• Title/Summary/Keyword: ICT Skills

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Building an Overseas Infrastructure Offices of the Information Security Industry (정보보호 산업 해외 거점 인프라 생성 연구)

  • Cho, Chang-Duk;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.103-109
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    • 2016
  • The information security industry is technology-intensive, high value-added industries. South Korea's response has excellent ICT skills and experience and skills in a variety of cyber attacks, has become a benchmark in the world. However, the small size of the domestic information security company, supporting infrastructure is lacking. Domestic information security industry is the primary condition to activate the export. For the export of high value-added enterprise information security products and services, it is necessary the establishment of the domestic IT information security infrastructure of the industrial promotion is based overseas. Come to analyze the domestic information security industry, capital of this small, market reclamation of overseas expansion, information, manpower shortage was a problem. This fact, combined losses caused by cost-free period AS. Therefore, the study on information security in the infrastructure industry overseas bases is necessary. How to select and analyze the causes of infrastructure in selected overseas offices. By utilizing the infrastructure of overseas bases, can raise the added value of the products and services of the Information Security company, we can enable the export of small and medium Information Security company from overseas offices.

Digital Transformation Enablers and Barriers in the Economy of Kazakhstan

  • ALIBEKOVA, Gulnaz;MEDENI, Tunc;PANZABEKOVA, Aksana;MUSSAYEVA, Dinara
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.7
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    • pp.565-575
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    • 2020
  • This study aims to analyze the digital performance of Kazakhstan through dynamic analysis of national statistics and international indices as Global Innovation Index and ICT Development Index. The research combines three stages: analysis of digital transformation policies performance, review of ICT industry development, and comparative analysis of the positions of Kazakhstan, Turkey and South Korea as a benchmark in the international indices. This research findings show that despite great efforts of Kazakhstan in digitalization, the ICT industry contribution does not increase, it even falls. The international indices demonstrate that the reason is the weakness of the country in skills, venture capital, and innovation linkages. This leads to low knowledge, technology outputs, and creative outputs. The enablers of digital and overall innovation advancement of economy are identified. According to the international rankings the country has been doing its best in Access and Use areas. Another enablers are good business environment, ease of starting a business, protecting minority investors, and FDI inflows. The findings help to draw recommendations for strategic directions in order to improve the digital performance in Kazakhstan. The main limitation of this study is a lack of dynamic information on positions of Kazakhstan in other international indices related to digitalization.

Features Of Pedagogical Support Of Digital Competence Formation In Educational Activity

  • Kharkivsky, Valeriy;Romanyshyn, Ruslana;Broiako, Nadiia;Kochetkova, Iryna;Khlystu, Olena;Kobyzhcha, Natalya;Poplaska, Alina
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.276-280
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    • 2021
  • The article presents the concept of ICT - competence, which is considered as the most important characteristic of professional competence, which includes a combination of the following components: motivational-value (orientation of the individual to the development of his ITC-competence in future professional activities); technological (complex of skills and abilities of ICT activities); cognitive (a system of knowledge of modern technologies of future professional activity); it is determined that the pedagogical support of the formation of ICT competence of future specialists is the individualization of the process training, due to their personal and professional needs and the specifics of a regional university, providing the necessary conditions for the implementation of this process.

Effect of the Image Training that utilized ICT Learning in the Improvement of Athletic Skills and Attitude in Class (ICT 학습을 활용한 이미지 트레이닝이 운동기능 향상 및 수업태도에 미치는 효과)

  • Lee, Ki-Eun;Yang, Hea-Sool
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.10
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    • pp.2837-2845
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    • 2009
  • This study certified that the mentality training that utilized ICT learning has been working as an important base having much effect on learner's basic attitude on physical education class, improvement of bodily exercise function, and class satisfaction, and that the exercise ability was improved in the scope of speed, form(posture), accuracy(shooting success rate), and adaptability(performance ability). It means it is a much more step-forwarded educational method that the advantages of ICT learning and mentality training at the existing learning method were applied to the reality. Regarding the object of this study, it is a little bit unreasonable to generalize its study results in that it wasn't intended for national unit sampling. Therefore, in the future study, it is necessary to continue to advance the study that its representative-ness was supplemented through the balanced sampling between area and area, and between grade and grade.

The Effects of Game Play Activities on the EEG, Social Skills and the Self-control of the Children with Intellectual Disabilities in ICT era (ICT 시대에서 게임놀이활동이 학령기 지적장애아동의 뇌파와 사회적 기술, 자기 통제력에 미치는 영향)

  • Bae, Seon-Young;Cho, Hwa-Young;Choi, Sue-Hee;Oh, Myong-Hwa
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.8
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    • pp.807-816
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    • 2016
  • The purpose of this study was to investigate the effects of game play activities on EEG, social skills and self-control in the children with intellectual disabilities. Subjects with intellectual disabilties were divided by control group(n=3) and the experimental group(n=3). In a period of 6 weeks, they took game play activities for 50 minutes 2 times a week. As a result, in EEG(${\alpha}$-wave, ${\beta}$-wave), social skills and self-control before and after intervention, there were significant difference in experimental group(p<.05). And in ${\alpha}$-wave, social skills and self-control, there were significant difference in between group(p<.05). But, in ${\beta}$-wave there was no significant difference in between group(p>.05). These findings indicate that game play activities on the children with intellectual disabilities could improve EEG, social skills and self-control. Accordingly, game play activities are judged to be used for the children with intellectual disabilities to prevent problem and to intervention.

