• Title/Summary/Keyword: Fusion Education Curriculum

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A Study on the Design of Fusion Education Program - Fusion of ME and Kinesiology - (융합 교과목 개발방법에 관한 연구 - 기계공학과 인간운동과학의 융합 -)

  • Lee, Kunsang
    • Journal of Engineering Education Research
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    • v.21 no.1
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    • pp.66-76
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    • 2018
  • In order to facilitate the process of designing a fusion curriculum, this study used the learning outcomes presented in KEC2015 to design a fusion goal dimension. The three dimensions of fusion education in the fusion curriculum framework are fusion goals, fusion approach and fusion context. As a result of examining the curriculum learning activities in order to confirm that the developed curriculum meets these three dimensions, it can be confirmed that it contributes relatively evenly to the fusion goal, fusion approach and fusion context dimension. In addition, it provides a procedure to develop the fusion curriculum through the concrete procedures and examples from the design to implementation of the developed fusion curriculum, and to confirm the result of the fusion dimension.

An Analysis on Congruency between Educational Objectives of Curriculum and Learning Objectives of Textbooks using Semantic Network Analysis - Focus on Earth Science I in the 2009 revised Curriculum - (언어네트워크분석을 이용한 교육과정 목표와 교과서 학습 목표와의 일치성 분석 - 2009 개정 교육과정의 지구과학 I을 중심으로 -)

  • Chung, Duk Ho;Lee, Jun-Ki;Kim, Seon Eun;Park, Kyeong Jin
    • Journal of the Korean earth science society
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    • v.34 no.7
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    • pp.711-726
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    • 2013
  • The purpose of this study was to investigate how congruently the learning objectives of Earth Science I textbooks match the 2009 revised Earth Science curriculum. For this purpose, we classified the learning objectives of curriculum and textbooks were into three factors including ability, cross-cutting concepts, and behavioral verbs. The text data were analyzed using the semantic network analysis method. The results are as follows. The learning objectives of textbooks with regard to ability factors mainly emphasized the cognitive and affective domain. In addition, the ability of inquiry performance was emphasized in the learning objective of the curriculum. The textbooks used various sub-frame of cross-cutting concepts in comparison with the curriculum. Both textbooks and curriculum used the term 'comprehension' the most as behavioral verbs. However, most behavioral verbs just remained at the level of cognitive system.

Research on Ways to Improve Science Curriculum Focused on Key Competencies and Creative Fusion Education (핵심역량과 융합교육에 초점을 둔 과학과 교육과정 개선방향 연구)

  • Kwak, Youngsun;Son, Jeongwoo;Kim, Mi-Young;Ku, Jaok
    • Journal of The Korean Association For Science Education
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    • v.34 no.3
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    • pp.321-330
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    • 2014
  • Changes are expected in the future, and the future society will expect changes in education. Science curriculum needs to reflect such demands for changes in the future of education. Hence, this study explored ways to reflect the changes demanded by the future society in science education. In this study, we investigated the major issues and directions for improvements based on the findings from questionnaires given to 447 primary and secondary school science teachers as well as in-depth interviews with 12 experts. We explored the problems of the 2009 revised national science curriculum including organization of science elective courses, fusion 'science' as an elective course, intensive course-taking of science, career-focused science curriculum, variation of completion units in science elective courses, and fairness of science elective course selection in college entrance. In addition, we proposed ways to organize science curriculum around core competencies and STEAM education suggested by science teachers. According to the results, we need to add such key competencies as basic learning abilities, self-identity, and moral competencies to science curriculum in addition to existing key competencies including problem solving and communication. Regarding the fusion science, experts contended that convergence of science courses should come before that of science and other subjects, and that STEAM with science as the axis was the desired form of convergence. We also need to establish a curriculum development center that exclusively focuses on science curriculum research and development.

