• Title/Summary/Keyword: IT in Education

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Status of Education on Primary Science thereof in Korea the first stage under CHOSUN Government General - "Science Textbook for Commom School" (1913) compiled by CHOSUN Government General- (조선총독부하 초기의 우리 나라 초등과학교육의 상황 -조선총독부편찬 "보통학교이과서" (1913)-)

  • 송민영
    • Journal of Korean Elementary Science Education
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    • v.17 no.2
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    • pp.67-77
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    • 1998
  • The result of studying primary science education in Korea the first stage under CHOSUN Government General is as follows and it could be seen that it was managed under considerably different philosophy of education than that of the Ministry of Education, Japan. 1) Weekly 2 hours of 'science' were taught at 3rd and 4th grade of primary school. 2) CHOSUN Government General emphasized 'practicality' in the regulation of primary science education. 3) During the transitional period science text compiled by the office of education was revised and used. 4) First primary science text compiled by CHOSUN Government General was "Science Textbook for Commom School" (1913) and it was filled with sentences stimulating interest of students and at end of each chapter there were exercise problems.

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The Effect of Information and Communication Ethics Education on Students' Attitudes in the Cyberspace (정보윤리영역 학습이 정보통신 윤리의식에 미치는 영향)

  • Shin, Jeong-Aei;Park, Phan-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.101-109
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    • 2010
  • Rapidly increasing Internet use has brought beneficial developments in many aspects, and it also stimulates elementary students' curiosity and is becoming an important part of entertainment. On the other hand, it is giving rise to some negative results such as violence and delinquent conduct in cyberspace. This study is to find the effects and problems of Information and Communication Ethics education before and after it is carried out by analysing the curriculum of Information texbooks, and to search for new teaching methods for Information and Communication Ethics education.

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The Present Status for Understanding and Recognition of STEAM Education in Pre-service Teachers Majoring in Teaching Profession of Engineering System (공학계열 교직전공 예비교사의 STEAM교육 이해도 및 인식현황)

  • Hyun, Eunryung
    • Journal of Engineering Education Research
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    • v.20 no.2
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    • pp.3-8
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    • 2017
  • This study examined a difference in a change of understanding and recognition on STEAM Education before and after participating in STEAM Education of university students majoring in teaching profession of engineering system who took part in 'STEAM Education of being made together with undergraduates for 2016' as part of the project for a center of supporting STEAM pre-service teachers. As a result, the pre-service teachers majoring in teaching profession of engineering system could be confirmed to have been improved the understanding and sympathy level with STEAM education as a whole following the execution of the program. Comparing it with other majoring system, the pre-service teachers majoring in teaching profession of engineering system were shown to be a little low in pre-perception or satisfaction, but were indicated later to have high intention of participation in STEAM education. This suggests that the pre-service teachers majoring in teaching profession of engineering system recognize the importance of STEAM education in the engineering education, but are feeling pressure about interpersonal communication. Accordingly, it is time that there is a need to have a system of officially providing the implementation of STEAM education and an opportunity of experience in the education for pre-service teachers aiming at the engineering education for future generation.

A Study on the VR-based Drone Immersive Content Development and Experience Effect (VR기반 드론 실감형 콘텐츠 개발 및 체험효과에 관한 연구)

  • Lee, In-Chul
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.4_2
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    • pp.663-671
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    • 2022
  • Practice through virtual reality can increase the educational effect regardless of time and place, and it is an educational method that is being pursued even in the situation of COVID-19. On the other hand, for VR-based education, related technology development and content development must be made, and experiential methods (flipped learning, blended learning, hybrid learning) must be provided in the educational process. The development scenario was developed with the contents of drone qualification test (ultra-light unmanned multicopter) and drone practice and the possibility of non-face-to-face self-directed learning (flipped learning, blended learning, hybrid learning). It is expected that the quality of vocational education related to drones and the effect of high education will be improved through the contents, and it is thought that it will be possible to suggest a direction for the development of various vocational education contents in non-face-to-face education.

Advanced Software Education Curriculum for Non-IT Major University Students (IT 비전공자를 위한 심화 소프트웨어 교육과정 연구)

  • Kim, Moonseong;Park, Hyunchul;Lee, Woochan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.139-147
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    • 2019
  • Software education is inevitable for the success of the Fourth Industrial Revolution, and university education also requires innovation to cope with revolutionary change of the society. The number of students seeking employment in the IT field is steadily increasing regardless of the major of the student. However, the existing software-related courses offered by universities or private educational institutions are limited. This paper analyzes the existing software curriculum of several major universities for non-IT major students. In addition, in-depth surveys by students at Seoul Theological University is conducted to figure out the demand for the advanced level computer science subjects. Finally, new software education curriculum is proposed to fulfill the needs of non-IT major students and to improve the employment rate of non-IT major students seeking tech companies. The new curriculum will help to cultivate intermediate level IT experts that bridge the gap between advanced level IT experts and primitive level computer technicians.

