• Title/Summary/Keyword: IDEA Model

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Text-Driven Multiple-Path Discourse Processing for Descriptive Texts

  • Seo, Jungyun
    • Journal of Electrical Engineering and information Science
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    • v.1 no.2
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    • pp.1-8
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    • 1996
  • This paper presents a text-driven discourse analysis system, called DPAS. DPAS constructs a discourse structure by weaving together clauses in the text by finding discourse relations between a clause and the clauses in a context. The basic processing model of DPAS is based on the stack based model of discourse analysis suggested by Grosz and Sidner. We extend the model with dynamic programming method to handle various discourse ambiguities effectively and efficiently. We develop the idea of a context space to keep all information of a context. DPAS parses a text by considering all possible discourse relations between a clause and a context. Since different discourse relations may result in different states of a context, DPAS maintains multiple context spaces for an ambiguous text. Since maintaining all interpretations until the whole text is processed requires too much computing resources, DPAS uses the idea of depth-limited search to limit the search space. If there is more than one discourse relation between an input clause and a context, DPAS constructs context spaces one context space for each discourse relation. Then, DPAS applies heuristics to choose the most desirable context space after it processes some more input clauses. Since the basic idea of DPAS is domain independent, although we used descriptive texts to demonstrate DPAS, we believe the idea of DPAS can be extended to understand other styles of texts.

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Influencing Factors on Knowledge Adoption of Administrator in an Online Idea Proposal Community: Focusing on the Tourism Idea Bank of Korea Tourism Organization (온라인 아이디어 제안 커뮤니티에서 담당자 지식수용에 영향을 미치는 요인: 한국관광공사 관광아이디어뱅크 게시판을 중심으로)

  • Park, Jong-Won;Koo, Chulmo;Yang, Sung-Byung
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.1-17
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    • 2016
  • Recently, although many government agencies, including the Korea Tourism Organization, have been operating two-way interactive online idea proposal communities in order to reflect the various ideas of citizens in business, the utilization rate is still extremely low due to the lack of public's understandings and management's commitments. Therefore, based on previous studies on the characteristics of information quality, this research (1) derives key factors constituting idea quality in the context of online idea proposal communities, (2) classifies them into the content cues (value-added, relevancy, originality, and completeness) and the non-content cue (amount of writing) according to the heuristic-systematic model, and (3) finally validates how these content/non-content cues influence the knowledge adoption of administrators in an online idea proposal community. The findings of the structural equation modeling analysis with all of the 240 completed idea proposals in the 'Tourism Idea Bank' of Korea Tourism Organization reveal that, among content cues, value-added, relevancy, and originality have a significant effect on knowledge adoption. Moreover, it is also found that amount of writing as a non-content cue has a positive moderation effect on the relationships between originality and knowledge adoption.

The Metaphorical Model of Archimedes' Idea on the Sum of Geometrical Series (무한 등비급수의 합에 대한 Archimedes의 아이디어의 은유적 모델과 그 교육적 활용)

  • Lee, Seoung Woo
    • School Mathematics
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    • v.18 no.1
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    • pp.215-229
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    • 2016
  • This study aims to identify Archimedes' idea used while proving proposition 23 in 'Quadrature of the Parabola' and to provide an alternative way for finding the sum of geometric series without applying the concept of limit by extending the idea though metaphor. This metaphorical model is characterized as static and thus can be complimentary to the dynamic aspect of limit concept adopted in Korean high school mathematics textbooks. In addition, middle school students can understand $0.999{\cdots}=1$ with this model in a structural way differently from the operative one suggested in Korean middle school mathematics textbooks. In this respect, I argue that the metaphorical model can be an useful educational tool for Korean secondary students to overcome epistemological obstacles inherent in the concepts of infinity and limit by making it possible to transfer from geometrical context to algebraic context.

Is a General Quality Model of Software Possible: Playability versus Usability?

  • Koh, Seokha;Jiang, Jialei
    • Journal of Information Technology Applications and Management
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    • v.27 no.2
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    • pp.37-50
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    • 2020
  • This paper is very exploratory and addresses the issue 'Is a general quality model of software possible?'. If possible, how specific can/should it be?' ISO 25000 Series SQuaRE is generally regarded as a general quality model which can be applied to most kinds of software. Usability is one of the 8 characteristics of SQuaRE's Product Quality Model. It is the main issue associated with SQuaRE's Quality in Use Model too. it is the most important concept associated software quality since using is the only ultimate goal of software products. Playability, however, is generally regarded as a special type of usability, which can be applied to game software. This common idea contradicts with the idea that SQuaRE is valid for most kinds, at least many kinds, of software. The empirical evidences of this paper show that SQuaRE is too specific to be a general quality model of software.

