• Title/Summary/Keyword: Flow Field analysis

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Numerical Study on the Observational Error of Sea-Surface Winds at leodo Ocean Research Station (수치해석을 이용한 이어도 종합해양과학기지의 해상풍 관측 오차 연구)

  • Yim Jin-Woo;Lee Kyung-Rok;Shim Jae-Seol;Kim Chong-Am
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.18 no.3
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    • pp.189-197
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    • 2006
  • The influence of leodo Ocean Research Station structure to surrounding atmospheric flow is carefully investigated using CFD techniques. Moreover, the validation works of computational results are performed by the comparison with the observed data of leodo Ocean Research station. In this paper, we performed 3-dimensional CAD modelling of the station, generated the grid system for numerical analysis and carried out flow analyses using Navier-Stokes equations coupled with two-equation turbulence model. For suitable free stream conditions of wind speed and direction, the interference of the research station structure on the flow field is predicted. Beside, the computational results are benchmarked by observed data to confirm the accuracy of measured date and reliable data range of each measuring position according to the wind direction. Through the results of this research, now the quantitative evaluation of the error range of interfered gauge data is possible, which is expected to be applied to provide base data of accurate sea surface wind around research stations.

A Study on Numerical Calculations of Hybrid Air Pollution Control System Coupled with SDR and Bag Filter(II) -Structural Improvement (반건식 반응기와 백필터를 결합한 하이브리드 대기오염제어 시스템의 수치해석적 연구(II) -구조개선을 중심으로)

  • Kim, Jin-Uk;Jung, Yu-Jin;Yoo, Jeong-Kun;Shon, Byung-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.2
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    • pp.985-992
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    • 2011
  • The 3D computational fluid dynamics (CFD) was performed in relation to the internal fluid characteristics and flow distribution for the development of the most optimal model in the complex post-disposal device. As it is expected that a channeling (drift) would be made by the semi-dry reactor due to the large difference in the flow distribution by the compartment in the bag filter, a structural improvement should be urgently made for more uniformed flow distribution in the bag filter. Three types of modifications such as i) changing the plenum shape, ii) orifice install in the exit part of cleaned gas, iii) increasing the plenum number were established. From the results of computational fluid dynamics, it was revealed that the changing of plenum shape and orifice install in the exit part of cleaned gas was more reasonable than the increasing the plenum number because of the difficulties of retrofit. The complex post-disposal device, modified and supplemented with this analysis, integrated the semi-dry reactor and the bag filter in a single body, so it follows that the improvement can make the device compact, save the installation area, save the operation fee, and management more convenient.

Numerical Analysis of the Hydraulic Characteristics of a Boundary Layer Streaming over Surf-Zone Using LES and Dynamic Smagorinsky Turbulence Model (LES와 Dynamic Smagorinsky 난류모형을 이용한 쇄파역에서의 경계층 Streaming 수치해석)

  • Cho, Yong Jun
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.32 no.1
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    • pp.69-84
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    • 2020
  • Natural shoreline repeats its re-treatment and advance in response to the endlessly varying sea-conditions, and once severely eroded under stormy weather conditions, natural beaches are gradually recovered via a boundary layer streaming when swells are prevailing after storms cease. Our understanding of the boundary layer streaming over surf-zone often falls short despite its great engineering value, and here it should be noted that the most sediments available along the shore are supplied over the surf-zone. In this rationale, numerical simulation was implemented to investigate the hydraulic characteristics of boundary layer streaming over the surf zone in this study. In doing so, comprehensive numerical models made of Spatially filtered Navier-Stokes Eq., LES (Large Eddy Simulation), Dynamic Smagorinsky turbulence closure were used, and the effects of turbulence closure such as Dynamic Smagorinsky in LES and k-ε on the numerically simulated flow field were also investigated. Numerical results show that due to the intrinsic limits of k-ε turbulence model, numerically simulated flow velocity near the bottom based on k-ε model and wall function are over-predicted than the one using Dynamic Smagorinsky in LES. It is also shown that flow velocities near the bottom are faster than the one above the bottom which are relatively free from the presence of the bottom, complying the typical boundary layer streaming by Longuet-Higgins (1957), the spatial scope where boundary layer streaming are occurring is extended well into the surf zone as incoming waves are getting longer. These tendencies are plausible considering that it is the bottom friction that triggers a boundary layer streaming, and longer waves start to feel the bottom much faster than shorter waves.

