A Design of General Communication Protocol for Online Game

온라인 게임을 위한 범용 통신 프로토콜 설계

  • 두길수 (서남대학교 전기전자멀티미디어공학부) ;
  • 정성종 (전북대학교 전자정보공학부) ;
  • 안동언 (전북대학교 전자정보공학부)
  • Published : 2001.06.01

Abstract

When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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