• Title/Summary/Keyword: IT Design

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Sensitivity Factors of Kitsch Expression in Food and Beverage Space - Focused on The Correlations with Characteristics of Kitsch and Design Methods - (F&B공간에 나타난 키치적 표현의 감성 요소에 관한 연구 - 키치의 특성 및 디자인 기법과의 상관성을 중심으로 -)

  • Won, Da-Hee;Lyu, Ho-Chang
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.298-307
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    • 2012
  • Contemporary design of food and beverage(F&B) space reflects various needs, not only of eating, but also environmental ones. As a way of meeting this conceptual change and the various needs of contemporary consumers, kitsch expression is often utilized actively. Thus, this study intends to analyze the design characteristics and methods of kitsch expression found in contemporary F&B space and their correlations with sensitivity factors, focusing on relevant cases. Specifically, it examined the definition, origin, and changes of kitsch, and identified the sensitive role of kitsch in interior space. Next, it classified the kitsch characteristics and design methods found in interior design, finally analyzing the characteristics of kitsch expressions in contemporary F&B space by sensitivity factors and their correlations with design methods. As a consequence, it was found that the attempts in contemporary F&B space design to differentiate space through active introduction of various kitsch expressions were fulfilling the sensitive needs of changing consumers by providing new cultural experiences. That is, such attempts are considered to have improved the satisfaction of consumers who value sensitivity, by means of wide exchange of sensitivity between designers and consumers. To raise the sensitive satisfaction of consumers more in future, it is necessary to further continuous and in-depth research on the correlation between kitsch expressions and sensitivity factors in interior design.

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A Process for Replacing BIM Property Information about Internal Finishing of Office Building in Design Phase (업무시설 설계단계 BIM 내부마감 속성정보 교체 프로세스)

  • Han, Ji-Ho;Nam, Dong-Hee;Park, Sang-Hun;Koo, Kyo-Jin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.207-208
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    • 2023
  • The procedure of predicting the construction cost and selecting the best alternative is performed based on comparative review of each building case. In the case of office building, it is required continuously until design is complete, since the owner requirements are various and likely to change during the design process compared to a standardized apartment. However, since the comparison work for each alternative in practice uses only the unit construction cost, there is no correlation between the alternative and the final result, and it is difficult to quantitatively determine the effect of the determined design factor on the total construction cost. It is needed that a means to support the generation of design alternatives using similar building cases during the design phase. This paper proposes a BIM-based data replacing process to support creating and comparison of design alternatives of internal finishing for office building. When design alternatives are created through the proposed process, it is possible to compare several similar cases with current project under equivalent design circumstance. Because only some finishing properties are replaced while maintaining the shape information such as the length, height, and base constraint of the object to be replaced.

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A Study on the Design Process for Building in District of Housing through Preferences of Design Concept Determinants (개념도출인자의 선호를 고려한 주거지역 건축물의 설계과정)

  • Ryu Im-Woo;Jeong Ji-Seok;Choi Moo-Hyuk
    • Journal of the Korean housing association
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    • v.15 no.6
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    • pp.67-76
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    • 2004
  • It is the purpose of this study that propose design process of building in residential district con-sidering preferences of design concept determinants. The procedure of this study is as follows : First, classifying concept determinants and then investigate the preference of concept determinants according to the use of building in residential district. It will be proposed the process of design concept determinants through such preferences. And We will investigate applicable steps for constructing an elementary school in land development district, in order to verify these process of architectural design. It was investigated paper-survey and case studies, made up questionnaires twice. In the results, we could verify that design process considering the preference of concept determinants in residential district. These results can help designers to design appropriately, according to building usage in residential district.

Deformation-based seismic design of concrete bridges

  • Gkatzogias, Konstantinos I.;Kappos, Andreas J.
    • Earthquakes and Structures
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    • v.9 no.5
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    • pp.1045-1067
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    • 2015
  • A performance-based design (PBD) procedure, initially proposed for the seismic design of buildings, is tailored herein to the structural configurations commonly adopted in bridges. It aims at the efficient design of bridges for multiple performance levels (PLs), achieving control over a broad range of design parameters (i.e., strains, deformations, ductility factors) most of which are directly estimated at the design stage using advanced analysis tools (a special type of inelastic dynamic analysis). To evaluate the efficiency of the proposed design methodology, it is applied to an actual bridge that was previously designed using a different PBD method, namely displacement-based design accounting for higher mode effects, thus enabling comparison of the alternative PBD approaches. Assessment of the proposed method using nonlinear dynamic analysis for a set of spectrum-compatible motions, indicate that it results in satisfactory performance of the bridge. Comparison with the displacement-based method reveals significant cost reduction, albeit at the expense of increased computational effort.

