• Title/Summary/Keyword: Hand Tracking

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IMM Filterbank for Wideband-maneuvering Target Tracking (광대역 기동표적 대응 IMM 필터뱅크)

  • Lee, Jeong Cheor;Yu, Chang Ho;Choi, Jae Weon
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.882-889
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    • 2014
  • This paper deals with a filterbank based on the IMM (Interacting Multiple Model) that combines data from a sensor and uses them selectively depending on a level of maneuver. Furthermore, within the maneuver interval, the existing IMM filter has disadvantages such as unnecessary target estimation errors caused by using a constant velocity model and an increase of computation load because of a fixed structure. On the other hand, the proposed IMM filterbank overcomes these disadvantages by using three model groups and designs a filterbank to cope with a wideband-maneuvering target. The performances of the IMM filterbank was evaluated through comparison with the existing IMM via computer simulations. The results show good performances for a wideband-maneuvering target.

Control of Robot Manipulators Using Robust Visual Feedback Controller with Integrator (적분기를 포함하는 시각궤환 강인제어기를 사용한 로봇 제어)

  • Jie, Min-Seok;Kim, Chin-Su;Lee, Kang-Woong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.89-91
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    • 2005
  • In this paper, we propose a robust visual feedback controller with integral action for tracking control of n-link robot manipulators in the presence of constant bounded parametric uncertainties. The proposed control input has robustness to the parametric uncertainty and reduces tracking error in the steady-state. The stability of the closed-loop system is shown by Lyapunov method. The effectiveness of the proposed method is shown by simulation results on the 5-link robot manipulators with two degree of freedom.

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Video-based 3-dimensional tracking system (영상을 이용한 3차원 위치 추적 시스템 개발1)

  • 박경수;반영환;이안재;임창주
    • Proceedings of the ESK Conference
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    • 1996.10a
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    • pp.160-165
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    • 1996
  • This paper presents the development of video-based 3-dimensional tracking system. Measurement of human motion is important in the application of ergonomics. The system uses advanced direct video measurement technology. Passive retro-reflecting markers are attached to a subject and movements of markers are observed by two CCD cameras. Infrared light emitted near the CCD cameras is reflected by the markers and is detected by the cameras. The image ae captured by Samsung MVBO2 board and the center of markers is calculated by DSP program. The position of markers are transferred from MVB02 board to the computer through AT bus. The computer then tracks the position of each marker and saves the data. This system has dynamic accuracy with 1% error and the sampling rate to 6-10 Hz, and can analyse the trajectory and speed of the marker. The results of this study can be used for operators motion analysis, task analysis, and hand movement characteristic analysis.

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A performance improvement method in the gun fire control system compensating for measurement bias error of the target tracking sensor (표적추적센서의 측정 바이어스 오차 보상에 의한 사격통제장치 성능 향상 기법)

  • Kim, Jae-Hun;Lyou, Joon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.3 no.2
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    • pp.121-130
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    • 2000
  • A practical method is proposed to improve hit probability of the digital gun fire control system, when the measured rate of the tracking sensor becomes biased under some operational situation. For ground moving target it is shown that the well-known Kalman filter which uses position measurement only can be optimally used to eliminate the rate bias error. On the other hand, for 3D moving aircraft we present a new algorithm which incorporate FIR-type filter, which uses position and rate measurement at the same time, and the fixed-lag smoother using position measurement only, and show that it has the optimal performance in terms of both estimation accuracy and response time.

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Uncalibrated Visual Servoing through the Efficient Estimation of the Image Jacobian for Large Residual

  • Kim, Gon-Woo
    • Journal of Electrical Engineering and Technology
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    • v.8 no.2
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    • pp.385-392
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    • 2013
  • An uncalibrated visual servo control method for tracking a target is presented. We define the robot-positioning problem as an unconstrained optimization problem to minimize the image error between the target feature and the robot end-effector feature. We propose a method to find the residual term for more precise modeling using the secant approximation method. The composite image Jacobian is estimated by the proper method for eye-to-hand configuration without knowledge of the kinematic structure, imaging geometry and intrinsic parameter of camera. This method is independent of the motion of a target feature. The algorithm for regulation of the joint velocity for safety and stability is presented using the cost function. Adaptive regulation for visibility constraints is proposed using the adaptive parameter.

