• Title/Summary/Keyword: Human engineering

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Analysis and synthesis of Korean Vowels by LP Method (LP 방법에 의한 한국모음의 분석과 합성)

  • Son, Ho-In;Sin, Dong-Jin;An, Su-Gil
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.18 no.1
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    • pp.41-50
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    • 1981
  • The human speech contains many redundancies. To economize communication channel or memory size for a computerized synthesis of human voices, it is necessary to compress the data before sending. We have treated human speech organ as an eighth order dynamic system which is time varying as the person speaks. Using an anaylyzer of our design, each eight parameters are obtained for the vowels [아], [어], [오], [우], [으], [이], [애], and (외) of korean language with considerable discrepancies between persons. Supplying those parameters to a synthesizer which we have made, we have sucoeeded in the simulation of human speech for the above mentioned vowels of Korean language and observed that they bear all the features of the original speakers.

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Evaluation of human vibration of high speed train using ISO 2631 (ISO 2631에 따른 국내 고속철도차량 인체진동 평가)

  • Kim, Ji Man;Park, Jin Han;Ahn, Se Jin;Jeong, Weui Bong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.131-133
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    • 2014
  • Vibration exposure of the KTX and ITX-saemaeulho on the Gyung-Bu line was evaluated and compared in terms of human health based on ISO 2631. RMS value of KTX was calculated as much lower than ITX-saemaeulho in all travel sections. When VDV result of the two trains drived return travel from Seoul to Busan in single day is compared on the health guidance caution zone of ISO 2631, vibration exposure of KTX is safer than ITX-saemaeulho which is marginally under the caution line.

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Analysis of Absorption Loss by a Human Body in On-to-Off Body Communication at 2.45 GHz

  • Jeon, Jaesung;Lee, Sangwoo;Choi, Jaehoon;Kim, Sunwoo
    • Journal of electromagnetic engineering and science
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    • v.15 no.2
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    • pp.97-103
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    • 2015
  • This paper investigates the effect of absorption loss by a human body to the received signal strength with respect to on-body transmitting antenna positions in on-to-off wireless body area networks. This investigation is based on measurement results obtained from experiments performed on human bodies (male and female) using planar inverted-F antennas in an anechoic chamber. The total absorption loss by the human body is also presented through the SEMCAD-X simulations. Our investigation showed that the received signal strength becomes lower when the transmitting antenna is mounted at a specific position where more absorption loss is experienced. The statistical analyses of on-to-off body channel characteristics based on the measurement results are presented.

A measurement of signal transmission parameters in human muscle (인체 근육에 있어서 신호 전송계수의 계측)

  • Lee, Hyun-Chul;Lee, Seung-Ju;Kim, Ki-Young;Yoon, Chae-Hyun;Yoon, Yang-Woung;Park, Hyung-Jun
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2699-2701
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    • 2002
  • In this study, a system for measurement of impedance (transmission parameter) on the human muscle was constructed. The system composed of the stimulating part for input with milli-voltage and the measuring part for measurement of transmission voltage in human muscle. As a result of this experiment, the frequency characteristic of each subject represent that the transmission voltage goes up in spite of a constant input voltage according to frequency (1Hz -50kHz) increment. Namely, the amplitude of input signal was not reflected but frequency was reflected on the measured results. This result be estimated that the proposed system is able to measure passive electrical characteristic of human body.

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A Study on the Development of Child Human Model for Crashworthiness Analysis (충돌해석용 유아 인체모델 개발에 관한 연구)

  • Kim Heon Young;Kim Sang Bum;Kim Joon Sik;Lee In Hyeok;Lee Jin Hee
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.12
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    • pp.182-191
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    • 2004
  • This study is focused on the development of a child human model, which is composed of skin, skeleton, joints and muscle, etc. The dimension of child outer skin is referred to anthropometric data from KRISS (Korea Research Institute of Standards and Science). The positions of joint and mass properties of body segments are calculated from ATB(Articulated Total Body) program, GEBOD. The properties of bones and muscles are obtained by the way of scaling from adult human model. To verify the developed human model, ROM simulation and sled test is conducted. Developed human model can be effectively applied to the evaluation of human injury in crash situation and development of child restraint system. The explicit finite element program $PAM-CRASH^TM$ was used to simulate six-year old child human model.

