• 제목/요약/키워드: IT Developers

검색결과 951건 처리시간 0.043초

IoT-Lite 온톨로지를 활용한 지능형 사물인터넷 시맨틱 정보연동에 관한 연구 (A Study on Interworking of Intelligent IoT Semantic Information Using IoT-Lite Ontology)

  • 박종섭;홍준석;김우주
    • 한국IT서비스학회지
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    • 제16권2호
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    • pp.111-127
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    • 2017
  • Computing Performance, sensor, storage, memory, and network costs have been steadily declining, and IoT services have recently become more active. The Internet of Things is linked with Big Data to create new business, and public institutions and corporations are hurry to import Internet of things. As the importance of the Internet of things has increased, the number of devices supporting the IoT has rapidly increased. With the development of the Internet of Things, various types of Internet services are being developed. For this reason, there is an increasing demand for IoT service designers and developers for IoT service case automatic search technology. IoT service designers can avoid duplication with existing services through service case retrieval and developers can save cost and time by combining existing reusable service equipment. This paper proposes IoT-Lite ontology for IoT and Semantic Web service to solve the above-mentioned problems. The existing ontologies for IoT, despite its many advantages, are not widely used by developers because it has not overcome the relatively slow drawbacks of increasing complexity and searching for development. To complement this, this study uses the IoT-Lite ontology introduced by W3C as a model and a semantic web service for automatic system retrieval. 3D camera, GPS, and 9-axis sensor, and IoT-Lite designed by IoT-Lite technique are integrated with the semantic technique and implemented directly.

요구사항 추적성 매트릭스에서 유연한 맵핑 변경을 가능하게 하는 스프레드시트 애플리케이션 (A Spreadsheet Application that Enables to Flexibly Change Mappings in Requirement Traceability Matrix)

  • 정세린;이선아
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제7권9호
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    • pp.325-334
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    • 2018
  • 요구사항 추적성은 개발과 유지보수 과정 동안 지속적으로 관리해야 한다. 그러나, 실제에서는 품질 보증을 점검하는 단계에서 갱신한다. 이러한 차이는 개발자가 추적성을 갱신하는 노력에 비해 추적성을 통해 얻는 혜택이 적기 때문이다. 이러한 노력 대비 보상의 관점에서 우리는 일반적으로 사용하는 스프레드시트 형태의 요구사항 추적성 매트릭스에서 맵핑을 유연하게 바꿀 수 있는 방법을 제안한다. 제안의 목적은 개발자가 요구사항 추적성을 갱신하는데 들이는 노력을 줄이는 것이다. 제안 방법은 먼저, 각 시트에 두 산출물 간의 관계만을 기입하여 변경이 발생할 때, 개발자가 변경된 맵핑을 즉시 반영할 수 있도록 한다. 다음, 개발자가 원하는 시점에서 제안 방법은 자동적으로 모든 산출물의 관계를 계산하여 추적성 매트릭스를 생성한다. 또한 누락된 맵핑 관계를 색상으로 표시하고 척도를 계산하여 개발자가 추적성 매트릭스의 완전성을 파악하도록 돕는다. 우리는 제안 방법의 적용가능성을 파악하기 위하여 사례 연구를 수행하였다. 사례 연구는 제안한 요구사항 추적성 매트릭스가 실제 프로젝트에 적용 가능하며 변경된 맵핑 관계를 쉽게 수용함을 보여준다.

웹 서비스 분석기의 디자인과 구현 (Design and Implementation of Public Web Services Analyzer)

  • ;한동수
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2005년도 가을 학술발표논문집 Vol.32 No.2 (1)
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    • pp.241-243
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    • 2005
  • Web services (WS) present a new promising software technology, which provides application-to-application interaction. They are built on the top of existing web protocol and based on open XML standards. Web services are described using WSDL, and the UDDI is a integration directory provide registry of Web Services descriptions. WSDL provides information of Web Services but it is getting more and more important to know more than those provided by WSDL. From WSDL we can not get the information like usage of WS, performance of WS, complexity of WS, usability of WS with other web service. In this paper, we proposed a new method for Web Services so called Public Web Services Analyzer (PWSA). This technique is based on analyzing various public UDDI registries in order to get various kinds of statistics of web services. Those statistics will be used by both web services developers and consumers for finding them suitable services for their needs. PWSA guarantees that it can provide enough information to find right web services for both Web Services Consumers and Web Service Developers.

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온라인 게임을 위한 범용 통신 프로토콜 설계 (A Design of General Communication Protocol for Online Game)

  • 두길수;정성종;안동언
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.233-236
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    • 2001
  • When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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A Study on the Automatic Parallelization Method and Tool Development

  • Shin, Woochang
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.87-94
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    • 2020
  • Recently, computer hardware is evolving toward increasing the number of computing cores, not increasing the clock speed. In order to use the performance of parallelized hardware to the maximum, the running program must also be parallelized. However, software developers are accustomed to sequential programs, and in most cases, write programs that operate sequentially. They also have a lot of difficulty designing and developing software in parallel. We propose a method to automatically convert a sequential C/C++ program into a parallelized program, and develop a parallelization tool that supports it. It supports open multiprocessing (OpenMP) and parallel patterns library (PPL) as a parallel framework. Perfect automatic parallelization is difficult due to dynamic features such as pointer operation and polymorphism in C/C++ language. This study focuses on verifying the conditions of parallelization rather than focusing on fully automatic parallelization, and providing advice to developers in detail if parallelization is not possible.

