• 제목/요약/키워드: Five senses

검색결과 191건 처리시간 0.021초

인간과 같은 감도를 가진 오감센서 기술 (Technology of Sensors with Human Sensitivity)

  • 송병택
    • 한국정보전자통신기술학회논문지
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    • 제8권6호
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    • pp.507-514
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    • 2015
  • 사람과 사람 사이의 통신을 넘어 사람과 사물, 사물과 사물 간에 정보를 주고받는 사물인터넷 시대가 다가오고 있다. 스마트 센서는 지능화에 의해 스마트폰, 지능형 자동차, 스마트홈 시스템, 착용형 전자기기, 원격진료 시스템, 대규모의 환경 감시 시스템 등으로 활용영역을 넓히고 있다. 최신 스마트폰에는 이미지센서, 터치센서, 마이크로폰, GPS, 모션센서, 지자기센서, 조도센서, 근접센서, 지문센서 등 다양한 스마트 센서가 적용되고 있다. 센서 기술은 기존 센서에 제어 판단 저장 통신 등 다양한 기능이 결합되어 기존 산업과 IT 산업을 융합하는 차세대 유망기술로 주목을 받는다. 특히 촉각 시각 청각 미각 후각 등 인간의 감각을 모방하는 오감인식 기술이 부상하고 있다. 본 연구보고서에서는 인간의 오감에 대한 생물학적 원리와 오감센서의 동작 원리, 국내외 연구개발 현황, 기술 및 시장 동향을 정리하였다.

김인후의 48영에 표상된 소쇄원의 소리풍경 (Soundscapes of Soswaewon Represented in Kim In-Hu's 48 Poems)

  • 한명호;천득염
    • 건축역사연구
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    • 제24권6호
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    • pp.21-33
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    • 2015
  • This study aims to rediscover the meaning and value of Soswaewon construction represented in Kim In-Hu's 48 poems on the basis of the concept and idea of soundscape. It classified the landscape resources through the various emotional elements such as the sense of sight, hearing, smell, touch, taste, and warmth described in the 48 poems of Soswaewon, and also interpreted the meaning and value of Soswaewon construction. Appreciating various sounds of Soswaewon, Kim In-Hu understood a sound as an important element of the landscape. Also, he abundantly wrote down the interesting changes of Soswaewon which vary depending on time or seasons. The 48 poems contain the scent and feel of Soswaewon as well as the soundscapes which can be heard with ears. A variety of sounds heard in Soswaewon are the whole senses which are combined with the chill of Soswaewon, the fragrance of trees and the mystery of the mountain, etc, and they mean the wider world much more than the value of physical sounds. Soundscapes of Soswaewon are becoming an emotional space which intactly conveys not only the musical inspiration but also the scent of life to us.

증강현실과 페어링을 이용한 SNS 플랫폼의 변화에 대한 연구 (A Study on Changing SNS Platform Using the Augmented Reality and Pairing)

  • 노창배;나원식
    • 디지털콘텐츠학회 논문지
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    • 제15권5호
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    • pp.587-594
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    • 2014
  • 스마트폰의 보급과 SNS의 확산으로 우리는 과거와는 비교할 수 없을 정도로 많은 사람들과 관계를 맺고 유지하며 살아가고 있다. 관계 유지를 위해서는 지속적인 커뮤니케이션이 필수적인데, 이를 위해 사람들은 가장 효율적인 커뮤니케이션 방식을 찾을 수밖에 없다. 본 논문에서는 최근에 많은 주목을 받고 있는 증강현실과 MPEG-V를 이용해 차세대 실감 멀티미디어 시스템을 구성할 수 있도록 하였다. 그러면서 페어링 서비스와 연계하여 새로운 형태의 SNS 플랫폼 서비스를 제안하였다. SNS 서비스를 이용한 단순 채팅이 아닌 증강현실 서비스를 이용해 실세계 처럼 특정 공간의 마을을 만들고, 그 안에서 대화를 나누며 정보를 교환할 수도 있다. 이 시스템은 시각, 청각, 촉각 등의 오감에 대한 경험과도 연동하여 사람들이 원하는 형태의 다양한 서비스를 제공할 것이다.

