• Title/Summary/Keyword: IT Coding Education

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Artificial intelligence, machine learning, and deep learning in women's health nursing

  • Jeong, Geum Hee
    • Women's Health Nursing
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    • v.26 no.1
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    • pp.5-9
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    • 2020
  • Artificial intelligence (AI), which includes machine learning and deep learning has been introduced to nursing care in recent years. The present study reviews the following topics: the concepts of AI, machine learning, and deep learning; examples of AI-based nursing research; the necessity of education on AI in nursing schools; and the areas of nursing care where AI is useful. AI refers to an intelligent system consisting not of a human, but a machine. Machine learning refers to computers' ability to learn without being explicitly programmed. Deep learning is a subset of machine learning that uses artificial neural networks consisting of multiple hidden layers. It is suggested that the educational curriculum should include big data, the concept of AI, algorithms and models of machine learning, the model of deep learning, and coding practice. The standard curriculum should be organized by the nursing society. An example of an area of nursing care where AI is useful is prenatal nursing interventions based on pregnant women's nursing records and AI-based prediction of the risk of delivery according to pregnant women's age. Nurses should be able to cope with the rapidly developing environment of nursing care influenced by AI and should understand how to apply AI in their field. It is time for Korean nurses to take steps to become familiar with AI in their research, education, and practice.

A Highly Secure Identity-Based Authenticated Key-Exchange Protocol for Satellite Communication

  • Yantao, Zhong;Jianfeng, Ma
    • Journal of Communications and Networks
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    • v.12 no.6
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    • pp.592-599
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    • 2010
  • In recent years, significant improvements have been made to the techniques used for analyzing satellite communication and attacking satellite systems. In 2003, a research team at Los Alamos National Laboratory, USA, demonstrated the ease with which civilian global positioning system (GPS) spoofing attacks can be implemented. They fed fake signals to the GPS receiver so that it operates as though it were located at a position different from its actual location. Moreover, Galileo in-orbit validation element A and Compass-M1 civilian codes in all available frequency bands were decoded in 2007 and 2009. These events indicate that cryptography should be used in addition to the coding technique for secure and authenticated satellite communication. In this study, we address this issue by using an authenticated key-exchange protocol to build a secure and authenticated communication channel for satellite communication. Our protocol uses identity-based cryptography. We also prove the security of our protocol in the extended Canetti-Krawczyk model, which is the strongest security model for authenticated key-exchange protocols, under the random oracle assumption and computational Diffie-Hellman assumption. In addition, our protocol helps achieve high efficiency in both communication and computation and thus improve security in satellite communication.

A Design of Small Drone with Open Source Frame and Software (오픈 소스를 활용한 소형 드론 설계와 제작에 대한 연구)

  • Lee, Jun Ha
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.2
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    • pp.78-81
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    • 2019
  • In this study, we will analyze the design, development and application of these small drones using open source. These drones are used in flight exercises, aerial photography, and coding education. In the era of the fourth industrial revolution, such as the development of sensor technology, expansion of open source sharing, and application of artificial intelligence, Is expected to be able to demonstrate convergence. In this paper, we have studied the design and fabrication of small drones using open source. In the case of drones, various functions and differentiated materials are required depending on the application, and the future development of the unmanned mobile object, namely the drone, in which the creativity and the technology are combined with each other continues to be enhanced by the improvement of autonomy and artificial intelligence. Software-based architecture-based technologies have been developed in collaboration with embedded SWs that combine sensors, motors, and control systems. In hardware, it is customary to use a combination of materials and design to increase the freedom of design. It will be made in a free structure.

The Factors Affecting Unsafe Behaviors of Iranian Workers: A Qualitative Study Based on Grounded Theory

