• Title/Summary/Keyword: GoF Design Pattern

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GoF design patterns based object-oriented Total Maximum Daily Load software design (GoF 디자인 패턴기반 객체지향 오염총량제 소프트웨어 설계)

  • Kim Hyung-Moo;Kwak Hoon-Seong
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.73-80
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    • 2005
  • The purpose of using CBD in the object-oriented modeling is to improve the software capability by reducing iterative time and space complexity. Despites many achievements of CBD, it is needed to study about design patterns and it's standardization for the increment of CBD design reusability. However, it is rather possible that impetuous constructing meta-pattern languages and pattern repositories make adapting patterns to software development more complicate and difficult. By applying GoF design patterns to the design of the TMDL(Total Maximum Daily Load) environmental software discipline, this study suggests a method which specifies Pattern names at class names for retrieving, exploring the adapted patterns on the stage of software design without meta-pattern language which is a redundant abstraction, nor additional pattern repositories. Thus, this study can contribute on the reducing iterations and repetitions that are frequently occurred in the process of the environmental software developments.

A Study on the Application Method of GOF Design Pattern for Optimizing Android Devices (안드로이드 디바이스 최적화를 위한 GOF 디자인 패턴적용 방법에 대한 연구)

  • Jung, Woo-Cheol;Jeon, Mun-Seok;Choi, Do-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.89-97
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    • 2017
  • Recent Internet of Things(IoT), and in addition to wearable PC, such as software development methodologies based on a variety of object-oriented design and design patterns of GoF(Gang of Four) with OOP(Object-Oriented Programming) intended for portable devices. However, incorrect application design specification is that the higher the importance of the optimization of the program on the device because it can cause problems such as decreased operating speed, increase the memory occupancy and battery usage. In this paper, we propose an optimized design pattern based on the method of application, such as Android (Android) OS Strategy Pattern, State Pattern, Observer pattern. Test results show that the proposed scheme selection patterns can be selected to optimize the design pattern in the device that specification.

An Effective Pattern Selection Process for Developing of Pattern Based Software (패턴 기반 소프트웨어 개발을 위한 효과적인 패턴 선정 프로세스)

  • Choi Jin Myung;Rhew Sung Yul
    • Journal of KIISE:Software and Applications
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    • v.32 no.5
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    • pp.346-356
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    • 2005
  • Over the past decade, several types of design pattern have been defined in the software engineering area. But these patterns have not been used so often compared with data structure and algorithm. Likewise, methods to select and apply design patterns during analysis, design, and development are not mentioned in CBD methodologies such as CBD96, RUP, and MaRMI III. This paper suggests the process of effectively selecting design patterns which can be applied to analysis, design, and development for development of application software with based on those offered by GoF and J2EE pattern catalogs. It also demonstrates how to effectively pattern-based software and shows differences and relative advantages from RUP by applying the suggested process to the development of aviation job application.

The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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Improvement of Class Reuse at Sensor Network System Based on TinyOS Using CATL Model and Facade Pattern (CATL 모델과 Facade 패턴을 이용한 TinyOS 기반 센서네트워크 시스템 클래스 재사용 개선)

  • Baek, Jeong-Ho;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.2
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    • pp.46-56
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    • 2012
  • Recently, when software architecture is designed, the efficiency of reusability is emphasized. The reusability of the design can raise the quality of GIS software, and reduce the cost of maintenance. Because the object oriented GoF design pattern provides the class hierarchy that can represent repetitively, the importance is emphasized more. This method that designs the GIS software can be applied from various application systems. A multiple distributed sensor network system is composed of the complex structure that each node of the sensor network nodes has different functions and sensor nodes and server are designed by the combination of many classes. Furthermore, this sensor network system may be changed into more complex systems according to a particular purpose of software designer. This paper will design the CATL model by applying Facade pattern that can enhance the efficiency of reuse according to attributes and behaviors in classes in order to implement the complicated structure of the multiple distributed sensor network system based on TinyOS. Therefore, our object oriented GIS design pattern model will be expected to utilize efficiently for design, update, or maintenance, etc. of new systems by packing up attributes and behaviors of classes at complex sensor network systems.