사례 분석을 통한 생태 놀이터의 계획 특성 연구 (A Study on the Planning Properties of Ecological Playground through Case Studies)

  • 김자경
    • 한국실내디자인학회논문집
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    • 제25권2호
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    • pp.70-82
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    • 2016
  • The playgrounds installed in the city try a variety of changes in play equipment more than traditional playgrounds, these playgrounds with formal rides are still different from nature friendly playground. For this reason, when in 2014 the department of environment pushed forward 'Aitteulag' project constructing ecological playground, the department aimed to provide the natural ecological spaces that are insufficient in the city and act as play space for children, leisure and community space for residents. Therefore, after inspecting 10 ecological playgrounds in Europe and Japan, in this study we suggested the construction guidelines of ideal ecological playground by comparing and analyzing these cases. We checked the environment-friendliness of these playgrounds in the 2 fields (playground component, ecological program) based on the ecological playground guidelines presented by the ministry of environment. The playground components are classified as siting location, spatial configurations, natural elements, play area, amusement facilities, play materials, open spaces, additional facilities. The ecological programs are divided into habitat, species, natural material, five senses. The following is the summary of the results about the reflection of eco-friendly planning factors. In terms of "habitat": bush and shade wood were highest at 95%. In terms of "species": local indigene(100%) and habitat for insects(95%) were higher than others. In terms of "natural material": wood(61.1%) was the highest. In terms of "details of wood(61.1%)": wood fence (95%), exploring wood and using sticks(85%) were higher than others. In terms of "five senses": hearing (32.1%), tactile(26.4%), and visual(23.9%) were in order. Therefore, on the basis of these results, this study proposed the planning factors that should be considered and complemented more in the construction of domestic urban ecological playground in future.

VR 게임 UI의 어포던스 특성이 사용자 경험에 미치는 영향 (Effect of the Affordance Characteristics of VR Game UI on the User Experience)

  • 박준홍;이준상
    • 한국정보통신학회논문지
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    • 제24권2호
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    • pp.252-258
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    • 2020
  • IT 기술의 발달로 사용자에게 오감 정보를 제공하고 상호작용하는 VR 콘텐츠 기술이 발전하고 있다. 이러한 VR 콘텐츠 기술은 시간과 공간의 제약이 없을 뿐 아니라 몰입 경험을 제공함으로 사용자들에게 널리 사용되고 있다. VR 콘텐츠란 네트워크의 진화에 따른 콘텐츠 중 하나로 화면에 재생되는 영상을 시각뿐만 아니라 증강현실, 가상현실, 홀로그램 등 오감을 통해 경험할 수 있도록 만들어주는 콘텐츠이다. VR 게임은 사용자와 VR 게임의 상호작용을 위한 인터페이스도 다양해지고 있다. 본 연구는 인터페이스의 중요성에 대해 인식하고 사용자 관점에서 VR 게임 UI의 어포던스 특성이 사용자 경험과 만족에 미치는 영향을 분석하였다. 연구결과 VR 게임 UI는 사용자 경험과 만족에 상호작용하는 것으로 나타난다. 이는 VR 게임 UI를 사용하는 사람들이 UI의 특성과 기능을 얼마나 잘 이해하고 활용할 수 있는지에 따른 사용자 경험에 영향을 미치는 것으로 나타난다.

전통색에 관한 연구 (A Study on Traditional Colors)

  • 최인려;방혜경;김여주
    • 복식문화연구
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    • 제16권2호
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    • pp.397-407
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    • 2008
  • Recently, influence of color has been expanded in various fields including design field. Among human five senses, visual sense is best for information capturing, and 80% of information judgment by visual sense is from color. Color is emotion and image. Hanbok is marked by its beautiful color combinations. The guiding principle of such color chords was Obangsaek, or the traditional Korean five base colors. The method of this study is to consider concepts of Obangsaek derived from the principles of yin-yang and the five elements and is to investigate application of Obangsaek. And the purpose of this study is to understand traditional colors and is to provide judgment criteria on various color combinations based on Korean aesthetic sense for development of textile design. The degree of nation culture depends on the level of research, analysis and application on traditional colors. Obangsaek, Korean traditional color is splendid and primary color. Also, Obangsaek has symbolic and lucky meanings. These colors are still the primary source of coloring. Obangsaek has been reinterpreted by application on textile design, some into base colors and others into diverse shades. So this study will help in the aspect of development on Korean style design.

