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The Effect of Instatoon Service Quality on Diffusion Intention through Satisfaction and Dissatisfaction Coexistence

  • Chanuk Park;Sin-Bok Lee;Young-Il Chae
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.108-119
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    • 2023
  • Instatoon is a type of webtoons distributed through Instagram, but in the process of advancement of the webtoon industry, it shows the possibility of diversifying into a new genre that meets creativity, and diversity beyond uniform commercial webtoons. Since it does not go through a large platform, the content is freely composed. In addition, it is differentiated from other types of webtoons because in many cases artists create instatoon by adding entertaining elements into their real-life stories rather than drawing fictional ones. Furthermore, instatoons are free to enjoy, satisfaction level is high, but in most cases, even if there is a complaint, readers just enjoy webtoons without expressing it. We aimed to find out how the service quality characteristics of these instatoons affect behavioral intentions through the coexistence of satisfaction and dissatisfaction of readers, and meaninful results were found through empirical analysis. We discusses factors affecting the spread of Instatoons, including readers' satisfaction and dissatisfaction, the importance of relatability, good directing, and informativeness. The study emphasizes the need to approach maintaining existing readers and attracting new ones separately, and to manage readers effectively in the future.

A Study on the Adaptability of Shadow Puppet Elements to Side-Scrolling Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.102-107
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    • 2023
  • Chinese shadow puppetry is an ancient form of drama with a long history. Known as the "mother of Chinese folk opera", it has rich cultural connotations and artistic value. At the same time, as a classic video game genre, side-scrolling games have many loyal fans around the world. However, in recent years, some previous entertainment cultures such as shadow puppetry are slowly disappearing. In contrast, video games play an increasingly important role in people's entertainment. Combining Chinese traditional culture with video games can be a great way to promote the preservation of these cultures. By making traditional culture more accessible and engaging, developers can help to ensure that these cultures continue to be enjoyed by future generations.The side-scrolling game is a classic game type, and it has many similarities with shadow puppetry. This paper will analyze the similarities and differences between Chinese shadow puppetry and horizontal version games, and try to explore how to organically integrate the two, so as to promote the inheritance and development of traditional culture, and promote cultural innovation and the development of creative industries.

A Study on the Development of the Online Union Catalog of Children's Material in Korea (어린이청소년자료 온라인종합목록시스템 구축에 관한 연구)

  • Yoo, Jae-Ok
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.5-15
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    • 2009
  • This article proposed a new online union catalog of children's material owned by children's libraries and public libraries in Korea. In order to meet users' information needs about children's material the existing access points in the online catalogs should be expanded including such information as children's age, type of publication, genre, subject, theme, book review, awarded books, and location. Since location information about a particular material is essential to users, a national online union catalog of children's material should be constructed.

A Study on Urban Flower Landscape Type Classification - Focused on Literature and Expert FGI - (도시 화훼경관 유형화에 관한 연구 - 문헌 및 전문가 FGI를 중심으로 -)

  • Yoon, Duck-Kyu;Kim, Gun-Woo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.48 no.5
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    • pp.42-58
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    • 2020
  • The purpose of this study is to classify types of urban flower landscape. As a result of the study, first, through literature and case review, it was found that the four elements of place element, form element, natural element, artificial element, should be included in the sentence and key expression for defining the concept of flower landscape. In contemplating these four elements, a newly reconstructed concept of flower landscape was presented. This is expected to be the basis for the flower landscape integration theory. Second, flower landscape was defined as a genre and a unit of urban landscape. In addition, in order to build a system of flower landscape as a specialized area, after considering the concept, characteristics, and functions of a large category of urban landscape, its hierarchical categories with flower landscape were newly arranged. Thus, the flower landscape as an urban landscape was suggested. Third, in order to provide rational selection materials to consumers through type classification, related theories were investigated by expanding not only to the flower field, but also to the urban planning and urban ecology fields. 41 elements for the type classification were extracted, and 4 core elements were derived through the clustering process. Based on the 4 elements as the classification criteria, through the opinion verification from the FGI with experts, 9 types of middle-classification and 30 types of small-classification were derived. As a follow-up research suggestion, if a valid type is additionally established through a monitoring in the type application process, and more specified application types are developed and organized by expanding second-level classification hierarchy to the third-level hierarchy, this will lead to great studies improving the system of the types.

