• Title/Summary/Keyword: Human Tracking

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Active Object Tracking System for Intelligent Video Surveillance (지능형 비디오 감시를 위한 능동적 객체 추적 시스템)

  • Park, Ho-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.2
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    • pp.82-85
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    • 2014
  • It is helpful to use Intelligent Video Surveillance to replace and supplement the demerit which can possibly occur due to the mistake that can be made by human management. To accomplish this, it is essential that the system should digitalize image information from surveillance camera so that the system, itself, can be able to locate a object and to analyze the pattern of the object. Also, it is imperative that the system should have ability to operate a alarm and a entrance blocking system and to notify a situation to a security manager. Zooming a small object form a screen, however, requires a exact zooming ratio of the object and a shift of centric coordinate. In this paper, It is able to locate and observe closely a object from flexible background, regardless of the distance, by calculating a zooming ratio according to object moment, pan coordinate, and tilt coordinate.

Implementation of the Passenger Positioning Systems using Beacon (Beacon을 활용한 선박 탑승자 위치확인 시스템의 구현)

  • Jeong, Seon-Jae;Yim, Jae-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.153-160
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    • 2016
  • In this paper, we propose a system that tracks the position of the passengers and sailors using a Bluetooth-based Beacon in the ship. The position of the tracking passengers, sometimes fatal emergencies of the rescue team, such as the sinking of the ship is utilized in order to efficiently and quickly rescue the passengers, and the collected data can be utilized additionally by grasping the flow of human traffic patterns. The system proposed in this paper, install MAC data acquisition called AP (Access Point) for each cabin, and in the installed AP retrieves Tag of the information provided to the passenger and collected. A Tag has only its own MAC Address to the privacy, no user information is not collected. All data communication by sending and receiving MAC Address was only to ensure anonymity.

Surface Discharge Characteristics of Phenolic Resin Treated by Heat and Its Structure Analysis (열처리된 페놀수지 표면에서의 방전 특성과 구조분석)

  • Shong, Kil-Mok;Roh, Young-Su;Kwak, Hee-Ro
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.20 no.8
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    • pp.71-79
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    • 2006
  • For clearing the cause of firing due to the tacking on the surface of phenolic resin, this paper describes the analysis through a couple of methods ; FT-IR; DTA; photograph analysis, etc. Phenolic resin has been widely employed as a case of low voltage appliances. In the experiment it was confirmed that its surface was carbonized and graphitized by the external fire. In the FT-IR test a graphite specimen thermally treated at $150[^{\circ}C]$ showed the 2 different IR absorption peaks at $1,730[cm^{-1}]\;and\;1,680[cm^{-1}]$. In normal phenolic resin, the exothermic peak appeared at $450[^{\circ}C]$, while in graphite specimen, it appeared at $610[^{\circ}C]$ in DTA test. From the results, the electrical fire causes could be cleared and it is expected to protect the human life and property from the electrical fire by using the important data.

A Facial Feature Detection using Light Compensation and Appearance-based Features (빛 보상과 외형 기반의 특징을 이용한 얼굴 특징 검출)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.7 no.3
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    • pp.143-153
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    • 2006
  • Facial feature detection is a basic technology in applications such as human computer interface, face recognition, face tracking and image database management. The speed of feature detection algorithm is one of the main issues for facial feature detection in real-time environment. Primary factors like a variation by lighting effect, location, rotation and complex background give an effect to decrease a detection ratio. A facial feature detection algorithm is proposed to improve the detection ratio and the detection speed. The proposed algorithm detects skin regions over the entire image improved by CLAHE, an algorithm for light compensation against varying lighting conditions. To extract facial feature points on detected skin regions, it uses appearance-based geometrical characteristics of a face. Since the method shows fast detection speed as well as efficient face-detection ratio, it can be applied in real-time application to face tracking and face recognition.

