• Title/Summary/Keyword: Graphical Modeling

Search Result 187, Processing Time 0.029 seconds

Lattice discrete particle modeling of compressive failure in hollow concrete blocks

  • Javidan, Fatemeh;Shahbeyk, Sharif;Safarnejad, Mohammad
    • Computers and Concrete
    • /
    • v.13 no.4
    • /
    • pp.437-456
    • /
    • 2014
  • This work incorporates newly introduced Lattice Discrete Particle Model (LDPM) to assess the failure mechanism and strength of hollow concrete blocks. Alongside, a method for the graphical representation of cracked surfaces in the LDPM is outlined. A slightly modified calibration procedure is also suggested and used to estimate required model parameters for a tested concrete sample. Next, the model is verified for a compressively loaded hollow block made of the very same concrete. Finally, four geometries commonly used in the production of hollow concrete blocks are selected, numerically simulated, and their failure properties are explored under concentric and eccentric compressions.

Development of Simulator with Cluster System for Towing Fisheries

  • Park Myeong-Chul;Ha Seok-Wun
    • Journal of information and communication convergence engineering
    • /
    • v.3 no.2
    • /
    • pp.84-89
    • /
    • 2005
  • Goal of this study is to implement 3-dimensional underwater appearance graphical display, fishery measured information display, sonar data representation and display, and 3-dimensional underwater appearance animation based on coefficient data of chaos behavior and fishing modeling of fishing gears from PC cluster system. In order to accomplish the goals of this study, it is essential to compose user interfacing and realistic description of image scenes in the towing-net fishery simulator, and techniques to describe sand cloud effects under water using particle systems are necessary. In this study, we implemented graphical representations and animations of the simulator by using OpenGL together with C routines.

The Study of Structured Analysis and Design Techniques for SOP (Standard Operating Plan) (표준운영계획 수립을 위한 구조화 분석 및 설계기술에 관한 연구)

  • Hong, Seon-Ho;Kim, Lee-Hyun;Jeon, Han-Jun
    • Proceedings of the KSR Conference
    • /
    • 2011.10a
    • /
    • pp.1263-1268
    • /
    • 2011
  • Rail infrastructure manager and operators shall establish emergency response plans. Emergency Response Planning Activities expanded coincidence events should be modeled. Identify the emergency response organization for the purpose of knowledge is required. In other words, control concepts and skills needed core elements. Structured analysis & design technic methodology is Compared with other modeling techniques through a simple graphical model is visualized. The information contained in a model real problems that considering the state of the system activities, so that knowledge acquired in situations where the modeling becomes possible. In this paper, using structured analysis techniques, infrastructure deployment model of the proposed features. In addition to emergency response planning in the 1960s in Germany, Karl Petrie (Carl Petri) devised various means of modeling the situation presents a Petri net model.

  • PDF

Multiresidual approximation of Scattered Volumetric Data with Volumetric Non-Uniform Rational B-Splines (분산형 볼륨 데이터의 VNURBS 기반 다중 잔차 근사법)

  • Park, S.K.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.12 no.1
    • /
    • pp.27-38
    • /
    • 2007
  • This paper describes a multiresidual approximation method for scattered volumetric data modeling. The approximation method employs a volumetric NURBS or VNURBS as a data interpolating function and proposes two multiresidual methods as a data modeling algorithm. One is called as the residual series method that constructs a sequence of VNURBS functions and their algebraic summation produces the desired approximation. The other is the residual merging method that merges all the VNURBS functions mentioned above into one equivalent function. The first one is designed to construct wavelet-type multiresolution models and also to achieve more accurate approximation. And the second is focused on its improvement of computational performance with the save fitting accuracy for more practical applications. The performance results of numerical examples demonstrate the usefulness of VNURBS approximation and the effectiveness of multiresidual methods. In addition, several graphical examples suggest that the VNURBS approximation is applicable to various applications such as surface modeling and fitting problems.

Study of Hydraulic Modeling in South Han River by HEC-RAS (HEC-RAS를 이용한 남한강 수계의 수리모델링에 관한 연구)

  • Chang, In-Soo;Park, Ki-Bum
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.8 no.4
    • /
    • pp.213-220
    • /
    • 2005
  • The Youngwal 1, Youngwal 2 and Youngchun gaging stations are observed flood flow and low flow during Mar. 2004~Oct. 2004. They are observed water stages and flow velocities for flood and low flow. The observed data are used to derived rating curve and equations. The HEC-RAS model is applied for hydraulic modeling in gauging stations. The model is designed to perform one-dimensional hydraulic calculations for an river improvement plan in a full network of natural and constructed channels, and is comprised of a graphical user interface(GUI), separate hydraulic analysis components, data storage and management capabilities, graphics and reporting facilities.