Brining a Change in Medical Education (의학교육의 변화 관리)

  • Jeon, Woo Taek
    • Korean Medical Education Review
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    • v.13 no.1
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    • pp.3-11
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    • 2011
  • Every medical school aims to provide better education, and it sometimes requires changing the current education system. However, an attempt for a change may not always be successful. In many cases, it is so not because an intended change was not properly directed but because conflicts in the process of adopting the change were not properly handled. This paper suggests seven points for how to successfully bring a change in medical education. First, the medical education should not simply focus on the pass rate of the national medical examination but also on the cultivation of creative leaders. Second, the faculty of medical school should be creative, self-motivated, and passionate. Third, people in charge of an intended change should have a good understanding of complicated dynamics between the dean's office, medical education experts, professors, and students. Fourth, people who are leading the change should also grasp the possibility that a well-intended change might not be well-received by professors, students, and dean due to their tendency to be complacent with the current system. Fifth, a successful introduction of a change requires good teamwork of a thinker, an actor, and a coordinator. Sixth, a change takes time as it takes place through a step-by-step process. Seventh, an attempt for a change accompanies a negotiation with professors with different thoughts and views regarding education, and people who want a change need to be flexible in that negotiation. In addition to these seven points, people who are responsible for a change should be consistent and consider the renown of the school.

Analysis of Teacher Perceptions on Establishing Information Subjects in Elementary Schools (초등학교의 정보 교과 신설에 관한 교사 인식 분석)

  • Lee, Jaeho;Hur, Kyeong;Sohn, Wonsung;Kim, Kapsu;Kim, ChongWoo;Kim, Hongrae;Ma, DaiSung;Park, SunJu;Ann, SungHun
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.227-237
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    • 2021
  • In this thesis, a survey was conducted on elementary school teachers about the establishment of information subjects in elementary schools. As a result, the opinion that information subjects should be newly established for ICT literacy education and SW/AI education in elementary schools was very high. In addition, if it is difficult to establish a new information subject, opinions in favor of the organization of the information subject as an autonomous subject using the discretionary time of the principal were high. In light of the results of this analysis, it is judged that it is necessary to establish a new information subject for ICT literacy education and SW/AI education in the next elementary school curriculum. However, if it is difficult to establish a new information course, it is necessary to come up with a plan that can be operated in the form of autonomous subject for students wishing to learn SW/AI. And it is judged that the number of class hours should be secured for at least 1 hour or 2 hours per week in the 3rd grade and above.

Learning Framework based on Public Open Data for Workplace Etiquette Education (직장예절교육용 공공개방데이터를 활용한 학습 프레임워크)

  • Kim, Yuri
    • Knowledge Management Research
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    • v.19 no.1
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    • pp.133-146
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    • 2018
  • This study develops an Education framework for users who need public open data for workplace etiquette education in a timely manner by mobile application. It facilitates utilizing efficiently Workplace etiquette contents that scattered in various platforms such as blogs, Youtube and web-sites run by private education agencies. Furthermore, it makes Public open data for workplace etiquette through gathering 'metadata', which is a comprehensive source of workplace etiquette. Accordingly, framework changes recognition about necessity of workplace etiquette education positively and suggests method that can promote effective workplace etiquette education. If the system in the study can provide public open data of workplace etiquette education, many young job applicants and workers will have a proper perception on it and sound workplace etiquette culture will be settled in the companies. Public data has been rising as a vital national strategic asset these days. Hopefully the public data will pave a way to discover the blue ocean in the market and open up a new type of businesses.

Current Problems and Their Alternatives of Woodworking Education in School (학교 목공 교육의 당면과제 및 대안 -초등 목공 교육을 중심으로-)

  • Kim, Yong-Ik
    • Journal of the Korea Furniture Society
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    • v.20 no.5
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    • pp.404-413
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    • 2009
  • The objectives of this study were to identify current problems and to propose alternatives of woodworking education in school. This study was carried out through the literature review. Even though woodworking in school has a lot of merits, it has not been fully established yet. Current problems in school woodworking were identified as the absence of educational philosophy of woodworking, unambiguous education objectives, incongruity of educational contents and hierarchy, inadequate quality of teachers, poor surroundings for practice, lack of ancillary materials for teaching and learning, and the absence of community for interchanging information. It was proposed that educational philosophy of woodworking and concrete education objectives should be set up, educational contents should be organized in a proper level, and surroundings for practice should be improved. And, it was also proposed that teacher education should be made to upgrade qualities of teachers, ancillary materials for teaching and learning should be developed, and community for interchanging information should be set up.

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The Secondary Gifted Education Teachers' Perceptions of the STEAM and the Convergence Gifted Education (중등 영재 지도교사들의 융합인재교육(STEAM)과 융합영재교육에 대한 인식)

  • Seo, BoKyoung;Maeng, HeeJu
    • Journal of Gifted/Talented Education
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    • v.26 no.1
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    • pp.53-76
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    • 2016
  • This research studies the perception to gifted education teachers between the middle school gifted education for STEAM and Convergence Gifted Education for revitalizing Convergence Gifted Education. The conclusions according to the analysis, it shows that the awareness of gifted education teachers for Convergence Gifted Education is lower than the level of the awareness for STEAM, and it appears that the Gifted education teachers especially has the experience adapting Convergence Gifted Education who awareness for Convergence Gifted Education is the highest. On the other hand, not only teachers has the experience adapting Convergence Gifted Education and the very poorly recognition for the task of Comprehensive Plan for Gifted Education promotion including the development of an creative and convergence content, a they has the very low experience for the development. And it analyzes that although there is no meaningful differences, teachers who are in science gifted teachers and the mature experienced man realizes very optimistically the necessity need of Convergence Gifted Education. Therefore, it analyzes that recognition to the necessity need of Convergence Gifted Education is reinforced through the training for the gifted teachers in the mathematics gifted education and in less teaching experience. But it points out that answers over the majority cognized to resemble the Convergence Gifted Education and STEAM, though the object is only different. Furthermore, it suggests that the differentiated Convergence Gifted Education curriculum providing the suitableness for the characteristic and level is needed for the desirable fixedness.