Improved Hand Region Tracking Using Face Region Tracking (얼굴 영역 추적을 통한 향상된 손 영역 추척에 관한 연구)

  • Son, Jisoo;Kim, Dongkyu;Lee, Seung Ho;Ro, Yong Man
    • Annual Conference of KIPS
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    • 2015.04a
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    • pp.884-887
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    • 2015
  • 손 영역 추적에서는 피부색이 가장 유용한 정보 중 하나이다. 그런데 손 영역과 얼굴 영역이 서로 겹치거나 가까이 있을 때 손 영역의 추적결과인 바운딩이 얼굴 영역까지 불필요하게 확장되는 문제점이 존재한다. 본 논문에서는 얼굴 영역 추적결과를 손 영역 추적에 사용한다. 구체적으로, 얼굴 영역 내에 손 영역의 바운딩이 침투하지 않도록 한다. 실험결과, 얼굴 영역 추적결과를 사용한 경우 그렇지 않은 경우에 비해 손 영역의 바운딩을 정확히 예측하였으며 초당 30~35 프레임의 빠른 계산속도를 유지하였다.

Creating Deep Learning-based Acrobatic Videos Using Imitation Videos

  • Choi, Jong In;Nam, Sang Hun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.713-728
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    • 2021
  • This paper proposes an augmented reality technique to generate acrobatic scenes from hitting motion videos. After a user shoots a motion that mimics hitting an object with hands or feet, their pose is analyzed using motion tracking with deep learning to track hand or foot movement while hitting the object. Hitting position and time are then extracted to generate the object's moving trajectory using physics optimization and synchronized with the video. The proposed method can create videos for hitting objects with feet, e.g. soccer ball lifting; fists, e.g. tap ball, etc. and is suitable for augmented reality applications to include virtual objects.

Automatic Gesture Recognition for Human-Machine Interaction: An Overview

  • Nataliia, Konkina
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.129-138
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    • 2022
  • With the increasing reliance of computing systems in our everyday life, there is always a constant need to improve the ways users can interact with such systems in a more natural, effective, and convenient way. In the initial computing revolution, the interaction between the humans and machines have been limited. The machines were not necessarily meant to be intelligent. This begged for the need to develop systems that could automatically identify and interpret our actions. Automatic gesture recognition is one of the popular methods users can control systems with their gestures. This includes various kinds of tracking including the whole body, hands, head, face, etc. We also touch upon a different line of work including Brain-Computer Interface (BCI), Electromyography (EMG) as potential additions to the gesture recognition regime. In this work, we present an overview of several applications of automated gesture recognition systems and a brief look at the popular methods employed.

Investigation on Characteristics of the Baseline Controller for NREL 5 MW Wind Turbine (NREL 5 MW 풍력발전기의 기본 제어기에 대한 특성 고찰)

  • Kim, Jong-Hwa;Moon, Seok-Jun;Shin, Yun-Ho;Won, Moon-Chul
    • Journal of Wind Energy
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    • v.3 no.2
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    • pp.34-41
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    • 2012
  • The paper is focusing on investigating the control characteristics of the baseline controller of 5 MW wind turbine provided by NREL(National Renewable Energy Laboratory). The baseline controller consist of two control logics, a maximum power tracking control below the rated wind speed and a constant power control above the rated wind speed. In the low wind speed, the mean generator power for changing the turbulent intensity and the optimal constant is studied through numerical simulations using FAST program. On the other hand, the constant power control logic and the constant control logic are compared in the high wind speed. It is confirmed that optimal constant is closely related to the turbulent intensity in low wind speed region and the constant torque control has better performance than the constant power control with respect to mechanical load in high wind speed region.

Hand posture recognition robust to rotation using temporal correlation between adjacent frames (인접 프레임의 시간적 상관 관계를 이용한 회전에 강인한 손 모양 인식)

  • Lee, Seong-Il;Min, Hyun-Seok;Shin, Ho-Chul;Lim, Eul-Gyoon;Hwang, Dae-Hwan;Ro, Yong-Man
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1630-1642
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    • 2010
  • Recently, there is an increasing need for developing the technique of Hand Gesture Recognition (HGR), for vision based interface. Since hand gesture is defined as consecutive change of hand posture, developing the algorithm of Hand Posture Recognition (HPR) is required. Among the factors that decrease the performance of HPR, we focus on rotation factor. To achieve rotation invariant HPR, we propose a method that uses the property of video that adjacent frames in video have high correlation, considering the environment of HGR. The proposed method introduces template update of object tracking using the above mentioned property, which is different from previous works based on still images. To compare our proposed method with previous methods such as template matching, PCA and LBP, we performed experiments with video that has hand rotation. The accuracy rate of the proposed method is 22.7%, 14.5%, 10.7% and 4.3% higher than ordinary template matching, template matching using KL-Transform, PCA and LBP, respectively.