Browse > Article
http://dx.doi.org/10.13088/jiis.2017.23.4.057

Design Evaluation Model Based on Consumer Values: Three-step Approach from Product Attributes, Perceived Attributes, to Consumer Values  

Kim, Keon-Woo (Graduate School of Business IT, Kookmin University)
Park, Do-Hyung (College of Business Administration / Graduate School of Business IT, Kookmin University)
Publication Information
Journal of Intelligence and Information Systems / v.23, no.4, 2017 , pp. 57-76 More about this Journal
Abstract
Recently, consumer needs are diversifying as information technologies are evolving rapidly. A lot of IT devices such as smart phones and tablet PCs are launching following the trend of information technology. While IT devices focused on the technical advance and improvement a few years ago, the situation is changed now. There is no difference in functional aspects, so companies are trying to differentiate IT devices in terms of appearance design. Consumers also consider design as being a more important factor in the decision-making of smart phones. Smart phones have become a fashion items, revealing consumers' own characteristics and personality. As the design and appearance of the smartphone become important things, it is necessary to examine consumer values from the design and appearance of IT devices. Furthermore, it is crucial to clarify the mechanisms of consumers' design evaluation and develop the design evaluation model based on the mechanism. Since the influence of design gets continuously strong, various and many studies related to design were carried out. These studies can classify three main streams. The first stream focuses on the role of design from the perspective of marketing and communication. The second one is the studies to find out an effective and appealing design from the perspective of industrial design. The last one is to examine the consumer values created by a product design, which means consumers' perception or feeling when they look and feel it. These numerous studies somewhat have dealt with consumer values, but they do not include product attributes, or do not cover the whole process and mechanism from product attributes to consumer values. In this study, we try to develop the holistic design evaluation model based on consumer values based on three-step approach from product attributes, perceived attributes, to consumer values. Product attributes means the real and physical characteristics each smart phone has. They consist of bezel, length, width, thickness, weight and curvature. Perceived attributes are derived from consumers' perception on product attributes. We consider perceived size of device, perceived size of display, perceived thickness, perceived weight, perceived bezel (top - bottom / left - right side), perceived curvature of edge, perceived curvature of back side, gap of each part, perceived gloss and perceived screen ratio. They are factorized into six clusters named as 'Size,' 'Slimness,' 'No-Frame,' 'Roundness,' 'Screen Ratio,' and 'Looseness.' We conducted qualitative research to find out consumer values, which are categorized into two: look and feel values. We identified the values named as 'Silhouette,' 'Neatness,' 'Attractiveness,' 'Polishing,' 'Innovativeness,' 'Professionalism,' 'Intellectualness,' 'Individuality,' and 'Distinctiveness' in terms of look values. Also, we identifies 'Stability,' 'Comfortableness,' 'Grip,' 'Solidity,' 'Non-fragility,' and 'Smoothness' in terms of feel values. They are factorized into five key values: 'Sleek Value,' 'Professional Value,' 'Unique Value,' 'Comfortable Value,' and 'Solid Value.' Finally, we developed the holistic design evaluation model by analyzing each relationship from product attributes, perceived attributes, to consumer values. This study has several theoretical and practical contributions. First, we found consumer values in terms of design evaluation and implicit chain relationship from the objective and physical characteristics to the subjective and mental evaluation. That is, the model explains the mechanism of design evaluation in consumer minds. Second, we suggest a general design evaluation process from product attributes, perceived attributes to consumer values. It is an adaptable methodology not only smart phone but also other IT products. Practically, this model can support the decision-making when companies initiative new product development. It can help product designers focus on their capacities with limited resources. Moreover, if its model combined with machine learning collecting consumers' purchasing data, most preferred values, sales data, etc., it will be able to evolve intelligent design decision support system.
Keywords
Design; Design evaluation model; Product attributes; Perceived attributes; Consumer values; Smart phone;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
연도 인용수 순위
1 Na, J., H. Jun, Y. Chen, H. Choi, and D.-H. Park, "The Development and Practice of Design Thinking Methodology Based on Gamification: Focusing on University Loyalty Program," Journal of Information Technology Services, Vol. 15, No. 2 (2016), 65-80.
2 Park, D.-H., "The Process of User Experience Quality Evaluation and Product Improvement Based on Consumer Needs: Focusing on Mobile Phone Camera Experience," Entrue Journal of Information Technology, Vol. 12, No. 1 (2013), 165-175.
3 Park, D.-H., "A Study on the Success Factors and Strategy of Information Technology Investment Based on Intelligent Economic Simulation Modeling," Journal of Intelligence and Information Systems, Vol. 19, No. 1 (2013), 35-55.   DOI
4 Park, D.-H., "Virtuality as a Psychological Distance: The Strategy for Advertisement Message Appeal Depending on Virtuality," Journal of Information Technology Applications & Management, Vol. 24, No. 2 (2017a), 39-54.
5 Park, D.-H., "Virtuality as a Psychological Distance and Temporal Distance: Focusing on the Effect of Product Information Type on Product Attitude," Knowledge Management Research, Vol. 18, No. 3 (2017b), 163-178.
