• 제목/요약/키워드: IT Design

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효과적 고령자 주거 설계를 위한 IT와 건축 설계 기술의 융합 가능 방안 연구 (Research on Possible Method to Converge IT and Architectural Design Techniques for Efficient Design of Elderly Housing)

  • 배홍민;김병서
    • 인터넷정보학회논문지
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    • 제17권4호
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    • pp.87-93
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    • 2016
  • 한국의 고령화가 급속하게 진행됨에 따라 고령자의 삶의 질을 향상시키기 위한 필요성이 증가 하고 있으며, 이에 따라 건축 설계 방식들도 고령자의 주거 환경 향상 및 행태 변화에 대응하기 위한 모듈러 공법으로 전화되어가고 있으며 고령자들을 위한 다양한 IT 시스템들도 제안되어 오고 있다. 본 논문에서는 앞서 언급한 고령자를 위한 주거설계 기법과 IT기술들의 배타적인 발전에서 벗어나 건축 설계 초기부터 IT 기술과의 융합적 건축 설계를 하기 위한 방법론에 대하여 논하며, 구체적으로 고령자 행동 및 주거 IT서비스 계획 요소 분석과 모듈러 주거 공법에서 IT서비스의 융합의 고려사항들에 대하여 연구하였다.

절삭가공물의 생산 시간 추정 (Estimation of Manufacturing Time for Machined Parts)

  • 김강
    • 한국공작기계학회논문집
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    • 제12권4호
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    • pp.1-8
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    • 2003
  • It is well known that design cost is only about 5% of final product cost but over 70% of it is determined during design stage. Earlier in the product design and development cycle the design changes occur, more economic they become. Therefore, it is recommended that the manufacturing time and cost of product are considered in steps involved in designing and manufacturing a product as early as possible. In this study, it is proposed a possible way that cm be available for estimating manufacturing time of parts, which are manufactured by conventional material removal processes (e.g. turning, milling and drilling). For it to be useful in the early design stage, the minimum number of informations on dimension shape, and design features of part will be used in this method.

한국형 PBD 가이드라인의 구축을 위한 국외 성능설계 분석 (The Analysis of Abroad PBD for Development of Korea PBD Guideline)

  • 이병흔;진승현;권영진
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2017년도 추계 학술논문 발표대회
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    • pp.67-68
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    • 2017
  • In the case of korea, it was enforced the performance based design in 2011 for fire safety to the construction that is hard to safety secure by code based design. However as a result of domestic performance design case analysis, as it conducts that the standard is insufficient, most of cases show that they use the method of adding facilities by strengthening legal standards. Therefore on this study, it conducts the analysis of Performance based design seminar data that it was done by SFPE and each countries Performance based design guidelines. Also based on this, it will use the basic data for developing the domestic performance based design guideline.

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A Creative Apparel Up-cycling Design Development Using Creative Thinking Methodology

  • Minji Kim
    • 패션비즈니스
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    • 제27권6호
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    • pp.147-159
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    • 2023
  • Fashion is the second most polluting industry. We must strive to transition to a form of industry that does not cause environmental pollution. These efforts drive may fashion brands to produce and sell products with redesigned methods that delight the inventory flow. Accordingly, it is necessary to develop creative apparel up-cycling design using the creative thinking method. This study aims to produce clothing redesign works by introducing design idea types for systematic redesign creation. In this research, we conducted a literature review on the concept of up-cycling design and employed heterotopa spacial concept reflected fashion design creation methodology types. The RE;CODE, a leading domestic up-cycling design brand, was used in case analysis. According to the command of shape transformation, it is spreading, stacking, dropping, inverting and crossing, from the creative thinking method reflecting heterotopia spacial concepts, showing designers a concrete way to transform form into new apparel. Seven works of apparel up-cycling design were developed by conducting process of RE;CODE. Also, to establish an apparel up-cycling design creation process for creating works. In this study, we proposed a systematic method for apparel up-cycling design, including a method for reorganizing two or more different materials to create something new and ultimately reversing the structure. The value and significance of this study is that it proposes a systematic method for apparel up-cycling design to make it new.