Facial Feature Tracking Using Adaptive Particle Filter and Active Appearance Model (Adaptive Particle Filter와 Active Appearance Model을 이용한 얼굴 특징 추적)

  • Cho, Durkhyun;Lee, Sanghoon;Suh, Il Hong
    • The Journal of Korea Robotics Society
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    • v.8 no.2
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    • pp.104-115
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    • 2013
  • For natural human-robot interaction, we need to know location and shape of facial feature in real environment. In order to track facial feature robustly, we can use the method combining particle filter and active appearance model. However, processing speed of this method is too slow. In this paper, we propose two ideas to improve efficiency of this method. The first idea is changing the number of particles situationally. And the second idea is switching the prediction model situationally. Experimental results is presented to show that the proposed method is about three times faster than the method combining particle filter and active appearance model, whereas the performance of the proposed method is maintained.

An Application of Idea Generation Methods to Kano Quality Model (Kano 품질분석을 위한 아이디어 발상법 적용에 관한 역구)

  • Kim, Tai-Young;Park, Young-Taek
    • Journal of Korean Society for Quality Management
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    • v.39 no.2
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    • pp.305-312
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    • 2011
  • Kano model has been widely used to identify and classify customer attributes of a product or a service. The first step of Kano model application is the derivation of customer attributes, and brainstorming has been used conventionally for the purpose. A typical advantage of brainstorming is to get many ideas in a relatively short period, but the practicability of the derived ideas are known to be not so good. The derivation of good and practical ideas is important for the successful use of Kano model. Wish list, bug list and forced connection method as well as brainstorming were applied to PMP(Portable Multimedia Player) in order to derive customer attributes. To compare the idea generation methods, the derived attributes are classified and compared using Kano model.

A Computer Mediated Design Development System for Design Innovation - the Focus on the Creative Thinking System for Idea Development in Product Design (디자인 혁신을 위한 창조적 발상지원 시스템 연구)

  • 우흥룡
    • Archives of design research
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    • v.14 no.3
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    • pp.77-85
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    • 2001
  • This paper focuses on the idea development as a creative thinking process for design innovation. The process of thinking has the thinking structures of abduction and transformation. After we had studied the design thought, we found a structure of a thinking system, and created a creative thinking model with this. Using job analysis, we examined the duster of design jobs, which form the design process, and verified the thinking model. The findings suggest that our idea development has the creative process not only of divergent thinking and convergent one, but also of transformation in design. In same time, the design thinking shows their pattern of transition from abstract concept to concrete object. Between the design jobs, idea development shows higher difficulty than other jobs - marketing, product planning and follow-up. Combining the D-T-C (Divergent-Transformation-Convergent) thinking with abstract-concrete thinking, we designed a DFD(data flow diagram) for an early model of computer mediated thinking system (CMTS). This has implications for design support.

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An exploratory study on the factors of creative problem-solving ability (창의적 문제해결력의 요인에 관한 탐색적 연구)

  • Yoo, Sang-Mi;Kim, Hyoungbum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.193-200
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    • 2021
  • This study was conducted to explore factors for evaluating creative problem-solving ability and to identify measurement items. After reviewing the previous study, a questionnaire was conducted, and from that, 7 factors and 26 preliminary questions were obtained. Regarding the creative problem-solving ability, problem-discovery ability, idea generation ability, idea evaluation ability, and idea execution ability were confirmed in the problem-solving process. In addition, the factors of interaction ability between problem solving practitioners and creative efficacy of problem solving practitioners were explored. Finally, in the above results, metaphors and figurative cognitive thinking ability and evaluation items for creative problem-solving ability of HTE creative education model were presented. Through subsequent studies, we hope to serve as the groundwork of the evaluation model of HTE creative education.

Successive Interactions of a Shock Wave with Serially Arranged Vortices

  • Chang, Se-Myong;Chang, Keun-Shik
    • Journal of Mechanical Science and Technology
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    • v.18 no.4
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    • pp.664-670
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    • 2004
  • Navier-Stokes computation based on a new simplified model is proposed to investigate the interactions of a moving shock wave with multiple vortices arranged in the serial manner. This model problem simulates shock-vortexlet interactions at the shear layer of a compressible vortex often observed in the experiment. Applying the Foppl's idea, we extended the Rankin's model generally used for the description of a single vortex to the multi-vortex version. The acoustic pulses accelerated and decelerated are successively generated and propagated from each shock-vortex interaction, which simply explains the genesis of eccentrically diverging acoustic waves appearing in the experimental photograph.