• Title/Summary/Keyword: Flow Learning

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Interaction and Flow as the Antecedents of e-Learner Satisfaction (이러닝 만족도 영향요인으로서의 상호작용과 몰입)

  • Moon, Chul-Woo;Kim, Jae-Hyoun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.3
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    • pp.63-72
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    • 2011
  • Satisfactory e-learning experience of working part-time adult students is a truly dynamic and multidimensional process that reflects learning needs and abilities. Special attention is given to understanding the role of student-to-faculty interaction, student-to-student interaction, e-learning content and course structure, flow, periodic off-line class meetings and synchronous Q&A sessions. Survey questions were developed and distributed to adult graduate students. Some of them were asked to complete the questions with the most interesting subjects or classes in their mind, and others with the most difficult subjects in their mind. The structural model for each group was tested. The values of path coefficients corresponding to the group with the difficult subjects turn out to be higher for the following paths; a) interaction among professors and students and satisfaction, b) contents quality and flow, c) Q&A and interaction among professors and students, d) Q&A and interaction among students. For the other paths such as interaction among students and satisfaction, contents structure and flow, the coefficient values corresponding to the group with the interesting subjects are higher. Some implications for e-learning design were provided as well.

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Analysis of the Relationships among Fun, the Learning Satisfaction, and the Flow in Social Service Personnel Job Training Education (사회복무요원 직무교육 재미요인과 학습만족, 몰입 간 관계 분석)

  • Lee, Seung-Hoon;Yu, Byeong-Min
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.674-683
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    • 2015
  • 'Fun' may be a basic desire of all human beings, but studies that combine both education and enjoyment were very limited, with the exception of the sports and games subjects. As a result, this study focused on the fun induced from the actual site of education, beginning under the premise that this can increase the effectiveness of education. In particular, it has been concluded that more fun is especially required in compulsory education that disregards one's opinion, with the Social Service Personnel that are required to undergo two weeks of compulsory job training selected as the test subjects. In order to comprehend how the 'fun factor' from the Social Service Personnel' job training influences the educational effectiveness, the causal relationship between learning flow, group flow and learning satisfaction has been proven using the structural equation model. Through this, the median between fun and education was found, as well as whether fun education has an actual effect on educational effectiveness. In addition, it is an opportuniy to emphasise the need for enjoyable education for not just Social Service Personnel, but for all involuntary learners.

The Effect of Empathy and Career decision-making self-efficacy on Learning flow of Nursing Students in Non-face-to-face Classes (비대면 수업환경에서 공감능력, 진로결정 자기효능감이 간호대학생의 학습몰입에 미치는 영향)

  • Park, Mihwa
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.587-595
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    • 2021
  • This study investigates the relationships among empathy, career decision-making self-efficacy and learning flow of nursing students in non-face-to-face classes caused by a Pandemics. The subjects were 165 nursing students, analyzed the collected data using SPSS WIN 21.0. According to the study, empathy, career decision-making self-efficacy, and learning flow were a significant static correlation. The variables that significantly affect learning flow are major satisfaction and career decision-making self-efficacy, and explanatory ability is 22.7%. Based on this results, it is proposed to prepare a plan to advance major satisfaction and career decision-making self-efficacy in a non-face-to-face classes.

The study on the convergence relationship of emotional intelligence, learning flow and academic resilience of dental hygiene students (치위생과 학생의 감성지능과 학습몰입 및 학업탄력성의 융합적 관련성 연구)

  • Kim, Young-Sun;Lee, Jung-Hwa
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.51-58
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    • 2019
  • This research has been conducted for the purpose of studying the relationships among emotional intelligence, learning flow and academic resilience of dental hygiene department students. The study involved in 319 students from 1st grade through 3rd grade in Daegu health college who filled out questionnaire in May, 2018. We are closely analyzed data using SPSS window ver.18.0. After analyzing the results, this report shows that there was a strong correlation among emotional intelligence, learning flow and academic resilience. In addition, the higher the level of emotional intelligence, the level of learning flow and academic resilience was also elevated. Therefore, this research suggests that the standardized programs and curriculum needs to be adopted in school.

Exploring the Relationship between Achievement Goal Orientation, Learning Motivation, and Flow in Distant PBL Classes: Focusing on the Mediating Effect of the Level of Interest (원격 PBL 수업에서 성취목표지향성, 학습동기, 몰입의 관계 탐색 : 흥미 수준의 매개효과를 중심으로)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.395-405
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    • 2021
  • This study explored the structural relationship between achievement goal orientation, learning motivation, and level of interest on the level of flow in distance PBL classes. A structural model was constructed through analysis of previous studies. Data for the verification of the structural model were collected from 59 students in the teaching courses. The study took PBL lessons remotely. After the PBL class was ended, flow, achievement goal orientation, learning motivation, and level of interest were measured. The collected data were analyzed using the structural equation model analysis method. As a result, the structural model proposed in this study was verified to be valid. It was verified that the level of interest mediated the influence of achievement goal orientation and learning motivation to influence commitment. Next, it was verified that the path through which the level of interest mediates the effect of achievement goal orientation has the greatest influence. Therefore, it is possible to suggest that the level of flow can be adjusted if the level of interest is adjusted in consideration of the achievement goal orientation of learners when operating distance PBL classes.

