• 제목/요약/키워드: Human View

검색결과 1,807건 처리시간 0.027초

제화의 최적설계에 관한 연구 -조립식 중창의 접착강도 및 흡수율을 중심으로- (A STUDY ON THE MOST SUITABLE DESIGNING OF SHOEMAKING -Centering around the adhesive tensile and absorption percentage of assembly insole-)

  • 이종철
    • 산업경영시스템학회지
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    • 제12권20호
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    • pp.33-38
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    • 1989
  • In order to achieve the most suitable designing of shoemaking, the structure of shoemaking is described in this study by inquiring into structural and functional effects given by shoes to human feet. Also, the role of insole that is an essential portion in view of function in shoemaking is described and. for the improvement of quality the fact that selection of material of insole has an effect to quality is substantiated through experiments of adhesive tensile and absorption percentage. Though identification of the qualify of insole with the naked eyes is impossible because it is inserted between the internal layers of a shoe. It is not only an essential portion for the improvement of the quality of shoemaking but it gives an essential effect to the sanitation and health of human body(feet) when insole of lower qualify is used. In view of these the improvement and enhancement of the quality of home-made material of insole are earnestly required.

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Walking Features Detection for Human Recognition

  • Viet, Nguyen Anh;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.787-795
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    • 2008
  • Human recognition on camera is an interesting topic in computer vision. While fingerprint and face recognition have been become common, gait is considered as a new biometric feature for distance recognition. In this paper, we propose a gait recognition algorithm based on the knee angle, 2 feet distance, walking velocity and head direction of a person who appear in camera view on one gait cycle. The background subtraction method firstly use for binary moving object extraction and then base on it we continue detect the leg region, head region and get gait features (leg angle, leg swing amplitude). Another feature, walking speed, also can be detected after a gait cycle finished. And then, we compute the errors between calculated features and stored features for recognition. This method gives good results when we performed testing using indoor and outdoor landscape in both lateral, oblique view.

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A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

수직적 적합성수준 및 위임수준의 예측요인에 관한 연구 (A Study on Determinants in Levels of Vertical Fitness and Empowerment of HRM Policies)

  • 최병우
    • 산업융합연구
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    • 제2권1호
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    • pp.47-72
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    • 2004
  • The study has tried to address particular situations relating to HRM. In my paper I give suggestions based on the present state of Korean Corporations. They are from 2 view points. These view points include the level of vertical fitness as a basic task of strategic human resource management and the level of empowerment to the line managers. This study could be defined by examining the following question: What are the contingent factors and organizational policies that enable us to foresee levels of strategic integration and empowerment? We seem to require the wisdom of human resource management for establishing the foundation of presenting a standard.

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실내공간에서의 그린 어메니티 스페이스 디자인 기준에 관한 연구 (A Study on the Design Standard of Green Amenity Space in Interior Space)

  • 한영호;김준연
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.51-59
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    • 2001
  • This Study tried to approach with a new Point of view about Green Design that had been studied on just Aesthetics and Function and it focused on creating a pleasant environment In the Interiors combing with Horticultural therapy as advanced study in Green Design. This study is barred on understanding that nature, human and space should continue to coexist through realizing relationship between nature and human and overcoming denaturalization and dehumanization and have an opportunity to know what a pleasant space for human is. Although pleasant space can be made by many different methods, this study start from the thought that a space with plants is the best to satisfy human's basic emotion. The method of study is through research and analysis with many kinds of references and examples, and then the results were used to make design guide which introduces Green Amenity Space in residential space. The pleasant space that human pursuits should be the human-centered space as well as the space giving them mental and physical satisfaction beyond space with just function and beauty. Therefore Green Amenity Space is the best space with which human is familiar.

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쇼핑몰에서의 보행자 이동과 시지각 시퀀스의 상관성에 관한 연구 (A Study on the Concernment of Visual Environment Sequence and Human Movement in Shopping Mall)

  • 이상호;오영근;사영재
    • 한국실내디자인학회논문집
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    • 제30호
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    • pp.78-85
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    • 2002
  • Human exists in environment. As environment affects in human movement, human reacts to everything happens in environment especially by the view point of visual continuity and changeability. This study has two purposes. The one is to clarify the visual changeability due to the Human movement from the visual point based on checking the visual field. And the other is to understand the applicable possibility of Philip Thiel's method through the experiment in passing ways. Condition of this study is that colors and figures are affective elements of visual environmental sequence by the Human movement. The Human movement is due to the visual phenomenon. That means it is not limited in Philip Theil's method(Node, District). In particular, the chroma which is checked by the BPA(Basic-Pattern-Area) is the most affective visual environmental element in contemporary shopping mall. Also, everything in visual environment and the movement is connected by the time axis. As an analytical method, the sequence notation devised by Philip Thiel was applied.