A Study on Efficient Management of Traffic Flow on Intersection (효율적인 신호교차로 운영방안 연구)

  • Hwang, In-Sik;Kim, Su-Sung;Oh, Se-Kyung
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.3
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    • pp.45-55
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    • 2009
  • This study was intended to increase efficiency of traffic flow management on intersection. The result suggested to establish a left-turn at own risk lane to increase efficiency of traffic flow on intersection. The scope of the research was to investigate the geometric structure of a signal-controlled intersection, traffic volume(density) with respect to directions and traffic signal display, and to select a signalling intersection into which a car waiting for a traffic signal enters by adjusting the display sequence of traffic signal. The delay with respect to directions and for the whole intersection was compared for the current situation and an improvement plan. Using TSIS, a traffic analysis package, the traffic situation on an intersection was investigated. Based on the simulation result for Seok-Jeon intersection in Ma-San selected from the field investigation of intersections to which an improvement plans would be applicable, the waiting time in the direction without a entering traffic signal was decreased to be 78.6 seconds per car and that of the direction expecting the increase of waiting time was increased by 4 seconds per car only. It was confirmed that the waiting time for the whole intersection was improved.

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Development of Sequential Mixing Model for Analysis of Shear Flow Dispersion (전단류 분산 해석을 위한 순차혼합모형의 개발)

  • Seo, Il Won;Son, Eun Woo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.4B
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    • pp.335-344
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    • 2006
  • In this study, sequential mixing model (SMM) was proposed based on the Taylor's theory which can be summarized as the fact that longitudinal advection and transverse diffusion occur independently and then the balance between the longitudinal shear and transverse mixing maintains. The numerical simulation of the model were performed for cases of different mixing time and transverse velocity distribution, and the results were compared with the solutions of 1-D longitudinal dispersion model (1-D LDM) and 2-D advection-dispersion model (2-D ADM). As a result it was confirmed that SMM embodies the Taylor's theory well. By the comparison between SMM and 2-D ADM, the relationship between the mixing time and the transverse diffusion coefficient was evaluated, and thus SMM can integrate 2-D ADM model as well as 1-D LDM model and be an explanatory model which can represents the shear flow dispersion in a visible way. In this study, the predicting equation of the longitudinal dispersion coefficient was developed by fitting the simulation results of SMM to the solution of 1-D LDM. The verification of the proposed equation was performed by the application to the 38 sets of field data. The proposed equation can predict the longitudinal dispersion coefficient within reliable accuracy, especially for the river with small width-to-depth ratio.

Recent Progress in Air-Conditioning and Refrigeration Research: A Review of Papers Published in the Korean Journal of Air-Conditioning and Refrigeration Engineering in 2011 (설비공학 분야의 최근 연구 동향: 2011년 학회지 논문에 대한 종합적 고찰)

