• Title/Summary/Keyword: IS interaction

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A Study on Augmented Reality Interaction Using Leap Motion (Leap Motion을 활용한 증강현실 인터랙션 강화 연구)

  • Jung, Hyun-Il;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.133-138
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    • 2020
  • Interaction is an important component in the sense of immersion in augmented reality. However, the function of interaction in augmented reality contents is very weak. Bringing a lot of real environmental information is one of the ways to develop augmented reality, and interaction will naturally develop. In this paper, Leap Motion was used for natural interaction in augmented reality environment through the hand widely used as an interface tool, and extended more from the limited interaction of conventional display touch methods to create a natural interaction. This development of interaction will contribute to the development of various contents as well as augmented reality later.

Representation of Social Contexts for Service Interaction in Product-Service Systems. (제품-서비스 통합시스템에서의 서비스 상호작용의 사회적 상황 표현기법)

  • Kim, Yong Se;Kumiko, Suzuki;Jeong, Heji
    • Korea Science and Art Forum
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    • v.19
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    • pp.169-179
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    • 2015
  • A Product-Service Systems (PSS) is composed of service and product element to provide values for relevant stakeholders. A typical service interaction involves providers and receivers, and respective values are provided in a social interaction. In cases, more than one providers are interacting with a receiver. In others, service interaction is happening in a public manner where social issues amang peer receivers are important. When service channel is supported by physical touchpoints, receivers would interact with products, which may interact with providers. Thus, in PSS, a various kinds of interactions occur in diverse social contexts. A simple representation method for social contexts is introduced where service providers, receivers and products are represented as nodes and interaction between them are represented as directed edges. Social context of several PSS examples are described with this. In booth designing and operating PSS, social context representations could be used in analyzing and comparing key aspects of social interaction types to retrieve similar cases to exploit related interaction design strategies and operation know-hows.

Mapping protein interaction computatonally

  • Park, Jong-H.
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2000.11a
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    • pp.23-27
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    • 2000
  • Protein interaction is an important research topic in Bioinformatics. A novel computational method of protein interaction was developed. It shows the diverse pattern of protein protein interaction,

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The Development and Validity of the Parent's Literacy Interaction Rating Scale for Preschool Children (만 3~5세 유아를 위한 부모 문해 상호작용 평정척도 개발 및 타당화 연구)

  • Son, Seung Hee;Kim, Myung Soon
    • Journal of the Korean Home Economics Association
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    • v.50 no.7
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    • pp.109-116
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    • 2012
  • The purpose of this study is to develop a scale for evaluation of Parent's Literacy Interaction Rating Scale (PLIRS) for preschool children and to examine its validity and reliability. The participants of this study were 342 Korean mothers with children of 3 to 5 year olds. The methods for data analysis included item analysis, factor analysis for construct validity, Pearson correlations between PLIRS and two sub tests of EC-HOME for concurrent validity, and Cronbach's ${\alpha}$ for reliability. The item discrimination was determined by comparing the highest and lowest groups using Chi-square (${\chi}^2$), and Cramer's V. The 25 items of the scale were found to be satisfactory in item discrimination. The concurrent validity was also identified by correlation between PLIRS and two sub tests of EC-HOME. Factor analysis revealed that the structure of the PLIRS consisted of three factors: 'open interaction', 'directive interaction', and 'picture-book reading interaction'. 'Open interaction' is based on 'Whole Language Approach', such as 'I have my child write as he/she likes even if they spell wrongly.' 'Directive interaction' is based on 'Code Emphasis Approach', such as 'I have my child take dictation.' 'Picture-book reading interaction' is how parents read picture-book with her/his children, such as 'When I read a picture book to my child, I ask various questions about a book story.' The Cronbach's ${\alpha}$ for internal consistency reliability range was .78 to .87 for three subscales. It was concluded that PLIRS was valid and reliable to examine the literacy interaction between parents and children in home.

An Analysis of Nursing Research related to the Mother-Child Interaction in Korea (모아상호작용 관련 간호연구 분석)