A Fundamental Study on the Development of the Fusion Education Curriculum in the Field of Architecture and Urban: based on Practitioner-oriented Survey (건축·도시 분야 융복합 교육과정 개발을 위한 기초연구 -실무자 중심의 설문조사를 기반으로-)

  • Hong, So-Hee;Yoo, Seung-Kyu;Yuh, Ok-Kyung;Kim, Jae-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.5
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    • pp.3491-3498
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    • 2015
  • The purpose of this study is to identify demand of fusion education in the field of architecture and urban, according to architecture and urban market changing, product changing, increasing fusion education demand. We conducted online surveys targeting construction and non construction field practitioners so that we want to identify consumer's needs about fusion education in the field of architecture and urban. Research findings can be summarized in three parts. First, practitioners need to fuse business-related majors (Frequency changing ratio : financing(716.7%), management(633.3%), planning(454.5%) etc.) and traditional majors. Second, the survey results show that 79 percent of those questioned were in favor of switching the cyber and off-line operation methods for fusion education. They require the complementary education system between off-line and cyber education based on education accessability. Third, the survey results show that 70.9 percent of those questioned were in favor of limited freestyle(Freedom of choices without required subjects). The curriculum should be arranged according to the flow of construction business process including fusion subjects.

A Development of the Software Education Curriculum Model for Elementary Students (초등학생을 위한 SW 교육과정 표준 모델 개발)

  • Jeong, Youngsik;Kim, Kapsu;Jeong, Inkee;Kim, Hyunbae;Kim, Chul;Yu, Jeongsu;Kim, Chongwoo;Hong, Myunghui
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.467-480
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    • 2015
  • According to the 2015 Revised Curriculum, elementary school students will study software education for only 17 hours. Under these guidelines, it is impossible for student to achieve the objectives of software education. Therefore, we developed the software education curriculum model for elementary schools. After analyzing international and domestic trend in software education curricula, we developed a framework for software education that is divided into three parts: software, computer systems, and fusion activity. Each part has seven, color-coded levels that resemble a rainbow. This allows students to move to the next level after completing the achievement goals of the previous level, regardless of their grade. We expect that this model will be used in the future to develop textbooks, teaching materials, and tools for software education.

A Study on Contents of Information Science Curriculum (정보과학 교과 내용체계에 관한 연구)

  • Kim, Kapsu;Kim, Chul;Kim, Hyun-Bae;Jeong, InKee;Jeong, Young-sik;Ahn, Seonghun;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.161-171
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    • 2014
  • The Computer Education in Korea since 2000 mainly were 'how to use computer tools', Computer education from 2005 to emphasize problem-solving and programming, but did not perform well, and In 2010 it was not compulsory computer training. Thus, our country have training elementary and middle school students for computer education without creating a curriculum content of computer. U.S. and UK educate students computer training to foster future generations the essential core competencies to be recognized as a new educational curriculum. In this study, the basic course in computer studies of Korean is proposed as Information Science. Information science subject from middle school to first grade curriculum is consistently able to study was composed. The subarea of information science curriculum computer systems, software production, the fusion activity. The computer system is composed of 18 subdivisions, software production is composed of 11 subdivisions, and fusion activity was composed of 15 subdivisions. The results of the students' school life and social life in the future core competencies necessary to be available to train.

Development of Mechatronics Fusion Curriculum and Analysis of Execution Results (기전융합 교과과정 개발과 실행결과 분석)

  • Lee, Chong-Sun;Kim, Jae-Hyo;Jei, Yang-Gyu;Lee, Jae-Young;Kim, Young-In;Bae, Gun-Woong;Ra, Won-Sang
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.58-66
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    • 2012
  • This paper deals with the development of mechatronics fusion curriculum in Handong Global University. The execution of the program, which has been more than ten years long, is presented in the paper. The research indicates that changing the double major program from mechanical and metal engineering to mechanical and electronics control engineering resulted in dramatically increased number of students in the program and increased number of employment opportunities for graduating students. Percentage of satisfaction on the double major program was the highest from students enrolled among ten double major programs in the school. Overall grade average was significantly improved in junior year students compared to sophomore year students indicating the students became more engaged in their studies after having been trained in the program for one year. It is believed that multiple hands-on experiments and class projects conducted throughout the course assisted the development of the new curriculum. The study shows that the mechatronics fusion program is promising since it is relevant to the need of current age of industrial field that demands engineers with multidisciplinary capability.

