• Title/Summary/Keyword: INTEGRATION 시뮬레이터

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Integration of Dynamic Road Environmental Data for the Creation of Driving Simulator Scenarios (드라이빙 시뮬레이터 시나리오 개발을 위한 동적 도로환경 데이터 융합)

  • Gwon, Joonho;Jun, Yeonsoo;Yeom, Chunho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.2
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    • pp.278-287
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    • 2022
  • With the development of technology, driving simulators have been used in various ways. In driving simulator experiments, scenario creation is essential to increase fidelity, achieve research aims, and provide an immersive experience to the driver. However, challenges remain when creating realistic scenarios, such as developing a database and the execution of scenarios in real-time. Therefore, to create realistic scenarios, it is necessary to acquire real-time data. This study intends to develop a method of acquiring real-time weather and traffic speed information for actual, specific roads. To this end, this study suggests the concatenator for dynamic data obtained from Arduino sensors and public open APIs. Field tests are then performed on actual roads to evaluate the performance of the proposed solution. Such results may give meaningful information for driving simulator studies and for creating realistic scenarios.

Research of KNPEC-2 Simulator Upgrade(I) (원자력 교육원 #2 시뮬레이션 성능개선에 관한 연구(I))

  • 유현주
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.249-252
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    • 2000
  • 원자력 교육원 #2(KNPEC-2) 시뮬레이터는 1980년도 중반에 웨스팅하우스에 의해 공급되어 계속 사용되어 오다가 현재 성능개선 연구가 진행 중이다. 이번 성능개선을 통해 기존의 컴퓨터 시스템(Gould MPX)와 소프트웨어의 전면 교체가 이루어지고 있으며 최적 계산 코드를 이용한 실시간 열수력 모델 (ARTS; Advanced Real-Time Thermal-Hydraulics Simulation) 개발 , 2-Group 3D 실시간 노심모델(REMARK ; REal Time Multigroup Advanced Reactor Kinetics)를 이용한 노심 주기개선 (Cycle Update) 가상현실 기술 등을 이용한 컴퓨터 교육지원 시스템(CATS: Computer Assister Training System)등 새로운 시도가 이루어지고 있으며 본 논문은 이러한 새로운 시도가 이루어지고 있으며 본 논문은 이러한 새로운 시도들 및 그 결과에 대해 기술하고 있다. 기준발전소(Reference Plant)인 영광 1호기 12주기의 노심모델로 주기개선(Cycle Update)을 위한 REMARK의 입력자료 생성을 위해 핵설계 전산체계인 APA(ALPHA-PHOENIX-ANC) 시스템의 출력으로부터 자동으로 REMARK 입력데이타를 생성하기 위한 GUI툴 개발하였다. 또 이를 이용하여 개발된 노심모델은 최적계산코드(RETRAn 3D) 의 열수력 해법을 이용하여 개발된 NSSS 열수력코드(ARTS) 와 결합(Integration) 되어 안정 및 과도 상태 시험에 사용되었으며 원자로 냉각재 펌프 정지등의 몇 가지 과도 시험 계산결과 기존 해석 결과와 잘 일치하였다 중앙제어실(MCR; Main Control Room)내의 운전원 행동만 훈련하도록 되어있는 기존시뮬레이터의 한계를 극복하기 위해 가상현실 (VR) 저작도구를 이용한 발전소 현장 내부를 표현하는 가상발전소 (Virtual Plant) 발전소 현장에 소재하여 기존 시뮬레이터의 모의한계 밖에 있던 패널을 표현한 가상판넬(Virtual Panel)등과 강의실에서 발전소 모의 훈련을 가능케 하기 위해 가상현실 기술을 이용한 컴퓨터 지원 교육훈력 시스템(CATS ; Computer Assister Training System)을 개발 중이며 일부 개발부분을 소개하였다.

