• Title/Summary/Keyword: Graph Matching

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A Study on Character Recognition using HMM and the Mason's Theorem

  • Lee Sang-kyu;Hur Jung-youn
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.259-262
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    • 2004
  • In most of the character recognition systems, the method of template matching or statistical method using hidden Markov model is used to extract and recognize feature shapes. In this paper, we used modified chain-code which has 8-directions but 4-codes, and made the chain-code of hand-written character, after that, converted it into transition chain-code by applying to HMM(Hidden Markov Model). The transition chain code by HMM is analyzed as signal flow graph by Mason's theory which is generally used to calculate forward gain at automatic control system. If the specific forward gain and feedback gain is properly set, the forward gain of transition chain-code using Mason's theory can be distinguished depending on each object for recognition. This data of the gain is reorganized as tree structure, hence making it possible to distinguish different hand-written characters. With this method, $91\%$ recognition rate was acquired.

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Landmark Detection Using 3D Gobor Wavelet (3D 모델과 가버 웨이블릿을 이용한 특징점 검출)

  • Kim, Dae-Hwan;Oh, Du-Sik;Jeon, Seoung-Seon;Kim, Jae-Min;Cho, Seong-Won
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.401-402
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    • 2007
  • In this paper, we propose an automatic method to finding corresponding points. One 2D image can be changed 3D shape by 3D model. The main idea is using gabor wavelet values from 3D model. And Elastic Bunch Graph Matching algorithm is more stable in 3D model.

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On the Hardness of the Maximum Lot Grouping Problem (최대 로트 그룹핑 문제의 복잡성)

  • Hwang, Hark-Chin
    • Journal of Korean Institute of Industrial Engineers
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    • v.29 no.4
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    • pp.253-258
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    • 2003
  • We consider the problem of grouping orders into lots. The problem is modelled by a graph G=(V,E), where each node ${\nu}{\in}V$ denotes order specification and its weight ${\omega}(\nu)$ the orders on hand for the specification. We can construct a lot simply from orders of single specification. For a set of nodes (specifications) ${\theta}{\subseteq}V$, if the distance of any two nodes in $\theta$ is at most d, it is also possible to make a lot using orders on the nodes. The objective is to maximize the number of lots with size exactly $\lambda$. In this paper, we prove that our problem is NP-Complete when $d=2,{\lambda}=3$ and each weight is 0 or 1. Moreover, it is also shown to be NP-Complete when $d=1,{\lambda}=3$ and each weight is 1,2 or 3.

A Visualization Tool for Similarity Estimation of Sequence Data (서열 정보의 유사성 검사를 위한 가시화 도구)

  • 황미녕;강영민;조환규
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.559-561
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    • 2000
  • 현재 활발한 연구가 진행중인 유전자 분석과 같은 분야에서는 유전자 염기 서열과 같은 대규모 서열 정보들에 대한 효과적인 분석기술을 요구하고 있다. 본 논문은 이러한 서열 정보들 사이의 유사도를 측정하고 분석하는 작업을 효과적으로 지원하기 위한 가시화 도구의 개발을 다룬다. 본 논문에서 사용하는 유사도 가시화 기법은 유전자 정보의 유사도 가시화를 위해 제안되었던 시각적 점-행렬 도면(Graphical Dot-Matrix Plots) 기법을 이용하는데, 이 시각적 점-행렬 도면 기법은 비교 대상이 되는 서열 정보의 크기가 커지면 효율적으로 가시화하기가 힘들다는 단점을 가진다. 본 논문은 시각적 점-행렬 도면 기법의 이러한 문제를 해결하기 위해 서열 정보 유사도 비교 결과를 화면의 해상도 내에서 표현할 수 있도록 데이터를 영역별로 분할하고 각 영역별 일치도를 이분 그래프(bipartite graph)의 최대 평면 일치(maximal planar matching)를 이용하여 결정하고 이를 하나의 화소(pixel)로 출력하는 기법을 제안한다.

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A Multiresolution Stereo Matching Using a Bilateral Filter Based on Graph-Cut (Bilateral 필터를 이용한 그래프 컷 기반의 다해상도 스테레오 정합)

  • Hong, Seok-Keun;Kim, Jeong-Yeop;Won, Jong-Woon;Cho, Seok-Je
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1528-1531
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    • 2013
  • 본 논문은 스테레오 시각에서 3차원 정보를 얻기 위해 bilateral filter를 이용한 그래프 컷 기반의 다해상도 스테레오 영상 정합 방법을 제안하고자 한다. 제안한 방법은 변위도에서 물체의 경계를 명확히 구분하기 위해 bilateral filter를 이용하여 그래프의 각 노드들을 연결하는 경로의 가중치를 결정하고 정합 비용을 통합한다. 정합 과정에서 계산복잡도를 줄이기 위해 계층적 다해상도 구조를 적용하여 영상 피라미드를 만들고, 정합의 정확성을 향상시키기 위해 정합 영역에 변위 평활성과 같은 제약 조건을 적용하여 변위를 전파하는 방법을 사용한다. 실험을 통해 제안한 방법이 변위 탐색 시간을 감소시킬 뿐만 아니라 기존의 그래프 컷의 단점을 보완할 수 있음을 확인하고자 한다.

