• Title/Summary/Keyword: Hardware Resources

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Analysis of Time-Based Unauthorized AP Detection Methods According to Hardware Performance of Unauthorized AP (비인증 AP의 하드웨어 성능에 따른 시간 측정 기반의 비인증 AP 탐색 기법의 분석)

  • Jang, Rhong-Ho;Kang, Jeon-Il;Nyang, Dae-Hun;Lee, Kyung-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.551-558
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    • 2015
  • As more people use Wi-Fi and hotspot, unauthorized APs become one of big security problems in modern society. From the beginning of 2010, researchers study about unauthorized AP continually and contributed a lot of methods of detecting unauthorized AP that use wireless resources. Many researches about unauthorized AP detection use time-delay measurement (e.g., average or standard deviation) which is caused by additional wireless connection. In the most previous researches, however, the unauthorized APs consist of laptop and pulg-in Wi-Fi adaptor, and researchers did not concern about time-delay caused by software network sharing. In this paper, we show that existing unauthorized AP detection scheme that can not efficiently classify the high performance unauthorized AP.

A Dynamic Map Partition for Load Balancing of MMORPG based on Virtual Area Information (MMORPG에서의 부하 분산을 위한 가상 영역 정보 기반 동적 지역 분할)

  • Kim Beob-Kyun;An Dong-Un;Chung Seung-Jong
    • The KIPS Transactions:PartA
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    • v.13A no.3 s.100
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    • pp.223-230
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    • 2006
  • A MMORPG(Massively Multiplayer Online Role-Playing Game) is an online role-playing game in which a large number of players can interact with each other in the same world at the same time. Most of them require significant hardware requirements(e.g., servers and bandwidth), and dedicated support staff. Despite the efforts of developers, users often cite overpopulation, lag, and poor support as problems of games. In this paper, a dynamic load balancing method for MMORPGS is proposed. It tries to adapt to dynamic change of population by using dynamic map-partition method with VML(Virtual Map Layer) which consists of fields, sector groups, sectors, and cells. From the experimental results, our approach achieves about $23^{\sim}67%$ lower loads for each field server. By the modification to Virtual Area Layer, we can easily manage problems that come from changes of map data, resources' status, and users' behavior pattern.

Design and Realization of a Digital PV Simulator with a Push-Pull Forward Circuit

  • Zhang, Jike;Wang, Shengtie;Wang, Zhihe;Tian, Lixin
    • Journal of Power Electronics
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    • v.14 no.3
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    • pp.444-457
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    • 2014
  • This paper presents the design and realization of a digital PV simulator with a Push-Pull Forward (PPF) circuit based on the principle of modular hardware and configurable software. A PPF circuit is chosen as the main circuit to restrain the magnetic biasing of the core for a DC-DC converter and to reduce the spike of the turn-off voltage across every switch. Control and I/O interface based on a personal computer (PC) and multifunction data acquisition card, can conveniently achieve the data acquisition and configuration of the control algorithm and interface due to the abundant software resources of computers. In addition, the control program developed in Matlab/Simulink can conveniently construct and adjust both the models and parameters. It can also run in real-time under the external mode of Simulink by loading the modules of the Real-Time Windows Target. The mathematic models of the Push-Pull Forward circuit and the digital PV simulator are established in this paper by the state-space averaging method. The pole-zero cancellation technique is employed and then its controller parameters are systematically designed based on the performance analysis of the root loci of the closed current loop with $k_i$ and $R_L$ as variables. A fuzzy PI controller based on the Takagi-Sugeno fuzzy model is applied to regulate the controller parameters self-adaptively according to the change of $R_L$ and the operating point of the PV simulator to match the controller parameters with $R_L$. The stationary and dynamic performances of the PV simulator are tested by experiments, and the experimental results show that the PV simulator has the merits of a wide effective working range, high steady-state accuracy and good dynamic performances.

An Optimal Resource Configuration Method based on Probability Model for VBR Video Server (VBR 비디오 서버를 위한 확률 모델 기반의 최적 자원 구성)

  • Cho, Dae-Hyun;Son, Jin-Hyun;Kim, Myoung-Ho;Lee, Yoon-Joon
    • Journal of KIISE:Databases
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    • v.28 no.3
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    • pp.334-343
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    • 2001
  • Most of currently used videos have variable bit rate(VBR) characteristics. Since the display rate of VBR videos compared to CBR videos vary with time, it is not proper to configure resources of the VBR video server using the method proposed for the CBR video server. In this paper we propose an optimal resource configuration method for the VBR video server which is based on the probability model. The proposed method decides the amount of disk and memory, and the disk access cycle of the video server with the lowest hardware cost, while preserving the throughput of the video server. In addition, we show the usefulness of the method through the various experiments.

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Self-configuration Routing Protocol for Mobile Wireless Sensor Networks (이동 무선센서 네트워크에서의 자가구성 라우팅 기법)

  • Lee, Doo-Wan;Kim, Yong;Jang, Kyung-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.856-859
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    • 2010
  • WSN is composed of a lot of small sensors with the limited hardware resources. In WSN, at the initial stage, sensor nodes are randomly deployed over the region of interest, and self-configure the clustered networks by grouping a bunch of sensor nodes and selecting a cluster header among them. Specially, in Mobile-WSN environment, in which the administrator's intervention is restricted, the self-configuration capability is essential to establish a power-conservative Mobile-WSN which provides broad sensing coverage and communication coverage. In this paper, we propose a self-configuration routing protocol for Mobile-WSN, which consists of step-wise novel protocols for initial deployment, effective joining and removal of sensor nodes, which result in reducing overall power consumption, and extending the lifetime of network.

