• Title/Summary/Keyword: Graphic-Based Programming

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Development of a Micro-Computer based Program for the Three Dimensional Packing Problem (3차원 물품 적재에 관한 마이크로 컴퓨터용 프로그램 개발)

  • Hwang, Hark;Lee, Kwan-Jae;Sun, Ji-Ung
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.1
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    • pp.55-76
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    • 1997
  • This paper presents a heuristic solution for the three dimensional container loading problem with boxes which are different in size. The container loading problem is formulated as a zero-one mixed integer programming model whose objective is to maximize the container utilization. Due to its problem complexity, we propose a heuristic based on layered loading technique. Also, presented is a way to achieve the weighting balance of the stacked boxes. A micro-computer based program is developed which generates container loading pattern provided by the proposed heuristic. The results are displayed by computer-graphic. To evaluate the performance of the proposed heuristic, computational experiments are performed. The results indicate that in most of the cases the proposed heuristic performs better than an existing heuristic in terms of the container utilization.

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Hologram Generation Acceleration Method Using GPGPU (GPGPU를 이용한 홀로그램 생성 가속화 방법)

  • Lee, Yoon-Hyuk;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.800-807
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    • 2017
  • A large amount of computation is required to generate a hologram using a computer. In order to accelerate the computation, many methods of acceleration by parallel programming using GPGPU(General Purpose computing on Graphic Process Unit) have been researched. In this paper, we propose a method of reducing the bottleneck caused by hologram pixel based parallel processing and using the shareable variables. We also propose how to optimize using Visual Profiler supported by nVidia's CUDA to make threads work optimally. The experimental results show that the proposed method reduces the calculation time by up to 40% compared with the existing research.

Development of the Buckling Strength Assessment System based on Offshore Structure Design Code (해양구조물 설계코드에 기반한 좌굴강도 평가 시스템 개발)

  • Kim, Ul-Nyeon
    • Special Issue of the Society of Naval Architects of Korea
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    • 2017.10a
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    • pp.38-45
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    • 2017
  • FPSO is widely used to develop deep sea oil fields and HHI has constructed ten(10) FPSOs. During these constructions, relevant structural design criteria such as yielding, buckling, fatigue, collision and impact strength were applied to verify structural safety. To apply the buckling strength evaluation for structures, the critical buckling stresses and applied stresses of relevant panels should be calculated. The plate and stiffened panels are to be idealized, which are needed much time and efforts by designers. Therefore, program development is necessary in order to evaluate the buckling strength conveniently and accurately. In this study, the buckling strength assessment system by using offshore code, DNV-RP-C201 was developed under MSC/PATRAN, pre-post program of finite element method. Graphic user interface program is written in MSC/PATRAN PCL functions. Source program to evaluate the buckling strength is developed in FORTRAN programming languages. The developed program is verified by comparing with the results of the Nauticus Hull developed by DNV Classification Society, and applied to the marine construction project conducted by Hyundai Heavy Industries LTD.

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Implementation of Stereo Matching Algorithm using GPU (GPU를 이용한 스테레오 정합 알고리즘의 구현)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.583-588
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    • 2011
  • In this paper, we propose an adaptive variable-sized matching window method using the characteristic points of the image and a method to increase the reliability of the cross-consistency check to raise the correctness of the final disparity image. The proposed adaptive variable-sized window method segments the image with the color information, finds the characteristic points inside the window. Also the proposed algorithm implement using a graphic processing unit(GPU). The GPU, we used in this paper is GeForce GTX296 (NVIDIA) and we can use programming based on CUDA. The calculation speed realizes a speed approximately 128 times faster than that of a CPU.

A Design of Programmable Fragment Shader with Reduction of Memory Transfer Time (메모리 전송 효율을 개선한 programmable Fragment 쉐이더 설계)

  • Park, Tae-Ryoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2675-2680
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    • 2010
  • Computation steps for 3D graphic processing consist of two stages - fixed operation stage and programming required stage. Using this characteristic of 3D pipeline, a hybrid structure between graphics hardware designed by fixed structure and programmable hardware based on instructions, can handle graphic processing more efficiently. In this paper, fragment Shader is designed under this hybrid structure. It also supports OpenGL ES 2.0. Interior interface is optimized to reduce the delay of entire pipeline, which may be occurred by data I/O between the fixed hardware and the Shader. Interior register group of the Shader is designed by an interleaved structure to improve the register space and processing speed.