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Development of Driving Simulator Based on Washout Algorithm with Fuzzy Logic (퍼지에 기초한 워시아웃 알고리듬을 적용한 주행 시뮬레이터의 개발)

  • Jung, Ui-Jung;Song, Jae-Bok;Ko, Hee-Dong
    • Proceedings of the KSME Conference
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    • 2001.11a
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    • pp.654-659
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    • 2001
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research, the Stewart platform based motion simulator has been developed. This motion simulator is driven by the electric motors, and offers the slightly wider workspace compared to the commercial available simulators. In order to compensate for the limited range of the motion platform, the washout filters with fixed coefficients have been usually adopted. In this paper the new approach is proposed to tune the filter coefficients based on the fuzzy logic on the real-time basis. It is shown that performance with the variable filter coefficients is better than that with the fixed ones. The driving simulator based on the bicycle dynamics was developed by integrating the motion simulator and graphic system.

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Design and Integration of U Effect System with Multi-sensory Motional Display (다감각의 운동감을 갖는 가상현실 효과 시스템의 설계 및 통합)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.93-99
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    • 2005
  • 가상현실 시뮬레이터는 교육과 지식의 전달을 위한 도구로 발전하고 있으며, 과학교육 및 문화체험을 위한 첨단과학전시시스템의 수요가 증가하고 있다. 동역학적 계산을 기반으로 하는 기존의 가상현실 시뮬레이터는 컨텐츠의 변경이 어려운 단점이 있으며, 효과적인 지식전달 및 흥미 유발을 위해서는 운동감뿐만 아니라 다감각을 동원한 체감 시스템이 필요하다. 본 연구에서는 체감형 전시 시스템에 적합한 운동감 생성 방법과, 다감각 동원 가상현실효과 시스템을 설계하고 통합하였다. 제안된 방법은 영상의 시점변화를 기반으로 한 운동감 생성과, 미리 저장된 모션 라이브러리를 이용한 운동감 효과를 동시에 적용할 수 있으며, 관객의 상호작용에 의한 운동감 효과를 쉽게 추가할 수 있다. 관객의 다양한 감각을 이용한 가상현실 효과를 위하여 체감형 전시 시스템에 적합한 다양한 다감각 효과의 적용 방안을 모색하고, 효율적인 다감각 효과를 선정하여 실제 시스템에 적용하였다. 이를 통하여 체감형 전시를 위한 가상현실 효과 시스템의 기본 구조를 정립하였다.

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Integration Process of Federation Object Model for Interoperation of Federations (페더레이션 연동을 위한 객체 모델 통합 프로세스)

  • Kwon, Se Jung;Yu, Minwook;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.26 no.2
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    • pp.1-8
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    • 2017
  • High Level Architecture(HLA) is a specification for interoperation among heterogeneous simulators which are executed in a distributed environment. HLA originally allows many federates to join in a federation using a single RTI(Run-Time Infrastructure). As the target systems become more complex, the need for the interoperation of federations, performed in a RTI-RTI interoperation environment, has been growing. It can be performed by the confederation interface with the agents, which subrogate the API calls and callbacks of each federation. The existing studies have assumed that the object models of each federation are based on same HLA standard and their object descriptions are equal. Because the existing federations are usually not under this assumption, this paper proposes the integration process of object models for the federation interoperation environment. To integrate the object models for the interoperation of federations, this process resolves the differences of HLA standards, provides conversion process between objects with different descriptions and excludes the security objects. We expect that this process enhances the reusability and effectiveness of interoperation of federations in various domains.

Human-in-the-Loop Simulation Analysis of Conflict Resolution Maneuvers Using an Air Traffic Control Simulator (항공관제시뮬레이터를 이용한 항공기간 회피 기동의 위험도 분석)

  • Jeong, Se hun;Oh, Hyeju;Choi, Keeyoung;Lee, Hak-Tae
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.739-747
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    • 2015
  • With rapid growth in the technologies and demand of Remotely Piloted Aircraft Systems (RPASs), integration of such systems into the existing airspace system is becoming an issue in many countries. RPAS have different flight performances, communication characteristics, separation assurance mechanisms, and human machine interfaces from manned aircraft. To establish rules and regulations for RPAS integration, it is important to understand the impacts of RPASs on the airspace system. A simulation system that integrates manned aircraft, air traffic control, and RPASs is developed in Inha University to investigate these impacts through Human-in-The-Loop (HiTL) simulations. Three conflict resolution scenarios between a manned aircraft and a Remotely Piloted Aircraft (RPA) were constructed and tested. Human factors such as the response times of pilots and controllers were measured and analyzed as well as the risk of each maneuver.