  • Malakoutikhah, Mahdi;Jahangiri, Mehdi;Alimohammadlou, Moslem;Faghihi, Seyed Aliakbar;Kamalinia, Mojtaba
    • Safety and Health at Work
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    • v.12 no.3
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    • pp.339-345
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    • 2021
  • Background: Some researchers state that they are not yet able to provide a deep understanding of the underlying causes of unsafe behaviors (UBs). Therefore, the present study was conducted to investigate the attitudes and experiences of Iranian workers of UBs. Methods: This present study was conducted in 35 industries using a semistructured interview based on grounded theory. Forty participants were interviewed, including 13 industrial safety and health experts and 27 workers and supervisors. The analysis of the present study consisted of a three-step coding process including open, axial, and selective coding. Results: The results showed that the factors affecting UBs could be classified into three categories: organizational, individual, and socioeconomic factors. Organizational factors were divided into 6 parts: procedure and environmental conditions, communications, monitoring, organizational safety culture, resource allocation, and human resources. Socioeconomic factors had three subcategories: community safety culture, type of organizational ownership, and economic problems. Finally, the individual factors were classified into two categories of personality traits and individual competence. Conclusion: The results showed that organizational factors were the most categorized, and it is estimated that this factor has a more important role in the UBs. Of course, to better understand the close relationship between these factors and find the weight and importance of each factor, it needs to measure it with multicriteria decision systems.

Analysis on Team Interaction of Team size in Creative Engineering Design Activity (창의적 공학 설계 활동에서 팀 규모에 따른 팀 상호작용 분석)

  • Kim, Minwoong;Jo, Hanjin;Wi, Sunbok;Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.19 no.4
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    • pp.14-23
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    • 2016
  • This study is to analyze the team interaction in accordance with the team size. Thereby, it is to reveal the team size for the attainment of the effective team interaction and the specific goals to achieve the purpose of this study are as follows. Firstly, the frequency and percentage of team interaction in accordance with the team size are presented. Secondly, the statistical verification of the team interaction in the social emotional area is conducted. Thirdly, the statistical verification of the team interaction in the task area is conducted. In order to do this study, we explain the purpose of study, confidentiality, and withdrawal right were described and then 32 persons who agreed to participate were selected as the subjects for the study. After that, the autonomous organization of team was induced and a total of 8 teams were organized - 3 teams comprised of 3 members, 3 teams of 4 members, 1 team of 5 members, and 1 team of 6 members. Further, Bales' (1950) Interaction Process Analysis (IPA) was used in order to analyze the team interaction, and Mangold INTERACT was used as a coding program. The results of study are as follows. Firstly, the highest frequency of the team interaction showed up in the case of five or six members and the lowest in the case of 3 members. Secondly, a statistically significant difference in the social emotional (positive) area showed up in accordance with the team size and the team organizations of three or four members were effective. Thirdly, a statistically significant value in the answer area showed up in accordance with the team size and the team organizations of five or six members were effective.

A Study on Follow-up Survey Methodology to Verify the Effectiveness of (<인생나눔교실> 사업의 효과 검증을 위한 추적 조사 방법론 연구 - 2017~2018년도 영상추적조사를 중심으로 -)

  • Lee, Dong Eun
    • Korean Association of Arts Management
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    • no.53
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    • pp.207-247
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    • 2020
  • is a project for the senior generation with humanistic knowledge to become a mentor and communicate with them to present the wisdom and direction of life to the new generations of mentees based on various life experiences. has been expanding since 2015, starting with the pilot operation in 2014. In general, projects such as these are assessed to establish effectiveness indicators to verify effectiveness and to establish project management and development strategies. However, most of the evaluations have been conducted quantitatively and qualitatively based on the short-term duration of the project. Therefore, in the case of continuous projects such as , especially in the field of culture and arts where long-term effectiveness verification is required, the short-term evaluation is difficult to predict and judge the actual meaningful effects. In this regard, tried to examine the qualitative change of key participants in this project through the 2017 and 2018 image tracking survey. For this purpose, we adopted qualitative research methodology through interview video shooting, field shooting, and value coding as a research method suitable for the research subject. To analyze the results, first, the interview images were transcribed, keywords were extracted, value encoding works were matched with human psychological values, and the theoretical method was used to identify changes and to derive the meaning. In fact, despite the fact that the study conducted in this study was a follow-up survey, it remained a limitation that it analyzed the changed pattern in a rather short time of 2 years. However, this study systemized the specific methodology that researchers should conduct for follow-up and provided the flow of research at the present time when there is hardly a model for follow-up in the field of culture and arts education business in Korea as well as abroad. Significance can be derived from this point. In addition, it can be said that it has great significance in preparing the detailed system and case of comparative analysis methodology through value coding.

