• Title/Summary/Keyword: Human Tracking

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Interactive lens through smartphones for supporting level-of-detailed views in a public display

  • Kim, Minseok;Lee, Jae Yeol
    • Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.73-78
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    • 2015
  • In this paper, we propose a new approach to providing interactive and collaborative lens among multi-users for supporting level-of-detailed views using smartphones in a public display. In order to provide smartphone-based lens capability, the locations of smartphones are effectively detected and tracked using Kinect, which provides RGB data and depth data (RGB-D). In particular, human skeleton information is extracted from the Kinect 3D depth data to calculate the smartphone location more efficiently and correctly with respect to the public display and to support head tracking for easy target selection and adaptive view generation. The suggested interactive and collaborative lens using smartphones not only can explore local spaces of the shared display but also can provide various kinds of activities such as LOD viewing and collaborative interaction. Implementation results are given to show the advantage and effectiveness of the proposed approach.

Development and Evaluation of 1 Layer Polar Motion Control System for Solar Tracker (태양광 추적장치용 1층 구조의 극좌표 운동기구 개발 및 평가)

  • Kim, Sun Ho;Kim, Byung Cheol
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.9 no.1
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    • pp.67-73
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    • 2010
  • Finding sufficient supplies of clean energy for future is one of the society's most important challenges according to technologies. Alternative renewable energy source such as sun energy can be substituted for exceeding human energy need. The main factor affect to solar performance is a collective intensity. To enhance intensity, suitable equipment is a solar tracker. This paper presents design and evaluation of 1 layer polar motion control system for solar tracker suitable for building integrated system. To evaluation of tracking accuracy and adaptability, solar tracker with 64 links is implemented. In experimental results, the accuracy of tracking has under ${\pm}0.0287^{\circ}$ and the thickness has under 140mm.

Fast Ray Reordering and Approximate Sibson Interpolation for Foveated Rendering on GPU

  • Kwon, Oh-Seok;park, Keon-kuk;Yoon, Joseph;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.311-321
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    • 2019
  • Virtual reality applications in Head-Mounted Displays require high frame rates and low latency rendering techniques. Ray tracing offers many benefits, such as high-quality image generation, but has not been utilized due to lower performance than rasterization. But that can obtain good result combined with gaze-tracking technology and human visual system's operation principle. In this paper, we propose a method to optimize the foveated sampling map and to maintain the visual quality through the fast voronoi nearest interpolation. The proposed method further reduces the computational cost that has been improved by the previous foveated sampling. It also smoothes the voronoi boundary using adaptive sibson interpolation, which was not possible in real-time. As a result, the proposed method can render real-time high-quality images with low visual difference.

Development of exercise posture training system using deep learning for human posture recognition (인체 자세 인식 딥러닝을 이용한 운동 자세 훈련 시스템 개발)

  • Jang, Jae-Ho;Jee, Jun-Hwan;Kim, Du-Hwan;Choi, Min-Gi;Yun, Tae-Jin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.289-290
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    • 2020
  • 본 논문에서는 오픈 소스인 openpose skeleton tracking 기술을 이용하여 특정 운동 동작을 영상처리 기술과 딥러닝 기술로 인체 자세에 대해서 인지와 상황 판단하여 운동 동작에 대한 인식 결과를 도출할 수 있다. 먼저 입력받은 영상을 전달받아서 딥러닝 인식 시스템를 통해 인식 결과을 추출한 뒤 비교, 분석한 후에 사전 등록된 운동 동작 명칭으로 화면에 표시하여 이용자가 정확한 동작을 취할 수 있도록 지도하는 데 활용할 수 있다. 또한, 이 기술은 행동 인식부터 얼굴 인식, 손동작 인식 등에 다양하게 활용할 수 있다.

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A review on fish bio-logging for biotelemetry applications

  • Jikang Park;Sung-Yong Oh
    • Fisheries and Aquatic Sciences
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    • v.26 no.12
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    • pp.698-707
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    • 2023
  • Fish are an essential resource in human society, and while ecological research on them is challenging, it is absolutely necessary. Recent technologies enabled researchers to monitor underwater fish behavior. Acoustic signals, satellite-mediated location estimation, and light-based geolocation are powerful tools for tracking fish movements from freshwater to deep-sea habitats. These tools allow us to track various fish species and elucidate their ecology. Furthermore, based on these technologies, we can develop fisheries management plans and enhance aquaculture productivity. In this review, we also discuss challenges in improving current technologies and provide future recommendations for fish bio-logging studies.

