• Title/Summary/Keyword: Illegal copying contents

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Content-based Video Retrieval for Illegal Copying Contents Detection using Hashing (Hashing을 이용한 불법 복제 콘텐츠 검출을 위한 내용 기반 영상 검색)

  • Son, Heusu;Byun, Sung-Woo;Lee, Soek-Pil
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.10
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    • pp.1358-1363
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    • 2018
  • As the usage of the Internet grows and digital media become more diversified, it has become much easier for digital contents to be distributed and shared. This makes easier to access the desired digital contents. On the other hand, there is an increasing need to protect the copyright of digital works. There are some prevalent ways to protect ownership, but they accompany several disadvantages. Among those ways, watermarking methods have the advantage of ensuring invisibility, but they also have a disadvantage that they are vulnerable to external attacks such as a noise and signal processing. In this paper, we propose the detecting method of illegal contents that is robust against external attacks to protect digital works. We extract HSV and LBP features from images and use Euclidian-based hashing techniques to shorten the searching time on high-dimensional and near-duplicate videos. According to the results, the proposed method showed higher detection rates than that of the Watermarking techniques in terms of the images with fabrications or deformations.

Geometric Multiple Watermarking Scheme for Mobile 3D Content Based on Anonymous Buyer-Seller Watermarking Protocol

  • Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.504-523
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    • 2014
  • This paper presents a multiple-watermarking scheme for copyright protection and the prevention of illegal copying of mobile 3D contents with low resolution. The proposed scheme embeds a unique watermark and a watermark certification authority (WCA) watermark into the spatial and encryption domains of a mobile 3D content based on the buyer-seller watermarking protocol. The seller generates a unique watermark and embeds it into the local maximum curvedness of a 3D object. After receiving the encrypted watermark from the WCA, the seller embeds it into the encrypted vertex data using an operator that satisfies the privacy homomorphic property. The proposed method was implemented using a mobile content tool, and the experimental results verify its capability in terms of copyright protection and the prevention of illegal copying.

Geometric Multiple Watermarking Scheme for Mobile 3D Content Based on Anonymous Buyer-Seller Watermarking Protocol (익명 Buyer-Seller 워터마킹 프로토콜 기반 모바일 3D 콘텐츠의 기하학적 다중 워터마킹 기법)

  • Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.244-256
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    • 2009
  • This paper presents multiple watermarking method for the copyright protection and the prevention of illegal copying of mobile 3D contents. The proposed method embeds an unique watermark and a WCA watermark into the spatial and encryption domains of mobile 3D content based on anonymous Buyer-Seller watermarking protocol. The seller generates an unique watermark and embeds it into the distribution of vertex data of 3D content object. After receiving the encrypted watermark from WCA, the seller embeds it into the encrypted vertex data by using operator that satisfies the privacy homo morphic property. The proposed method was implemented using a mobile content tool, Power VR MBX and experimental results verified that the proposed method was capable of copyright protection and preventing illegal copying, as the watermarks were also accurately extracted in the case of geometrical attacks, such as noise addition, data accuracy variation, and data up/down scaling.

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DRM Market System for Cloud-based Media Service Platform (클라우드 기반 미디어 서비스 플랫폼을 위한 DRM 마켓 시스템)

  • Cho, Dueckyoun;Hwang, Seogchan;Jeong, Gunho
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.918-926
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    • 2017
  • Various types of media services are emerging due to the development of Internet and digital media production and distribution technologies. Various DRM technologies are being developed to prevent illegal copying of media contents and to protect the rights of content creators. There is a problem that the DRM provider and the content service provider must provide services in a mutually dependent manner through individual contracts. In this paper, we propose a cloud-based DRM market system which can be used only by content service providers when necessary for various DRM. The DRM market system is expected to show the effect of service activation for related small and medium sized companies by providing an interface that satisfies the requirements of DRM providers and contents service providers by using multi DRM technology.

Digital Contents Application using Intelligence (지능을 이용한 디지털 콘텐츠 응용)

  • Kim, Man-Ki;Hong, You-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.65-71
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    • 2009
  • The end of the 1990s due to the rapid development of Internet communications and two-way communication advertising, public relations, online music, video, movies, e-Book, and distribution of digital content is actively underway. The combination of Internet and TV, as well as born of IPTV and interactive digital content industry's future has become a key industry. However, these two-way communication that illegal adult sites, illegal Bulletin, illegal Ads, PR, shopping mall, illegal music copying, video replication, such as negative due to the emergence of IPTV and is always around us and should be recognized. For example, on the Internet, which has been operating in the ocean sounds from the music copyright issue, the prosecution decided to prosecute because of the digital cultural content, copyright issues has become an important issue. Status and issues of this paper to learn the digital content, using intelligence to solve these problems, two-way communication advertising, public relations and practice of digital content, practices and courses of students vulnerable to offers for the analysis simulation.

