which was revealed by Ferdinando Galli Bibiena that Piranesi spatial view and viewpoint deconstruction operate motive and cause. Piranesi's spatial fortification was influence by Filippo Juvarra's spatial concept. As a result of this research will be foundation of understanding deeply that Piranesi etching has been affect to present architecture and art.

Analysis of Mass Fashion on the basis of Movie Costume (영화의상을 중심으로 한 대중패션의 분석)

  • 유태순
    • Journal of the Korean Society of Costume
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    • v.31
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    • pp.189-202
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    • 1997
  • Movie is one of the most popular culture ac-tivities in modern society and the composite rt of science and art born in the 20th century. Movie became the great source of setting the fashion. Especially movie costume brought into relief and was accepted by the mass. As a movie stimulates imitation psychology and identification of the general public in fashion. The purpose of this study is to analyze the effects of the movie costume to a modern mass fashion. The times was defined the movies from the early Silent era to the modern Hollywood movie from the late of 1910 to 1990. The way of study were to analyze on the changes and roles of movie costume through documentary records and the influence of set-ting the fashion to the mass fashion and classi-fied it five times-silent era classics neo-classics new look and modern times. The summary of result is as follows, 1, Movie costume affected the dress and the fashion of women is Silent era. That fashion was accelerated by actors' costumes in the mode of 1920. 2. Holloywood movies in the Classics show the essence of the fashion movie costume played a role of a fashion leader and commanded the trend of mass fashion. 3. Practical style was shown because of the war in the Neo-classics. Movie industry was prosperous after the war. But the consequences of the movie costume to the mass fashion were more and more weaken 4. Couture designer's costume had an effect on the mass fashion in the early of New look. But it was behind the fashion for the rise of young fashion. 5. The tastes of the fashion were diversified in Modern times. So the movie fashion was not imitated or popular. The costume of "Pret-a-porter" was used in the movies in the 1980. Spectators became to wear the same style of the actors. The times fashion and movie interacted each other. Movie costume is playing a role of a fashion leader guiding the mass fashion.s fashion.

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Rethinking the Right to Culture in the Digital Age The Issues of Copying Culture and Content Curation (디지털 시대 문화 권리의 제고 복제문화와 콘텐츠 큐레이션의 쟁점)

  • Lee, Kwang-Suk
    • Korean journal of communication and information
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    • v.74
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    • pp.197-224
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    • 2015
  • This paper critically investigates the cultural phenomenon surrounding the news mobile phone app in which 'curation', relying on the news editing and adaption, has become much more significant than making the news directly. This study affirms the fact that a copying culture which is basically a combinative effect of duplication (alias) and imitation(mimesis) enables us enrich the human beings' creative activities. However, we need to warn the regressive aspects of copying culture challenging the journalistic principles. This study exemplifies a case of Pikicast, which has become the most rapid growing news content mobile app in Korea. By doing a case study, this paper suggests that 'social gift' should be given to the online users as a whole. The communal and social gift would be an alternative way to the unpaid crawling of the news resources from the digital commons by the news content curating corporation such as Pikicast.

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A Study on ICT-based Elementary Education for Musical Composition Using Multimedia (멀티미디어를 활용한 ICT 기반 초등학교 가락짓기 교육에 관한 연구)

  • Jeong Hwa-Young;Kwak No-Yoon
    • Journal of Digital Contents Society
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    • v.5 no.3
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    • pp.213-218
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    • 2004
  • The objective of this paper is to verify the usefulness and validity of ICT-based elementary education for musical composition using multimedia technology. Cearing with the characteristic of musical education, multimedia technology, which has made dazzling progress thanks to the rapid development of computer for the last several year, is expected to be a new alternative to overcome various problems of musical education and enhance students` musical function and knowledge. In particular, if ICT-based musical education is introduced in teaching musical composition, in which many elementary school techers feel difficulties, significant education effects will be produced. ICT-based musical education method in the paper identified imitation and problems in traditional theory-based learning and musical composition class using musical instruments and, as a part of resolving the limitations and problems, instructed elementary students in how to use a computer program and applied the program to musical composition class. As a result, the method maximized learning effect and improved stusents` ability to create melodies in a short term compared to traditional teaching methods.

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The Diagnosis of Squirrel-cage Induction Motor Using Wavelet Analysis and Neural Network (웨이블릿 분석과 신경망을 이용한 농형 유도전동기 고장 진단)

  • Lee, Jae-Yong;Kang, Dae-Seong
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.1
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    • pp.75-81
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    • 2008
  • The induction motor is given a great deal of weight on the industry generally. Therefore, the fault of the induction motor may cause the fault to effect another parts or another faults in the whole system as well as in itself. These are accompany with a lose of the reliability in the industrial system. Accordingly to prevent these situation, the scholars have studies the fault diagnosis of the induction motor. In this paper, we proposed the diagnosis system of the induction motor. The method of diagnosis in proposed system is extracted the feature of the current signal by the wavelet transform. These extracted feature is used the automatic discrimination system by the neural network. We experiment the automatic discrimination system using the three faults imitation that often generated in the induction motor. The proposed system have achieved high reliable result with a simple devices about the three faults.

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