A Study on Pedagogy of Computer Programming using Programming Essay (프로그래밍 에세이를 활용한 프로그래밍 교수법 연구)

  • Choi, Changbeom
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.46-51
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    • 2015
  • Recently, Information Communication Technology(ICT) is one of the most important technology that supports the modern society. As the ICT rises, the needs of the nurturing talents, who can develop a service or hardware on the basis of the humanities increases. As a result, teaching programming skills to students studying humanities and social science are essential. Also, it is important to train students studying science and engineering to write their thoughts logically. In order to serve these students, we introduce a pedagogy for computer programming using programming essay. Since a program is a sequence of the operations based on the programmer's logical thinking, programming can be considered as describing programmer's logic in the proper order using programming syntax. In this research, we train students to describe their logic using natural language. Students write down their essays for a given programming problems. Also, we introduce a pedagogy guideline using programming essay.

An R&E Model between University and High School for Information & Communication Technology Major Introduction and its Case Study (정보통신 분야 전공탐색을 위한 고교-대학간 연계 R&E 모델 및 사례연구)

  • Yi, Kang;Kim, Kyung-Mi
    • Journal of KIISE
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    • v.43 no.3
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    • pp.336-345
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    • 2016
  • Since no course is offered in the area of professional ICT(Information & Communication Technology) in the high school curriculum, high school students do not have the opportunity to learn about the ICT engineering area and the possible career paths in the field. Due to this problem, high school students are not motivated to choose ICT majors at university level, and in turn, the ICT departments are struggling to recruit qualified students. In this paper, we present an R&E (research and education) model to mitigate this problem. We also present a case study on the program following the model offered by "H" university in collaboration with a local high school. Through the program we provided high school students with design and development experiences to solve engineering problems related to the ICT area and tried to attract their attention to ICT majors. The participants of the R&E program were able to experience the systematic engineering design process, ICT tools, teamwork, and communication skills through problem solving procedures. Based on three years of observation and the survey, it was found that more than 76% of students were motivated highly by ICT and engineering majors via the program. The main contribution of the paper is that we have proposed and proved the R&E program model and applied the ICT R&E model to a program to attract qualified students to ICT majors.

The Effects of STAD Cooperative Learning on Information Collection and Processing ability in Computer Education (컴퓨터 재량활동 수업에서 STAD협동학습이 ICT 정보수집과 정보가공 능력에 미치는 영향)

  • Yun, Mi-Suk;Han, Byoung-Rae
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.407-416
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    • 2005
  • Considering teaching methods for computer education is a must for effectively instructing students of knowledge and skills on computers. In this paper, we adopts STAD Cooperative Learning method, among many others, in order to reduce any burden teachers and learners may have. As a result, it finds out that practical training based on STAD Cooperative Learning is very effective in enhancing students' abilities for ICT data collection and manipulation. The teaching model driven out as a result of this study, will be a good example for teaching models in many computer-related departments. In the future, more studies on teaching models will have to take place for more effective teaching of computer courses.

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Development of Rubrics for Performance Assessment for Presentation Document Writing Area based Problem Solving Process Model (문제해결 과정 모형에 기반한 "발표용 문서 작성" 영역 수행평가 척도의 개발)

  • Kang, Sung-Gul;Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.11 no.3
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    • pp.371-378
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    • 2007
  • Since 2001, we have taught computer in elementary school to become the advanced country of IT in the 21C. However, people criticized that ICT education which is consisted mainly of the computer skills is not appropriate for information literacy education. In 2005, "ICT Education Guide Rev." is published. Thereafter, information literacy education has systematic frame. The experts emphasize the importance of performance assessment. Computer education can become the problem solving education if the performance assessment carried out. However, it is not successful without the good rubrics for performance assessment In this paper, we developed the rubrics for performance assessment for "presentation document writing".

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Digital Healthcare and Main Issues (디지털 헬스케어와 주요이슈)

  • Woo, SungHee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.560-563
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    • 2016
  • The changes in the medical and healthcare are started from the digital technology. The new field of digital healthcare has started fused with existing healthcare, medical technology, and digital technology. It can increase the service effect and reduce healthcare costs by applying ICT skills such as ICBM(Internet of Things, Cloud, Big data and Mobile), artificial intelligence, robotics, virtual, augmented reality, and wearable devices to healthcare services including healthcare, disease management. Recently there has been grafted an artificial intelligence technologies such as AlphaGo of Google and Watson of IBM onto the healthcare area. In this study, we analyze the main technology, ecosystem, platforms for digital healthcare, and lastly future changes in health care services and issues of digital healthcare.

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