A Study of figure's episodes of in a Collection of Lee, Duck Moo's Works(ChungJangKwan Junseo) (이덕무(李德懋) 『청장관전서(靑莊館全書)』 소재 인물 일화(逸話) 연구)

  • Kim, Kyun-tae
    • Journal of Korean Classical Literature and Education
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    • no.15
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    • pp.389-419
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    • 2008
  • I already wrote a thesis about A Study of Ideologies and Stylistic Features of the Oral Narratives in a Collection of Lee, Duck Moo's Works(ChungJangKwanJunseo)" in The Classical Literature and Education Vol.11, (2006). At that time I held over a study of figure's episodes. So this essay is a series of the thesis. In this essay, I described his critical ideas about the figure's episodes of other people. I classified as the gentry's episodes and the common's episodes, and ones more classified these as the Confucian's moral episodes and the oddity's strange episodes. And I studied the narrative principles and features of narrative structure. He asked for a reasonal thinking attitude in the figure's episodes of other people. In his the gentry's episodes he indicated as a important value the constant attitude of propriety and dignity. The other hand, in his the common's episodes he thought importantly a practical act of the Confucian's moral. He showed man's equality and criticized the anti-practical attitude of the gentry group. In the oddity's strange episodes were focused on the super ability of figures in the both of groups. And then even though there are unreal or unreasonable contents in the oddity's strange episodes, he did not criticize. His such attitude was came out to take interest in unreal story like the Paesasopeum(稗史小品). The the narrative principles of his episodes are two types, one is a summary or a report type, the other is a descriptive of events type. the former was explained by narrater, the latter was described as the indirect or direct narration of the characters. In the structure of narrative in case a summary type were enumerated with the episodes, but in case a report or descriptive type of events were contrasted with characters. A story-telling way of figure's episodes borrowed from 'Jeon(傳)' or 'Yadam(野談)' genre. And a point of view in case a summary or a report type was consisted with a center of narrater, in case a descriptive of events type was consisted with a center of witness.

To analyze character's personality by using Enneagram (에니어그램을 통한 만화 캐릭터 성격연구)

  • Kim, Dae-Kweun
    • Cartoon and Animation Studies
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    • s.23
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    • pp.35-50
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    • 2011
  • In a "Culture Content" industry, the character takes an important role to make a strong storyline. Especially in the field of cartoon which is composed with script and pictures, the role of character is more significant. There are few ways to analyze the character, and "Enneagram" is one of them. In this thesis paper, the author uses this Enneagram to analyze the character. Enneagram is a tool that divides characters into 9 categories of personality. In the year of 2001, South Korea published the standardized Enneagram test called KEPTI. By using the division chart of Enneagram, it is much easier to analyze the character's personality type in the cartoon. Also, this tool makes it possible to understand which character type is suitable for certain role and genre. Although it is hard to say the Enneagram tool represents all existing personalities, it would be definitely helpful for someone who tries to create or to set up a new character.

Korean TV Talk Shows Trend from a Self-disclosure Perspective (국내 오락 토크쇼 흐름과 소통 형태 및 구조에 대한 연구-자기노출 관점을 바탕으로)

  • Oh, Mee-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.70-82
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    • 2014
  • The competitive circumstance among domestic TV stations caused by TV channels of comprehensive programming appearance in 2011 brought the rapid growth of talk shows. The purpose of this article is to diagnose the talk shows trend from a self-disclosure perspective to consider a social aspect and communication structure in popular TV programs. 26 domestic TV talk shows from 2011 to 2014 were collected and analyzed to understand current state and grasp genres and formats. The results show that self-disclosure talk shows are increasing under the leading of terrestrial TV channels. The talk only type of talk show is superior in numbers compare to the variety type talk show includes such as game and quiz. The popular talk shows were produced inside studio mainly with fun seeking topics. Multi MCs and guests encountered many to many communication structure. The marked changes among self-disclosure talk shows to encourage participation of entertainers' family members and ordinary people are emerging and it is a noteworthy phenomenon.