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Dynamic Bayesian Network based Two-Hand Gesture Recognition (동적 베이스망 기반의 양손 제스처 인식)

  • Suk, Heung-Il;Sin, Bong-Kee
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.265-279
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    • 2008
  • The idea of using hand gestures for human-computer interaction is not new and has been studied intensively during the last dorado with a significant amount of qualitative progress that, however, has been short of our expectations. This paper describes a dynamic Bayesian network or DBN based approach to both two-hand gestures and one-hand gestures. Unlike wired glove-based approaches, the success of camera-based methods depends greatly on the image processing and feature extraction results. So the proposed method of DBN-based inference is preceded by fail-safe steps of skin extraction and modeling, and motion tracking. Then a new gesture recognition model for a set of both one-hand and two-hand gestures is proposed based on the dynamic Bayesian network framework which makes it easy to represent the relationship among features and incorporate new information to a model. In an experiment with ten isolated gestures, we obtained the recognition rate upwards of 99.59% with cross validation. The proposed model and the related approach are believed to have a strong potential for successful applications to other related problems such as sign languages.

3D View Controlling by Using Eye Gaze Tracking in First Person Shooting Game (1 인칭 슈팅 게임에서 눈동자 시선 추적에 의한 3차원 화면 조정)

  • Lee, Eui-Chul;Cho, Yong-Joo;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1293-1305
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMD. The proposed method is composed of 3 parts. In the first fart, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, the geometric relationship is determined between the monitor gazing position and the detected eye position gazing at the monitor position. In the last fart, the final gaze position on the HMB monitor is tracked and the 3D view in game is control]ed by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his (or her) hand. Also, it can increase the interest and immersion by synchronizing the gaze direction of game player and that of game character.

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A Tracking of Head Movement for Stereophonic 3-D Sound (스테레오 입체음향을 위한 머리 움직임 추정)

  • Kim Hyun-Tae;Lee Kwang-Eui;Park Jang-Sik
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1421-1431
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    • 2005
  • There are two methods in 3-D sound reproduction: a surround system, like 3.1 channel method and a binaural system using 2-channel method. The binaural system utilizes the sound localization principle of a human using two ears. Generally, a crosstalk between each channel of 2-channel loudspeaker system should be canceled to produce a natural 3-D sound. To solve this problem, it is necessary to trace a head movement. In this paper, we propose a new algorithm to correctly trace the head movement of a listener. The Proposed algorithm is based on the detection of face and eye. The face detection uses the intensity of an image and the position of eyes is detected by a mathematical morphology. When the head of the listener moves, length of borderline between face area and eyes may change. We use this information to the tracking of head movement. A computer simulation results show That head movement is effectively estimated within +10 margin of error using the proposed algorithm.

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Eye Location Algorithm For Natural Video-Conferencing (화상 회의 인터페이스를 위한 눈 위치 검출)

  • Lee, Jae-Jun;Choi, Jung-Il;Lee, Phill-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3211-3218
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    • 1997
  • This paper addresses an eye location algorithm which is essential process of human face tracking system for natural video-conferencing. In current video-conferencing systems, user's facial movements are restricted by fixed camera, therefore it is inconvenient to users. We Propose an eye location algorithm for automatic face tracking. Because, locations of other facial features guessed from locations of eye and scale of face in the image can be calculated using inter-ocular distance. Most previous feature extraction methods for face recognition system are approached under assumption that approximative face region or location of each facial feature is known. The proposed algorithm in this paper uses no prior information on the given image. It is not sensitive to backgrounds and lighting conditions. The proposed algorithm uses the valley representation as major information to locate eyes. The experiments have been performed for 213 frames of 17 people and show very encouraging results.

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3D Gaze Estimation and Interaction Technique (3차원 시선 추출 및 상호작용 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu;Sohn, Kwang-Hoon;Kwon, Yong-Moo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.431-440
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    • 2006
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

Real Time Abandoned and Removed Objects Detection System (실시간 방치 및 제거 객체 검출 시스템)

  • Jeong, Cheol-Jun;Ahn, Tae-Ki;Park, Jong-Hwa;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.462-470
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    • 2011
  • We proposed a realtime object tracking system that detects the abandoned or disappeared objects. Because these events are caused by human, we used the tracking based algorithm. After the background subtraction by Gaussian mixture model, the shadow removal is applied for accurate object detection. The static object is classified as either of abandoned objects or disappeared object. We assigned monitoring time to the static object to overcome a situation that it is being overlapped by other object. We obtained more accurate detection by using region growing method. We implemented our algorithm by DSP processor and obtained an excellent result throughout the experiment.