• Title/Summary/Keyword: Gesture Analysis

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Survey: Gesture Recognition Techniques for Intelligent Robot (지능형 로봇 구동을 위한 제스처 인식 기술 동향)

  • Oh Jae-Yong;Lee Chil-Woo
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.9
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    • pp.771-778
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    • 2004
  • Recently, various applications of robot system become more popular in accordance with rapid development of computer hardware/software, artificial intelligence, and automatic control technology. Formerly robots mainly have been used in industrial field, however, nowadays it is said that the robot will do an important role in the home service application. To make the robot more useful, we require further researches on implementation of natural communication method between the human and the robot system, and autonomous behavior generation. The gesture recognition technique is one of the most convenient methods for natural human-robot interaction, so it is to be solved for implementation of intelligent robot system. In this paper, we describe the state-of-the-art of advanced gesture recognition technologies for intelligent robots according to three methods; sensor based method, feature based method, appearance based method, and 3D model based method. And we also discuss some problems and real applications in the research field.

A Head Gesture Recognition Method based on Eigenfaces using SOM and PRL (SOM과 PRL을 이용한 고유얼굴 기반의 머리동작 인식방법)

  • Lee, U-Jin;Gu, Ja-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.971-976
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    • 2000
  • In this paper a new method for head gesture recognition is proposed. A the first stage, face image data are transformed into low dimensional vectors by principal component analysis (PCA), which utilizes the high correlation between face pose images. The a self organization map(SM) is trained by the transformed face vectors, in such a that the nodes at similar locations respond to similar poses. A sequence of poses which comprises each model gesture goes through PCA and SOM, and the result is stored in the database. At the recognition stage any sequence of frames goes through the PCA and SOM, and the result is compared with the model gesture stored in the database. To improve robustness of classification, probabilistic relaxation labeling(PRL) is used, which utilizes the contextural information imbedded in the adjacent poses.

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Gesture Communication: Collaborative and Participatory Design in a New Type of Digital Communication (제스츄어 커뮤니케이션: 새로운 방식의 디지털 커뮤니케이션의 참여 디자인 제안)

  • Won, Ha Youn
    • Korea Science and Art Forum
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    • v.20
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    • pp.307-314
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    • 2015
  • Tele-Gesture is a tangible user interface(TUI) device that allows a user to physically point to a 3D object in real life and have their gestures play back by a robotic finger that can point to the same object, either at the same time, or at another point in time. To understand the extent of the gestures as new way of digital collaborative communication, collaboration situation and types were experimented as TUI implementations. The design prototype reveals that there is a rich non-verbal component of communication in the form of gesture-clusters and body movements that happen in an digital communication. This result of analysis can contribute to compile relevant contributions to the fields of communication, human behavior, and interaction with high technology through an interpretive social experience.

Hand Gesture Interface Using Mobile Camera Devices (모바일 카메라 기기를 이용한 손 제스처 인터페이스)

  • Lee, Chan-Su;Chun, Sung-Yong;Sohn, Myoung-Gyu;Lee, Sang-Heon
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.621-625
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    • 2010
  • This paper presents a hand motion tracking method for hand gesture interface using a camera in mobile devices such as a smart phone and PDA. When a camera moves according to the hand gesture of the user, global optical flows are generated. Therefore, robust hand movement estimation is possible by considering dominant optical flow based on histogram analysis of the motion direction. A continuous hand gesture is segmented into unit gestures by motion state estimation using motion phase, which is determined by velocity and acceleration of the estimated hand motion. Feature vectors are extracted during movement states and hand gestures are recognized at the end state of each gesture. Support vector machine (SVM), k-nearest neighborhood classifier, and normal Bayes classifier are used for classification. SVM shows 82% recognition rate for 14 hand gestures.

Comparison of Gesture Characteristics of Career Teachers and Novice Teachers in Elementary Science Class - Focused on the 5th Grade Unit of the Function and Structure of Our Body - (초등과학 수업에서 경력교사와 초보교사의 제스처 특징 비교 - 우리 몸의 구조와 기능 단원을 중심으로 -)

  • Jeong, Jun Yong;Shin, Dong Hoon
    • Journal of Korean Elementary Science Education
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    • v.37 no.3
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    • pp.296-308
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    • 2018
  • The purpose of this study is to analyze the characteristics and differences of gesture between career teachers and novice teachers in elementary science class. In order to analyze the gesture of elementary science teachers, gesture analysis framework was developed. The teachers who participated in the experiment were 2 beginner teachers and 2 career teachers. We analyzed 'bones and muscles', 'digestion', 'breathing', and 'excretion' of 'body' section in the second semester of 5th grade. The video recording of the class scene with the camcorder was recorded and analyzed by Observer XT. The results of this study are summarized as follows. First, the career teacher lessens unnecessary gestures than the novice teacher. During the class, the career teachers lessened the gestures not related to the context of the class. These differences were more prominent in the activities of the group with many unexpected situations than those of the teachers who prepared the class contents. Second, career teachers have more communication control act than novice teachers. Career teachers have often made adjustments to induce learner presentations or control unnecessary utterances. Third, career teachers efficiently interacted with learners using gestures that can enhance communication.

