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Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change  

Kim, Hyung-Soo (Division of computer Information, Cheju halla college)
Moon, kyung-Seob (School of Information Technology, Griffith University)
Abstract
Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.
Keywords
Search Space Reduction; Heuristic Value; Dynamic Af; DHA;
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