Management Plan for Intelligence Fusion Cluster of Graduate School (대학원 지능융합 클러스터 운영방안)

  • Kwon, Oh-Young;Kim, Han Jong;Park, Kwang-Bum;Kim, Tae Kyun;Park, Seung Chul;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • v.6 no.1
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    • pp.31-36
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    • 2014
  • Intelligence Fusion cluster is a interdisciplinary program which consists of school of electrical, electronics, and communication, school of computer science and engineering, school of architecture and architectural engineering, and department of industrial design engineering. To make an effective management plan for intelligence fusion cluster, we surveyed students and faculty members who belong to the cluster. A management plan was derived based on this survey. The plan was presented in two ways: by curriculum improvement and research vitalization.

Understanding STEM, STEAM Education, and Addressing the Issues Facing STEAM in the Korean Context (STEM, STEAM 교육과 우리나라 융합인재교육의 이해와 해결 과제)

  • Sim, Jaeho;Lee, Yangrak;Kim, Hyun-Kyung
    • Journal of The Korean Association For Science Education
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    • v.35 no.4
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    • pp.709-723
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    • 2015
  • Since 2011, after beginning of the systematic study on STEAM education, South Korea has developed a number of related programs. At this point we see that this is the time to clarify the challenges. The purpose of this study is to clarify the characteristics of their education through the review of many domestic and foreign papers in order to propose the challenges of STEAM education of Korea. The results are as follows. First, the course of integration cannot be separated by the difference in superiority but should be separated in accordance with the purpose of integration. Second, curriculum integration such as STEAM education is characterized by the emphasis on horizontal linking than vertical depth fusion. Accordingly, the content knowledge and vertical linkages are inevitably weakened. In order to overcome this problem, the key concepts and features that were emphasized in the previous curriculum need to also be emphasized in STEAM training, and the comparative study on the core concept and function of each subjects should be preceded. Third, after looking upon the current situation of our country's fusion research and talent training, the limits and the challenges that need to be overcome has been suggested. Fourth, with the basis on research results, we offered an example of the approach on STEAM education which is applicable to the current situation and proposed the challenges and implications that need to be addressed in the STEAM education of Korea in educational contexts such as curriculum, teaching and learning, and evaluation.

The Direction on Liberal Arts Education of University in the 4th Industrial Revolution Era

  • Hwang, Eui-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.179-187
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    • 2017
  • In spite of the rapid change of the technology, the university education cannot escape from the traditional form of classroom teaching. University education is assessed through listening the same content of lecture, completing the same assignment and test at the same time, same place. To prepare for the 4th industrial revolution, it is investigated to reorganize the curriculum(32.5%), strengthen the lifelong education(21.4%), expand the compulsory education(17.6%), expand the innovation school(13.7%), expand the educational finance(10.4%) as the field of education which need to be strengthen. The change of the education is essential to prepare for the 4th industrial revolution which creativity, collaboration, fusion, problem solving are the core ability. In this thesis, it is to be compared that the subjects opened in liberal arts of domestic and overseas university in this 4th industrial revolution and Basic Liberal Art Education Curriculum is promoted for the smooth management for preparing the future and taking the action to the change. Stereotyped and inflexible frame should be changed to 'Structure', 'Recognition', 'Attitude' for making the base of 'Diversity', 'Personalization', 'Flexibility' which are needed to uplift 'Imagination', 'Creativity' for education of the future and the new era.