Key Technologies in Robot Assistants: Motion Coordination Between a Human and a Mobile Robot

  • Prassler, Erwin;Bank, Dirk;Kluge, Boris
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.56-61
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    • 2002
  • In this paper we describe an approach to coordinating the motion of a human with a mobile robot moving in a populated, continuously changing. natural environment. Our test application is a wheelchair accompanying a person through the concourse of a railway station moving side by side with the person. Our approach is based on a method for motion planning amongst moving obstacles known as Velocity Obstacle approach. We extend this method by a method for tracking a virtual target which allows us to vary the robot's heading and velocity with the locomotion of the accompanied person and the state of the surrounding environment.

A Survey of Research on Human-Vehicle Interaction in Defense Area (국방 분야의 인간-차량 인터랙션 연구)

  • Yang, Ji Hyun;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.155-166
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    • 2013
  • We present recent human-vehicle interaction (HVI) research conducted in the area of defense and military application. Research topics discussed in this paper include: training simulation for overland navigation tasks; expertise effects in overland navigation performance and scan patterns; pilot's perception and confidence on an overland navigation task; effects of UAV (Unmanned Aerial Vehicle) supervisory control on F-18 formation flight performance in a simulator environment; autonomy balancing in a manned-unmanned teaming (MUT) swarm attack, enabling visual detection of IED (Improvised Explosive Device) indicators through Perceptual Learning Assessment and Training; usability test on DaViTo (Data Visualization Tool); and modeling peripheral vision for moving target search and detection. Diverse and leading HVI study in the defense domain suggests future research direction in other HVI emerging areas such as automotive industry and aviation domain.

Human sensory feedback research in the armstrong laboratory

  • Weisenberger, Janet M.
    • Journal of the Ergonomics Society of Korea
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    • v.16 no.2
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    • pp.83-100
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    • 1997
  • The Human Sensory Feedback Laboratory, park of the Armstrong Laboratory at Wright-Patterson Air Force Base, Ohio, is involved in the development and evaluation of systems that provide sensory feedback to the human operator in telerobotic and virtual environment applications. Specific projects underway in the laboratory are primarily concerned with the information provided by force and vibrotactile feedback to the operator in dextrous manipulation tasks. Four specific research projects are described in the present report. These include : 1) experiments evaluating a 30-element fingertip display, which employs a titanium-nickel shape memory alloy actuator design to provide vibrotactile feedback about object shape and surface texture ; 2) of a fingertip force-feedback display for 3-dimensional information about object shape and suface texture ; 3) use of a force- feedback joystic to provide "force tunnel" information in pilot pursuit tracking tasks ; and 4) evaluations of a 7 degree-of-freedom exoskeleton used to control a robotic arm. Both basic and applied research questions are discussed.

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A Study on Simulation tracking analysis for Spatial configuration analysis (공간구조분석을 위한 시뮬레이션 추적 분석에 관한 연구)

  • Park, Jong-Hyun;Lee, Jong-Ruyl
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.95-102
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    • 2009
  • An architectural space can be considered a life form that interconnects a number of architectural elements such as the humans who live in it. It is difficult to understand and evaluate the complexity of the interrelation between each element, but there have been various attempts to understand and evaluate this architectural space. The Space Syntax that emerged in 1980s has been studied and used more frequently than other methods. Space Syntax is the space analysis tool that analyzes the physical structure of space and represents it as a graph. Space syntax enables its various applications in space analysis by quantifying each spatial property of a whole structure, analyzing it systemically and objectively based on mathematical logic, and representing the results as a quantitative value. Integration of Space Syntax, a widely used index, reflects human behavior in spatial configuration. Meanwhile, there have been various studies in the field of architectural environmental psychology about the relationships between space and human behavior by applying behavioral science to architectural plan. One of the most widely used one is spatial behavior simulation which uses models and simulates the behavioral characteristics to anticipate practical situations and investigate the behavior related spatial problems. In this study, which focuses on the accessibility of the space syntax model, the usefulness of space will be analyzed through the simulation of human behavior that moves through each space. Furthermore, the validity of index will be verified by displaying several examples and compared with integration in space syntax, which represents the usefulness of space.

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Registration System of 3D Footwear data by Foot Movements (발의 움직임 추적에 의한 3차원 신발모델 정합 시스템)

  • Jung, Da-Un;Seo, Yung-Ho;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.24-34
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    • 2007
  • Application systems that easy to access a information have been developed by IT growth and a human life variation. In this paper, we propose a application system to register a 3D footwear model using a monocular camera. In General, a human motion analysis research to body movement. However, this system research a new method to use a foot movement. This paper present a system process and show experiment results. For projection to 2D foot plane from 3D shoe model data, we construct processes that a foot tracking, a projection expression and pose estimation process. This system divide from a 2D image analysis and a 3D pose estimation. First, for a foot tracking, we propose a method that find fixing point by a foot characteristic, and propose a geometric expression to relate 2D coordinate and 3D coordinate to use a monocular camera without a camera calibration. We make a application system, and measure distance error. Then, we confirmed a registration very well.