• 제목/요약/키워드: Geometric simulation

검색결과 666건 처리시간 0.03초

3축 밀링 가공의 공구 충돌 검증 (Verification of Tool Collision for 3-Axis Milling)

  • 정연찬;박정환
    • 한국정밀공학회지
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    • 제19권6호
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    • pp.35-42
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    • 2002
  • Verification of tool collision Is an important issue in die and mold machining. In this paper three functions of verification for 3-axis milling machining are schematically explained. Operators of geometric models are explained at first, which will be used in the functions of verification. The first verification function is getting a collision-free region when a tool assembly and a part surface model are given. The second function estimates the shortest length of cutter shank with that the tool cuts all of a region without collision The last one is cutting simulation considering all parts of tool assembly as well as cutter blade. Proposed approaches can be easily implemented by using several basic operators of geometric model. An example to calculate collision-free region is presented also.

자동차 프레스 패널 성형을 위한 드로 금형의 어덴덤 곡면 모델링 (Addendum Surface Modeling in Draw Die Design for Stamping Automotive Panels)

  • 정연찬
    • 한국생산제조학회지
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    • 제22권6호
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    • pp.1018-1024
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    • 2013
  • In the process of draw die design for stamping automotive press panels, the addendum surfaces generated in metal forming simulation software cannot be used in downstream processes such as machining and making draw dies because simulation tools use simple discrete models for the surface geometry. The downstream processes require more precise and continuous geometric models such as NURBS surfaces. Generally, automotive die engineers manually regenerate the addendum surface geometry using the discrete model. This paper presents an automated geometric modeling process for generating addendum surfaces using draft surface models. The design parameters of the section curve for the addendum surfaces are extracted automatically from the draft geometry. Using the extracted design parameters, smooth addendum surfaces are generated automatically as NURBS surfaces. The generated surfaces are $G^1$ continuous with the part surface and the binder surface, and can be used in downstream processes.

기하적 메쉬를 이용한 왕관형 수면 애니메이션을 구현하기 위한 효율적 방법 (An Efficient Method for Crown-Shaped Water Animation Using Geometric Mesh)

  • 이경훈;박진호
    • 한국콘텐츠학회논문지
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    • 제14권8호
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    • pp.13-21
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    • 2014
  • 본 논문의 목적은 효율적인 왕관형 수면 애니메이션 제작 기법을 제안하는 것이다. 왕관형 수면 애니메이션을 제작하는 단계에서 비용과 시간이 많이 소요되는 문제가 있다. 이와 같은 문제점을 해결하기 위하여 기하적 메쉬와 절차적 텍스쳐를 활용한 물리기반 시뮬레이션이 필요 없는 왕관형 수면 애니메이션 기법을 제안한다. 텍스쳐는 메쉬에 적용하였고 적용된 데이터를 언리얼 엔진을 활용하여 재질을 제작한 뒤, 수면의 움직임을 제어 하였다. 그 결과 기존 유체 시뮬레이션 방법에 비해 빠른 시간에 사실적인 왕관형 수면 애니메이션을 만드는 것을 확인할 수 있었다.

Design of CMOS Op Amps Using Adaptive Modeling of Transistor Parameters

  • Yu, Sang-Dae
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제12권1호
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    • pp.75-87
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    • 2012
  • A design paradigm using sequential geometric programming is presented to accurately design CMOS op amps with BSIM3. It is based on new adaptive modeling of transistor parameters through the operating point simulation. This has low modeling cost as well as great simplicity and high accuracy. The short-channel dc, high-frequency small-signal, and short-channel noise models are used to characterize the physical behavior of submicron devices. For low-power and low-voltage design, this paradigm is extended to op amps operating in the subthreshold region. Since the biasing and modeling errors are less than 0.25%, the characteristics of the op amps well match simulation results. In addition, small dependency of design results on initial values indicates that a designed op amp may be close to the global optimum. Finally, the design paradigm is illustrated by optimizing CMOS op amps with accurate transfer function.