  • Han, Hwa-Taik;Lee, Dae-Young;Kim, Seo-Young;Choi, Jong-Min;Paik, Yong-Kyoo;Kim, Su-Min
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.24 no.6
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    • pp.521-537
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    • 2012
  • This article reviews the papers published in the Korean Journal of Air-Conditioning and Refrigeration Engineering during 2011. It is intended to understand the status of current research in the areas of heating, cooling, ventilation, sanitation, and indoor environments of buildings and plant facilities. Conclusions are as follows. (1) Research trends of thermal and fluid engineering have been surveyed as groups of fluid machinery and fluid flow, thermodynamic cycle, and new and renewable energy. Various topics were presented in the field of fluid machinery and fluid flow. Research issues mainly focused on the rankine cycle in the field of thermodynamic cycle. In the new and renewable energy area, researches were presented on geothermal energy, fuel cell, biogas, reformer, solar water heating system, and metane hydration. (2) Research works on heat transfer area have been reviewed in the categories of heat transfer characteristics, pool boiling and condensing heat transfer, nanofluids and industrial heat exchangers. Researches on heat transfer characteristics included heat transfer above liquid helium surface in a cryostat, methane hydrate formation, heat and mass transfer in a liquid desiccant dehumidifier, thermoelectric air-cooling system, heat transfer in multiple slot impinging jet, and heat transfer enhancement by protrusion-in-dimples. In the area of pool boiling and condensing heat transfer, researches on pool boiling of water in low-fin and turbo-B surfaces, pool boiling of R245a, convective boiling two-phase flow in trapezoidal microchannels, condensing of FC-72 on pin-finned surfaces, and natural circulation vertical evaporator were actively performed. In the area of nanofluids, thermal characteristics of heat pipes using water-based MWCNT nanofluids and the thermal conductivity and viscosity were measured. In the area of industrial heat exchangers, researches on fin-tube heat exchangers for waste gas heat recovery and Chevron type plate heat exchanger were implemented. (3) Refrigeration systems with alternative refrigerants such as $CO_2$, hydrocarbons, and mixed refrigerants were studied. Heating performance improvement of heat pump systems were tried applying supplementary components such as a refrigerant heater or a solar collector. The effects of frost growth were studied on the operation characteristic of refrigeration systems and the energy performance of various defrost methods were evaluated. The current situation of the domestic cold storage facilities was analyzed and the future demand was predicted. (4) In building mechanical system fields, a variety of studies were conducted to achieve effective consumption of heat and maximize efficiency of heat in buildings. Various researches were performed to maximize performance of mechanical devices and optimize the operation of HVAC systems. (5) In the fields of architectural environment and energy, diverse purposes of studies were conducted such as indoor environment, building energy, and renewable energy. In particular, renewable energy and building energy-related researches have mainly been studied as reflecting the global interests. In addition, various researches have been performed for reducing cooling load in a building using spot exhaust air, natural ventilation and energy efficiency systems.

The Research on Online Game Hedonic Experience - Focusing on Moderate Effect of Perceived Complexity - (온라인 게임에서의 쾌락적 경험에 관한 연구 - 지각된 복잡성의 조절효과를 중심으로 -)

