• 제목/요약/키워드: Hand Interface

검색결과 601건 처리시간 0.033초

상승하는 단일 버블 이상유동의 PIV 계측을 위한 영상분리기법 (Simple Image-Separation Method for Measuring Two-Phase Flow of Freely Rising Single Bubble)

  • 박상민;진송완;김원태;성재용;유정열
    • 한국가시화정보학회:학술대회논문집
    • /
    • 한국가시화정보학회 2002년도 추계학술대회 논문집
    • /
    • pp.7-10
    • /
    • 2002
  • A novel two-phase PIV algorithm using a single camera has been proposed, which introduces a method of image-separation into respective phase images, and is applied to freely rising single bubble. Gas bubble, tracer particle and background each have different gray intensity ranges on the same image frame when reflection and dispersion in the phase interface are intrinsically eliminated by optical filters and fluorescent material. Further, the signals of the two phases do not interfere with each other. Gas phase velocities are obtained from the separated bubble image by applying the two-frame PTV. On the other hand, liquid phase velocities are obtained from the tracer particle image by applying the cross-correlation algorithm. Moreover, in order to increase the SNR (signal-to-noise ratio) of the cross-correlation of tracer particle image, image enhancement is employed.

  • PDF

Biosign Recognition based on the Soft Computing Techniques with application to a Rehab -type Robot

  • Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2001년도 ICCAS
    • /
    • pp.29.2-29
    • /
    • 2001
  • For the design of human-centered systems in which a human and machine such as a robot form a human-in system, human-friendly interaction/interface is essential. Human-friendly interaction is possible when the system is capable of recognizing human biosigns such as5 EMG Signal, hand gesture and facial expressions so the some humanintention and/or emotion can be inferred and is used as a proper feedback signal. In the talk, we report our experiences of applying the Soft computing techniques including Fuzzy, ANN, GA and rho rough set theory for efficiently recognizing various biosigns and for effective inference. More specifically, we first observe characteristics of various forms of biosigns and propose a new way of extracting feature set for such signals. Then we show a standardized procedure of getting an inferred intention or emotion from the signals. Finally, we present examples of application for our model of rehabilitation robot named.

  • PDF

집전계의 동특성 Simulation에 관한 연구 (Simulation of Catenary-Pantograph Dynamics)

  • 김정수;박성훈;허신;경진호;송달호
    • 한국철도학회:학술대회논문집
    • /
    • 한국철도학회 1999년도 추계학술대회 논문집
    • /
    • pp.550-557
    • /
    • 1999
  • Results of the dynamic simulation on KTX catenary and catenary-pantograph interface are presented. Simulation programs based on finite element and finite difference models of the catenary are developed, while the pantograph is modeled as a linear 3-degree-of-freedom system. The catenary motion dynamics are primarily determined by the transmission and reflection of the propagating disturbance wave at the hanger and span boundaries. On the other hand, the catenary-pantograph contact characteristics are primarily influenced by the movement of the pantograph across the hanger and span boundaries, the amount of damping present in the contact wire, and the resonant frequencies of the pantograph.

  • PDF

Different Adsorption Behavior of Rare Earth and Metallic Ion Complexes on Langmuir Monolayers Probed by Sum-Frequency Generation Spectroscopy

  • Sung, Woongmo;Vaknin, David;Kim, Doseok
    • Journal of the Optical Society of Korea
    • /
    • 제17권1호
    • /
    • pp.10-15
    • /
    • 2013
  • Adsorption behavior of counterions under a Langmuir monolayer was investigated by sum-frequency generation (SFG) spectroscopy. By comparing SFG spectra of arachidic acid (AA) Langmuir monolayer/water interface with and without added salt, it was found that the simple trivalent cation $La^{3+}$ adsorbed on AA monolayer only when the carboxylic headgroups are charged (deprotonated), implying that counterion adsorption is induced by Coulomb interaction. On the other hand, metal hydroxide complex $Fe(OH)_3$ adsorbed even on a charge-neutral AA monolayer, indicating that the adsorption of iron hydroxide is due to chemical interaction such as covalent or hydrogen bonding to the headgroup of the molecules at the monolayer.

손동작을 이용한 운전 안전성을 높이기 위한 전화 다이얼 인터페이스 설계 (Dialing Interface Design for Safe Driving using Hand Gesture)

  • 장원앙;이도훈
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2012년도 춘계학술발표대회
    • /
    • pp.449-452
    • /
    • 2012
  • 운전 중에 주의를 분산시키는 요소는 대부분 인터페이스 조작에 있으며 교통사고의 직접적인 원인이 된다. 스마트 자동차에 대한 관심이 높아지면서 운전자 안전에 대한 다양한 연구가 모색되고 있다. 순간의 시선이동으로 인해 판단력과 조작능력을 상실 할 수 있는 현재의 인터페이스는 안전성이 보장 되지 못한다. 본 논문에서는 이러한 운전자의 주의를 분산시키는 요소로 부터 안전성을 확보하기 위해서 차량 내 카메라를 이용하여 손동작을 인식하여 직관적인 제스처로 전화번호를 입력하거나 검색할 수 있는 안전한 인터페이스를 제안한다. 제안한 시스템은 직관적 동작과 TTS(Text To Speech)를 활용하여 사용자 편의성과 안전성을 높였다.

