• 제목/요약/키워드: Force sense

검색결과 250건 처리시간 0.035초

초음파 모터를 이용한 힘 반영 촉각장치 (A Force-Reflecting Haptic interface using Ultrasonic Motors)

  • 신덕;오금곤;김영동
    • 조명전기설비학회논문지
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    • 제13권1호
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    • pp.111-118
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    • 1999
  • 함반영 촉각장치(Force-Reflecting haptic Interface)는 인간이 컴퓨터에 의해 생성한 가상의 세계에 손의 위치 정보를 제공하고 가상의 손이 가상 환경에 접촉했을 때 인간에게 촉각을 전달하는 장치이다. 본 논문에서는 컴플라이언스 제어가 비교적 용이한 초음파 모터 액츄에이터를 사용하여 직접구동 방식으로 촉각장치를 설계하였다. 렌더링 알고리즘을 이용하여 가상의 벽, 가상 버튼, 가상 구멍 등의 기본적인 역감실험을 한 결과 힘 반영에 의한 역감을 제시받을 수 있었다.

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능동형 현가장치를 위한 가변 강성 직렬 탄성 액추에이터 설계 (Variable Stiffness Series Elastic Actuator Design for Active Suspension)

  • 방진욱;최민식;이동형;박정호;박은재;이근일;이장명
    • 로봇학회논문지
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    • 제14권2호
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    • pp.131-138
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    • 2019
  • In this study, we developed an FSEA(Force-sensing Series Elastic Actuator) composed of a spring and an actuator has been developed to compensate for external disturbance forced. The FSEA has a simple structure in which the spring and the actuator are connected in series, and the external force can be easily measured through the displacement of the spring. And the characteristic of the spring absorbs the shock to the small disturbance and increases the sense of stability. It is designed and constructed to control the stiffness of such springs more flexibly according to the situation. The conventional FSEA uses a fixed stiffness spring and the actuator is not compensated properly when it receives large or small external force. Through this experiment, it is confirmed that FSEA compensates the external force through the proposed algorithm that the variable stiffness compensates well for large and small external forces.

불안정판을 이용한 고령자를 위한 평형감각 훈련의 정량적 분석 (Quantitative Analysis of the Training of Equilibrium Sense for the Elderly Using an Unstable Platform)

  • 박용균;유미;권대규;황지혜;김남균
    • 대한의용생체공학회:의공학회지
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    • 제28권3호
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    • pp.410-416
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    • 2007
  • This paper presents quantitative analysis of a training system based on an unstable platform and a visual interactive system for improving sense of equilibrium. The training system consists of an unstable platform, a force plate, a safety harness, a monitoring device, and a personal-computer. To confirm the effects of the training system, fifteen young volunteers and five elderly volunteers went through a series of balance training using the system. During the training, we measured relevant parameters such as the time a subject maintain his or her center of pressure on a target, the time a subject moves his or her center of pressure to the target, and the mean absolute deviation of the trace before and after training with this system and training programs to evaluate the effects of the training. The results showed that the training system can successfully assess the gradual improvement of the postural control capability of the subject in the system and showed a possibility of improving balance of the subject. Moreover, the significant improvement in the postural capability of the elderly subject suggests that elderly subjects can benefit more from the training using the system for the improvement of sense of equilibrium.

몰입형 가상현실 콘텐츠를 위한 가상현실 글러브 개선 알고리즘 개발 (Development of a Virtual Reality Glove Improvement Algorithm for Immersive Virtual Reality contents)

  • 송은지
    • 한국정보통신학회논문지
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    • 제25권6호
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    • pp.807-812
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    • 2021
  • 가상현실 콘텐츠 개발은 현실 세계처럼 체험하는 것이 목적이다. 몰입감과 상호 작용은 콘텐츠를 실제처럼 경험하기 위해 매우 중요한 요소이다. 사용자와 상호 작용하여 실제처럼 체험할 수 있으려면 인간의 오감을 느낄 수 있도록 하는 입·출력 장치가 필요하다. 다양한 입·출력 디바이스 중에 가상현실에서는 시각과 청각을 자극하는 장치가 가장 대표적이다. 최근에 보다 실제와 같은 체험을 위해 촉각을 자극하는 슈트와 장갑이 출시되고 있지만, 기술적 한계로 실제 콘텐츠에 적용되는 사례는 많지 않다. 본 논문에서는 가상 세계에서 손의 움직임과 터치를 감지 할 수 있는 가상현실 장갑을 분석한다. 분석을 바탕으로 기존 가상현실 장갑에 사용 된 피드백 방식의 진동을 이용하여 UI/ UX를 개선하고 촉각으로 VR(Virtual Reality) 객체와의 충돌의 강도를 감지할 수 있는 알고리즘을 제안한다. 또한 알고리즘을 통해 구현 된 시스템을 실제 사례에 적용하고 검증한다.

