• Title/Summary/Keyword: GuiKyung

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A Study on the Characteristics of Minimalism on GUI in Game (게임 그래픽 유저 인터페이스(GUI)의 미니멀리즘(Minimalism) 특성에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.31
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    • pp.249-266
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    • 2013
  • The purpose of this research is to study a case of the minimalism on Game Graphic User Interface design in Computer game. It is to analyse the minimal tendency on Game Graphic User Interface design in several Computer games such as Prince of Persia, Mirror's Edge, Splinter Cell, Gears of War, Call of Duty4, Metro 2033, Crysis2. These games expanded the field of Game Graphic User Interface design with the unique form of minimalism. Minimalism came from the formative arts in the 1960s and influenced to other fields of art. It seems to be an expression of various styles that promptly meet the needs of the times. Therefore, in this research, I would highlight the phenomenon of minimalisation in Game Graphic User Interface design and research the influence of Minimalism that appears in modern design focused on "simplicity" and "minimum" which are representative trend of Minimalism.

Study of Mobile App GUI Interface for SAP (SAP에 대한 모바일앱 GUI 인터페이스 연구)

  • Yoon, KyungBae;Park, Jong-Youel;Park, Dea-Woo
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.201-207
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    • 2013
  • Recently, the interest in a Mobile Office is increasing dramatically and the Smart Phone App Service begin in earnest to be requested in an area of applying SAP system to PC. This study aims to research the system which can be easily implemented with the configuration and Mobile App which cause difficulties in embodying SAP system-based Apps suitable for a mobile environment. First, by realizing SAP system interface that can operate in mobile devices in the form of GUI, assisting the connecting parts of SAP for the users-friendly set-up, providing the communication method of Client, Application, and SAP Service in the form of web service through TCP/IP, and finally showing cases of implementing the method of delivering the data request and result value of Server and Client in the form of XML suggest more effective and new method, the research suggests a new way of making the linkage of SAP more efficient.

Traditional Korean medicine theory based-therapeutic potential of Gung-Gwi-Tang on postpartum obesity: psychosocial aspects of postpartum obesity

  • Kim, Jeong-Hwa;Moon, Phil-Dong
    • CELLMED
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    • v.2 no.3
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    • pp.24.1-24.5
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    • 2012
  • Obesity is psychological and socioeconomic problems as well as health problems related to physical disease and disorder. The obesity epidemic, including a marked increase in the prevalence of obesity among pregnant women, represents a critical public health problem throughout the world. Gung-Gui-Tang (GGT), a prescription of traditional Korean medicine, has been used to treat dizziness due to loss of blood as well as static blood after childbirth. However, the therapeutic potential of GGT on postpartum obesity has not been fully elucidated in an experimental model. In our research, GGT inhibited the increases of body weight and adipose tissues in postpartum mice fed a high-fat diet. GGT also inhibited the elevations of plasma lipid profiles such as triglyceride, low-density lipoprotein cholesterol, total cholesterol, and glutamate pyruvate transaminase. Overall, these results provide evidence that GGT can help to inhibit postpartum obesity and open new perspective to recover the shape of mother into the moment of conception.

Development of a Compact Tactile Display Module and Its Application to a Haptic Stylus (소형 질감제시 모듈 개발 및 펜형 촉감 인터페이스)

  • Kyung, Ki-Uk;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.25-31
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    • 2007
  • 본 논문에서는 질감제시장치와 진동모터를 내장한 펜형 햅틱(haptic) 인터페이스에 대해서 기술한다. 본 연구의 목적은 다양한 장치에 적용할 수 있는 소형 질감제시 모듈을 제안하고, 개발된 모듈을 펜과 같은 모양의 인터페이스에 내장하여 그 성능을 검증하는데 있다. 본 연구의 수행을 위해 핀배열을 내장하고 있으며, 저전력, 저소음으로 동작하며, 수직방향으로 1mm이상의 변위를 일으키는 소형 질감제시 모듈을 개발하였다. 그리고 개발된 모듈은 PDA나 Tablet PC등에서 흔히 사용되는 스타일러스(Stylus)와 같은 펜모양의 인터페이스에 내장되었다. 펜형 인터페이스의 헤드부분에는 팬케익 모터를 내장하여 사용자에게 진동 촉감을 제공할 수 있도록 하였다. 개발된 펜형 인터페이스의 성능을 검증하기 위하여Mobile Tablet PC상에서 내장된 질감제시 모듈이 점자정보를 촉감으로 전달할 수 있는지에 관한 실험을 수행하였으며, 모든 실험은 그래픽 사용자 인터페이스(GUI)상에서 이루어졌다. 또한 모든 버튼 조작시 '클릭'하는 느낌을 재현하였다. 실험은 동시에 다양한 자극의 주파수와 시간의 변화 조건에서 시행되어 의도하는 촉감을 가장 잘 전달하는 자극방법에 관한 연구를 동시에 수행하였다. 또한 개발된 펜형 인터페이스를 이용하여 이미지와 함께 데이터 베이스화 되어있는 질감을 재현할 수 있는 방법에 관한 기초 연구를 수행하였다.

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A Simple GUI-based Sequencing Format Conversion Tool for the Three NGS Platforms

  • Rhie, A-Rang;Yang, San-Duk;Lee, Kyung-Eun;Thong, Chin Ting;Park, Hyun-Seok
    • Genomics & Informatics
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    • v.8 no.2
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    • pp.97-99
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    • 2010
  • To allow for a quick conversion of the proprietary sequence data from various sequencing platforms, sequence format conversion toolkits are required that can be easily integrated into workflow systems. In this respect, a format conversion tool, as well as quality conversion tool would be the minimum requirements to integrate reads from different platforms. We have developed the Pyrus NGS Sequencing Format Converter, a simple software toolkit which allows to convert three kinds of Next Generation Sequencing reads, into commonly used fasta or fastq formats. The converter modules are all implemented, uniformly, in Java GUI modules that can be integrated in software applications for displaying the data content in the same format.