멀티 뷰 기법 리뷰: 이해와 응용 (Multi-view learning review: understanding methods and their application)

  • 배강일;이영섭;임창원
    • 응용통계연구
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    • 제32권1호
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    • pp.41-68
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    • 2019
  • 멀티 뷰 기법은 데이터를 다양한 관점에서 보려는 접근 방법이며 데이터의 다양한 정보를 통합하여 사용하려는 시도이다. 최근 많은 연구가 진행되고 있는 멀티 뷰 기법에서는 단일 뷰 만을 이용하여 모형을 학습시켰을 때 보다 좋은 성과를 보인 경우가 많았다. 멀티 뷰 기법에서 딥 러닝 기법의 도입으로 이미지, 텍스트, 음성, 영상 등 다양한 분야에서 좋은 성과를 보였다. 본 연구에서는 멀티 뷰 기법이 인간 행동 인식, 의학, 정보 검색, 표정 인식 분야에서 직면한 여러 가지 문제들을 어떻게 해결하고 있는지 소개하였다. 또한 전통적인 멀티 뷰 기법들을 데이터 차원, 분류기 차원, 표현 간의 통합으로 분류하여 멀티 뷰 기법의 데이터 통합 원리를 리뷰 하였다. 마지막으로 딥 러닝 기법 중 가장 범용적으로 사용되고 있는 CNN, RNN, RBM, Autoencoder, GAN 등이 멀티 뷰 기법에 어떻게 응용되고 있는지를 살펴보았다. 이때 CNN, RNN 기반 학습 모형을 지도학습 기법으로, RBM, Autoencoder, GAN 기반 학습 모형을 비지도 학습 기법으로 분류하여 이 방법들이 대한 이해를 돕고자 하였다.

자원축이론에 의한 정보기술과 기업성과 (Information technology and firm performance using resource-based view)

  • 이성호
    • 산업경영시스템학회지
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    • 제21권45호
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    • pp.279-289
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    • 1998
  • This paper investigates relationship between information technology(IT) and firm's performance. Responses from 101 companies relating to their experiences with IT implementation are presented. In this paper, it is assumed that companies' resource classified as the human, business, and IT resource relying on resource-based view, and its performance as the overall performance and IT performance. The findings show that IT resource among companies' resource is most strongly correlated with its performance. In particular, IT-intensive firms show better the overall performance than IT-lagging firms.

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감성디자인으로 접근한 경관조명의 유형 분석 (Patterns Analysis of Outdoor Lighting by the Emotional Design)

  • 박병철;최안섭
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 2006년도 춘계학술대회 논문집
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    • pp.180-183
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    • 2006
  • The recognition of emotionality becomes so important that it is called 'emotional consumption society'. The emotional design, which is mostly concerned about users consensus and experiences, is understood from a interactive point of view, human, and space. Today, the emotional design is a new paradigm. From this point of view, this paper, which presents patterns analysis of outdoor lighting by the emotional design, applies expression techniques of the emotional design in Analysis process of outdoor lighting patterns. Also, this paper shows examples at analysis process.

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모션 캡쳐를 위한 다시점 영상의 효율적인 분석법 (An Efficient Analysis Method of Multiple View Images for Motion Capture)

  • 서융호;박유신;구떠올라;두경수;최종수
    • 대한전자공학회논문지SP
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    • 제45권6호
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    • pp.44-56
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    • 2008
  • 기존 모션 캡쳐의 경우, 고가의 장비나 사용의 복잡도, 동작자의 움직임 제한 등 모션 캡쳐의 어려움이 있었다. 최근 실시간으로 모션 캡쳐가 가능한 컴퓨터 비젼 기반 시스템에 대한 연구가 활발히 진행되고 있다. 본 논문에서는 다시점 영상으로부터 쉽고, 빠르게 추출할 수 있는 피부색과 정확한 3차원 복원을 위한 2차원 영상 좌표 보정을 사용하여 효율적인 다시점 영상 분석 알고리즘을 제안한다. 동작자와 피부색을 검출하고, 카메라 보정 및 에피폴라 기하학 정보를 이용하여 보다 정확한 영상 분석, 그리고 칼만 필터(Kalman filter)를 사용한 추적 등을 통해 보다 안정적인 모션 캡쳐가 가능하게 된다. 실험결과를 통하여, 제안된 방법은 보다 정확한 위치 추정 및 실시간 모션 캡쳐를 위한 알고리즘임을 보여주고 있다.