• 제목/요약/키워드: Graph-based

검색결과 1,802건 처리시간 0.027초

ON BETA PRODUCT OF HESITANCY FUZZY GRAPHS AND INTUITIONISTIC HESITANCY FUZZY GRAPHS

  • Sunil M.P.;J. Suresh Kumar
    • Korean Journal of Mathematics
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    • 제31권4호
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    • pp.485-494
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    • 2023
  • The degree of hesitancy of a vertex in a hesitancy fuzzy graph depends on the degree of membership and non-membership of the vertex. We define a new class of hesitancy fuzzy graph, the intuitionistic hesitancy fuzzy graph in which the degree of hesitancy of a vertex is independent of the degree of its membership and non-membership. We introduce the idea of β-product of a pair of hesitancy fuzzy graphs and intuitionistic hesitancy fuzzy graphs and prove certain results based on this product.

An Extended AND-OR Graph-Based Expert System in Electronic Commerce

  • 이건창;조형래;권순재
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 1999년도 추계학술대회-지능형 정보기술과 미래조직 Information Technology and Future Organization
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    • pp.281-289
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    • 1999
  • The objective of this paper is to propose a brand new interface mechanism to provide more intelligent decision making support for EC problems. Its main virtue is based on a numerical process mechanism by using an Extended AND-OR Graph (EAOG)-based logic algebra. Using this mechanism, decision makers engaged in electronic commerce (EC) can effectively deal with complicated decision making problems. In the field of traditional expert systems research, AND-OR Graph approach has been suggested as a useful tool for representing the logic flowchart of the forward and/or backward chaining inference methods. However, the AND-OR Graph approach cannot be effectively used in the EC problems in which real-time problem-solving property should be highly required. In this sense, we propose the EAOG inference mechanism for EC problem-solving in which heurisric knowledge necessary for intelligent EC problem-solving can be represented in a form of matrix. Finally, we have proved the validity of our approach with several propositions and an illustrative EC example

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Multiple Person Tracking based on Spatial-temporal Information by Global Graph Clustering

  • Su, Yu-ting;Zhu, Xiao-rong;Nie, Wei-Zhi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권6호
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    • pp.2217-2229
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    • 2015
  • Since the variations of illumination, the irregular changes of human shapes, and the partial occlusions, multiple person tracking is a challenging work in computer vision. In this paper, we propose a graph clustering method based on spatio-temporal information of moving objects for multiple person tracking. First, the part-based model is utilized to localize individual foreground regions in each frame. Then, we heuristically leverage the spatio-temporal constraints to generate a set of reliable tracklets. Finally, the graph shift method is applied to handle tracklet association problem and consequently generate the completed trajectory for individual object. The extensive comparison experiments demonstrate the superiority of the proposed method.

Exploratory Methodology for Acquiring Architectural Plans Based on Spatial Graph Similarity

  • Ham, Sungil;Chang, Seongju;Suh, Dongjun;Narangerel, Amartuvshin
    • Architectural research
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    • 제17권2호
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    • pp.57-64
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    • 2015
  • In architectural planning, previous cases of similar spatial program provide important data for architectural design. Case-based reasoning (CBR) paradigm in the field of architectural design is closely related to the designing behavior of a planner who makes use of similar architectural designs and spatial programs in the past. In CBR, spatial graph can be constituted with most fundamental data, which can provide a method of searching spatial program by using visual graphs. This study developed a system for CBR that can analyze the similarity through graph comparison and search for buildings. This is an integrated system that is able to compare space similarity of different buildings and analyze their types, in addition to the analysis on a space within a single structure.

공장환경에서 AGV를 위한 인공표식 기반의 포즈그래프 SLAM (Artificial Landmark based Pose-Graph SLAM for AGVs in Factory Environments)

  • 허환;송재복
    • 로봇학회논문지
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    • 제10권2호
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    • pp.112-118
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    • 2015
  • This paper proposes a pose-graph based SLAM method using an upward-looking camera and artificial landmarks for AGVs in factory environments. The proposed method provides a way to acquire the camera extrinsic matrix and improves the accuracy of feature observation using a low-cost camera. SLAM is conducted by optimizing AGV's explored path using the artificial landmarks installed on the ceiling at various locations. As the AGV explores, the pose nodes are added based on the certain distance from odometry and the landmark nodes are registered when AGV recognizes the fiducial marks. As a result of the proposed scheme, a graph network is created and optimized through a G2O optimization tool so that the accumulated error due to the slip is minimized. The experiment shows that the proposed method is robust for SLAM in real factory environments.

THE RICCI CURVATURE ON DIRECTED GRAPHS

  • Yamada, Taiki
    • 대한수학회지
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    • 제56권1호
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    • pp.113-125
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    • 2019
  • In this paper, we consider the Ricci curvature of a directed graph, based on Lin-Lu-Yau's definition. We give some properties of the Ricci curvature, including conditions for a directed regular graph to be Ricci-flat. Moreover, we calculate the Ricci curvature of the cartesian product of directed graphs.

Cross-index of a Graph

  • Kawauchi, Akio;Shimizu, Ayaka;Yaguchi, Yoshiro
    • Kyungpook Mathematical Journal
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    • 제59권4호
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    • pp.797-820
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    • 2019
  • For every tree T, we introduce a topological invariant, called the T-cross-index, for connected graphs. The T-cross-index of a graph is a non-negative integer or infinity according to whether T is a tree basis of the graph or not. It is shown how this cross-index is independent of the other topological invariants of connected graphs, such as the Euler characteristic, the crossing number and the genus.

그래프 감소를 위한 auction 알고리즘에 관한 연구 (A study on auctio algorithms for reduced graph)

  • 김현기;하기종;우경환;류기한;이천희
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 하계종합학술대회논문집
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    • pp.787-790
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    • 1998
  • In this paper we consider strongly polynomial variations of the auction algorithm for the single origin/all destinations shortest path problem. These variations are based on the idea of graph reduction, that is, deleting unnecessary arcs of the graph by using certain bounds naturally obtained in the course of the algorithm. We study the structure of the reduced graph and we exploit this structure to obtain algorithm with O(n min{m, nlogn}) and O(n$^{2}$) running time.

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EFFICIENT ALGORITHMS TO COMPUTE ALL ARTICULATION POINTS OF A PERMUTATION GRAPH

  • Pal, Madhumangal
    • Journal of applied mathematics & informatics
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    • 제5권1호
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    • pp.141-152
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    • 1998
  • Based on the geometric representation an efficient al-gorithm is designed to find all articulation points of a permutation graph. The proposed algorithm takes only O(n log n) time and O(n) space where n represents the number of vertices. The proposed se-quential algorithm can easily be implemented in parallel which takes O(log n) time and O(n) processors on an EREW PRAM. These are the first known algorithms for the problem on this class of graph.