• 제목/요약/키워드: Fluids visualization

검색결과 117건 처리시간 0.022초

Analysis of Computational Science and Engineering SW Data Format for Multi-physics and Visualization

  • Ryu, Gimyeong;Kim, Jaesung;Lee, Jongsuk Ruth
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권2호
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    • pp.889-906
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    • 2020
  • Analysis of multi-physics systems and the visualization of simulation data are crucial and difficult in computational science and engineering. In Korea, Korea Institute of Science and Technology Information KISTI developed EDISON, a web-based computational science simulation platform, and it is now the ninth year since the service started. Hitherto, the EDISON platform has focused on providing a robust simulation environment and various computational science analysis tools. However, owing to the increasing issues in collaborative research, data format standardization has become more important. In addition, as the visualization of simulation data becomes more important for users to understand, the necessity of analyzing input / output data information for each software is increased. Therefore, it is necessary to organize the data format and metadata for the representative software provided by EDISON. In this paper, we analyzed computational fluid dynamics (CFD) and computational structural dynamics (CSD) simulation software in the field of mechanical engineering where several physical phenomena (fluids, solids, etc.) are complex. Additionally, in order to visualize various simulation result data, we used existing web visualization tools developed by third parties. In conclusion, based on the analysis of these data formats, it is possible to provide a foundation of multi-physics and a web-based visualization environment, which will enable users to focus on simulation more conveniently.

유체간섭을 동반하는 헬륨과 공기의 치환류 (Helium-Air Exchange Flow with Fluids Interaction)

  • T.I. Kang
    • Journal of Advanced Marine Engineering and Technology
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    • 제21권4호
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    • pp.372-380
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    • 1997
  • This paper describes experimental investigations of helium-air exchange flows through parti¬tioned opening and two-opening. Such exchange flows may occur following rupture accident of stand pipe in high temperature gas cooled reactor. A test vessel with the two types of small open¬ing on top of test cylinder is used for experiments. An estimation method of mass increment is developed and applied to measure the exchange flow rate. A technique of flow visualization by Mach-Zehnder interferometer is provided to recognize the exchange flows. In the case of exchange flow through the partitioned opening, flow passages of upward flow of the helium and downward flow of the air within the opening are separated by vertical partition, and the two flows interact out of entrance and exit of the opening. Therefore, an experiment of the exchange flow through two-opening is made to investigate effect of the fluids interaction of the partitioned opening sys¬tem. As a result of comparison of the exchange flow rates between the two types of the opening system, it is found that the exchange flow rate of the two-opening system is larger than that of the partitioned opening system due to absence of the effect of fluids interaction. Finally, the fluids interaction between the upward and downward flows through the partitioned opening is found to be an important factor on the helium-air exchange flow.

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Fluids in Computer Animation

  • 임인성
    • 한국가시화정보학회:학술대회논문집
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    • 한국가시화정보학회 2004년도 춘계학술대회 논문집
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    • pp.45-55
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    • 2004
  • 최근 컴퓨터 애니메이션 분야에서는 계산 유체 역학 분야의 기법을 적용하여 다양한 유체 애니메이션 효과를 생성하려는 시도가 활발히 진행되고 있다. 본 강연에서는 연기와 가스, 그리고 물 등의 유체에 대하여 애니메이션 제작 분야에서 제안되고 적용되고 있는 유체 기법에 대하여 설명한 후, 본 서강대학교 컴퓨터 그래픽스 연구실에서 수행하고 있는 유체 애니메이션 관련 연구에 대하여 간략히 알아본다.

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와도장에 근거한 후류 가시화 기법 (A VORTICAL WAKE VISUALIZATION METHOD BASED ON THE VORTICITY FIELD)

  • 이경세;백제현
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2009년 추계학술대회논문집
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    • pp.44-48
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    • 2009
  • In this study, a vortex visualization method based on the vorticity magnitude is developed. One of the simplest models for a vortex is a vortex filament with the maximum vorticity on its center. The proposed method is based on the observation of this ideal distribution of vorticity magnitude. Laplacian and Hessian matrix of vorticity magnitude are tested for detecting the local maximum of vorticity magnitude. These ideas were applied to wake flow past a sphere. It was found that the Laplacian method is not able to distinguish vortices from the underlying shear layer clearly, while the Hessian matrix method does not suffer from this problem.

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Data Glove를 이용한 3차원 데이터 후처리 소프트웨어의 제어 (Using Data Gloves for control of the 3-Dimensional postprocessing software)

  • 김기영;김병수
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2004년도 춘계 학술대회논문집
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    • pp.56-61
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    • 2004
  • As the size and dimension of target problems in the field of computational engineering including CFD gets bigger and higher, it is needed to have more efficient and flexible data visualization environment in terms of software and hardware. Even though it is still manageable to use a mouse in controlling 3-dimensional data visualization, it would be beneficial to use 3-D input device for 3-D visualization. 'Data Glove' is one of the best 3-D input devices, because human hands are best tools understanding 3-D space. Signals coming from 'Data Glove' are analog and very sensitive to finger motions, so we decided to use a digital filter. This paper describes our experience and benefits of using data glove in controlling 3-Dimensional Postprocess Software.