오픈소스 소프트웨어의 기술혁신 특성: 리뷰 (The Innovation Characteristics of Open Source Software: A Review)

  • 송위진
    • 기술혁신학회지
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    • 제5권2호
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    • pp.212-227
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    • 2002
  • This study reviews the institutional frameworks of Open Source software and develops the stylized facts of Open Source software innovation. Open Source software have to solve two difficult problems for encouraging innovation. First, the source code of Open Source software program should be open and freely distributed and it is very difficult for developers to appropriate the results of their investments. Second, as Open Source software development process is characterized by the participation of communities of developers, it is not easy to coordinate and manipulate the development process. These difficulties of developing Open Source Software have been solved by the particular incentive schemes and coordinating mechanisms. This study reviews the study on the motivation of Open Source software development and the mechanisms which coordinate innovation process of Open Source software with peer review and meritocracy, and how these characteristics promote innovation in Open Source software communities.

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Towards Performance-Enhancing Programming for Android Application Development

  • Kim, Dong Kwan
    • International Journal of Contents
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    • 제13권4호
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    • pp.39-46
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    • 2017
  • Due to resource constraints, most of Android application developers need to address potential performance problems during application development and maintenance. The coding styles and patterns of Android programming could often affect the execution time and energy efficiency which are utilized by the Android applications. Thus, it is necessary for application developers to apply performance-enhancing programming practices for mobile application development. This paper introduces performance-enhancing best practices for Android programming, and further, it evaluates the impact of these practices on the CPU time of the application. The original version with the performance-worsening code has been refactored to become an efficient version without changing its functionality. To demonstrate the efficiency of the proposed approach, each coding pattern was evaluated by measuring the CPU time under the controlled runtime environment. Furthermore, the Android applications were evaluated and compared via the CPU time of the original version, with that of the refactored version. These experimental results indicate that, by -using the proposed programming practices, the Android developer can develop performance-efficient mobile applications.

A DEVELOPMENT FRAMEWORK FOR SOFTWARE SECURITY IN NUCLEAR SAFETY SYSTEMS: INTEGRATING SECURE DEVELOPMENT AND SYSTEM SECURITY ACTIVITIES

  • Park, Jaekwan;Suh, Yongsuk
    • Nuclear Engineering and Technology
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    • 제46권1호
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    • pp.47-54
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    • 2014
  • The protection of nuclear safety software is essential in that a failure can result in significant economic loss and physical damage to the public. However, software security has often been ignored in nuclear safety software development. To enforce security considerations, nuclear regulator commission recently issued and revised the security regulations for nuclear computer-based systems. It is a great challenge for nuclear developers to comply with the security requirements. However, there is still no clear software development process regarding security activities. This paper proposes an integrated development process suitable for the secure development requirements and system security requirements described by various regulatory bodies. It provides a three-stage framework with eight security activities as the software development process. Detailed descriptions are useful for software developers and licensees to understand the regulatory requirements and to establish a detailed activity plan for software design and engineering.

실측 데이터 기반 모션센서 에뮬레이터의 개발 (Development of Real-Data Motion Sensor Emulator)

  • 이민석
    • 대한임베디드공학회논문지
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    • 제6권2호
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    • pp.68-75
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    • 2011
  • This paper describes the development of an open source motion sensor emulator. It helps developers to understand the motion sensor and its data better. Through this emulator, the realtime or stored motion sensor data can be applied to the applications that utilize motion sensors. The data of motion sensors which include accelerometer sensor, magnetic field sensor, gyro sensor, GPS, and so on, can be collected by using smart phones or motion sensors. We also describe a visualizer which shows various graphs, video and 3D animations based on the data sent by the emulator. It helps developers to understand motion sensors and how to use the sensors. The developed emulator is compatible with Android sensor simulator.

ePRO-OMP: OpenMP 응용 프로그램의 성능 및 에너지 분석 도구 (ePRO-OMP: A Tool for Performance/Energy PRofiler and Analyzer for OpenMP Applications)

  • 이영호;김지홍
    • 대한임베디드공학회논문지
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    • 제6권5호
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    • pp.287-293
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    • 2011
  • As chip multiprocessors have been widely adopted in embedded systems, achieving both high performance and low power consumptions of parallel applications becomes challenging. In order to meet these requirements, it is crucial for developers to analyze the performance and energy consumption of parallel applications. In this paper, we propose a tool for profiling and optimizing the performance and energy consumption of OpenMP applications (energy PROfiler and analyzer for OpenMP: ePRO-OMP). The main advantage of ePRO-OMP is that it can analyze both the performance and energy consumption of each parallel region of an OpenMP application, which can help developers find the bottleneck of parallel applications in detail.