• Title/Summary/Keyword: Graphic Hardware

Search Result 141, Processing Time 0.028 seconds

A Study on the Implementation of a Hardware Design Library Server (하드웨어 설계 라이브러리 서버의 구현에 관한 연구)

  • 최익성;이영희;황선영
    • Journal of the Korean Institute of Telematics and Electronics A
    • /
    • v.30A no.12
    • /
    • pp.125-134
    • /
    • 1993
  • This paper describes the design and implementation of a CAD object management system for the design library in VHDL design environment. For the efficient manipulation of design objects, the library is managed independently of the underlaid CAD system. Management and revision of design objects can be performed by a batch script of server commands or through the user interaction in the X/MOTIF graphic environment. Through the library server, design management tasks can be efficiently performed, such as configuration of design objects, version control, and management of attributes and methods for versions. Experimental results show that the proposed system is a viable tool for the management of design data in VHDL design environment.

  • PDF

Accelerating 2D DCT in Multi-core and Many-core Environments (멀티코어와 매니코어 환경에서의 2 차원 DCT 가속)

  • Hong, Jin-Gun;Jung, Sung-Wook;Kim, Cheong-Ghil;Burgstaller, Bernd
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.04a
    • /
    • pp.250-253
    • /
    • 2011
  • Chip manufacture nowadays turned their attention from accelerating uniprocessors to integrating multiple cores on a chip. Moreover desktop graphic hardware is now starting to support general purpose computation. Desktop users are able to use multi-core CPU and GPU as a high performance computing resources these days. However exploiting parallel computing resources are still challenging because of lack of higher programming abstraction for parallel programming. The 2-dimensional discrete cosine transform (2D-DCT) algorithms are most computational intensive part of JPEG encoding. There are many fast 2D-DCT algorithms already studied. We implemented several algorithms and estimated its runtime on multi-core CPU and GPU environments. Experiments show that data parallelism can be fully exploited on CPU and GPU architecture. We expect parallelized DCT bring performance benefit towards its applications such as JPEG and MPEG.

A Realization of FPGA-based Image Recognition System (FPGA기반 영상인식 시스템 구현)

  • Young Yun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2022.11a
    • /
    • pp.349-350
    • /
    • 2022
  • Recently, AI (Artificial Intelligence) has been applied to various technologies such as automatic driving, robot and smart communication. Currently, AI system is developed by software-based method using tensor flow, and GPU (Graphic Processing Unit) is employed for processing unit. In this work, we developed an FPGA-based (Field Programmable Gate Array) AI system , and report on image recognition system to realize the AI system.

  • PDF

A study on character change of game graphics according to media coverage and diversity of technology (매체의 포괄성과 기술의 다양성에 따른 게임그래픽의 캐릭터변화 연구분석)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
    • /
    • v.16 no.8
    • /
    • pp.287-292
    • /
    • 2018
  • It's called masterpieces, which are made up of a lot of enthusiasts by adding a variety of configurations, high game quality, and colorful and realistic graphics. Since many classic games came out and disappear from the game companies, they have been revived in recent years as mobile. Although this phenomenon may have various hardware and software reasons, the present researcher intends to compare and analyze the graphical issues of the characters that can increase the game immersion by the user's autonomous selection among the factors for the immersion of the game. In addition to the birth of one of the most loved characters in the world among the characters of various games, it is considered to be a character who has developed the process of graphic and various expressive production centering on the character called Super Mario which shows various developments than the character in the game history of the world We will present various possibilities of development of game character through comparative analysis and research based on the character.

The delay effect on reality in visual and haptic presentation (시-촉각 지연이 실감도에 미치는 영향)

  • Kim, Jong-Hwa;Whang, Min-Cheol;Kim, Young-Joo
    • Science of Emotion and Sensibility
    • /
    • v.11 no.2
    • /
    • pp.227-234
    • /
    • 2008
  • Graphic and sounds are mainly used for presenting digital content as general. It has been reported that the reality of digital contents was improved by adding haptic factor to the contents of graphic and sounds. Therefore, various haptic system have recently been developed for implementing haptic sensation into digital contents. However, the delay of haptic display sometimes happens due to low hardware performance and causes to deteriorate reality of digital contents. The delay effect on reality has been important to be determined for presenting digital contents with haptic system. Therefore, this study is to find the effect on user's cognition of digital contents evoking both visual and haptic sensation. Eight university students performed 4 repetitive tasks of pushing cube under the two conditions of visual and haptic delay. The delay time of each condition were set 0.5, 1.0, 2.0 and 4.0 second. As the result, both haptic and visual delay were negatively influenced user's recognition while visual delay showed more dominant effect on user's recognition than haptic delay.

  • PDF

Verification of Flight Control Law Similarity and HILS Environment Reliability for Fighter Aircraft (전투기급 비행제어법칙 상사성 및 HILS 환경 신뢰성 검증)

  • Ahn, Seong-Jun;Kim, Chong-Sup;Cho, In-Je;Lee, Eun-Yong
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.37 no.7
    • /
    • pp.701-708
    • /
    • 2009
  • The flight control law of developed flight control computer(DFLCC) is developed based on operation flight program of advanced trainer aircraft full scale development final configuration. The flight control law design is used common use development tool in GUI(Graphic User Interface) environment. The flight control law transformed to C-Code is reflected in OFP. The OFP is verified by the standardized verification process. But, before standardized verification process, we need preliminary verification process such as similarity of flight control law and reliability of developed HILS. Similarity of flight control law is verified by comparing the aircraft response of advanced trainer aircraft and those of the developed control law. Also, reliability of developed HILS is verified by comparing the aircraft response of HILS and Non-real time simulation result. This paper verifies similarity of developed control law and reliability of HILS environment as comparing aircraft response.

