• Title/Summary/Keyword: IP 멀티캐스트

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A Study on the Flow Control Mechanism based on RTP/RTCP for Real-Time Traffic Transmission (실시간 트래픽 전송을 위한 RTP/RTCP의 흐름제어 기법 연구)

  • Choi, Hyun-Ah;Song, Buk-Sub;Kim, Jeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.60-64
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    • 2007
  • Increasing using multimedia services as VoIP, Video conference, DMB, IPTV, etc, it is necessary to increase network traffics and develop the mechanism about a flow control for real time traffic transmission. In order to transfer realtime multimedia data, the transfer rate can be control on network state data measuring packet losses of a receiver and delay time of packets through getting periodical feedback RTP/RTCP packet. This paper describes using efficiant flow control on multicast that can reduce errors according to getting feedback tranfer delay and proposes the mechanism that can adapt dynamic change of network. In simulation, the transfer rate can efficiently be control on dynamic change of network and it makes the maximum of the use of a bandwidth and the minimum of packet losses.

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(An HTTP-Based Application Layer Security Protocol for Wireless Internet Services) (무선 인터넷 서비스를 위한 HTTP 기반의 응용 계층 보안 프로토콜)

  • 이동근;김기조;임경식
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.377-386
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    • 2003
  • In this paper, we present an application layer protocol to support secure wireless Internet services, called Application Layer Security(ALS). The drawbacks of the two traditional approaches to secure wireless applications motivated the development of ALS. One is that in the conventional application-specific security protocol such as Secure HyperText Transfer Protocol(S-HTTP), security mechanism is included in the application itself. This gives a disadvantage that the security services are available only to that particular application. The other is that a separate protocol layer is inserted between the application and transport layers, as in the Secure Sockets Layer(SSL)/Transport Layer Security(TLS). In this case, all channel data are encrypted regardless of the specific application's requirements, resulting in much waste of network resources. To overcome these problems, ALS is proposed to be implemented on top of HTTP so that it is independent of the various transport layer protocols, and provides a common security interface with security applications so that it greatly improves the portability of security applications. In addition, since ALS takes advantages of well-known TLS mechanism, it eliminates the danger of malicious attack and provides applications with various security services such as authentication, confidentiality integrity and digital signature, and partial encryption. We conclude this paper with an example of applying ALS to the solution of end-to-end security in a present commercial wireless protocol stack, Wireless Application Protocol.

Design and Implementation of IP Video Wall System for Large-scale Video Monitoring in Smart City Environments (스마트 시티 환경에서 대규모 영상 모니터링을 위한 IP 비디오 월 시스템의 설계 및 구현)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.7-13
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    • 2019
  • Unlike a typical video wall system, video wall systems used for integrated monitoring in smart city environments should be able to display various videos, images, and texts simultaneously. In this paper, we propose an Internet Protocol (IP)-based video wall system that has no limit on the number of videos that can be monitored simultaneously, and that can arrange the monitor screen layout without restrictions. The proposed system is composed of multiple display servers, a wall controller, and video source providers, and they communicate with each other through an IP network. Since the display server receives and decodes the video stream directly from the video source devices, and displays it on the attached monitor screens, more videos can be simultaneously displayed on the entire video wall. When one video is displayed over several screens attached to multiple display servers, only one display server receives the video stream and transmits it to the other display servers by using IP multicast communications, thereby reducing the network load and synchronizing the video frames. Experiments show that as the number of videos increases, a system consisting of more display servers shows better decoding and rendering performance, and there is no performance degradation, even if the display server continues to be expanded.

Development of Multi User Games using 3D Graphics and Multicasting (원격 다중 참여자 3차원 그래픽스 게임 개발)

  • Kim, JongSeong;Park, JiHun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.67-77
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    • 1998
  • In this paper we describe a development of a multi user game using 3D graphics and multicasting. First, we represent a virtual reality world by 3D graphics technology. Next, we use computer communication technology for the purpose of interaction among multi users. As a result, multi users share 3D graphics objects and play games. The goal of this paper is a development of a system that enables multi users to play games sharing a virtual world represented by 3D graphics. We use the OpenInventor library and C++ language for 3D graphics scene representation, and IP multicasting protocols for computer communication. The system allows to use Polhemus Fastrak 3D input device that recognizes the 3D position and 3D orientation. As an example we present a game that demonstrates the effect of piano concert by multi piano players who are distributed in a computer network.