A Study on Sensibility Measurement Method

  • Kwon, Kyu-Sik;Kim, Sun-Woong
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.426-430
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    • 2000
  • This study is about the human sensibility measurement method. Researches on human sensibility measurement have been performed in many aspects. However, due to the subtlety and intricacy of human sensibility, it has been difficult to exactly measure human sensibility.At present, Semantic Differential(SD) method is most widely used to quantify human sensibility. In SD method, complicate human sensibility is represented on a scale with equal interval or equal ratio. However, this method has a critical problem in that human sensibility cannot be expressed with equal interval or equal ratio.In order to complement SD method and represent human sensibilities appropriately, we proposed an alternative method using the chroma-scale with saturation that had not equal interval or ratio. In experiment, proposed method shown that subjects understood a new scale easily and they could express their sensibilities on a new scale without any limitation. As a result, the chroma-scale can be used not only for measuring consumer's preference but also for evaluating or selecting sensibility words.

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Robust Action Recognition Using Multiple View Image Sequences (다중 시점 영상 시퀀스를 이용한 강인한 행동 인식)

  • Ahmad, Mohiuddin;Lee, Seong-Whan
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.509-514
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    • 2006
  • Human action recognition is an active research area in computer vision. In this paper, we present a robust method for human action recognition by using combined information of human body shape and motion information with multiple views image sequence. The principal component analysis is used to extract the shape feature of human body and multiple block motion of the human body is used to extract the motion features of human. This combined information with multiple view sequences enhances the recognition of human action. We represent each action using a set of hidden Markov model and we model each action by multiple views. This characterizes the human action recognition from arbitrary view information. Several daily actions of elderly persons are modeled and tested by using this approach and they are correctly classified, which indicate the robustness of our method.

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A Study on Human Body Impact Characteristics of the Human-rifle System on Shooting (인체-화기시스템의 인체충격특성에 관한 연구)

  • Lee Young-Shin;Lee Jang-Won;Choi Young-Jin;Chae Je-Wook;Choi Eui-Jung;Kim In-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.159-167
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    • 2006
  • The impact time history of human body with K2 rifle on stand shooting posture is analyzed and compared with experimental results. Analysis model is Korean 50% tile of twenties and height, weight is 174 cm, 62 kgf respectively. The muscle and bone human model of Korean man's twenties 50% tile is applied. ADAMS program is used for kinematic analysis and human model is developed by Life Mod program. The effect of the ground support condition, grip position and human weight factor are studied. Maximum impact force of shoulder is 784 N. The horizontal displacement of K2 rifle muzzle is 2.9 cm.

A Study of Human Model Based on Dynamics (동력학기반 인체 모델 연구)

  • 김창희;김승호;오병주
    • Journal of Biomedical Engineering Research
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    • v.20 no.4
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    • pp.485-493
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    • 1999
  • Human can generate various posture and motion with nearly 350 muscle pairs. From the viewpoint of mechanisms, the human skeleton mechanism represents great kinematic and dynamical complexity. Physical and behavioral fidelity of human motion requires dynamically accurate modeling and controling. This paper describes a mathematical modeling, and dynamic simulation of human body. The human dynamic model is simplified as a rigid body consisting of 18 actuated degrees of freedom for the real time computation. Complex kinematic chain of human body is partitioned as 6 serial kinematic chains that is, left arm, right arm, support leg, free leg, body, and head. Modeling is developed based on Newton-Euler formulation. The validity of proposed dynamic model, which represents mathematically high order differential equation, is verified through the dynamic simulation.

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Realizing a Mixed Reality Space Guided by a Virtual Human;Creating a Virtual Human from Incomplete 3-D Motion Data

  • Abe, Shinsuke;Yamaguti, Iku;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1625-1628
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    • 2003
  • Recently the VR technique has evolved into a mixed reality (MR) technique, in which a user can observe a real world in front of him/her as well as virtual objects displayed. This has been realized by the employment of a see-through type HMD (S-HMD). We have been developing a mixed reality space employing the MR technique. The objective of our study is to realize a virtual human that acts as a man-machine interface in the real space. It is important in the study to create a virtual human acting naturally in front of a user. In order to give natural motions to the virtual human, we employ a developed motion capture technique. We have already created various 3-D human motion models by the motion capture technique. In this paper, we present a technique for creating a virtual human using a human model provided by a computer graphics software, 3D Studio Max(C). The main difficulty of this issue is that 3D Studio Max(C) claims 28 feature points for describing a human motion, but the used motion capture system assumes less number of feature points. Therefore a technique is proposed in the paper for producing motion data of 28 feature points from the motion data of less number of feature points or from incomplete motion data. Performance of the proposed technique was examined by observing visually the demonstration of some motions of a created virtual human and overall natural motions were realized.

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