• Title/Summary/Keyword: GLORY

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UML based Documentation for GLORY Software Architecture (UML을 응용한 GLORY 소프트웨어 아키텍처의 표현)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1970-1976
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    • 2009
  • It is more emphasized on the software architecture recently, as the scale of a software becomes huge and the need of the software management becomes more dynamic. Software architecture is a representation of structures of software framework just like the blueprint of building architecture. In order to describe software components and their relationships accurately and entirely, software architecture is documented in some different views, by using of modeling tools. UML(Unified Modeling Language) is a software modeling tool recently used for documentation of software and as well as software architecture. Nevertheless, what we have to agree with is that UML is not easy to use and its standard changed continuously. And also the documentation with UML is found some burden because of its difficulties in learning and using. This inconvenience enforces us to purchase and use commercial tool for UML. The study introduces the architecture views refined from 4+1 Views for architecture design and shows how to represent architecture views for software architecture. Especially, we simplifies UML diagrams for the purpose of focusing on architecture views and facile manipulation. At the end, we add the evaluation on the refined architecture views as well as refined UML diagram.

Research on the Communication Effect of Intangible Cultural Heritage Cultural Symbols by the Game Character Design in 'King of Glory ' : Focused on the 'Guangdong Lion Dance' (<왕자영요>의 게임 캐릭터 디자인이 무형문화재 문화 기호에 미치는 파급효과에 대한 연구 -'광동 사자춤'을 중심으로-)

  • Gao, Kai;Lee, Dong-Yeop
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.433-438
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    • 2021
  • The purpose of this paper is to express intangible cultural heritage through game character designs, and to inherit and spread intangible cultural heritage in a new way. This paper will analyze how the characters in the mobile game "King of Glory" creatively design the intangible cultural heritage "Guangdong Lion Dance". Extract the cultural symbols of intangible cultural heritage into the game character design, and spread the characters online and offline. Through the digital dissemination of "Guangdong Lion Dance" through the game "King of Glory", the relevant influence of intangible cultural heritage cultural symbol dissemination in current digital games is explored.

Sin and grace: The Power and the Glory (죄와 은혜: "권능과 영광")

  • Lee, Kwang-Hee
    • English Language & Literature Teaching
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    • v.7 no.2
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    • pp.167-185
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    • 2002
  • The purpose of this article is to examine the relationship between sin and grace represented in The Power and the Glory. This work is composed of two thriller patterns of the pursuer and the pursed. The first pursuit is that the whisky priest, the representative of religious order is pursued by the lieutenant, the representative of secular order. And the second pursuit is that the whisky priest is trying to escape from God. In the course of his flight from God the whisky priest discovers his sinful nature and this self-recognition helps him restore his proper relationship with God. When he was a young priest he had religious piety, but he didn't feel true love for others. Ironically, after he is corrupted he finds his sinful nature and regrets his wrong behavior. He then comes to understand God's will and his responsibility to have love for the miserable human beings. The whisky priest is willing to accept his destiny as a martyr, after having repented his sins to God. Though the lieutenant captures the whisky priest and executes him, he doesn't feel triumph or hope but feels empty. The Power and the Glory shows us the irony that the lieutenant's power is a symbol of his weakness, while the priest's weakness is a symbol of his power.

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Analysis of Visual Art Elements of Game Characters Illustrated by the Case of Glory of Kings

  • He, Yangyang;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.213-219
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    • 2020
  • Visual art elements can most intuitively express the information expressed by a game character and play an important role in shaping a successful game character. We compares and analyzes the role design in the skins of the "Five Tiger-like Generals" series in Glory of Kings in terms of color, line, graphic and other visual elements. Different visual elements form different visual impacts and influences, which brings people different psychological feelings and presents different emotional colors. The reasonable use of visual elements gives people a refined visual experience and a comfortable psychological feeling, adding more influencing factors to the "immersion" of the game. It not only can strongly attract the attention and love of players, but also spreads traditional culture of the nation and the country. Therefore, whether the visual art elements of a game character can be appropriately used is an important part of the success of the game work. The analysis of visual art elements of game characters has important learning and research value.

Physicochemical qualities, antioxidant compounds, and activities of six mini paprika cultivars

  • Baek, Seolji;Shin, Youngjae
    • Korean Journal of Food Science and Technology
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    • v.52 no.4
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    • pp.377-384
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    • 2020
  • Paprika is a popular vegetable with high visual appeal and desirable flavor, the health benefits of which are increasingly attracting interest. In this study, the physical qualities, antioxidant content, and activities of six mini paprika cultivars were investigated. Both the edible part (flesh) and the by-products were studied. The average total phenolics and total antioxidant activities were higher in the flesh than in the by-products. The total flavonoids of the flesh and the byproducts were 16.41 and 37.80 mg/100 g FW, respectively. "YW glory" and "Raon yellow" flesh had the highest (245.52 mg/100 g FW) and lowest (179.96 mg/100 g FW) total phenolics among the six cultivars, respectively. However, the "RD glory" cultivar showed the highest total phenolic content (232.70 mg/100 g FW) among the by-product samples. The total phenolics in the flesh and by-products were highly correlated to the ABTS radical scavenging activity, with R=0.961 and 0.984, respectively.