  • Lee, Jong-Ho;Jung, Yun-Hee
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.2
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    • pp.147-187
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    • 2008
  • Online game researchers focus on the flow and factors influencing flow. Flow is conceptualized as an optimal experience state and useful explaining game experience in online. Many game studies focused on the customer loyalty and flow in playing online game, In showing specific game experience, however, it doesn't examine multidimensional experience process. Flow is not construct which show absorbing process, but construct which show absorbing result. Hence, Flow is not adequate to examine multidimensional experience of games. Online game is included in hedonic consumption. Hedonic consumption is a relatively new field of study in consumer research and it explores the consumption experience as a experiential view(Hirschman and Holbrook 1982). Hedonic consumption explores the consumption experience not as an information processing event but from a phenomenological of experiential view, which is a primarily subjective state. It includes various playful leisure activities, sensory pleasures, daydreams, esthetic enjoyment, and emotional responses. In online game experience, therefore, it is right to access through a experiential view of hedonic consumption. The objective of this paper was to make up for lacks in our understanding of online game experience by developing a framework for better insight into the hedonic experience of online game. We developed this framework by integrating and extending existing research in marketing, online game and hedonic responses. We then discussed several expectations for this framework. We concluded by discussing the results of this study, providing general recommendation and directions for future research. In hedonic response research, Lacher's research(1994)and Jongho lee and Yunhee Jung' research (2005;2006) has served as a fundamental starting point of our research. A common element in this extended research is the repeated identification of the four hedonic responses: sensory response, imaginal response, emotional response, analytic response. The validity of these four constructs finds in research of music(Lacher 1994) and movie(Jongho lee and Yunhee Jung' research 2005;2006). But, previous research on hedonic response didn't show that constructs of hedonic response have cause-effect relation. Also, although hedonic response enable to different by stimulus properties. effects of stimulus properties is not showed. To fill this gap, while largely based on Lacher(1994)' research and Jongho Lee and Yunhee Jung(2005, 2006)' research, we made several important adaptation with the primary goal of bringing the model into online game and compensating lacks of previous research. We maintained the same construct proposed by Lacher et al.(1994), with four constructs of hedonic response:sensory response, imaginal response, emotional response, analytical response. In this study, the sensory response is typified by some physical movement(Yingling 1962), the imaginal response is typified by images, memories, or situations that game evokes(Myers 1914), and the emotional response represents the feelings one experiences when playing game, such as pleasure, arousal, dominance, finally, the analytical response is that game player engaged in cognition seeking while playing game(Myers 1912). However, this paper has several important differences. We attempted to suggest multi-dimensional experience process in online game and cause-effect relation among hedonic responses. Also, We investigated moderate effects of perceived complexity. Previous studies about hedonic responses didn't show influences of stimulus properties. According to Berlyne's theory(1960, 1974) of aesthetic response, perceived complexity is a important construct because it effects pleasure. Pleasure in response to an object will increase with increased complexity, to an optimal level. After that, with increased complexity, pleasure begins with a linearly increasing line for complexity. Therefore, We expected this perceived complexity will influence hedonic response in game experience. We discussed the rationale for these suggested changes, the assumptions of the resulting framework, and developed some expectations based on its application in Online game context. In the first stage of methodology, questions were developed to measure the constructs. We constructed a survey measuring our theoretical constructs based on a combination of sources, including Yingling(1962), Hargreaves(1962), Lacher (1994), Jongho Lee and Yunhee Jung(2005, 2006), Mehrabian and Russell(1974), Pucely et al(1987). Based on comments received in the pretest, we made several revisions to arrive at our final survey. We investigated the proposed framework through a convenience sample, where participation in a self-report survey was solicited from various respondents having different knowledges. All respondents participated to different degrees, in these habitually practiced activities and received no compensation for their participation. Questionnaires were distributed to graduates and we used 381 completed questionnaires to analysis. The sample consisted of more men(n=225) than women(n=156). In measure, the study used multi-item scales based previous study. We analyze the data using structural equation modeling(LISREL-VIII; Joreskog and Sorbom 1993). First, we used the entire sample(n=381) to refine the measures and test their convergent and discriminant validity. The evidence from both the factor analysis and the analysis of reliability provides support that the scales exhibit internal consistency and construct validity. Second, we test the hypothesized structural model. And, we divided the sample into two different complexity group and analyze the hypothesized structural model of each group. The analysis suggest that hedonic response plays different roles from hypothesized in our study. The results indicate that hedonic response-sensory response, imaginal response, emotional response, analytical response- are related positively to respondents' level of game satisfaction. And game satisfaction is related to higher levels of game loyalty. Additionally, we found that perceived complexity is important to online game experience. Our results suggest that importance of each hedonic response different by perceived game complexity. Understanding the role of perceived complexity in hedonic response enables to have a better understanding of underlying mechanisms at game experience. If game has high complexity, analytical response become important response. So game producers or marketers have to consider more cognitive stimulus. Controversy, if game has low complexity, sensorial response respectively become important. Finally, we discussed several limitations of our study and suggested directions for future research. we concluded with a discussion of managerial implications. Our study provides managers with a basis for game strategies.

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A Study on the Estimation Measure of Delay Cost on Work Zone Using the Traffic Flow Model (교통류 모형을 이용한 도로 점용공사 구간의 지체비용 산정방안)