Implementation of Mobile System based on LBS using Design Pattern (디자인 패턴을 활용한 LBS기반 모바일 시스템 구현)

  • Lee, Hong-Ro;Baek, Jeong-Ho;Mun, Young-Chae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.1
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    • pp.26-35
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    • 2009
  • This paper will propose the efficient method that should be designed to utilize the design pattern of GoF(Gang of Four) for implementation of LBS(Location Based Service) mobile system. The design method proposed by this paper can design and implement system interface using creational patterns, structural patterns and behavioral patterns of design pattern from the user and mobile system viewpoint. The design method using design pattern can show increasing reusability of module and software, abridging the development time, minimizing the maintenance and decreasing the efficiency of memory of system to software development. Therefore, we used a design pattern in order to change the middleware applying geographic information system from mobile environment. Finally, the mobile system applied to design pattern shall contribute to showing high stability and reliability, improving reusability and scalability of module and software and developing efficient LBS mobile system.

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Implementation of Geosensor Interface using Object Oriented Design Pattern (객체지향 설계 유형에 의한 지오센서 인터페이스 구현)

  • Baek, Jeong-Ho;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.3
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    • pp.193-206
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    • 2006
  • This paper proposes The Efficient method that should design Geosensor model based on object oriented design pattern and implement the Geosensor network interface system using JBuilder. Such as geosensor technology will be to a new research paradigm of GIS which can manage a great quantity of field information by means of constructing the real time remote sensing network. The technology that integrates object oriented design pattern Geosensor interface network with GIS will be necessary elements that satisfy the function of GIS increasing day by day. Therefore, we would like to utilize GoF design pattern in order to change for the better object oriented Geosensor middleware. This paper shall contribute to implementing the optimal Geosensor interface that can develop reusable, modular and modifiable software by using the object oriented design pattern.

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Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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Design and Implementation of a Paper Submission Management System Using Domain Object Interface and Object Oriented Design Patterns (객체지향 설계 유형 및 도메인 객체 인터페이스를 이용한 논문 투고 관리 시스템 설계 및 구현)

  • Sim, Chun-Bo;Jung, Se-Hoon;Lim, Eun-Cheon;You, Kang-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.449-458
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    • 2010
  • Recently, the interest on object oriented design patterns has been increased considering to reusability of software and efficiency of maintenance expense in designing software architecture. In this paper, we design the paper submission management system applicable to specific domain using domain object interface based on object oriented design patterns, and then implement it with Java and XML. The proposed system applies method of implementation by assemblying each system objects with upward after system entire architecture design by combining properly downward method and upward method and applies with GoF Design pattern. As well as, we convert domain data of system into the form of various persistent objects through XML, and minimize the complexity of system by not adopting method that generates domain object as in Class with automatic. Finally, the implementation of our system can be used in general C/S environment, but we implement system user GUI using the XSLT built in general web browser in consideration for user convenience and consistency.

Speech Synthesis System for Detected Objects by Smart Phone (스마트폰으로 검출된 객체의 음성합성 시스템)

  • Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.469-478
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    • 2016
  • This paper designs an application for detecting various objects using a smart phone with camera sensor, then implements the application that detects the number of faces in front of a user by using the Face API provided by android and generates a speech to the user. For implementing the application, the GoF strategy pattern is applied to design the application. It provides some advantages; first, the algorithm development schedule can separate the whole application development schedule; next, it makes easier to add the algorithm. For example, another detecting algorithm for the other objects (character, motion detection) that may be developed in the future, or it may be replaced by a more high-performance algorithm. With the propose method, a general smart phone can make some advantages that can provide information of various objects (such as moving people and objects, and detected character from signboards) to the person who is visually impaired.