Relationship between smartphone addiction, visual display terminal syndrome, and learning flow among nursing students in the COVID-19 pandemic situation (COVID-19 팬데믹 상황에서 간호대학생의 스마트폰 중독경향, 컴퓨터단말기증후군 자각증상과 학습몰입과의 관계)

  • Kim, Kyoung Hee;Lee, Jiyeong
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.139-146
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    • 2022
  • The purpose of this study was to confirm the relationship between the subjective symptoms of smartphone addiction and visual display terminal syndrome in nursing college students and learning flow in the COVID-19 pandemic. For the collection of materials, the materials of the final 134 people were analyzed by collecting the students at the nursing colleges located in S city and M city for convenience. The collected materials were subjected to descriptive statistics, t-test, ANOVA, and Pearson's correlation coefficients using the SPSS / WIN 26 program. As a result of this study, the learning flow of nursing college students was negative correlated to the tendency of smartphone addiction and the subjective symptoms of visual display terminal syndrome. Therefore, to improve the learning flow of nursing college students, it is necessary to reduce the symptoms of smartphone addictive use and visual display terminal syndrome. The need for intervention and development of various effective programs for smart phone addiction management and display terminal syndrome management was suggested.

Effects of the Direction of Online Reviews on Information Reliability and Product Attitude - Base on the Moderating Role of Shopping Experience and Product Type - (학습성과에 영향을 미치는 스마트러닝 속성에 관한 연구 - 몰입(Flow)과 상호작용성의 매개효과를 중심으로 -)

  • Park, Dong-Cheul
    • Management & Information Systems Review
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    • v.34 no.5
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    • pp.127-148
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    • 2015
  • The results indicate that direction of online reviews have a significant effect on both information reliability and product attitude. In addition, consumers' shopping experience also shows a moderating effect between the direction of online reviews and the dependent variables. Furthermore, product type also shows a moderating effect on the information reliability, yet not on the product attitude. In clarify the relationship between the satisfaction and success of smart-learning smart learning and learner analyzes the main factors that affect the learning flow results, The smart learning variety of properties, personalization, complexity affects the learning flow variety, personalization, ubiquity affects the interaction, It was analyzed by a useful impact on the learner interactivity and immersive learning outcomes. This gives the implications of the smart learning attributes are important in order to maximize the learning experience for smart learning.

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The Effect of Online Extracurricular Program for University Freshmen: Focusing on the Case of K University (신입생 대상 온라인 비교과 프로그램 효과 분석: K 대학 사례)

  • Park Hyejin;Cha Seungbong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.2
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    • pp.27-37
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    • 2023
  • The purpose of this study was to analyze the effect of the online extracurricular program operated by the university. The program contents applied in the study included learning strategies such as time management, goal setting, note taking, and memorization methods. The program used in the study was operated in an online environment, and the content was developed between 27 and 29 minutes. The developed contents can be taken using the learning management system. The variables selected to analyze the effects of this program were learning strategies and learning flow, and satisfaction was also included to examine the responses of program participants. The results of the study are as follows. First, learning strategies and learning flow showed statistically significant differences. This result is because the content was composed of meaningful sub-topics by selecting the elements necessary for learning activities. Second, as a result of program satisfaction analysis, it was confirmed that the average for all questions was high. Among them, the average of the item that the theme and contents of the program were useful was the highest. Third, open responses were analyzed by classifying them into cognitive and affective domains. In the cognitive domain, meanings such as knowledge, understanding, and application were presented as keywords, and in the affective domain, a number of keywords for motivation and attitude change were presented. This study is significant in that it provided practical programs necessary for university freshmen and analyzed their effects.

The Effects of Task Value, Perceived Usefulness, and Teaching Presence on Learning Outcomes in Cyber University (사이버대학생의 학습성과에 대한 과제가치, 지각된 유용성, 교수실재감의 영향)

  • Lee, Jeong-Min;Yoon, Seok-In
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.449-458
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    • 2011
  • The purpose of this study is to investigate the effects of task value and perceived usefulness on learning outcomes. This study also examined the mediating effects of teaching presence in their relationships. As a result, task value and perceived usefulness significantly predicted learning outcomes (learning flow and learning persistence). In addition, teaching presence mediated between task value, perceived usefulness and learning outcome. This findings imply that task value, perceived usefulness, and teaching presence should be valued to enhance learning outcomes in Cyber university.

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Effect of Augmented Reality Contents Based Instruction on Academic Achievement, Interest and Flow of Learning (증강현실 콘텐츠 기반 수업이 학업성취, 학습흥미, 몰입에 미치는 효과)

  • Noh, Kyung-Hee;Jee, Hyung-Keun;Lim, Suk-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.1-13
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    • 2010
  • The purpose of this experimental study is to find out the effect of augmented reality contents based instruction on academic achievement, interest and flow of learning. The subjects were 142 students of five classes, sampled from 6th graders of an elementary school. Three classes(86 students) were taught by augmented reality based instruction and the other two classes(56 students) were taught by textbook based instruction for 2 weeks. The experimental design of the study was the pretest-posttest control group design. The results are summarized as follows: First, there is a significant difference in academic achievement between two groups. Augmented reality based instruction group accomplished higher achievement than textbook based instruction group. Second, there is no significant difference in general interest of learning between two groups. But in the interest of lessons taken by students themselves, augmented reality based instruction is more effective than textbook based instruction. Finally, there is a significant difference in learning flow between two groups. Augmented reality based instruction group showed higher learning flow than textbook based instruction group.