  • PDF

AN INTERACTIVE BUILDING MODELING SYSTEM BASED ON THE LEGO CONCEPT

  • Chen, Sheng-Yi;Lin, Cong-Kai;Tai, Wen-Kai
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.128-135
    • /
    • 2009
  • In this paper, we proposed an interactive GUI (Graphical User Interface) system to model buildings with an editable script. Our system also provides probabilistic finite-state machine (PFSM) to define the relationships of sub-models with transformation matrices and transition probabilities for constructing new novel building models automatically. User can not only get various building models by PFSM but also adjust the probabilities of sub-models from PFSM to get desired building models. As shown in the results, the various and vivid building models can be constructed easily and quickly for non-expert users. Besides, user can also edit the script file which is provided by our system to modify the properties directly.

  • PDF

An approach to computerized preliminary design procedure of mid-size superyachts from hull modeling to interior space arrangement

  • Nam, Jong-Ho;Kim, Dong-Ham;Lee, Ho-Jin
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • v.2 no.2
    • /
    • pp.96-103
    • /
    • 2010
  • A concept of preliminary design for mid-size superyachts is explored. First, the profile of a superyacht is interactively designed with the help of freeform curve functionality and graphical user interface (GUI) based interaction. The hull form is then constructed using major characteristic curves such as design waterline, deck sideline, and sections in addition to the predefined profile curve. After exterior hull modeling is done, the arrangement of significant interior spaces of all decks is carried out. A genetic algorithm is exploited to find a space arrangement by considering space fitness values, space proximity, and stairs connectivity of relevant spaces. A goal of the paper is to offer a step-by-step procedure for superyacht design from scratch or when initial information is not sufficient for complete design. For this purpose, a GUI based superyacht design system is developed. This design approach is expected to help users interactively design mid-size superyachts.

Real-Time Hand Pose Tracking and Finger Action Recognition Based on 3D Hand Modeling (3차원 손 모델링 기반의 실시간 손 포즈 추적 및 손가락 동작 인식)

  • Suk, Heung-Il;Lee, Ji-Hong;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
    • /
    • v.35 no.12
    • /
    • pp.780-788
    • /
    • 2008
  • Modeling hand poses and tracking its movement are one of the challenging problems in computer vision. There are two typical approaches for the reconstruction of hand poses in 3D, depending on the number of cameras from which images are captured. One is to capture images from multiple cameras or a stereo camera. The other is to capture images from a single camera. The former approach is relatively limited, because of the environmental constraints for setting up multiple cameras. In this paper we propose a method of reconstructing 3D hand poses from a 2D input image sequence captured from a single camera by means of Belief Propagation in a graphical model and recognizing a finger clicking motion using a hidden Markov model. We define a graphical model with hidden nodes representing joints of a hand, and observable nodes with the features extracted from a 2D input image sequence. To track hand poses in 3D, we use a Belief Propagation algorithm, which provides a robust and unified framework for inference in a graphical model. From the estimated 3D hand pose we extract the information for each finger's motion, which is then fed into a hidden Markov model. To recognize natural finger actions, we consider the movements of all the fingers to recognize a single finger's action. We applied the proposed method to a virtual keypad system and the result showed a high recognition rate of 94.66% with 300 test data.

Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 1997.04a
    • /
    • pp.23-28
    • /
    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

  • PDF

A Study on the Analysis of FMS Throughout-Rate by Development of Petri Nets Model (Petri nets 모델 개발에 의한 FMS 출력율 분석에 관한 연구)

  • 황규완;하정진
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.19 no.3
    • /
    • pp.131-138
    • /
    • 1994
  • Petri Nets are a graphical and mathematical modeling and promising tool for describing and studying that are characterized as being concurrent, asychronous, dynamic, distributed and parrallel. The purpose of this paper is to analyze FMS Throughout-Rate by development of Petri Nets So, it applied to FMS composed of 7 machines and 4 different job types. The result of this paper shows the advantage of using Petri Nets.

  • PDF