  • Kim, Yunsik;Lee, Minjae
    • Korean Journal of Construction Engineering and Management
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    • v.17 no.5
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    • pp.120-129
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    • 2016
  • The user cost is an important analysis item which should be considered together with life-cycle of facility, administrator cost and discount rate in LCCA for efficient asset management of SOC facilities. Especially, a significant delay cost occurs often for users in the road field due to a work zone for cleaning and maintenance, and in such case, the administrator should consider the administrator cost as well as the user cost for more rational decision making. However, the user cost has not been considered in most decision making steps until recently and relevant studies also have not been carried out actively. In this study, the methodology to estimate the user cost and delay cost required in the decision making step using the traffic flow model and the direct benefit estimation model in the traffic facility investment evaluation guideline is suggested. And, the traffic flow model was estimated on 4 national highway sections where maintenance was actually carried out in 2014 using VISSIM and, the user cost and the delay cost were estimated based on the suggested methodology. The analysis result showed that the average user cost of $17,569,000KRW/km{\times}day$ occurred on Section A with approximately 30,000 AADT before a work zone occurred, and in case the first lane was blocked for maintenance, the delay cost of $10,193,000KRW/km{\times}day$ (158%) on average occurred additionally. The delay cost of $1,507,000KRW/km{\times}day$ (115%) and $1,985,000KRW/km{\times}day$ (119%) occurred on Sections B and D with approximately 20,000 AADT respectively and the delay cost of $262,000KRW/km{\times}day$ (105%) occurred on Section C with approximately 10,000 AADT. This result of this study was estimated based on the simulation of traffic flow model so that there is a limitation in its actual application. A study ot develop a highly appropriate model using actual observation data and improve the possibility to apply it through the verification using the simulation will be necessary in future.

The Characteristics of Sediment and a Design Method for Preventing Sediment in domestic sanitary sewers (분류식 오수관내 퇴적특성과 퇴적방지를 위한 설계법 고찰)

  • Hwang, Hwan Kook;Kim, Young Jin;Han, Sang Jong;Lee, Jung Min
    • Journal of Korean Society of Water and Wastewater
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    • v.23 no.6
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    • pp.779-788
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    • 2009
  • This study is the result of a field survey of four sewer networks selected from in domestic sanitary sewers. The main purpose of this study is to understand the characteristics of sediment in domestic sanitary sewers and to verify sewer design criteria using minimum Shear Stess for preventing sedimnet. This investigation was carried out at a total of 22 points in the four areas. The characteristics of the sanitary solids that were sampled for suspended solids and bedload matter showed a specific gravity of 1.09, a median particle size of 1.26mm, and 88.9% organic contents. On the other hand, deposited sediment was found at 6 points out of the 22 monitoring points. The analysis results of disposed sediment showed a specific gravity of 2.16, a median particle size of 1.31mm, and 15% organic contents. In flow velocity, the majority of deposited sites have under 0.6m/s. However, one-site which was in large-diameter collector sewers, has recorded over 0.6m/s. The analysis results of tractive force showed that the ability of tractive force has to be $1.5{\sim}2.0N/m^2$ to prevent sediment in domestic Sanitary sewers. In conclusion, to prevent sediment it is necessary to apply a design velocity criteria higher than 0.6m/s in the large diameter collector sewer.

TRIZ Analysis to Bullwhip Effect and a Survey on Studies (채찍효과에 대한 트리즈 분석과 연구현황 고찰)

  • Song, Chang-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.3
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    • pp.109-117
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    • 2016
  • Recently, corporate environment is faced with uncertainty that did not suffer in the past. In addition, as the supply chain was expanded and lengthened, the flow of information and material was complicated. Increase in complexity which amplifies the variability of the individual steps in supply chains further adds to the uncertainty. The bullwhip effect that refers the phenomenon where order variability increases as the orders move upstream in the supply chain became serious. The bullwhip effect is more and more important especially for the enterprise in the supply chain. So, there are many studies now since it was observed about 100 years ago. The aim of this paper is to analyze how to solve the bullwhip effect by using TRIZ (Teoriya Resheniya Izobretatelskikh Zadach). TRIZ is one of the most famous tools for creative solving that applied in many fields ranging from management as well as engineering. Among problems, the dilemma needs creative solutions that require handling the contradictions inherent in that. Among various kinds of problem solving techniques, TRIZ provides the concept of physical contradiction as a common problem solving principle. This study provides a simple process of solving problem explains a case of solving problem in the management field and shows the availability of theory in the inventory control. In accordance with the proposed solving process, the paper analyzes the bullwhip effect by applying the TRIZ tools and then identifies the solution directions. Next, the current studies are classified by the above analysis and important managerial concepts are proposed. Lastly, directions for future research on this area are suggested.