A Study on the Features of Fashion Styles of Korean Hip Hop Musicians (국내 힙합뮤지션의 패션유형별 스타일링 분석)

  • Kang, Eun-Ji;Lee, Jeoung-Min
    • Journal of the Korean Society of Costume
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    • v.60 no.6
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    • pp.62-73
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    • 2010
  • The purpose of this thesis is to make an effective Korean Hip Hop culture and suggest a new style direction in classifying the types of fashion styles of the Hip Hop musicians and studying their features. They are surveyed in stage costumes, hair styles, make-ups, accessaries, and total fashion styles, and then classified into Normal Hip Hop Style, Casual Hip Hop Style, Sporty Hip Hop Style, Mix & Match Hip Hop Style, and Classical Hip Hop Style. The results of the study are as follows: First, Normal Hip Hop Style is the most general and universal Hip Hop fashion type. They wear clothes in bigger sizes and exaggeratively. And also a cornrow hair style, a tattoo, and a piercing represent marked individualities. Second, Casual Hip Hop Style is more active and practical than Normal Hip Hop Style. Their blue jeans and T-shirts express more simple and polished style. And also they make variable fashion styles and hair styles such as a cornrow hair and a buzz cut. Third, Sporty Hip Hop Style is from B-boy's clothes when they do active and violent break dancing. As NBA basketball games are popular, they wear training clothes, breeches, big T-shirts, and jumpers & caps on embroidered sport team's names. Their hair style is short or natural and also they have caps or hoods to present active mood. Fourth, Mix & Match Hip Hop Style is existed variable elements in one style. The typical type of this style is jacket & blue jean. It is characterized by dress shirts, neck ties, blue jeans, sneakers, beards, and moustaches. Fifth, Classical Hip Hop Style is from African Americans. They try to express assimilated appearance of Anglo-Saxons. They wear black suits, shoes, hats, and sunglasses to represent formality and elegance. In the above results, there are variable fashion styles in one Hip Hop music genre and also fashion style is changed with musical inclination. This thesis is an important guide to produce variable and creative Hip Hop fashion styles in Korean Hip Hop culture.

A Study on the Characteristics of the Spatial Components of Stage - Focused on Domestic Proscenium type of Stage - (공연장 무대공간 구성요소의 특성에 관한 연구 - 국내 프로시니엄 형식의 무대를 중심으로 -)

  • John, Yong-Seok
    • Korean Institute of Interior Design Journal
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    • v.25 no.4
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    • pp.68-79
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    • 2016
  • The purpose of this study is to provide a reference for stage space planning in modern theaters by analyzing and understanding stage components in terms of spatial composition, purposes, and correlation between them, and collecting various opinions from stage managers an directors. The findings are as follow: the determination of the size of proscenium arch is crucial, and it needs to be considered not only with the genre of the performance and the number of seats, but also with the size of the stage facility. The two-dimensional size of proscenium arch affects the scale of stage area in three-dimensional way; the size of main stage comes from the width of the arch, and the length of set battens comes from the stage width, and so on. The height of the arch affects the elevation of gridiron, and the height of the building itself ultimately. The number and length of the set battens are directly linked to the size of the winch room, and so is the number of the winches to the Mcc panel room. The 1st level gallery supplying power to lighting equipment needs to be wide enough for staffs to work with various equipments effectively and safely. Degree of practical usage of under-stage machinery turned out to be very low. In order to cut unnecessary waste and cost, the characteristics of the theater must get set first, and experts who know how stage works need to get involved in planning stage.

Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change

  • Kim, Hyung-Soo;Moon, kyung-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.943-950
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    • 2002
  • Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.