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A Study on the Certification System for Offline Stores Selling Copyrighted Contents: Copyright OK Case (정품 콘텐츠 판매 오프라인 업체 인증제도 방안 연구: 저작권 OK 사례)

  • Gyoo Gun Lim;Jae Young Choi;Woong Hee Lee
    • Information Systems Review
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    • v.19 no.4
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    • pp.27-42
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    • 2017
  • With the rapid development in network, graphic technology, and digital technology, content industry is emerging as an important industry for new cultural development and economic development. The development in digital content technology has remarkably expanded the generation and distribution of contents, thereby creating new value and extending into a large distribution market. However, the ease of distribution and duplication, which characterizes digital technology, has increased the circulation of illegal contents due to illegal copying, theft, and alteration. The damage caused by this illegal content is severe. Currently, a copyright protection system targeting online sites is available. By contrast, no system has been established for offline companies that sell offline genuine content, which compete with online companies. The demand for content of overseas tourists is increasing due to the Korean wave craze. Nevertheless, many offline content providers have lost competitiveness due to illegal content distribution with online companies. In this study, we analyzed the case and status of similar copyright certification systems in Korea and overseas through previous research and studied a system to certify the offline genuine contents business. In addition to the case analysis, we focused on interviews obtained through in-depth interviews with the copyright stakeholders. We also developed a certification framework by establishing the certification domain, certification direction, and incentive of the certification system for offline businesses with genuine content. Selected certification direction is ethical, open, inward, store, and rigid (post evaluation). This study aimed to increase awareness among consumers about the use of genuine content and establish a transparent trading order in a healthy content market.

A Restoration Method for Geometric Distortions to Improve Scanned Books Identification (스캔 도서 식별 성능 향상을 위한 기하하적 왜곡 복원 방법)

  • Kim, Doyoung;Lee, Sang-Hoon;Jadhav, Sagar;Lee, Sanghoon
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.379-387
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    • 2015
  • In recent years, copyright violations from illegal copying and distribution of e-comic contents have become an important issue. Fingerprinting techniques have been emerged to provide a fast and reliable identification method of identifying e-comic contents. When illegally scanned or camera captured comic contents are distributed, they suffer from distortions. So the fingerprint differs from the original version. This paper presents a restoration framework for correcting geometric distortions in distorted comics to improve the comic content identification.

A Feature Point Recognition Ratio Improvement Method for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 인식률 향상 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.419-425
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    • 2020
  • The market size of immersive 360-degree video contents, which are noted as one of the main technology of the fourth industry, increases every year. However, since most of the images are distributed through illegal distribution networks such as Torrent after the DRM gets lifted, the damage caused by illegal copying is also increasing. Although filtering technology is used as a technology to respond to these issues in 2D videos, most of those filtering technology has issues in that it has to overcome the technical limitation such as huge feature-point data volume and the related processing capacity due to ultra high resolution such as 4K UHD or higher in order to apply the existing technology to immersive 360° videos. To solve these problems, this paper proposes a feature-point recognition ratio improvement method for immersive 360-degree videos using deep learning technology.

Role of the Cultural Contents Industry in the National Economy Analysis (문화콘텐츠산업의 파급효과 분석)

  • Min, Yong-Sik;Jung, Kun-Oh;Lim, Eung-Soon
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.175-184
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    • 2009
  • Korea shared 2.4% of world culture contents market in 2006 and ranked 9th. Therefore Korean government classified culture contents industry as a new growth-driving industries and started fixing the total contents policy promote system, exterminating illegal copying, protect copyright,improving contents creativity power, and supporting foreign market pioneering. Thus the importance of culture contents industry is increasing day by day. This study analyze the amount changes about production-inducing effect, value-added-inducing effects, employ-inducing effect, supply shortage effect and sectoral price effect, using inter-industry analysis according to time series. Especially, the sectoral price effect of culture contents industry increased by time pass. Thus, the influence of price changes in the culture contents industry to the other industries are increasing.

Nonlinear Moving Picture Editor for Multiple Watermarking (다중 워터마킹을 지원하는 비선형 동영상 편집기)

  • 윤석민;한경섭;정순기
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.2
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    • pp.124-129
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    • 2002
  • Currently, image processing are used widely and have various types of characteristics with the applications of VOD(Video on demand), the web casting services, the video conference systems and virtual realities. Using the scene change, at every time of video image transitions, an editor can classify the video context and also require a function of in(Boxing insertion. Digital watermarking provides a solution to illegal copying of digital contents and has many other useful applications, including web broadcast monitoring, transaction tracking, authentication, copy control and device control. The Purpose of this thesis is to implement of nonlinear moving picture editor for the multiple watermarking. For the effective watermarking performance, this thesis considers the protection of image quality reduction and robustness for hiding information concurrently.

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