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PIV를 사용한 2차원 원형 실린더 주위의 유동해석 (Flow Survey around Two-Dimensional Circular Cylinder using PIV Technique)

  • 박건선;곽영기
    • 한국해양공학회지
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    • 제18권3호
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    • pp.1-7
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    • 2004
  • Flaw visualization and velocity field measurement methods have practical applications in the various fluid engineering fields, such as mechanics, ships, and heat fluids. In this study, the basic principles and theoretical methods are used to establish an application technique of Particle Imae Velocimetry(abbreviated to PIV below). Accordingly, the measured results of velocity field distribution of a section inside the Circulating Water Channel (abbreviated to CWC below) are computed using the PIV is presented. The uniformity of velocity distribution of the section in CWC is confirmed, by comparing this PIV data with the existing current meter data. Also, in order to measure the flaw fields of surroundings of 2-dimensional cylinder in the CWC, the flaw visualization technique using the PIV is applied.

Visualization for Fluid Dynamics Education

  • Fujii Kozo
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 1995년도 창립기념학술대회
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    • pp.38-43
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    • 1995
  • Effect of visualization as a tool for the education of fluid dynamics is mainly discussed. Visualized images are much more understandable compared to the explanation using equations and texts. Several examples are presented to clarify this statement. Then, the software system for teaching fluid dynamics using the results by the numerical simulation is discussed. Two important issues on what is needed in the system are given. First, such systems should be capable of animating images. Second, such systems should be interactively used by students. Changing parameters, coefficients, equations, etc. themselves and watching the difference are important for them to understand the nature of physics underlying the equations. The teaching system with visualization is no doubt a good tool for introducing fluid dynamics.

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Single-Cycle 기법을 이용한 포핏밸브형 2-행정기관의 RSSV 형상에 따른 소기효율 측정에 관한 연구 (A Study on the Scavenging Efficiency Evaluation for the RSSV Configuration of 2-Stroke Engine with Popet Valve Type Using Single-Cycle Method)

  • 이진욱;강건용;정용일;이주헌;박정규
    • 한국자동차공학회논문집
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    • 제5권2호
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    • pp.69-79
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    • 1997
  • This paper deals with the measurement and analysis on the scavenging performance of the oppet-valve type two-stroke engine with different shroud system. The scavenging flow characteristics is investigated by flow visualization under steady condition, in which a dye is introduced into single-cycle method using the difference of specific gravity between two working fluids is used to evaluate the scavenging efficiency and the trapping efficiency. The 90° shroud system was found to be the highest efficiency system through both flow visualization and single-cycle test, as well as the shroud system to generally be efficient for reducing a short-circuiting flow during scavenging process in a two-stoke engine.

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입체 구현 기능을 지닌 데이터 분석 및 가시화 프로그램의 개발 (Development of Data Analysis and Visualization Program with Stereoscopic Viewing)

  • 나정수;김기영;김병수
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2002년도 춘계 학술대회논문집
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    • pp.158-163
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    • 2002
  • In the present study a 3D data visualization and analysis program with stereoscopic viewing is introduced. The GUI of the program is based on Qt-library, while all the graphic rendering is performed with OpenGL library. The program allocates memory dynamically according to the data size so that the problem size is only limited by the computer's hardware memory. The stereoscopic viewing is realized by carefully-calibrated projection and color-masking of red and blue color for the left and right eye, and the only hardware needed for the stereoscopic visualization of 3D data is a cheap and easily-available red/blue glasses. Further work for addition of more functions and options to the present program will be continued.

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전산유체역학을 이용한 실시간 유체 애니메이션 기술 (Real-time Flow Animation Techniques Using Computational Fluid Dynamics)

  • 강문구
    • 한국가시화정보학회지
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    • 제2권2호
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    • pp.8-15
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    • 2004
  • With all the recent progresses in computer hardware and software technology, the animation of fluids in real-time is still among the most challenging issues of computer graphics. The fluid animation is carried out in two steps - the physical simulation of fluids immediately followed by the visual rendering. The physical simulation is usually accomplished by numerical methods utilizing the particle dynamics equations as well as the fluid mechanics based on the Navier-Stokes equations. Particle dynamics method is usually fast in calculation, but the resulting fluid motion is conditionally unrealistic. The methods using Navier-Stokes equation, on the contrary, yield lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. This article presents a rapid fluid animation method by using the continuum-based fluid mechanics and the enhanced particle dynamics equations. For real-time rendering, pre-integrated volume rendering technique was employed. The proposed method can create realistic fluid effects that can interact with the viewer in action, to be used in computer games, performances, installation arts, virtual reality and many similar multimedia applications.

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