A study on hand gesture recognition using 3D hand feature (3차원 손 특징을 이용한 손 동작 인식에 관한 연구)

  • Bae Cheol-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.674-679
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    • 2006
  • In this paper a gesture recognition system using 3D feature data is described. The system relies on a novel 3D sensor that generates a dense range mage of the scene. The main novelty of the proposed system, with respect to other 3D gesture recognition techniques, is the capability for robust recognition of complex hand postures such as those encountered in sign language alphabets. This is achieved by explicitly employing 3D hand features. Moreover, the proposed approach does not rely on colour information, and guarantees robust segmentation of the hand under various illumination conditions, and content of the scene. Several novel 3D image analysis algorithms are presented covering the complete processing chain: 3D image acquisition, arm segmentation, hand -forearm segmentation, hand pose estimation, 3D feature extraction, and gesture classification. The proposed system is tested in an application scenario involving the recognition of sign-language postures.

Development of AVN Software Using Vehicle Information for Hand Gesture (차량정보 분석과 제스처 인식을 위한 AVN 소프트웨어 구현)

  • Oh, Gyu-tae;Park, Inhye;Lee, Sang-yub;Ko, Jae-jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.4
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    • pp.892-898
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    • 2017
  • This paper describes the development of AVN(Audio Video Navigation) software for vehicle information analysis and gesture recognition. The module that examine the CAN(Controller Area Network) data of vehicle in the designed software analyzes the driving state. Using classified information, the AVN software converge vehicle information and hand gesture information. As the result, the derived data is used to match the service step and to perform the service. The designed AVN software was implemented in HW platform that common used in vehicles. And we confirmed the operation of vehicle analysing module and gesture recognition in a simulated environment that is similar with real world.

Extracting Flick Operator for Predicting Performance by GOMS Model in Small Touch Screen

  • Choi, Mikyung;Lee, Bong Geun;Oh, Hyungseok;Myung, Rohae
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.2
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    • pp.179-187
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    • 2013
  • Objective: The purpose of this study is to extract GOMS manual operator, except for an experiment with participants. Background: The GOMS model has advantage of rapid modeling which is suitable for the environment of technology development which has a short life cycle products with a fast pace. The GOMS model was originally designed for desktop environment so that it is not adequate for implementing into the latest HCI environment such as small touch screen device. Therefore, this research proposed GOMS manual operator extraction methodology which is excluded experimental method. And flick Gesture was selected to explain application of proposed methodology to extract new operator. Method: Divide into start to final step of hand gesture needed to extract as an operator through gesture task analysis. Then apply the original GOMS operator to each similar step of gesture and modify the operator for implementation stage based on existing Fitts' law research. Steps that are required to move are modified based on the Fitts' law developed in touch screen device. Finally, new operator can be derived from using these stages and a validation experiment, performed to verify the validity of new operator and methodology by comparing human performance. Results: The average movement times of the participants' performance and the operator which is extracted in case study are not different significantly. Also the average of movement times of each type of view study is not different significantly. Conclusion: In conclusion, the result of the proposed methodology for extracting new operator is similar to the result of the experiment with their participants. Furthermore the GOMS model included the operator by the proposed methodology in this research could be applied successfully to predict the user's performance. Application: Using this methodology could be applied to develop new finger gesture in the touch screen. Also this proposed methodology could be applied to evaluate the usability of certain system rapidly including the new finger gesture performance.

Morphological Hand-Gesture Recognition Algorithm (형태론적 손짓 인식 알고리즘)

  • Choi Jong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1725-1731
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    • 2004
  • The use of gestures provides an attractive alternate to cumbersome interface devices for human-computer interaction. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. The most important issues in gesture recognition are the simplification of algorithm and the reduction of processing time. The mathematical morphology based on geometrical set theory is best used to perform the processing. A key idea of proposed algorithm in this paper is to apply morphological shape decomposition. The primitive elements extracted to a hand gesture include in very important information on the directivity of the hand gestures. Based on this characteristic, we proposed the morphological gesture recognition algorithm using feature vectors calculated to lines connecting the center points of a main-primitive element and sub-primitive elements. Through the experiment, we demonstrated the efficiency of proposed algorithm. Coupling natural interactions such as hand gesture with an appropriately designed interface is a valuable and powerful component in the building of TV switch navigating and video contents browsing system.