음성 및 손동작 결합 인터페이스를 통한 가상객체의 생성 (Virtual Object Generation Technique Using Multimodal Interface With Speech and Hand Gesture)

  • 김창섭;남현길;박종일
    • 한국방송∙미디어공학회:학술대회논문집
    • /
    • 한국방송∙미디어공학회 2019년도 하계학술대회
    • /
    • pp.147-149
    • /
    • 2019
  • 가상현실 기술의 발전으로 보다 많은 사람이 가상현실 콘텐츠를 즐길 수 있게 되었다. PC나 스마트폰과 같은 이전의 콘텐츠 플랫폼과 달리 가상현실에서는 3차원 정보를 전달할 수 있는 인터페이스가 요구된다. 2차원에서 3차원으로의 변화는 보다 높은 자유도를 가지는 반면, 사용자는 새로운 인터페이스에 적응해야 하는 불편함 또한 존재한다. 이러한 불편함을 해소하기 위하여 본 논문에서는 가상현실상에서 음성과 손동작을 결합한 인터페이스를 제안한다. 제안하는 인터페이스는 음성과 손동작은 현실 세계에서의 의사소통을 모방하여 구현하였다. 현실 세계의 의사소통을 모방하였기 때문에 사용자는 추가적인 학습이 없이 가상현실 플랫폼에 보다 쉽게 적응할 수 있다. 또한, 본 논문에서는 가상객체를 생성하는 예제를 통하여 기존의 3차원 입력장치를 대신할 수 있음을 보인다.

  • PDF

A study on development of VR-based tangible functional game for prevention of dementia

  • Jang, Chun-Ok
    • International Journal of Advanced Culture Technology
    • /
    • 제9권1호
    • /
    • pp.196-202
    • /
    • 2021
  • Currently, as Korea enters into a fast aging society, the problem of dementia population is increasing. In this paper, we intend to contribute to the improvement of welfare for the elderly by developing virtual reality technology and related interface technology to effectively perform hand movements known as effective methods for preventing and treating dementia. As the content of the research and development of this paper, it is designed to be easy for the elderly to use and stimulate brain function by applying VR technology using sensors, and to activate mental and physical activities for the elderly who are marginalized in terms of cultural welfare. We intend to develop by classifying the types of games and contents that can induce them. As a result of this thesis, we developed contents using virtual reality to improve cognitive abilities for elderly people with poor cognitive ability to activate the brains of users' cognition, memory, and attention to prevent and treat dementia I want to contribute.

Design and Implementation of Procedural Self-Instructional Contents and Application on Smart Glasses

  • Yoon, Hyoseok;Kim, Seong Beom;Kim, Nahyun
    • Journal of Multimedia Information System
    • /
    • 제8권4호
    • /
    • pp.243-250
    • /
    • 2021
  • Instructional contents are used to demonstrate a technical process to teach and walkthrough certain procedures to carry out a task. This type of informational content is widely used for teaching and lectures in form of tutorial videos and training videos. Since there are questions and uncertainties for what could be the killer application for the novel wearables, we propose a self-instruction training application on a smart glass to utilize already-available instruction videos as well as public open data in creative ways. We design and implement a prototype application to help users train by wearing smart glasses specifically designed for two concrete and hand-constrained use cases where the user's hands need to be free to operate. To increase the efficiency and feasibility of the self-instruction training, we contribute to the development of a wearable killer application by integrating a voice-based user interface using speech recognizer, public open data APIs, and timestamp-based procedural content navigation structure into our proof-of-concept application.

Degradation of buckling capacity of slender concrete-filled double skin steel tubular columns due to interface compliance

  • Cas, Bojan;Schnabl, Simon
    • Structural Engineering and Mechanics
    • /
    • 제82권5호
    • /
    • pp.643-650
    • /
    • 2022
  • In this paper a novel mathematical model and its analytical solution of global buckling behaviour of slender elastic concrete-filled double-skin tubular (CFDST) columns with finite compliance between the steel tubes and a sandwiched concrete core is derived for the first time. The model is capable of investigating the influence of various basic parameters on critical buckling loads of CFDST columns. It is shown that the elastic buckling load of circular and slender CFDST columns is independent on longitudinal contact stiffness, but, on the other hand, it can be considerably dependent on circumferential contact stiffness. The increasing of the circumferential contact stiffness increases the critical buckling load. Furthermore, it is shown that analytical results can agree well with the experimental and numerical results if the calibrated values of circumferential contact stiffness are used in the calculations. Moreover, it is shown that the contact between the steel tubes and a sandwiched concrete core of tested large-scale CFDST columns used in the comparison is relatively weak. Finally, the proposed analytical results can be used as a benchmark solution.

손동작 인식을 이용한 프로그램 제어 인터페이스 설계 및 구현 (Design and Implementation of Program Control Interface Based on Hand Gestures)

  • 정지인;김혜림;서세현;계이기;최황규
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2009년도 추계학술발표대회
    • /
    • pp.383-384
    • /
    • 2009
  • 본 논문은 사람의 손동작만으로 컴퓨터상의 응용 프로그램을 제어할 수 있는 휴먼 마우스를 설계 구현한다. 발광을 위한 적외선 LED와 가시광선 제거를 위해 네거티브필름을 씌운 웹캠이 장치로써 사용되었으며, OpenCV의 함수를 이용하여 프로그램을 완성하였다.