A Hardware Implementation of SIMECK-64/128 Block Cipher Algorithm (SIMECK-64/128 블록암호 알고리듬의 하드웨어 구현)

  • Kim, Min-Ju;Jeong, Young-su;Shin, Kyung-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.229-231
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    • 2021
  • In this paper, we describe a hardware design of the SIMECK block cipher algorithm that can be implemented in lightweight hardware with appropriate security strength. To achieve fast encryption and decryption operations, it was designed using two-step method that reduces the number of operation rounds. The designed SIMECK cryptographic core was implemented in Arty S7-50 FPGA device and its hardware operation was verified with a GUI using Python.

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A Study on 3D reconstruction of 2D image by using Volume Carving Method (볼륨카빙 기법을 활용한 평면 이미지의 3 차원 형상 복원 방법 연구)

  • Ha, Tae-Yoon;Kim, Han-Byeol;Jung, Gui-Young;Kim, Ji-In;Lee, Sang-Eun;Koh, Seok-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.951-954
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    • 2014
  • 본 논문에서는 3 차원 이미지 시장은 현재 영상 산업, 게임 산업 등 그래픽 분야에서 상당히 주목 받고 있다. 인력과 시간을 낭비하지 않는 3 차원 복원 이론 중 볼륨 카빙의 새로운 기법을 제안하여, 그 성능을 분석하고 다른 여러 이론과의 차이점과 시장 접목 가능성, 효율성을 고찰해 보고자 한다.

DEVELOPMENT OF THE SOFTWARE FOR 30INCH TELESCOPE CONTROL SYSTEM AT KHAO (경희대학교 천문대 30인치 주망원경 TCS 소프트웨어 개발)

  • Mun, B.S.;Kim, S.J.;Jang, M.;Min, S.W.;Seol, K.H.;Moon, K.S.
    • Publications of The Korean Astronomical Society
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    • v.21 no.2
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    • pp.81-86
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    • 2006
  • Even though 30inch optical telescope at Kyung Hee Astronomy Observatory has been used to produce a series of scientific achievements since its first light in 1992, numerous difficulties in operating of the telescope have hindered the precise observations needed for further researches. Since the currently used PC-TCS(Personal Computer based Telescope Control System) software based on ISA-bus type is outdated, it doesn't have a user friendly interface and make it impossible to scale. Also accumulated errors which are generated by discordance from input and output signals into a motion controller required new control system. Thus we have improved the telescope control system by updating software and modifying mechanical parts. We applied a new BLDC(brushless DC) servo motor system to the mechanical parts of the telescope and developed a control software using Visual Basic6.0. As a result, we could achieve a high accuracy in controlling of the telescope and use the user friendly GUI(Graphic User Interface).

Development of Inquiry Activity Materials for Visualizing Typhoon Track using GK-2A Satellite Images (천리안 위성 2A호 영상을 활용한 태풍 경로 시각화 탐구활동 수업자료 개발)

  • Chae-Young Lim;Kyung-Ae Park
    • Journal of the Korean earth science society
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    • v.45 no.1
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    • pp.48-71
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    • 2024
  • Typhoons are representative oceanic and atmospheric phenomena that cause interactions within the Earth's system with diverse influences. In recent decades, the typhoons have tended to strengthen due to rapidly changing climate. The 2022 revised science curriculum emphasizes the importance of teaching-learning activities using advanced science and technology to cultivate digital literacy as a citizen of the future society. Therefore, it is necessary to solve the temporal and spatial limitations of textbook illustrations and to develop effective instructional materials using global-scale big data covered in the field of earth science. In this study, according to the procedure of the PDIE (Preparation, Development, Implementation, Evaluation) model, the inquiry activity data was developed to visualize the track of the typhoon using the image data of GK-2A. In the preparatory stage, the 2015 and 2022 revised curriculum and the contents of the inquiry activities of the current textbooks were analyzed. In the development stage, inquiry activities were organized into a series of processes that can collect, process, visualize, and analyze observational data, and a GUI (Graphic User Interface)-based visualization program that can derive results with a simple operation was created. In the implementation and evaluation stage, classes were conducted with students, and classes using code and GUI programs were conducted respectively to compare the characteristics of each activity and confirm its applicability in the school field. The class materials presented in this study enable exploratory activities using actual observation data without professional programming knowledge which is expected to contribute to students' understanding and digital literacy in the field of earth science.

A Study on Efficient Design Pattern Classification Using Clustering Algorithms (클러스터링 알고리즘을 이용한 효율적인 디자인 패턴 분류에 관한 연구)

  • Choi, Young-Keon;Kim, Gui-Joung;Song, Young-Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.453-456
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    • 2001
  • 디자인 패턴은 시스템 설계시의 일반적인 문제들을 해결하기 위해 클래스를 조직화한 것이다. 본 연구는 디자인 패턴을 클러스터링 하기 위하여 클래스의 관계를 나타내는 구조를 이용한 패턴 클러스터링 알고리즘을 제안하였다. 제안한 디자인 패턴의 클러스터링은 패턴 저장 시 패턴 클러스터링에 의해 분류하고 링크정보를 이용하여 저장하므로 저장소를 효율적으로 관리 할 수 있으며 또한 재공학에 의해 추출된 클래스로 표현된 전체 시스템 구성도로부터 패턴의 사용정보를 추출하므로 시스템의 재설계시에 도움을 줄 수 있도록 하였다.

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