6 Park, D.-H., and J. Chung, "The Effect of Regulatory Fit on Consumer Product Attitude: Advertisement Fit vs. Consumer Reviews Fit," The e-Business Studies, Vol. 15, No. 4 (2014), 127-148.   DOI
7 Park, S. Y., S. S. Hong, and J. Y. Kim, "Product Development Process by Using Ergonomic Iterative Design," The HCI Society of Korea 2004 Conference Proceeding, 2004, 1039-1044.
8 Park, Y., B. Jung, and H. Kim, "A Study on Design Business Education Specialization from a Perspective of Humanities," Journal of Korea Design Knowledge, Vol.33 (2015), 99-109.
9 Park, Y., and D.-H. Park, "S/W Developer's IT Project Participation: Focusing on the Moderating Role of Regulatory Focus on the Effect of Technology Recency on Participation Intention," Knowledge Management Research, Vol. 18, No. 2 (2017), 45-63.
10 Rose, C. M., Design for Environment: A Method for Formulating Product End-of-Life Strategies, Stanford, CA, USA: Stanford University, 2000.
11 Chung, K.-S., "User Value Design Definition and Evaluation Process," Archives of Design Research, Vol.25, No.2 (2012), 279-288.
12 Schmitt, B. H., and A. Simonson, Marketing Aesthetics: The Strategic Management of Brands, Identity, and Image, Free Press, New York, NY, USA, 1997.
13 Schwarz, J. M., B. M. Nugent, and M. M. McCarthy, "Developmental and Hormoneinduced Epigenetic Changes to Estrogen and Progesterone Receptor Genes in Brain are Dynamic across the Life Span," Endocrinology, Vol. 151, No.10 (2010), 4871-4881.   DOI
14 Solomon, M. R., "The Role of Products as Social Stimuli: A Symbolic Interactionism Perspective," Journal of Consumer Research, Vol. 10, No. 3 (1983), 319-329.   DOI
15 Bitner, M. J., "Servicescapes: The Impact of Physical Surroundings on Customers and Employees," Journal of Marketing, Vol. 56. No.2 (1992), 57-71.   DOI
16 Bloch, P. H., "Seeking the Ideal form: Product Design and Consumer Response," The Journal of Marketing, Vol. 59, No.3 (1995), 16-29.   DOI
17 Crawford, M., "Design that Sells and Sells and...," Journal of Product Innovation Management, Vol. 9, No.1 (1992), 71-72.   DOI
18 Crilly, N., J. Moultrie, and P. J. Clarkson, "Seeing Things: Consumer Response to the Visual Domain in Product Design," Design Studies, Vol. 25, No.6 (2004), 547-577.   DOI
19 Jang, H. H, "A Study on Design Value and Role for Creating Business Opportunities," Journal of Digital Design, Vol. 13, No.1 (2013), 753-762.   DOI
20 Jang, N.-S., and S.-B. Kim, "The Product Color Effect on Product Color Preference, Product Image and Product Attitude," Archives of Design Research, Vol. 20, No.1 (2007), 79-88.
21 Lee, H., S. Jung, and J. Choi, "Affective Design for the Frame Size and Shape of Wide LCD Monitors," Journal of the Ergonomics Society of Korea, Vol.28, No.4 (2009), 61-69.   DOI
22 Keller, K. L., "Building Customer-based Brand Equity: A Blueprint for Creating Strong Brands," Marketing Management, July/August (2001), 15-19.
23 Kim, J., E. Jin, and S. Choi, "A Study on the Sensitivity Evaluation of Smart Phone Design," Journal of Integrated Design Research, Vol.12, No.4 (2013), 65-76.   DOI
24 Kim, M. J., J. P. Kim, and J. R. Lee, "Concept and Realization Direction of Design Business for Paradigm Shift to Design Business", Archives of Design Research, Vol. 18, No.2 (2005), 59-68.
25 Kim, Y., and D.-H. Park, "A Study on the Consumers' Knowledge Structure of Innovative Products through Product Category Concept Map: Focusing on 3D and Smart TV," Entrue Journal of Information Technology, Vol. 12, No. 3 (2013), 181-197.
26 Lee, D., T. Kang, D.-H. Park, "The Research on PC-based Versus Mobile Device-based Shopping Behavior Depending on Consumer Purchase Decision Process: Focusing on Task-Technology Fit Theory," Entrue Journal of Information Technology, Vol. 13, No. 3 (2014), 107-122.
27 Lee, S.-B., "Effects of Design Innovations on Small and Medium Enterprises' International Competitiveness," Archives of Design Research, Vol.19, No.4 (2006), 163-174.
28 Lee, W.-K., and J.-H. Park, "Effects of Brand Attachment and Perceived Aesthetic on Intention to Purchase New Smartphone," The Journal of Information Systems, Vol. 23, No.4 (2014), 147-168.   DOI
29 Leung, L., and R. Wei, "More than just Talk on The Move: Uses and Gratifications of The Cellular Phone" Journalism and Mass Communication Quarterly, Vol. 77, No.2 (2000), 308-320.   DOI