• Title/Summary/Keyword: Flipped

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Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

Application of MOOCs to High School Education (MOOCs의 고교 교육 적용 방안)

  • Choi, Seong-kwon;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.215-218
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    • 2019
  • 누구에게나 질 높은 강의를 무료로 수강할 기회를 제공하겠다는 MOOCs의 야심이 전통적인 교육방식에 변화를 불러일으키고 있다. 현재 대부분의 MOOCs 강의는 고등교육 수요자를 대상으로 하고 있지만 본 연구에서는 그동안 언급된 MOOCs의 장단점을 분석해서 고등학교에서 효과적으로 MOOCs를 활용할 방안을 탐구하였다. 그 결과, 전공 탐색의 기회와 학생부종합전형 활동자료로 활용하거나, 플립러닝 형태의 수업에서 강의자료로 활용하며 고교학점제의 시행에 따른 학생 선택 과목 확대에 대비하는 방안을 제안한다.

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Generalized SCAN Bit-Flipping Decoding Algorithm for Polar Code

  • Lou Chen;Guo Rui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1296-1309
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    • 2023
  • In this paper, based on the soft cancellation (SCAN) bit-flipping (SCAN-BF) algorithm, a generalized SCAN bit-flipping (GSCAN-BF-Ω) decoding algorithm is carried out, where Ω represents the number of bits flipped or corrected at the same time. GSCAN-BF-Ω algorithm corrects the prior information of the code bits and flips the prior information of the unreliable information bits simultaneously to improve the block error rate (BLER) performance. Then, a joint threshold scheme for the GSCAN-BF-2 decoding algorithm is proposed to reduce the average decoding complexity by considering both the bit channel quality and the reliability of the coded bits. Simulation results show that the GSCAN-BF-Ω decoding algorithm reduces the average decoding latency while getting performance gains compared to the common multiple SCAN bit-flipping decoding algorithm. And the GSCAN-BF-2 decoding algorithm with the joint threshold reduces the average decoding latency further by approximately 50% with only a slight performance loss compared to the GSCAN-BF-2 decoding algorithm.

On-line Learning Effect Applying PBL-based PSC-Note (PBL 기반 PSC-Note를 적용한 온라인 학습 효과)

  • Kim, Hwa-seon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.453-455
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    • 2021
  • Due to the prolonged Covid-19, online learning has become an essential learning, not an option. In this reality, online learning method that depends on passive video viewing have limitations of poor academic performance and low learning achievement for students. In this work, to overcome these limitations, we apply PSC-Note to the PBL teaching method to improve learners' problem-solving and self-directed learning skills and also improve learning achievement.

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Application Development Plan for Building Construction Courses Applied with Innovation Teaching Methods (혁신 교수법을 적용한 건축시공 학습용 애플리케이션 개발 방안)

  • Kim, Seong-Bin;Jo, Min-Jin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2020.11a
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    • pp.121-122
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    • 2020
  • Universities that offer architectural engineering programs in Korea are making efforts to introduce innovation teaching methods to cultivate teamwork, creativity, flexibility of thought and practical skills needed for the Fourth Industrial Revolution. However, there is a lack of specific measures to support them. In this regard, this study investigated a method of application development for building construction courses applied with the innovation teaching methods. It mainly focused on 'improvement directions for existing learning management systems' and 'online learning support plans using the innovation teaching method' as research contents. It is expected that these improvement directions can be applied to the field of education through the development of mobile and web-based applications. In the follow-up research, the development of specific software for field application will be carried out.

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Development of Online and Offline Blended Building Construction Curriculum (온라인 및 오프라인 블렌디드 건축시공 교육과정 개발)

  • Jo, Min-Jin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.184-185
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    • 2021
  • Based on changes in capacity demanded by society as a result of the 4th industrial revolution, as well as changes in the environment due to COVID19, it is necessary to adopt new educational methods in Korean universities. In response to such changes, there have been attempts to apply innovative teaching methods, such as flipped learning and blended learning. However, most studies are limited to either learning effects and/or satisfaction. Accordingly, this study seeks to contribute to the changing educational methods by developing online and offline blended building construction curriculum. The results of this study are as follows: combined education was made possible by developing a curriculum by dividing the online and offline environments. It is determined that the developed curriculum will be efficient and appropriate for the new environments.

