1 |
Kim Laehyun, Sukhatme S. Gaurav and Desbrun Mathieu (2004), A Haptic-Rendering Technique Based on Hybrid Surface Representation, IEEE Computer Graphics and Applications, Vol. 24, Issue 2, 66--75
DOI
ScienceOn
|
2 |
Kim Laehyun and Park Sehyung (2006), Haptic interaction and volume modeling techniques for realistic dental simulation, The Visual Computer. Vol. 22(2), 90--98
DOI
ScienceOn
|
3 |
Sean M. (2000), A fast algorithm for computing the closest point and distance function, Technical Report, http://www.its.caltech.edu/ sean/, November, 2008
|
4 |
Wilhelms Jane and Gelder Van Allen (1992), Octrees for Faster Isosurface Generation, ACM Transactions on Graphics. Vol. 11, 201--227
DOI
|
5 |
Velho Luiz, Figueiredo de Henrique and Gomes Jonas (1999), A Unified Approach for Hierarchical Adaptive Tesselation of Surfaces, ACM Transactions on Graphics, Vol 18. 329--360
DOI
ScienceOn
|