Field-Robot의 안정적 파지운동 제어에 관한 연구 (Research of Stable Grapsing in Field Robot)

  • 박경택;심재군;한현용;양순용;이병룡
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.492-495
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    • 1997
  • This paper aims to derive a mathematical model of the dynamics of handling task in field robot which stable grasping and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraints of tight area-contacts on motion of the overall system is analyzed and a method of computer simulation for overall system of differential-algebraic equations is presented. Thirdly, simulation results are shown and the effects of geometric constraints of contact-area are discussed. Finally, it is shown that even in the simplest case of dual single D.O.F. manipulators there exists a sensory feedback from sensing data of he rotational angle of the object to command inputs to joint actuators and this feedback connection from sensing to action eventually realizes secure grasping of the object, provided that he object is of rectangular shape and motion is confined to a horizontal

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원심압축기의 성능에 미치는 형상변수들의 영향에 대한 수치적 연구 (Numerical Study on Effects of Geometrical Variables on Performance of A Centrifugal Compressor)

  • 김진혁;김광용
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2008년도 춘계학술대회논문집
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    • pp.152-155
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    • 2008
  • In this paper, the effect of modification of geometric variables on the performance of a centrifugal compressor blade has been studied numerically. The compressor contains six main blades and six splitter blades. Reynolds averaged Navier-Stokes (RANS) equations with shear stress turbulence (SST) model are discretized by finite volume approximations and solved on hexahedral grids for flow analysis. The design variables from blade lean angle at tip and middle of the blade have been modified. The isentropic blade efficiency and pressure have been predicted with the variation of the variables. Frozen rotor simulation is performed and adiabatic wall condition has been used. One of the six blades of compressor has been used for simulation to reduce the computational load. Optimum number of meshes has been selected by grid-dependency test, and this is used for all the simulations with changing geometric variables. The detailed flow analysis results have been reported as well as the effects of the variables.

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A PRICING METHOD OF HYBRID DLS WITH GPGPU

  • YOON, YEOCHANG;KIM, YONSIK;BAE, HYEONG-OHK
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제20권4호
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    • pp.277-293
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    • 2016
  • We develop an efficient numerical method for pricing the Derivative Linked Securities (DLS). The payoff structure of the hybrid DLS consists with a standard 2-Star step-down type ELS and the range accrual product which depends on the number of days in the coupon period that the index stay within the pre-determined range. We assume that the 2-dimensional Geometric Brownian Motion (GBM) as the model of two equities and a no-arbitrage interest model (One-factor Hull and White interest rate model) as a model for the interest rate. In this study, we employ the Monte Carlo simulation method with the Compute Unified Device Architecture (CUDA) parallel computing as the General Purpose computing on Graphic Processing Unit (GPGPU) technology for fast and efficient numerical valuation of DLS. Comparing the Monte Carlo method with single CPU computation or MPI implementation, the result of Monte Carlo simulation with CUDA parallel computing produces higher performance.

An Efficient Virtual Teeth Modeling for Dental Training System

  • Kim, Lae-Hyun;Park, Se-Hyung
    • International Journal of CAD/CAM
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    • 제8권1호
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    • pp.41-44
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    • 2009
  • This paper describes an implementation of virtual teeth modeling for a haptic dental simulation. The system allows dental students to practice dental procedures with realistic tactual feelings. The system requires fast and stable haptic rendering and volume modeling techniques working on the virtual tooth. In our implementation, a volumetric implicit surface is used for intuitive shape modification without topological constraints and haptic rendering. The volumetric implicit surface is generated from input geometric model by using a closest point transformation algorithm. And for visual rendering, we apply an adaptive polygonization method to convert volumetric teeth model to geometric model. We improve our previous system using new octree design to save memory requirement while increase the performance and visual quality.

Real-Time Face Avatar Creation and Warping Algorithm Using Local Mean Method and Facial Feature Point Detection

  • Lee, Eung-Joo;Wei, Li
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.777-786
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    • 2008
  • Human face avatar is important information in nowadays, such as describing real people in virtual world. In this paper, we have presented a face avatar creation and warping algorithm by using face feature analysis method, in order to detect face feature, we utilized local mean method based on facial feature appearance and face geometric information. Then detect facial candidates by using it's character in $YC_bC_r$ color space. Meanwhile, we also defined the rules which are based on face geometric information to limit searching range. For analyzing face feature, we used face feature points to describe their feature, and analyzed geometry relationship of these feature points to create the face avatar. Then we have carried out simulation on PC and embed mobile device such as PDA and mobile phone to evaluate efficiency of the proposed algorithm. From the simulation results, we can confirm that our proposed algorithm will have an outstanding performance and it's execution speed can also be acceptable.

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