• Title/Summary/Keyword: HCI

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User Identification Using Real Environmental Human Computer Interaction Behavior

  • Wu, Tong;Zheng, Kangfeng;Wu, Chunhua;Wang, Xiujuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3055-3073
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    • 2019
  • In this paper, a new user identification method is presented using real environmental human-computer-interaction (HCI) behavior data to improve method usability. User behavior data in this paper are collected continuously without setting experimental scenes such as text length, action number, etc. To illustrate the characteristics of real environmental HCI data, probability density distribution and performance of keyboard and mouse data are analyzed through the random sampling method and Support Vector Machine(SVM) algorithm. Based on the analysis of HCI behavior data in a real environment, the Multiple Kernel Learning (MKL) method is first used for user HCI behavior identification due to the heterogeneity of keyboard and mouse data. All possible kernel methods are compared to determine the MKL algorithm's parameters to ensure the robustness of the algorithm. Data analysis results show that keyboard data have a narrower range of probability density distribution than mouse data. Keyboard data have better performance with a 1-min time window, while that of mouse data is achieved with a 10-min time window. Finally, experiments using the MKL algorithm with three global polynomial kernels and ten local Gaussian kernels achieve a user identification accuracy of 83.03% in a real environmental HCI dataset, which demonstrates that the proposed method achieves an encouraging performance.

Effects of Protein Kinase Inhibitors on Histamine Release and ROS Generation in RBL 2H3 Cells

  • Yoon, Mi-Yun;Cho, Nam-Young;Lee, Ji-Yun;Seo, Moo-Hyun;Kim, Chang-Jong;Sim, Sang-Soo
    • Proceedings of the PSK Conference
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    • 2002.10a
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    • pp.297.2-297.2
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    • 2002
  • Previous report showed that histamine release by HCI was mediated via reactive oxygen species (ROS) generation in RBL 2H3 cells. To investigate action of protein kinase on histamine release and ROS generation. we observed effects of protein kinase inhibitors on histamine release and ROS generation in RBL 2H3 cells stimulated by HCI HCI dose-dependently increased both histamine release and ROS generation. HCI-induced histamine release was significantly inhibited by bisindolmaleimide (10 ${\mu}$M). DHC (10 ${\mu}$M). , and wortmannin (10 ${\mu}$M), but not by PD098059 (10 ${\mu}$M). ON the other hand. HCI-induced ROS generation was significantly inhibited by DHC (10 ${\mu}$M). but not by bisindolmaleimide(10 ${\mu}$M). wortmannin (10 ${\mu}$M). and PD098059 (10 ${\mu}$M). However KN-62 did not inhibited both. These results showed that involvement of protein kinase in regulation of histamine release and ROS generation may be different and only tyrosine kinase may be associated with regulation of both histamine release and ROS generation in RBL 2H3 cells.

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A Study on HCI Application based on Human Body Motion in Flight Game (활강 게임의 인체동작 기반 HCI 적용 연구)

  • Lim, Dohee;Baek, Jongwoo;Choi, Jiyoung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.320-322
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    • 2021
  • With the development of wireless Internet technology and the expansion of the game market, various forms of games are being developed that are mounted on various platforms, including mobile platforms. In this environment, ensuring the immersion of the game user's perspective will secure the game's competitiveness, so it is necessary to increase the immersion by satisfying each area presented by the Human Computer Interaction (HCI) theory. To this end, this high school implemented downhill games and experimented with kiosks by applying an interface that recognizes the human body's movements as a way to secure freedom and immersion of game users.

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Two-Dimensional Model of Hidden Markov Mesh

  • Sin, Bong-Kee
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.772-779
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    • 2006
  • The new model proposed in this paper is the hidden Markov mesh model or the 2D HMM with the causality of top-down and left-right direction. With the addition of the causality constraint, two algorithms for the evaluation of a model and the maximum likelihood estimation of model parameters have been developed theoretically which are based on the forward-backward algorithm. It is a more natural extension of the 1D HMM than other 2D models. The proposed method will provide a useful way of modeling highly variable image patterns such as offline cursive characters.