The effects of some natural products on mouse melanoma cells in vitro

  • Cha, Eun-Jung;Kim, An-Keun
    • Proceedings of the PSK Conference
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    • 2002.10a
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    • pp.321.1-321.1
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    • 2002
  • To indentify inhibitors of melanogenesis. we compared the effect of some natural products on mushroom tyrosinase. human melanocytic tyrosinase activity and melanin content. The cytotoxicity of the component were also tested on cultured mouse melanoma cells, Each extract significantly inhibited tyrosinase activity and melanin synthesis in vitro and B 16 melanoma cell lines. In B 16 cell lines, watermelon's inner shell extract inhibited tyrosinase activity as strong as kojic acid at 150${\um}g$/${\mu}\ell$ concentration. And morning glory'seed extract inhibited melanin synthesis more than kojic acid at 150${\um}g$/${\mu}\ell$ concentration. Each extract were strong inhibitors of tyrosinase activity and total melanin synthesis in B 16 mouse melanoma cell lines at less than 100${\um}g$/${\mu}\ell$ concetration. These result show that extract of watermelon's inner shell. lettuce. morning glory's seed and licorice root could be developed as skin whitening component of cosmetics.

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Influencing Factors of Consumption Willingness for E-Sports Products: A Case Study of "King of Glory" Game Players

  • Yang Guo;Jiaqi Dong;Yue Lin
    • Journal of Smart Tourism
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    • v.3 no.4
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    • pp.33-41
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    • 2023
  • This study examines the factors influencing e-sports product consumption among Chinese e-sports game players. We focus on the popular game "King of Glory" and use surveys to collect player data. Our findings show that e-sports product characteristics significantly impact consumption experiences, while incentive factors also influence consumption willingness. External factors have minimal impact. Additionally, souvenir products and festival events are key in driving e-sports consumption. This research explores the consumption willingness of Chinese e-sports players, the world's largest consumer market. Understanding their needs can help companies develop targeted marketing strategies, unlocking the commercial potential of e-sports and promoting industry growth.

A Study on Evaluation for Hydraulic and Hydrologic Safety of an Existing Dam with Morning Glory Spillway (나팔형 여수로를 가진 기존댐의 수리·수문학적 안전성평가에 관한 연구)

  • Shin, Eun-Woo;Kim, Kyung-Duk
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.8 no.2
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    • pp.269-278
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    • 2004
  • In this study, hydraulic and hydrologic safety of an existing dam with morning glory spillway was evaluated and the problems were derived in order to control extreme floods efficiently. For design flood(520cms and EL. 170.3m), the spillway was turned out to have no problem for discharge and negative pressure in vertical transition. However, the critical point for discharge starts with EL. 170.7m which transits weir flow condition to orifice flow condition and there may be negative pressure in weir crest. While maximum water level can not be greater than EL. 170.5m including freeboard according to the dam design criteria, the maximum water level based on reservoir routing was turned out to be EL. 172.46m, and fundamental measures should be requested and planned.

Interrater and Intrarater Reliability for Three Clinical Measures of Balance and Gait in Individuals With Hemiparetic Stroke (뇌졸중 환자률 대상으로 한 균형 및 보행에 관한 3가지 임상평가도구의 측정자간 및 측정자내 신뢰도)

  • Woo, Young-Keun;Park, So-Yeon;Hwang, Su-Jin;Kim, Hyouk-Il;Yoo, Kyoung-Hoon
    • PNF and Movement
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    • v.9 no.2
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    • pp.45-53
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    • 2011
  • Purpose : Many researchers have attempted to identity the reliability used in clinical examination of balance and gait performance for individuals of hemiparetic stroke. The study aims to evaluate whether the reliabilities of three popular clinical measures of balance and gait performance was consistency regardless of applicate experience of those clinical measures compared with previous studies for persons with hemiparetic stroke. Methods : A total of three hemiparetic stroke populations and twenty-six physical therapists were recruited from Glory hospital, Inchen, Korea in this study. The three clinical measures, involving Berg balance test (BBT), dynamic gait index (DGI), and Tinetti performance-oriented mobility assessment (POMA), were assessed in two sessions that were seven days apart. Results : The POMA was showed a good intrarater and interrater reliabilities in people with hemiparetic stroke regardless of measure's experience in clinical field. However BBT and DGI were showed below moderate intrarater and interrater reliabilities. Conclusion : The POMA could be a reliable measure to evaluate functional postural stability and gait performance in hemiparetic stroke patients compared with other two clinical measures regardless of measure's experience of physical therapists.

Developmental Characteristics and Feeding Behavior of Green Peach Aphid (Myzus persicae) on Sweet Pepper (Capsicum annuum) Cultivars (착색단고추 품종에 따른 복숭아혹진딧물의 발육특성 및 섭식행동)

  • Yoon, Kyu-Sik;Seo, Mi-Ja;Kang, Min-Ah;Kwon, Hye-Ri;Park, Min-Woo;Jo, Shin-Hyuk;Yu, Yong-Man;Youn, Young-Nam
    • Korean journal of applied entomology
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    • v.50 no.4
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    • pp.257-265
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    • 2011
  • To investigate host preferencse of Myzus persicae on 15 sweet pepper cultivars grown in Jeonnam Province, EPG (electrical penetration graph) and life table experiments were carried out in the laboratory. Phloem phase times were significantly longer on Ferrari, Jinju, Debla, and Rapido than Orobell and Thialf. Non-penetration times were conversely observed. Life span, reproduction period, total fecundity, and intrinsic rate of increase ($r_m$) of M. persicae, were higher on Ferrari, Debla, Orange glory, and Jinju than on Purple, GreenAce, Orobell, and Thialf. On the bases of these results, we conclude that M. persicae preferred Ferrari, Jinju, Orange glory, and Debla among the 15 tested sweet pepper varieties. However, we could not show the preference of the aphid for Purple, Orobell, and Thialf.