2007 Exhibition plan for Seongnam Living Design Festival (2007 성남 리빙디자인 페스티벌 계획안)

  • Park, Young-Tae
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.179-182
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    • 2007
  • 2007 Design Festival on Seongnam Living Design has been held with the theme of "You and I, We" on the basis of harmony through design. This kind of theme has the main concepts as follows: Harmony- the exhibition program that can capture our mind, Communication-the experience program not through personal work but through group work, Design Seongnam-joyful Sungnam which we have made together by regional participation design project. Especially, it also has encouraged active and voluntary participation based on the promotion of the event and design exhibition that are hosted by the universities, elementary and secondary schools that represent the downtown Seongnam. In understanding Seongnam City, it has applied the plan introducing emotional process. These are the programs, which are reading, thinking, listening, watching, touching, making, and dreaming. Through the processes of being with Seongnam by participants, it has helped people know more about Seongnam, and focused on being the exhibition understanding the members of the community Seongnam.

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IT SMEs' Product Planning Capability and Manufacturing Capability in the Context of Digital Convergence: The Mediating Impacts of the Product Exterior and Interior Design Capabilities (디지털 융합 환경에서 IT 중소기업의 제품기획능력과 제조능력: 제품외부 및 내부 디자인능력의 매개효과를 중심으로)

  • Hau, Yong Sauk
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.55-62
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    • 2015
  • IT SMEs' product planning, product design, and manufacturing capabilities are of importance to creating their sustainable competitive advantages in the context of digital convergence. However, there have been few empirical studies investigating the relationships among them, which has made this research attempt to model the relationships and empirically test them. Especially, this study divided IT SMEs' product design capability into the product exterior and interior design capabilities and focused on the mediating effects of the product exterior and interior design capabilities between the product planning and manufacturing capabilities. By analyzing the 310 samples of Korean IT SMEs with the ordinary least squares regression analysis, this study has empirically revealed that IT SMEs' product exterior and interior design capability jointly and fully mediate the positive relationship between their product planning and manufacturing capabilities.

A Study of Formative World with Plastic Furniture Design (Focused on the anti-design in 1960s ${\sim}$1970s) (플라스틱 가구디자인의 조형세계에 관한 연구 (1960년대부터 1970년대 반디자인을 중심으로))

  • Oh, Se-Ja
    • Journal of the Korea Furniture Society
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    • v.19 no.1
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    • pp.11-21
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    • 2008
  • For ages, Furniture, it has been improved for human aesthetic needs as well as human life as a tool. In the 1960s, it's the age of an ideological conflict. And its war made the hippie-culture come out. And, it was economically bountiful. The epoch-making development of the scientific technology made the result of space development, conquering the moon in the first of the mankind. Made the appearance of the Anti-design against the modern design which was the also, it traditional values and the mainstream. The plastic has merits, low-priced, light, being perfectly able to do mass production of the all kind of shapes' furniture with all-desired colors. It was the wonderful material for the expression of the short-life character, the irony, the kitsch, and an intentional decoration to being chased by anti-design. And the result, the plastic furniture in the people's daily-life has well represented with reflecting the mind of the people in that age.

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Case Study on Competency-based Maker and Design Education using Marine Robot (해양로봇 활용의 역량중심 메이커 및 설계 교육 사례 연구)

  • Kim, Hyun-Sik
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.12-19
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    • 2021
  • Recently, the need of the future education in youth and univesity is rapidly increasing according to 4th industrial revolution. However, the maker and design education as a kind of youth and university future education has the following problems: it is implemented as an interesting convergence education including software education, it is managed by integrating youth and university competencies, it is composed in the form of blended class of consilient subject and nonsubject, it requires considering satisfaction in competency measurement and management, it is connected with entering school and getting job. To solve these problems, a case study on competency-based maker and design education using marine robot, which is based on the process-based learing method, integrated competency of youth and university, blended-type curriculum in terms of online and offline, is executed. To verify the competency-based maker and design education, the satisfaction survey in subject and nonsubject is performed. Study results show the example of the marine robot-based maker and design education and the need for additional study.

A Study on the Design Direction of the Panic Device (패닉디바이스 디자인 방향성에 관한 연구)

  • Kang, Soon-Ok;Lim, Bo-Hyeok;Lee, Joo-Won;Lee, Hae-Yeol
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.209-210
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    • 2023
  • A panic device is a type of door lock that opens when pressed or pushed by the body, so it is an emergency escape device designed to easily open the door and escape in an emergency situation such as fire or earthquake. It is an ideal door handle for an emergency exit. Because many people move quickly and it is easy to use, it is common in Europe and North America, but in Korea, the product is expensive, so it is used on a limited basis in luxury buildings such as hotels, but its use is gradually increasing. East Asian countries such as Korea, China, and Japan mainly prefer the North American type. The design of the penic device used in is a uniform and universal design, and research and development of a new design of the penic device was required to develop a new design type product considering the aesthetics of the building.

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A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment (유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.3 s.112
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    • pp.23-36
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    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.