  • Oh Jina;Lee Ja-Hyung
    • Child Health Nursing Research
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    • v.9 no.2
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    • pp.149-161
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    • 2003
  • Purpose: The purpose of this study is to identified patterns and trend of studies and to analyzed the nursing research related to the mother-child interaction in Korea and to improve direction of nursing research in mother-child interaction in Korea. Method: The research studies related to the mother-child interaction were selected from the Korean Nurses Academic Society Journal, and from dissertation, which were conducted between 1961 and 2002 with the consideration of the condition and the cultural specialty of Korea. The total numbers of the studies were 34. These studies were classified according to 1)time of publication or presentation, 2)research design, 3)type of interaction objects, 4)measurement tool, and 5)chief content of studies. Ressult: 1) Until 1984, there was no research studies related to mother-child interaction. The number of studies on the mother-child interaction on the mother-child interaction has been increased rapidly after 1985. The mother-child interaction studies were 13(38.2%) from the doctoral dissertation, 4(11.8%) from the Master's theses and 17(50%) other papers were published in academic journals. 2) Experimental studies of research design was used in these research studies was 13(38.2%). Descriptive studies was 8(23.6%), correlational studies was 4(11.8%) and comparative studies was 4(11.8%). Qualitative study was just one(2.9%) and literature review was 4(11.8%). Especially experimental studies has been increased. 3) Participants of these studies were mother and infant 29(85.5%), father and infant 2(5.9%), mother and fetus 2(5.9%) and nurse and infant 1(2.9%) 4) Utilization of instruments as follows: 13 studies used Walker et al(1986)'s MIPIS (Mother-Infant Play Interaction Scale), 6 studies used Barnard(1978)'s NCAFS (Nursing Child Assessment Feeding Scale), 4 studies used NCATS(Nursing child Assessment Teaching Scale) for assessing mother-infant interaction. 3 studies used Stainton(1981)'s Parent-Infant Interaction Scale. Choi(1987), Kim(1999) and Kim and Son(1997) used measurement tool researcher made which was modified from NCATS (Nursing child Assessment Teaching Scale) and AMIS(Assessment of Mother-Infant Sensitivity Scale). Other tools used to survey influencing factors of interaction. 5) Content of the research studies were classified 3 different types, such as ① studies about the mother-child interactions' pattern, ② studies about influencing factors of the mother-child interaction, ③ studies about effect of nursing intervention program to improve the mother-child interaction. Conclusion: Therefore we make following suggestions which are made based on the above research analysis : 1) In the future research studies need to compare with other area of discipline in mother-child interaction. 2) More attention and in depth research is needed to validate in terms of research design and statistical data analysis. 3) It is important to develop the instruments which is culturally acceptable in Korea society. 4) The results of correlational studies and experimental studies needs to the integrated by meta analysis.

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Cooperative Foraging Behavior of Multi Robot System with Simple Interaction

  • Sugawara, Ken;Sano, Masaki;Yoshihara, Ikuo;Abe, Kenichi;Watanabe, Toshinori
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.155.3-155
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    • 2001
  • Researches of multi-robot system are active in these days. The most remarkable characteristic of multirobot system is that the robots work cooperatively and achieve the task which a single robot cannot do. It is essential to investigate number effect of multi-robot system. In this paper, we chose foraging task and investigated their behavior. At first, we investigated the foraging behavior in case that interaction range is Infinite. Secondly, we investigated the behavior in case that interaction range is finite. In both case, we find out there is an optimum interaction duration.

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Seismic Fragility Evaluation of Isolated NPP Containment Structure Considering Soil-Structure Interaction Effect (지반-구조물 상호작용 효과를 고려한 지진격리시스템이 적용된 원전 격납건물의 지진 취약도 평가)

  • Eem, Seung Hyun;Jung, Hyung Jo;Kim, Min Kyu;Choi, In Kil
    • Journal of the Earthquake Engineering Society of Korea
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    • v.17 no.2
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    • pp.53-59
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    • 2013
  • Several researches have been studied to enhance the seismic performance of nuclear power plants (NPPs) by application of seismic isolation. If a seismic base isolation system is applied to NPPs, seismic performance of nuclear power plants should be reevaluated considering the soil-structure interaction effect. The seismic fragility analysis method has been used as a quantitative seismic safety evaluation method for the NPP structures and equipment. In this study, the seismic performance of an isolated NPP is evaluated by seismic fragility curves considering the soil-structure interaction effect. The designed seismic isolation is introduced to a containment building of Shin-Kori NPP which is KSNP (Korean Standard Nuclear Power Plant), to improve its seismic performance. The seismic analysis is performed considering the soil-structure interaction effect by using the linearized model of seismic isolation with SASSI (System for Analysis of Soil-Structure Interaction) program. Finally, the seismic fragility is evaluated based on soil-isolation-structure interaction analysis results.

Deep Water Wave Model for the East Sea (東海에서의 파랑추산을 위한 심해파랑모형에 대한 연구)

  • Yoon, Jong-Tae
    • Journal of Ocean Engineering and Technology
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    • v.13 no.2 s.32
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    • pp.116-128
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    • 1999
  • A deep water wave prediction model applicable to the East Sea is presnted. This model incorporates rediative transter of energy specrum, atmospheric input form the wind, nonlinear interaction, and energy dissipation by white capping. The propagation scheme by Gadd shows satisfactory results and the characteristics of the nonlinear interaction is simulated well by discrete interaction approximatiion. The application of the model to the sea around the Korean Peninsula shows reasonable agreement with the observation.

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New HVDC Interaction between AC networks and HVDC Shunt Reactors on Jeju Converter Stations

  • Kim, Chan-Ki;Kwon, Young-Hun;Jang, Gil-Soo
    • Journal of Power Electronics
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    • v.7 no.3
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    • pp.233-237
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    • 2007
  • This paper deals with the new HVDC interaction which was observed in the Jeju-Haenam HVDC system. The interaction is not from a system malfunction or controller loop problem but from the change of AC network scheme and the network operating condition. We have found that the interaction is caused by the voltage oscillation between synchronous compensator and HVDC shunt reactor. We analyzed the cause of the interaction and suggested a solution.

A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience (사용자 경험 증진을 위한 과학관 전시물의 사용성 평가)

  • Cho, Myung Eun;Choi, Han Hee;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.