Implimentation of MMS using JNI (JNI를 이용한 MMS 구현)

  • Jang, Kyung-Soo;Shin, Dong-Ryeol
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.135-145
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    • 2000
  • Manufacturing Message Specification (MMS) is designed as a communication standard protocol, ISO/IEC 9506, on factory automation for messaging between heterogeneous programmable unit controller, PLC, NC, Robot, of different vendors on the networks. MMS is also a standard protocol of OSI reference model application layer, In this paper, we show an implementation of MMS over TCP/IP using ANSI-C programming language on the unix environment, and make java classification using java native interface (NJI) with MMS library. The use of java classification provides a basic environment ot overcome a difficult programming with different MMS application programming interface (MMS-I) which requires a siklled programming technique of graphic user interface (GUI). In this paper, we implement a MMS application program of the automated assembly model for printed circuit board based on WWW which shows the operation, control and monitoring of real manufacturing device (RMD) with web browser providing users for consistent user interface.

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Modified Delaunay Triangulation Based on Data Structure of Geometric Modeller (형상 모델러의 자료구조에 의한 수정 Delaunay 삼각화)

  • Chae E.-M.;Sah J.-Y.
    • Journal of computational fluids engineering
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    • v.2 no.2
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    • pp.97-103
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    • 1997
  • A modified Delaunay triangulation technique is tested for complicated computational domain. While a simple geometry. both in topology and geometry, has been well discretized into triangular elements, a complex geometry having difficulty in triangulation had to be divided into small sub-domains of simpler shape. The present study presents a modified Delaunay triangulation method based on the data structure of geometric modeller. This approach greatly enhances the reliability of triangulation, especially in complicated computational domain. We have shown that efficiency of Delaunay triangulation can be much improved by using both the GUI (Graphic User Interface) and OOP (Object-Oriented Programming).

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A Design of Wireless Sensor Network Based on ZigBee Technology in Petrochemical Industry

  • Huang, Song;Zhou, Qingsen;Zhang, Ke;Suh, Hee-Jong
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.27-28
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    • 2007
  • In this paper, the Wireless Sensor Network (WSN) based on ZigBee technology was devised and developed. Wireless communication was applied to petrochemical domain, like other industries. And sensor network of IEEE 802.15.4 protocol stack diagram was described. Then, by analyzing the protocol, the software systems included the communication Protocol and point-to-point network were implemented with Freescale Semiconductor's product MC13192-SARD DSK board. After that, the performance of this design system was evaluated, and finally, by using PC Graphic User Interface (GUI) and IDE CW08 V3.1 programming tool, the real time communication data and the curve function were displayed.

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Development of the Design Program of the Brake System for the Tractor-Semitrailer Vehicle (Tractor-Semitrailer 차량의 브레이크 시스템 설계 프로그램 개발)

  • 서명원;권성진;박윤기;양승환;박병철
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.3
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    • pp.108-120
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    • 2001
  • In this paper, the braking performance considering the dynamic weight is analyzed about the tractor-semitrailer vehicle. The basic brake performance, the parking brake performance, the emergency brake performance and the locking point deceleration etc. are to be calculated for the brake system design of the tractor-semitrailer vehicle. This braking performance is related to traffic regulations and braking characteristics according to the vehicle deceleration, the tire-road friction coefficient and specifications of the air brake system. The design program for the braking performance based on various design variables of the vehicle and the air brake system is developed integrating the analysis functions. This design program is developed by an object oriented programming method that is windows based. GUI (Graphic User Interface) function and the convenience of operating are greatly considered.

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Robot-based Coding Education System with Step by Step Software Training

  • Lee, Jun;Seo, Yong-Ho
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.147-153
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    • 2019
  • Recently, the perception of software education, which had been considered as a field of education for programmers in this field, is changing in response to recent changes with the trend of 4th industrial revolution. Major counties competitively invest in software education and the target age group for software education is also on the decline. However, the traditional text-based programing languages such as JAVA and Python, have a high entry barrier. To address the shortcoming, a variety of methods have been recently proposed for the effective software education for kindergarten and elementary school student. In this paper, we propose a robot-based coding education system with steps for coding education for effective software education. The proposed method is divided into three stages, depending on the level of the student being trained in the software coding education to interact with robots. The proposed stages consists of unplugged coding using a remote control, coding using a graphic-based programming language and text- based coding. We conducted an experiment with performing separate missions while providing propoer tutorials for each stage to verify the effectiveness of the proposed software education system.