Fuzzy Algorithm Development for the Integration of Vehicle Simulator with All Terrain Unmanned Vehicle (험로 주행용 무인차량과 차량 시뮬레이터의 융합을 위한 퍼지 알고리즘 개발)

  • Yun, Duk-Sun;Yu, Hwan-Sin;Lim, Ha-Young
    • Journal of Intelligence and Information Systems
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    • v.11 no.2
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    • pp.47-57
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    • 2005
  • In this research, the main theme is the system integration of driving simulator and unmanned vehicle. The total system is composed of the mater system and the slave system. The master system has a cockpit system and the driving simulator. The slave system means an unmanned vehicle, which is composed of the actuator system the sensory system and the vision system. The communication system is composed of RS-232C serial communication system which combines the master system with the slave system. To integrate both systems, the signal classification and system characteristics considered DSP(Digital Signal Processing) filter is designed with signal sampling and measurement theory. In addition, to simulate the motion of tele-operated unmanned vehicle on the driving simulator, the classical washout algorithm is applied to this filter, because the unmanned vehicle does not have a limited working space, while the driving simulator has a narrow working space and it is difficult to cover all the motion of the unmanned vehicle. Because the classical washout algorithm has a defect of fixed high pass later, fuzzy logic is applied to reimburse it through an adaptive filter and scale factor for realistic motion generation on the driving simulator.

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Integration of Proximity-based Services with Vehicular Ad-hoc Networks (교통 기관 애드혹 네트워크 와 Proximity기반 서비스의 통합)

  • Diouf, Elhadji Makhtar
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.126-129
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    • 2015
  • Device-to-device (D2D) communications, a subset of Proximity-based Services that enables direct communication between LTE network subscribers, is gaining popularity. It is well underway to be adopted in cellular communication systems for pedestrian and connected-vehicles alike. In this paper, we briefly present our model of an Evolved Packet Core Network-assisted device discovery simulator and show the applicability of Proximity-based Services for Vehicular Ad-hoc Networks. Through the performance evaluation based on the developed simulation environment, it is shown that in case when users gather in the same vicinity, as in public transportation, LTE network data can be efficiently offloaded and multicasted through Wi-Fi for e.g. delivering traffic-related information and for the benefit of infotainment service consumers.

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Topography Modeling and Simulation for the Complex Structures of ULSI Interconnects (복잡한 ULSI 배선 구조 생성을 위한 토포그래피 모델링 및 시뮬레이션)

  • Gwon, O-Seop;Yun, Seok-In;Kim, Yun-Tae;Yun, Im-Dae;Won, Tae-Yeong
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.4
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    • pp.26-34
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    • 2002
  • A dynamically-allocated topographical model, so-called cell advancing model, has been developed modifying the cell model. Memory requirements are reduced by dynamically allocating completed topography and material information only at surface cells, and setting other cells as a material index. In this paper, this model is presented and verified with applications to etching process by using the analytic model and Monte Carlo model for the incident ion flux, deposition process, and process integration. In case of DRAM cell fabrication process with 5,440,500(130$\times$155$\times$270) cells takes about 22MB memory to represent the topography.

A study on the Development of a Driving Simulator for Reappearance of Vehicle Motion (I) (차량 주행 감각 재현을 위한 운전 시뮬레이터 개발에 관한 연구 (I))

  • Park, Min-Kyu;Lee, Min-Cheol;Son, Kwon;Yoo, Wan-Suk;Han, Myung-Chul;Lee, Jang-Myung
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.6
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    • pp.90-99
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    • 1999
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. The driving simulator is used effectively for studying interaction of a driver-vehicle and developing vehicle system of a new concept. The driving simulator consists of a vehicle motion bed system, motion controller, visual and audio system, vehicle dynamic analysis system, cockpit system, and etc. In it is paper, the main procedures to develop the driving simulator are classified by five parts. First, a motion bed system and a motion controller, which can track a reference trajectory, are developed. Secondly, a performance evaluation of the motion bed system for the driving simulator is carried out using LVDTs and accelerometers. Thirdly, a washout algorithm to realize a motion of an actual vehicle in the driving simulator is developed. The algorithm changes the motion space of a vehicle into the workspace of the driving simulator. Fourthly, a visual and audio system for feeling higher realization is developed. Finally, an integration system to communicate and monitor between sub systems is developed.

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