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Peak Power Minimization for Clustered VLIW Architectures (분산된 VLIW 구조에서의 최대 전력 최소화 방법)

  • 서재원;김태환;정기석
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.5_6
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    • pp.258-264
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    • 2003
  • VLIW architecture has emerged as one of the most effective architectures in dealing with multimedia applications. In multimedia applications, there is ample potential for parallelizing the execution of multiple operations because such applications typically have data intensive processing which often has limited data and/or control dependencies. As the degree of instruction-level parallelism increases, non-clustered VLIW architectures scale poorly because of the tremendous register port pressure. Therefore, clustered VLIW architecture is definitely preferred over non-clustered VLIW architecture when a higher degree of parallelizing is possible as in the case of multimedia processing However, having multiple clusters in an architecture implies that the amount of hardware is quite large, and therefore, power consumption becomes a very crucial issue. In this paper, we propose an algorithm to minimize the peak power consumption without incurring little or no delay penalty. The effectiveness of our algorithm has been verified by various sets of experiments, and up to 30.7% reduction in the peak power consumption is observed compared with the results that is optimized to minimize resources only.

MSHR-Aware Dynamic Warp Scheduler for High Performance GPUs (GPU 성능 향상을 위한 MSHR 활용률 기반 동적 워프 스케줄러)

  • Kim, Gwang Bok;Kim, Jong Myon;Kim, Cheol Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.5
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    • pp.111-118
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    • 2019
  • Recent graphic processing units (GPUs) provide high throughput by using powerful hardware resources. However, massive memory accesses cause GPU performance degradation due to cache inefficiency. Therefore, the performance of GPU can be improved by reducing thread parallelism when cache suffers memory contention. In this paper, we propose a dynamic warp scheduler which controls thread parallelism according to degree of cache contention. Usually, the greedy then oldest (GTO) policy for issuing warp shows lower parallelism than loose round robin (LRR) policy. Therefore, the proposed warp scheduler employs the LRR warp scheduling policy when Miss Status Holding Register(MSHR) utilization is low. On the other hand, the GTO policy is employed in order to reduce thread parallelism when MSHRs utilization is high. Our proposed technique shows better performance compared with LRR and GTO policy since it selects efficient scheduling policy dynamically. According to our experimental results, our proposed technique provides IPC improvement by 12.8% and 3.5% over LRR and GTO on average, respectively.

Efficient Load Balancing Technique through Server Load Threshold Alert in SDN (SDN 환경에서의 서버 부하 임계치 경고를 통한 효율적인 부하분산 기법)

  • Lee, Jun-Young;Kwon, Tea-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.817-824
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    • 2021
  • The SDN(Software Defined Networking) technology, which appeared to overcome the limitations of the existing network system, resolves the rigidity of the existing system through the separation of HW and SW in network equipment. These characteristics of SDN provide wide scalability beyond hardware-oriented network equipment, and provide flexible load balancing policies in data centers of various sizes. In the meantime, many studies have been conducted to apply the advantages of SDN to data centers and have shown their effectiveness. The method mainly used in previous studies was to periodically check the server load and perform load balancing based on this. In this method, the more the number of servers and the shorter the server load check cycle, the more traffic increases. In this paper, we propose a new load balancing technique that can eliminate unnecessary traffic and manage server resources more efficiently by reporting to the controller when a specific level of load occurs in the server to solve this limitation.

Implementation of Cloud-Based Artificial Intelligence Education Platform (클라우드 기반 인공지능 교육 플랫폼 구현)

  • Wi, Woo-Jin;Moon, Hyung-Jin;Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.85-92
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    • 2022
  • Demand for big data analysis and AI developers is increasing, but there is a lack of an education base to supply them. In this paper, by developing a cloud-based artificial intelligence education platform, the goal was to establish an environment in which practical practical training can be efficiently learned at low cost at educational institutions and IT companies. The development of the education platform was carried out by planning scenarios for each user, architecture design, screen design, implementation of development functions, and hardware construction. This training platform consists of a containerized workload, service management platform, lecture and development platform for instructors and students, and secured cloud stability through real-time alarm system and age test, CI/CD development environment, and reliability through docker image distribution. The development of this education platform is expected to expand opportunities to enter new businesses in the education field and contribute to fostering working-level human resources in the AI and big data fields.

Low-Power Metamorphic MCU using Partial Firmware Update Method for Irregular Target Systems Control (불규칙한 대상 시스템 제어를 위하여 부분 펌웨어 업데이트 기법을 이용한 저전력 변성적 MCU)

  • Baek, Jongheon;Jung, Jiwoong;Kim, Minsung;Kwon, Jisu;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.301-307
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    • 2021
  • In addition to the revival of the Internet of Things, embedded systems, which are at the core of the Internet of Things, require intelligent control as things change. Embedded systems, however, are heavily constrained by resources such as hardware, memory, time and power. When changes are needed to firmware in an embedded system, flash Memory must be initialized and the entire firmware must be uploaded again. Therefore, it is time- and energy-efficient in that areas that do not need to be modified must also be initialized and rewritten. In this paper, we propose how to upload firmware in installments to each sector of flash memory so that only firmware can be replace the firmware in the parts that need to be modified when the firmware needs to be modified. In this paper, the proposed method was evaluated using real target board, and as a result, the time was reduced by about half.