Video Backlight Compensation Algorithm Based on Reliability of Brightness Variation (밝기 변화량의 신뢰도에 기반한 역광 비디오 영상의 보정 알고리듬)

  • Hyun, Dae-Young;Heu, Jun-Hee;Kim, Chang-Su;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.117-126
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    • 2010
  • In the case of failure images with controlling lighting like backlighting and excessive frontlinghting, the compensation scheme for a specific area in an image is required. The interested region is first selected by user in our method to compensate the first frame. Then we define the matching function of brightness and energy function is proposed with weight of matching function and the relationship among the neighbors. Finally, the energy is minimized by the graph-cut algorithm to compensate the brightness of the first frame. Other frames are straightforwardly compensated using the results of the first frame. The brightness variations of the previous frame is transmitted to the next frame via motion vectors. The reliability of the brightness variation is calculated based on the motion vector reliability. Video compensation result is achieved by the process of the image case. Simulation show that the proposed algorithm provides more natural results than the conventional algorithms.

Development of Workbench for Analysis and Visualization of Whole Genome Sequence (전유전체(Whole gerlome) 서열 분석과 가시화를 위한 워크벤치 개발)

  • Choe, Jeong-Hyeon;Jin, Hui-Jeong;Kim, Cheol-Min;Jang, Cheol-Hun;Jo, Hwan-Gyu
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.387-398
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    • 2002
  • As whole genome sequences of many organisms have been revealed by small-scale genome projects, the intensive research on individual genes and their functions has been performed. However on-memory algorithms are inefficient to analysis of whole genome sequences, since the size of individual whole genome is from several million base pairs to hundreds billion base pairs. In order to effectively manipulate the huge sequence data, it is necessary to use the indexed data structure for external memory. In this paper, we introduce a workbench system for analysis and visualization of whole genome sequence using string B-tree that is suitable for analysis of huge data. This system consists of two parts : analysis query part and visualization part. Query system supports various transactions such as sequence search, k-occurrence, and k-mer analysis. Visualization system helps biological scientist to easily understand whole structure and specificity by many kinds of visualization such as whole genome sequence, annotation, CGR (Chaos Game Representation), k-mer, and RWP (Random Walk Plot). One can find the relations among organisms, predict the genes in a genome, and research on the function of junk DNA using our workbench.

A VLSI Array Processor Architecture for High-Speed Processing of Full Search Block Matching Algorithm (완전탐색 블럭정합 알고리즘의 고속 처리를 위한 VLSI 어레이 프로세서의 구조)

  • 이수진;우종호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4A
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    • pp.364-370
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    • 2002
  • In this paper, we propose a VLSI array architecture for high speed processing of FBMA. First of all, the sequential FBMA is transformed into a single assignment code by using the index space expansion, and then the dependance graph is obtained from it. The two dimensional VLSI array is derived by projecting the dependance graph along the optimal direction. Since the candidate blocks in the search range are overlapped with columns as well as rows, the processing elements of the VLSI array are designed to reuse the overlapped data. As the results, the number of data inputs is reduced so that the processing performance is improved. The proposed VLSI array has (N$^2$+1)${\times}$(2p+1) processing elements and (N+2p) input ports where N is the block size and p is the maximum search range. The computation time of the rat reference block is (N$^2$+2(p+1)N+6p), and the block pipeline period is (3N+4p-1).

Separation of the Occluding Object from the Stack of 3D Objects Using a 2D Image (겹쳐진 3차원 물체의 2차원 영상에서 가리는 물체의 구분기법)

  • 송필재;홍민철;한헌수
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.11-22
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    • 2004
  • Conventional algorithms of separating overlapped objects are mostly based on template matching methods and thus their application domain is restricted to 2D objects and the processing time increases when the number of templates (object models) does. To solve these problems, this paper proposes a new approach of separating the occluding object from the stack of 3D objects using the relationship between surfaces without any information on the objects. The proposed algorithm considers an object as a combination of surfaces which are consisted with a set of boundary edges. Overlap of 3D objects appears as overlap of surfaces and thus as crossings of edges in 2D image. Based on this observation, the types of edge crossings are classified from which the types of overlap of 3D objects can be identified. The relationships between surfaces are represented by an attributed graph where the types of overlaps are represented by relation values. Using the relation values, the surfaces pertained to the same object are discerned and the overlapping object on the top of the stack can be separated. The performance of the proposed algorithm has been proved by the experiments using the overlapped images of 3D objects selected among the standard industrial parts.

Realistic Building Modeling from Sequences of Digital Images

  • Song, Jeong-Heon;Kim, Min-Suk;Han, Dong-Yeob;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.516-516
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    • 2002
  • With the wide usage of LiDAR data and high-resolution satellite image, 3D modeling of buildings in urban areas has become an important research topic in the photogrammetry and computer vision field for many years. However the previous modeling has its limitations of merely texturing the image to the DSM surface of the study area and does not represent the relief of building surfaces. This study is focused on presenting a system of realistic 3D building modeling from consecutive stereo image sequences using digital camera. Generally when acquiring images through camera, various parameters such as zooming, focus, and attitude are necessary to extract accurate results, which in certain cases, some parameters have to be rectified. It is, however, not always possible or practical to precisely estimate or rectify the information of camera positions or attitudes. In this research, we constructed the collinearity condition of stereo images through extracting the distinctive points from stereo image sequence. In addition, we executed image matching with Graph Cut method, which has a very high accuracy. This system successfully performed the realistic modeling of building with a good visual quality. From the study, we concluded that 3D building modeling of city area could be acquired more realistically.

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