A Study on the Development of Computer Aided Design Software for Interior Architectural Design-From CAD(Computer Aided Design) to Virtual Reality of Transforting (실내 건축 설계를 위한 CAD 소프트웨어 개발에 관한 연구-CAD로부터 가상현실 GRAPHIC PROGRAM으로의 전환을 통하여-)

  • 이남수
    • Korean Institute of Interior Design Journal
    • /
    • no.12
    • /
    • pp.40-49
    • /
    • 1997
  • What's the direction of INTERIOR ARCHITECTURAL DESIGN in 21 Century High Tech\ulcorner The purpose of this research is to show not only practical use of Computer Graphic(CG) as simple tool function, but offering conversation with computer and other ways of method. When we consider poor CG market, investment on the research of VR(Virtual Reality) is the most urgent. The investment on VR will solve various problems. Firstly. It will solve the problems drived from Interior design process by making spatial images like reality. Secondly, It will solve high wages and financial difficulties caused by raise cost funds. Thirdly, It prevents in a road from foreign company that will bring enormous program, caused by opening the domestic market. Also, It help interior designer check in advance the problems in constructure through showing him a supposed imagination including the system and location of equipments. But it is reality that even ordinary American can't offer VR(Virtual Reality) System. We should have noted that it is normal to spend 10 billion won for such presentation as Model House in the large corporation. We must acknowledge that it is such a waist of money nationally. Therefore, investment on CG & VR System is essential in order to save cost more effective presentation & interior design. We will see great result within a year. As we can see, there is huge area we have make develop. One of them is specific technical plan on VR System and study of flow chart. We close with simple methodological way to use VR System and will study Computer System. Which is fitting to CG that we have to solve the link of hardware and software on VR System\ulcorner We know from the cases in other countries that continuous research on this subject has great value for Interior Architectural Design and its effective use. When we try hard not only for methodological use but practical use, the purpose of CG and VR System will be a factor to contribute on this subject for better Interior design & presentation.

  • PDF

Design and Implementation of a Framework for Collaboration Systems in the Shipbuilding and Marine Industry (조선해양 설계분야에서 협업시스템을 위한 프레임워크의 설계 및 구현)

  • Yun, Moon-Kyeong;Kim, Hyun-Ju;Park, Min-Gil;Han, Myeong-Ki;Kim, Wan-Kyoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.05a
    • /
    • pp.270-273
    • /
    • 2015
  • In shipbuilding and marine industry, engineering and design software solutions have upgraded from the original 2D schematic data based CAD system to a modern 3D drawing-based system. Due to the fact that the massive amount of data usage in real time and data volumes of various engineering models including graphic data have increased, several problems such as lack of server resources and improper handling of 3D drawings have been raised. Besides, increasing the number of session connections per server can cause deterioration of server performance. Recently, increasing the yard's sophisticated design capabilities highlighted the need to develop engineering and design system which would not only overcome the network performance issues, but would provide efficient collaborative design environment. This paper presents an overview of the framework for collaborative engineering design system based on the virtual application (Citrix XenApp 6.5)and acceleration hardware technology of 3D graphics (NVIDIA GRID K2 solution).

  • PDF

Design of Special Function Unit for Vectorized SIMD Programmable Unified Shader (벡터화된 SIMD 프로그램어블 통합 셰이더를 위한 특수 함수 유닛 설계)

  • Jung, Jin-Ha;Kim, Kyeong-Seob;Yun, Jeong-Hee;Seo, Jang-Won;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.47 no.5
    • /
    • pp.56-70
    • /
    • 2010
  • Rendering technique generating 2 dimensional image to give reality and high performance graphical processor for efficient processing of massive data are necessary to support realistic 3 dimensional graphical image. Recently, graphical hardwares have evolved rapidly. This enables high quality rendering effect that we were unable to process in realtime. Improving shading technique enabled us to render realistic images but still much time is required for this process. Multiple operational units are being integrated in a graphical processor for effective floating point operation using massive data to process almost real looking images. In this paper, we have designed and implemented a special functional unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed special functional unit. Hardware resource usage rate and execution speed are measured implementing directly on FPGA Virtex-4(xc4vlx200).

Implementation of LAN-based TCP/IP Protocol Analyzer using the object-oriented programming (객체지향형 언어를 사용한 LAN 기반의 TCP/IP 프로토콜 분석기 구현)

  • 이시현;강정진;장학신;조병순;최규민;정중수
    • Journal of the Institute of Electronics Engineers of Korea TE
    • /
    • v.37 no.3
    • /
    • pp.86-92
    • /
    • 2000
  • In this paper, we develop protocol analyzer that can analyze and monitor LAN(Local Area Network)-based TCP/IP protocol using the OOP(object-oriented programming) in Windows98/NT environment. TCP/IP(Transmission Control Protocol/Internet Protocol) protocol analyzer is consist of interface hardware, protocol analysis software and GUI(Graphic User Interface). It is designed for the real-time analysis using the real-time object. In results of Performance test, TCP/IP Protocol analyzer is showed that it can analyze and monitor without frame error in LAN-based. Also, developed protocol analyser operates better than conventional protocol analyzer in performance. It can be used in maintenance fields of communication and network.

  • PDF