Implementation of a Simulation Model for a Local Area Network Design

  • Chung, Koo-Don
    • 한국국방경영분석학회지
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    • 제11권1호
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    • pp.55-78
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    • 1985
  • This thesis provides the implementation of a simulation model for a particular Local Area Network (LAN), employs carrier sense multiple access (CSMA) bus architecture, which implements functions of the Stock Point Logistics Integrated Communication Environment (SPLICE). First, specifications of the model are identified based on the given functional specification and operating system design. Then the approach taken for modeling and programming in GPSS is discussed. Finally, the program and results of the simulation run are provided.

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ON THE LARGE DEVIATION PROPERTY OF RANDOM MEASURES ON THE d-DIMENSIONAL EUCLIDEAN SPACE

  • Hwang, Dae-Sik
    • 대한수학회논문집
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    • 제17권1호
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    • pp.71-80
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    • 2002
  • We give a formulation of the large deviation property for rescalings of random measures on the d-dimensional Euclidean space R$^{d}$ . The approach is global in the sense that the objects are Radon measures on R$^{d}$ and the dual objects are the continuous functions with compact support. This is applied to the cluster random measures with Poisson centers, a large class of random measures that includes the Poisson processes.

FPD Industry, Challenge for Value Creation

  • Chang, Won-Kie
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1-1
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    • 2009
  • Recently, the FPD industry has faced the limit in market growth due to lack of new growth engine as a replacement of television. With sluggish market demand deepened by global economic crisis and persistent concern over panel oversupply, growth of the panel market has sharply slowed down, and profitability has been eroded. This also has tremendous effect on related industries including component, material and machine industries, spreading a sense of crisis across the whole FPD industry. Under this circumstance, for the FPD industry to take off once again, all involved in the FPD industry must cooperate and come up with innovative ideas, and identify the driving force to realize turbo-charged growth.

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Virtual Reality Game Modeling for a Haptic Jacket

  • Bae, Hee-Jung;Jang, Byung-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.882-885
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    • 2003
  • In this paper, we describe a haptic jacket and wheel as a haptic interface to enhance VR game realism. Building upon the VR game system using this devices, our haptic interface technique allows the user to intuitive interact on game contents, and then to sense the game event properties such as walking, attacking, driving and fire in a natural way. In addition, we extended the initial haptic model to support haptic decoration and dynamic interactions due to the added game event in a real time display. An application example presented here is a VR Dino-Attack game. This game supports interactions among dynamic and our intuitive haptic interface. Modeling physic interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth.

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점성유체 속에서 움직이는 로봇팔의 동적 조작도 해석 (Dynamic Manipulability Analysis of Limb Moving in Viscous Fluid)

  • 전봉환;이지홍;이판묵
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2713-2716
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    • 2003
  • This paper presents a dynamic manipulability analysis method of the limb moving in viscous fluid. The key idea of the presented method is that the boundary of joint velocity can be converted to the velocity-dependant dynamic manipulability polytope through the coriolis, centrifugal and drag terms in dynamic equation. The velocity-dependant dynamic manipulability polytope is added to the inertial and restoring force manipulability polytope to get overall manipulability polytope of the limb moving in the fluid Each of the torque and velocity bounds arc considered in the infinite norm sense in joint space, and the drag force of a limb moving in fluid viscous is modeled as a quadratic form An analysis example with proposed analysis scheme is presented to validate the method.

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Planetary Milling과 Side Milling에 의한 Worm 가공 특성 비교 (Machinability Comparison of Planetary Milling and Side Milling for Worm Machining)

  • 이민환;권태웅;강동배;김화영;안중환
    • 한국정밀공학회지
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    • 제23권10호
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    • pp.44-51
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    • 2006
  • According to global trend of the expanding need of high-quality automobiles, the usage of small precise worm consisting of gearing part for motors to actuate convenience modules has increased rapidly. Precision of those worms has very sensitive characteristic to motor performance and noise. Forming process has been generally used to manufacture worms because of its mass productivity. However, it has problems such as deformation due to residual stress and wear of dies. Planetary milling and side milling are among alternatives using cutting tools. To overcome those problems the two machining methods have some contrast features in the sense of tool numbers and cutting mechanism. In this paper, machinability of both methods was compared in terms of cutting force, precision and cycle time.