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A Study on the Application method of Server Router for Reliable Multicast (신뢰성 있는 멀티캐스트를 위한 서버라우터의 활용 방안에 관한 연구)

  • Choi, Won-Hyuck;Lee, Kwang-Jae;Kim, Jung-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1483-1486
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    • 2002
  • Multicast protocols are efficient methods of group communication, but they do not support the various transmission protocol services like a reliability guarantee, FTP, or Telnet that TCPs do. The purpose of this dissertation is to find a method to utilize sewer routers to form multicasts that can simultaneously transport multicast packets and TCP packets. For multicast network scalability and error recovery the existing SRM method has been used. Three packets per TCP transmission control window size are used for transport and an ACK is used for flow control. A CBR and a SRM is used for UDP traffic control. Divided on whether a UDP multicast packet and TCP unicast packet is used simultaneously or only a UDP multicast packet transport is used, the multicast receiver with the longest delay is measured on the number of packets and its data receiving rate. It can be seen that the UDP packet and the TCP's IP packet can be simultaneously used in a server router.

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A Broadcast System Based on the Network Using a Ndi Protocol (NDI 프로토콜을 이용한 네트워크 기반 방송 시스템)

  • Choi, Sang-gil;Hwang, Seong-woo;Jeon, Ho-jin;Kim, Woo-hyeok;Jeong, Do-hyeon;Lee, Da-yeon;Lee, Sang-un
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.248-251
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    • 2021
  • 방송장비가 네트워크 기술을 만나 진화하고 있다. 네트워크 케이블로 초고해상도 영상과 다채널 음향 데이터를 송·수신하고, 다수의 방송장비 제어를 가능케 하는 NDI(Network Device Interface)의 등장으로 방송장비와 네트워크 기술이 융합되고 있다. 최근 국내외 여러 기업이 네트워크 기반의 방송 솔루션을 출시하고 있어, 관련 산업계는 향후 방송장비 시장이 네트워크 기반으로 개편될 것으로 전망하고 있다. NDI는 뉴텍(NewTek)에서 개발한 IP 전송 프로토콜의 일종으로 무(無)손실, 압축, 제로(Zero) 딜레이, 멀티캐스트 등의 특징을 갖고 있다. 기존 비디오 전송 프로토콜이었던 SDI(Serial Device Interface)와는 다르게 네트워크에서 방송장비를 운용할 수 있도록 만들어진 프로토콜이다. 본 논문에서는 NDI를 기반으로 앞으로 다가올 포스트 코로나 시대에 대응할 효율적인 방송 환경을 제안하고자 한다.

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A Mechanism to Support Real-Time Internet Services over the ATM Network (ATM 망을 통한 실시간 인터넷 서비스 지원 메커니즘)

  • 금정현;정광수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1113-1122
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    • 1999
  • In this paper, we propose MSS(Multicast Synchronization Server) and QCS(QoS Conversion Server) models that can support IP multicast and QoS(Quality of Service) over the ATM network more efficiently. In the MSS model, it is possible to establish shortcut VCs(Virtual Circuits) among all hosts in the ATM network and to transfer multicast data at high speed. Also the MSS model is more scalable, because the number of inter-cluster VCs needed in the MSS model is less than that of EARTH. In the QCS model, ATM switch is modified to support one QoS service and best effort service through the one point-to-multipoint VC at the same time so required network resources are reduced, and dedicated server is used for QoS conversion to accept heterogeneous receivers more efficiently. In this Paper, the proposed MSS model and QCS model have solved both efficiency problem and scalability problem. It is proved through the comparison of the VCs required in each model.

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Convergence of MPLS applied SDN to Optimize IPTV Broadcast Transmission for IPv6 and IPv4 (IPv6와 IPv4 환경에서 IPTV 전송 최적화 위한 SDN을 응용한 MPLS)

  • Hwang, Seong-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.819-824
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    • 2015
  • SDN (Software Defined Network) technology, hardware and network control functions should be separated independently of existing switches or routers and data transfer functions and are also refers to a separate network architecture that can develop and run. When planning a network and designed to reflect the network control function by applying the SDN may reflect the resources efficiently. In this study, one people suggest Applications SDN, which offer an absolutely necessary part of a coded program that combines the benefits of the existing IOS (Combined Benefits) applying the model to complete the Controller part through the MPLS IOS. The OpenFlow Controller is a command to the router LER(Label Edge Router), and transmits the packet in accordance with the command to the destination according to the EXP bit. To configure TCP / IP to the IOS through the optimized coding. Using the OpenFlow protocol controller transmits an encapsulation header as defined in the MPLS packet.