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Constructing relationships in a hierarchical file system

  • Yoon, Young-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.902-908
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    • 2006
  • We propose a scheme for more efficient navigation in a hierarchical file system. In the proposed scheme, a program running in the background computes the degree of relationship between a current file and others, and builds a list of the most related files. The current relationship metric being used by the program is a linear combination of five parameters: the name, the directory path, the type, the created time, and the last accessed time of a file. A simulated annealing algorithm is used in order to determine the weighting factors of the parameters. A set of experiments were conducted in order to access the effectiveness of the proposed scheme.

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Enhancement on Time-of-Flight Camera Images (Time-of-Flight 카메라 영상 보정)

  • Kim, Sung-Hee;Kim, Myoung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.708-711
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    • 2008
  • Time-of-flight(ToF) cameras deliver intensity data as well as range information of the objects of the scene. However, systematic problems during the acquisition lead to distorted values in both distance and amplitude. In this paper we propose a method to acquire reliable distance information over the entire scene correcting each information based on the other data. The amplitude image is enhanced based on the depth values and this leads depth correction especially for far pixels.

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Optical Flow Orientation Histogram for Hand Gesture Recognition (손 동작 인식을 위한 Optical Flow Orientation Histogram)

  • Aurrahman, Dhi;Setiawan, Nurul Arif;Oh, Chi-Min;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.517-521
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    • 2008
  • Hand motion classification problem is considered as basis for sign or gesture recognition. We promote optical flow as main feature extracted from images sequences to simultaneously segment the motion's area by its magnitude and characterize the motion' s directions by its orientation. We manage the flow orientation histogram as motion descriptor. A motion is encoded by concatenating the flow orientation histogram from several frames. We utilize simple histogram matching to classify the motion sequences. Attempted experiments show the feasibility of our method for hand motion localization and classification.

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Cartoon Shading using virtual local light (가상 지역 광원을 이용한 카툰 쉐이딩)

  • Chung, Jae-Min;Yoon, Kyung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.445-450
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    • 2008
  • 본 논문에서는 객체의 인식성을 높이기 위해 가상의 지역 광원을 사용한 카툰 렌더링 기법을 제안한다. 지역 광원은 각 메쉬의 기하 정보를 분석하여 배치되며 객체의 지역적인 음영 대비를 증가시켜 객체의 모양과 특정이 눈에 잘 띄도록 한다. 하지만 지역 광원을 사용한 쉐이딩 기법은 객체의 일부 영역에서 갈라지고 불연속적인 음영을 만들어 이미지의 질적 하락을 초래한다. 이러한 현상을 막기 위하여 곡률과 샐리언시의 개념을 사용하여 영역의 특성에 따라 차등적으로 지역 광원을 객체에 적용하였다. 곡률은 해당 영역의 기하적 특성을 구분하여 지역 광원에 의한 음영 대비 증감을 조정하고, 샐리언시는 영역의 중요도를 판별하여 곡률이 쉐이딩에 미치는 가중치를 조절한다.

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Real-time BCI for imagery movement and Classification for uncued EEG signal (상상 움직임에 대한 실시간 뇌전도 뇌 컴퓨터 상호작용, 큐 없는 상상 움직임에서의 뇌 신호 분류)

  • Kang, Sung-Wook;Jun, Sung-Chan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.2083-2085
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    • 2009
  • Brain Computer Interface (BCI) is a communication pathway between devices (computers) and human brain. It treats brain signals in real-time basis and discriminates some information of what human brain is doing. In this work, we develop a EEG BCI system using a feature extraction such as common spatial pattern (CSP) and a classifier using Fisher linear discriminant analysis (FLDA). Two-class EEG motor imagery movement datasets with both cued and uncued are tested to verify its feasibility.

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An Adaptive, Personalised Chording Keyboard

  • Pham, Tuan;Kim, Kang-Il;McKay, Bob;Nguyen, Xuan Hoai
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.245-252
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    • 2009
  • We present a design for personalisation of a chording keyboard. There are two primary design goals. Firstly, the keyboard layout should be easy to learn, and easy to use, taking into account the background and physical constraints of the user. Secondly, the keyboard layout should be readily extensible, based on the previous behaviour of the keyboard user. The design proposal accomplishes these goals, and can be simply implemented on cost-effective hardware. In addition, we present preliminary experimental results on optimising the initial keyboard layout.

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