객체기반 CAD 시스템의 건축설계적 효용에 관한 연구 (A Study on the Architectural Design Utility of Object-based CAD System)

  • 유창균
    • 한국디지털건축인테리어학회논문집
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    • 제2권1호
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    • pp.9-15
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    • 2002
  • As architectural forms tend to be large-scaled, high-storied and complicated, use of computer for processing design information has been generalized. However, CAD use in the process of developing architectural design has been neglected greatly in the educational field of architectural field due to the surging of recognition that it may limit the essential property of architectural design. It may be resulted from the limitation of CAD system, that is, it is because of tardy speed of application development for the related areas with the lack of simplicity and clarity of flexibility to be secured on the drawing and user interface. Recent CAD systems, however, overcome such a limitation, convert into object-based design from entity-based drawing, drafting and modeling for implementing design concept of architects and it connects with internet linked to superspeed information communication network and changes process and stream of architectural design. Therefore, this study deals with utility of object based CAD system with products of Autodesk Co. and consequently obtain the following conclusions. First, it expands architect's design areas by supporting cooperative design system based on model-based architectural design and internet. Second, it reduces consumption of personal and material resources and time in the process of drawing production for improving architectural design works. Third, it can reduce the frequent design changes by improving understanding of architectural space with visualization of immediate 3D information, escaping from traditional methods to deliver design information to building owner through 2D drawing or model and perspective drawing requiring much cost and time. Fourth, it keeps exactness without omission or duplication of design information and generate and renew information of all related drawings on a drawing. Fifth, it is possible to change difficult and boring architectural design work into a pleasure owing to immediate modeling and drawing of design idea. In addition, digital drawing generated by using object-based CAD system can playa role of establishing Urban Information System to be used for protecting from building in disaster and urban disasters in connection with GIS numerical map and be used for reference of all kinds of information required fro post-management of buildings. However, what is more important is that surplus time from introduction of object-based CAD system should be used for consideration to be recognized as a good space and building built as a product of this project for comfort to urban people.

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컴퓨터공학 분야 설계교육 방법론 (Design Education Methodology in Computer Science and Engineering)

  • 김상진
    • 공학교육연구
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    • 제18권4호
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    • pp.66-75
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    • 2015
  • Commonly it is perceived that it is difficult to teach engineering design and satisfy accreditation criteria in computer science and engineering related majors. However, since engineering design in these disciplines are a product design, it is more adaptable than other majors which are process design oriented. This paper shows that although there are subtle differences with conventional engineering design, engineering design education in computer science and engineering can be effectively done. This paper concentrates on how engineering design related curriculum can be constructed, what should be considered when designing such curriculum, and how engineering design can be taught in individual design courses(excluding introductory and capstone courses) based on case experience.

건축물의 공조방식 선택과정에 있어서 질적 설계요소들의 디자인 결정방법에 관한 연구 (A Study on Design Decision of Qualitative Design Factors in Selecting of HVAC Type for Building)

  • 우세진
    • 설비공학논문집
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    • 제16권8호
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    • pp.762-769
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    • 2004
  • Not only in building design but also in HVAC system design, it is important to ensure an objectivity in schematic design. In the study, the author suggested a method to make a logical decision for quality design factors a(footing the selection of HVAC type in initial design process, and to provide objective design values. Fuzzy theory, one of the theories describing in quantitative way the ambiguous-natured linguistic values, was used to determine the qualitative design factors of linguistic parameter nature. It was found that it has a potential as a method to determine a HVAC type satisfying the required values of qualitative design factors involved in selection of the system type. But this needs further studies to be settled in the selecting of HVAC type.