Performance Analysis of STBC System Combined with Convolution Code fot Improvement of Transmission Reliability (전송신뢰성의 향상을 위해 STBC에 컨볼루션 코드를 연계한 시스템의 성능분석)

  • Shin, Hyun-Jun;Kang, Chul-Gyu;Oh, Chang-Heon
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1068-1074
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    • 2011
  • In this paper, the proposed scheme is STBC(space-time block codes) system combined with convolution code which is the most popular channel coding to ensure the reliability of data transmission for a high data rate wireless communication. The STBC is one of MIMO(multi-input multi-output) techniques. In addition, this scheme uses a modified viterbi algorithm in order to get a high system gain when data is transmitted. Because we combine STBC and convolution code, the proposed scheme has a little high quantity of computation but it can get a maximal diversity gain of STBC and a high coding gain of convolution code at the same time. Unlike existing viterbi docoding algorithm using Hamming distance in order to calculate branch matrix, the modified viterbi algorithm uses Euclidean distance value between received symbol and reference symbol. Simulation results show that the modified viterbi algorithm improved gain 7.5 dB on STBC 2Tx-2Rx at $BER=10^{-2}$. Therefore the proposed scheme using STBC combined with convolution code can improve the transmission reliability and transmission efficiency.

Development and application of Hangul Converter of Robot Programming Language Based on RCX (RCX 기반 로봇 프로그래밍 언어의 한글 컨버터 개발 및 적용)

  • Kim, Kyeong-Ho;Bae, Young-Kwon;Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.461-470
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    • 2007
  • Programming education can improve problem-solving skills and logical thinking required in a knowledge-based society. However, most conventional programming education spent more time to acquisition of command language and coding process rather than improvement of problem-solving skills and logical thinking, for using programming languages based on foreign language and learners have appeared to lost interest easily. To solve these problems in this paper, interest in programming study was enhanced by making it possible to verify the outcome of highly abstract programming process through a robot as a concrete object. In addition, the Hangul converter of robot programming language based on RCX that elementary school students can use easily was designed and developed. Furthermore, the developed tool was used for six months by students in after-school computer class and therefore learners showed a positive response.

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Exploratory Study on Maker Education Activity based on Scientific Concept: For University Students (과학 개념 기반 메이커 교육 활동에 대한 탐색 연구 -대학생들을 대상으로-)

  • Yeo, Hye-Won;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.41 no.5
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    • pp.359-370
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    • 2021
  • This study aims to identify the characteristics of the program that integrates maker education with science subjects and to explore the maker's competency expressed in students. To this study, a maker activity program based on scientific concepts was developed and applied to 20 first-year students at H University in a general chemistry experiment course, and activity data were analyzed. The analysis results of maker activities based on scientific concepts are as follows. First, students performed activities through the process of 'presentation of ideas,' 'selection and planning of ideas,' and 'prototyping'. In particular, it was confirmed that prototyping was divided into stages of "partial prototyping" and "full prototyping". Second, as characteristics of the activity, 'use of scientific concepts as logic for coding in the process of maker activities', 'in-depth understanding of scientific concepts', and 'inducing high achievement and interest through transfer of initiative in learning' were confirmed. Third, collaboration competency and making performance competency were frequently expressed in the process of activities, but human-centered competency were rarely expressed.

The Analysis of Resilience of Programming Class' Students for Basic Liberal Arts (기초교양필수 과목인 스크래치와 파이썬 프로그래밍 과목 수강생의 회복탄력성 분석)

  • Kim, Semin;You, Kangsoo;Hong, Kicheon;Cho, Youngbok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.801-806
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    • 2019
  • Recently, each university has been lecturing a lot on the liberal arts subject by emphasizing software education. However, students are often motivated by the difficulty of learning programming, the inability to recognize why they should learn programming, or even the fact that they do not try. The reason for the resilience is to guide programming learning to have the power to recover from the point of abandonment to proceed with the learning again. In this study, recovery elasticity pre-post-examination was conducted on the parts that learned scratches and those that learned Python. Studies have shown that while Scratch appears to be trying to accept and work harder, Python has been relatively more difficult than Scratch. It is expected that this study will help identify the factors that can sustain programming learning.