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http://dx.doi.org/10.9717/kmms.2019.22.2.311

Fast Ray Reordering and Approximate Sibson Interpolation for Foveated Rendering on GPU  

Kwon, Oh-Seok (Dept. of IT Convergence and Application Engineering, Graduate School, Pukyong National University)
park, Keon-kuk (Dept. of IT Convergence and Application Engineering, Graduate School, Pukyong National University)
Yoon, Joseph (Dept. of IT Convergence and Application Engineering, Graduate School, Pukyong National University)
Kim, Young-Bong (Dept. of IT Convergence and Application Engineering, Graduate School, Pukyong National University)
Publication Information
Abstract
Virtual reality applications in Head-Mounted Displays require high frame rates and low latency rendering techniques. Ray tracing offers many benefits, such as high-quality image generation, but has not been utilized due to lower performance than rasterization. But that can obtain good result combined with gaze-tracking technology and human visual system's operation principle. In this paper, we propose a method to optimize the foveated sampling map and to maintain the visual quality through the fast voronoi nearest interpolation. The proposed method further reduces the computational cost that has been improved by the previous foveated sampling. It also smoothes the voronoi boundary using adaptive sibson interpolation, which was not possible in real-time. As a result, the proposed method can render real-time high-quality images with low visual difference.
Keywords
Virtual Reality; Head-Mounted Display; Foveated Rendering; Ray Tracing; Gaze-Tracking; Ray Reordering; Fast Voronoi Nearest Interpolation;
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