OSPF Protocol Extension and Active Packet Delivery Scheme for IP Networks with Active Routers (능동 라우터를 가진 IP 네트워크를 위한 OSPF 프로토콜의 확장 및 능동 패킷 전달 방식)

  • 안상현;김경춘;한민호;나중찬
    • Journal of KIISE:Information Networking
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    • v.30 no.1
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    • pp.126-133
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    • 2003
  • The existing active routing Protocols assume that the active network topology is static or pre-configured. However a dynamic mechanism to route an active Packet according to the network condition is required due to the dynamic characteristic of the active network. As active routing protocols, SLRP and TCOM500 PLAN project have been proposed, but since both of them are based on the assumption of the static topology we can not say that they are dynamic routing protocols in their entirety. Therefore, in this paper, we propose a new active network routing protocol, called AOSPF (Active Open Shortest Path First), which is compatible with the existing IP routing protocol. AOSPF is an extension of OSPF by adding a new LSA (Link State Advertisement) to allow the active network routing. The newly introduced LSA is used to specify whether the corresponding router is an active router or not. and one bit in the OPTION field of an LSA packet is used as the active router indication bit. This way of extending OSPF is similar to the scheme used in the extension of OSPF for multicast, i.e., MOSPF. In this paper, we will present the operation of AOSPF and the way how an active packet is forwarded based on the active network topology information constructed by AOSPF.

A Study on Promotion Strategies for Examining Platforms of Convergence Contents (방송.통신 융합 환경에 적합한 다중 플랫폼 융합 콘텐츠 육성 전략)

  • Park, Soo-Ile;Shin, Dong-Pil;Chun, Sang-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.197-202
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    • 2009
  • 과학기술의 발달로 인한 사회 문화적 트렌드의 변화는 새로운 기회와 가능성을 제공해 주며, 정보통신기술은 통신과 방송, 통신과 콘텐츠 등 영역간의 경계를 허물며 융합을 가능하게 하고, 우리의 감성과 상상력을 자극하여 새로운 문화적 가능성을 열어주고 있다. 이러한 상황들은 방송 통신 융합이라는 이름으로 방송과 통신, TV와 PC 온라인과 오프라인 등의 모든 영역에서 다양한 노력이 진행되고 있다. 방송과 통신의 융합은 마치 역사상 신대륙의 개척 과정처럼 새로운 제품과 새로운 시장을 창출해내는 능력을 가지고 있기 때문에, 국내는 물론 세계의 모든 비즈니스 업체들은 이 기회의 땅을 향해 전력 질주하고 있다. 또한, 이에 따르는 콘텐츠의 융합 역시 괄목할만하며, 게임과 영화, 다큐멘터리와 드라마 등의 콘텐츠 간의 융합은 물론이고, 최근에는 모바일에서 영화를 제작하고, 게임과 소설 네트워크가 결합하고, 심지어는 게임 안에서 음악을 유통시키는 유통의 융합까지도 이뤄지고 있다. 이와 같은 다양한 융합의 확산은 미디어와 플랫폼의 등장뿐만 아니라 플랫폼 간 교차와 연결 및 통합이 가능한 미디어 전경(landscape)을 창출해 내고 있으며, 인터넷과 TV의 결합은 다양한 애플리케이션을 구현할 수 있는 전송 메커니즘을 서로 연결시켜 수많은 형태의 다중 플랫폼을 등장시키고 있다. 이로 인하여 방송 서비스와 인터넷 서비스가 네트워크나 전송 플랫폼의 구별 없이, 그리고 디바이스의 선택과 상관없이 활용되는 통합 플랫폼 환경이 폭 넓게 조성되고 있다. 따라서, 방송 통신 융합 환경에 적합한 다중 플랫폼 융합 콘텐츠는 사용자의 요구 및 새로운 비즈니스 모텔에 대한 요구를 만족할 수 있어야 하며, 일관된 기술로 통선 및 서비스간의 호환성을 유지하는 인터페이스의 표준화가 이루어져야한다. 방송 통신 융합 환경에 적합한 다중 플랫폼 융합 콘텐츠는 초고속 데이터 통신망을 활용하는 멀티미디어 및 IP 멀티캐스트 기능을 활용한 서비스들과 연계하여, 관련된 소재 산업들의 파급효과가 매우 크며, 관련 분야에 미치는 효과가 막대하므로, 이에 대한 적절한 육성전략을 고찰해보도록 한다.

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