공학 설계 프로세스에서 설계 변경 영향 해석 (Change Impact Analysis in Engineering Design Process)

  • 정태형
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.355-360
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    • 2000
  • There are many changed while a design is completed. Therefore, if the impact of the design changes is estimated, it may result in the improvement of design efficiency. But, the design changes have various types and affect other parts of the design system. Hence, it is difficult to deal with design changes directly. The purpose of this research is to develop a systematic change propagation tracing algorithm and a method of change impact analysis and then, to implement a change impact analysis system. Process based design is set up for the field of this research. Also the design, composed of design parameters and constraints, is set up for the subject of the research. Change propagation tracing algorithm traces change propagation based on the following concept : If the design parameters are changed, other parameters within the constrains including them may be changed. Using the result of change propagation tracing algorithm, changeable parameters, constraints and tasks can be found. The method of change impact analysis, to calculate change impact value from this changeable tasks, is developed. Change propagation tracing algorithm and the method of change impact analysis are implemented into change impact analysis system and it is applied to the redesign of 2 stage gear drives. It can support different kinds of design activities systematically. especially, at the redesign step, where many design change alternatives exist, change impact value of each alternative exist, change impact value of each alternative is calculated and design change is performed toward direction to minimize the impact of design change. Consequently, it is expected to improve the efficiency of the whole design.

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A Study on Principles of Scene Design in Chinese Cartoon Games

  • 몽위동;김치용
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.324-327
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    • 2010
  • This article has briefed some important roles Scene Design plays in cartoon games (CG). Then it analyzes some fundamental principles of Scene Design in CG. It also discusses how to produce a suitable scene by centering on the theme and images in CG, and how to create appropriate ambience by making good use of Scene Design. Finally it introduces some frequently-used software for digital scene design.

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소비자 가치기반 디자인 평가 모형: 제품 속성, 인지 속성, 소비자 가치의 3단계 접근 (Design Evaluation Model Based on Consumer Values: Three-step Approach from Product Attributes, Perceived Attributes, to Consumer Values)

  • 김건우;박도형
    • 지능정보연구
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    • 제23권4호
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    • pp.57-76
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    • 2017
  • 최근 정보 기술의 발전 속도가 매우 빠르게 변화하고 있다. 스마트폰과 태블릿 같은 IT 기기에서 이런 변화들이 두드러지고 있다. 이전의 IT 기기들은 기능상의 혁신과 진보를 통해 소비자들을 끌어들였지만, 현재는 IT 제품 상에서 기능상 발전과 혁신은 둔화되었다. 기능상 차별점이 줄어든 시점에서 기업들은 외관과 디자인적 측면에서 차별화를 시도하고 있다. 스마트폰의 외관적 변화를 반영하듯 소비자들도 성능보단 디자인을 스마트폰 구매의 중요 요인으로 삼고 있다. 스마트폰은 패션 아이템의 하나로 자리매김하게 되었고, 스마트폰의 디자인과 외형이 지속적으로 중요해짐에 따라 해당 제품에 대해 소비자들이 느끼는 디자인 가치가 무엇인지도 중요해졌으며, 무엇에 영향을 받는지도 중요해졌다. 소비자들이 느끼는 가치가 중요해짐에 따라 소비자들이 해당제품의 디자인에 대해 평가하는 메커니즘을 밝힐 필요성이 존재하며, 적절한 가치를 전달하기 위해 디자인을 평가할 수 있는 모형이 필요하다. 디자인과 관련한 기존 연구들은 소비자들의 인지와 가치 부분에 초점을 맞추어 연구를 하였지만, 제품 속성 자체에 대한 부분은 고려하지 않은 경향이 있으며, 제품이 갖고 있는 객관적인 속성들에 따라 소비자들의 인지가 변화하는 과정과 최종적으로 느끼는 가치에 대한 메커니즘을 밝힌 연구는 부재한 것으로 나타났다. 따라서 본 연구는 스마트폰 제품이 갖고 있는 객관적 속성인 제품 속성과 객관적 속성을 통해 느끼는 소비자들의 인지, 가치에 대해 평가할 수 있는 메커니즘을 설계하고, 이를 평가할 수 있는 3단계 디자인 평가 모형을 제시하려 한다. 3단계 디자인 평가 모형은 제품 속성, 인지 속성, 소비자 가치까지 모든 단계를 고려한 정량화된 모형으로 스마트폰 분야만이 아닌 사용자경험 분야에 전반적으로 적용 가능할 것으로 기대하며, 기업이 갖고 있는 소비자 데이터와 결합한다면, 특정 소비자층을 겨냥한 제품 생산 및 설계가 가능한 지능형 디자인 가치 평가 모형으로 발전할 수 있을 것으로 예상한다.