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A Keyword Network Analysis on Instructor's role of Flipped Learning in Engineering Education (공과대학 플립러닝에서 교수자 역할 탐색을 위한 키워드 네트워크 분석 연구)

  • Ji Sim Kim;Kyong Ah Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.48-50
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    • 2023
  • 플립러닝의 핵심 성공요인은 변화된 교수자의 조력자 역할을 통해 학습자가 주도적으로 학습하고 문제를 해결할 수 있도록 유도하는 것이다. 이와 동시에, 공과대학 수업에서는 교수자의 지식전달자 역할과도 균형을 이루어 학습자의 학습내용 이해를 촉진해야 한다. 이에 대한 심층 분석을 위해 교수자 관점의 질적 분석이 진행되고 있는 가운데, 본 연구에서는 학습자의 인식에 기반하여 교수자의 역할을 탐색하였다. A전문대학에서 비대면 환경에서 운영된 공과대학의 플립러닝 기반 수업에서 교수자의 지원 및 역할을 조사한 후 키워드 네트워크 분석을 수행하였다. 연구 결과, '질의응답'과 '설명' 키워드에 대한 분석을 통해 변화하는 조력자로서의 역할이 주효한 동시에 학습내용의 이해도를 향상시키는 전달자로서의 역할도 확인하였으며 이를 바탕으로 제언하였다.

A Critical Review on the Inherent Problems of MOOC (MOOC(Massive Open Online Course)의 근원적인 문제점들에 대한 비판적 고찰)

  • Yang, Dan-Hee
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.293-299
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    • 2015
  • MOOC (Massive Open Online Course) is an online course aimed at limited participation and open access via the web. There is even the prospect that MOOC may break down the existing university system and open a new horizon of education. However, MOOC is going differently from the first prospect that it would threat the existing higher education institutions. So this study wishes to provide a starting point of discussion that we can produce and utilize MOOC to fit our situation of higher education by revealing the inherent problems of MOOC. MOOC is a basically online education, so that it cannot help inheriting the essential weakness of the existing one: the interaction, supervision and evaluation. The newly added concept 'massive' raises the problem of class size which is the most sensitive part in the field of education. The concept 'open' reverses a customized education because MOOC is a kind of video clips of a lecture for unspecific massive learners. As a conclusion, we predicts that MOOC will be positioned as a higher education service for very prominent learners in self-led learning ability and people who cannot access even traditional online higher education institutions. Also MOOC is highly likely to be used as a means of Flipped Learning in universities. Therefore, considering these points in the future, we need to develop MOOC to suit these targets.

Exploring the Design of Artificial Intelligence Convergence Liberal Arts Curriculum Based on Flipped Learning and Maker Education: Focusing on Learner Needs Assessment (플립 러닝과 메이커 교육 기반 인공지능 융합교양교과목 설계 방향 탐색 : 학습자 요구 분석을 중심으로)

  • Kim, Sung-ae
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.221-232
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    • 2021
  • The purpose of this study is to explore the design direction of artificial intelligence convergence liberal arts subjects based on flip learning and maker education through analysis of learner needs in a non-face-to-face classroom environment caused by COVID-19. To this end, we analyzed the priorities of subject content elements by using the Borich needs assessment and The Locus for Focus model along with students' perceptions of flip learning for students who took and did not take maker education-based liberal arts courses. Based on this, it was used as basic data for designing the curriculum. The study results are as follows. First, the content elements of the artificial intelligence liberal arts curriculum based on maker education consisted of a total of 9 areas and were designed as a class using flip learning. Second, the areas with the highest demand for education are 'Artificial Intelligence Theory', 'Artificial Intelligence Programming Practice', 'Physical Computing Theory', 'Physical Computing Practice', followed by 'Convergence Project', '3D Printing Theory', '3D Printing practice' was decided. Third, most of the questionnaires regarding the application of flip learning in maker education-based artificial intelligence liberal arts subjects showed positive responses regardless of whether they took the course, and the satisfaction of the students was very high. Based on this, an artificial intelligence-based convergence liberal arts curriculum using flip learning and maker education was designed. This is meaningful in that it provides an opportunity to cultivate artificial intelligence literacy for college students by preparing the foundation for artificial intelligence convergence education in liberal arts education by reflecting the needs of students.

On Developments of Teaching-Learning Contents and Constructivist Teaching Methods Using Mobile Applications Based on Augmented Reality in Mathematics Education (증강현실 기반 모바일 앱을 활용한 수학 교수·학습 콘텐츠 개발과 구성주의적 수업방안)

  • Kim, Byung Hak;Song, Jinsu;Park, Ye Eun;Jang, Yo Han;Jeong, Young Hun;Ahn, Jin Hee;Kim, Jun Hyuk;Go, Eunryeong;Jang, In Kyung
    • Communications of Mathematical Education
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    • v.33 no.3
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    • pp.207-229
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    • 2019
  • In the era of the Fourth Industrial Revolution, various attempts have been made to incorporate ICT technology into mathematics teaching and learning, and the necessity and efficiency of classroom instruction using flipped learning, virtual reality and augmented reality have attracted attention. This leads to an increase in demand for instructional contents and their use in education. Therefore, there is a growing need for the development of instructional contents that can be applied in the field and the study of teaching methods. In this point of view, this research classifies the types of teaching-learning, presents the flipped learning instruction and mathematics contents by teaching-learning types using constructivist mathematics education principles and augmented reality-based mobile applications. These methods and lesson plans can provide a useful framework for teaching-learning in mathematics education.