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산림치유효과의 불교적 고찰 (A Buddhist Study on the Effect of Forest Healing)

  • 서병찬
    • 한국콘텐츠학회논문지
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    • 제20권4호
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    • pp.540-552
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    • 2020
  • 본 연구는 산림치유를 불교적 관점에서 분석하여 그 효과를 향상시키는데 목적이 있다. 숲은 어떤 종교보다도 불교와 깊은 인연과 밀접한 관계를 맺고 있다. 붓다의 일생은 숲과 나무와 이어져 있으며, 이는 숲의 영성적 본질과 역할에 기인한다. 치유(治癒)란 심신(心身)의 고통문제를 다루는 것으로 불교에서는 실천수행법을 통해서 해결한다. 감각제어에 대한 생각, 탐욕, 좋지 않는 감정 등 망상이 일어나는 현상을 정확하게 이해함으로써 불필요한 자극이나 외부대상을 추구하려는 욕망에서 벗어나게 해준다. 인간은 아름다운 자연경관 속에서 오감(五感)을 통해 감각기관상의 쾌적함과 즐거움을 얻을 수 있으며, 마음의 안정을 찾게 된다. 산림(숲)에 들어가면 오감의 작동으로 제 6 의식(意識)이 망상(妄想)을 자라지 못하도록 하는 좋은 환경들이 숲속에 들어있기 때문이다. 본 연구는 산림이라는 자연 환경적 치유인자와 불교이론에 근거한 효과를 선행연구를 토대로 분석한 예비연구다. 불교가 산림치유에 미치는 치유효과를 극대화할 수 있는지를 고찰한 결과, 기존 산림치유기법과 더불어 활성화에 기여할 수 있음을 확인하였다. 그 효과성 검증은 차후 실험연구 등을 통한 후속연구과제로 남겨두고 본 연구가 산림치유효과의 활성화에 기여할 수 있기를 기대한다.

현시(顯示)적 조경작품의 특성 연구 (A Study on the Characteristics of Revelatory Landscape Projects)

  • 김정호
    • 한국조경학회지
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    • 제35권2호통권121호
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    • pp.37-48
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    • 2007
  • An exhibit entitled 'Revelatory Landscapes' was held at the San Francisco Museum of Modem Art from May 5 to October 14, 2001. For this Museum's rot off-site outdoor exhibition, five outstanding design teams-Kathryn Gustafson, Hargreaves Associates, Hood Design, Tom Leader Studio, and ADOBE LA-created site-specific installations in Berkeley, Oakland, San Jose, and the San Francisco Bay Area. Each project showcased a hybridization of environmental art and landscape design. The main content revealed through revelatory landscapes were the natural, cultural, and historical palimpsest of the sites-particularly as related to the history of minorities such as Native American, African Americans and Latin Americans-as well as the every day life of ordinary people. To represent these ideas, a juxtaposition of the past and the present was broadly applied. Furthermore, the use of dramatic colors, textures, and forms in consideration of materials coupled with the revelation of natural elements such as wind and sunlight accelerated the effect of this juxtaposition. Every project of the Revelatory Landscapes exhibit requires a phenomenological experience to be appreciated. Via the five senses, these experiences cause a synesthetic experience beyond solely the visual. By examining the projects of 'Revelatory landscapes', the threshold for a new blending between environmental art and landscape design as well as new landscape design strategies that overcome the dichotomy between nature and culture will change and evolve.

An Evolutionary Model for Automatically Generating Artificial Creatures of Various Shapes and Colors

  • Lee, Peisuei;Masayuki-Nakajima
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.119-124
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    • 1999
  • This paper proposes an evolutionary model for automatically generating artificial creatures of various shapes and colors according to insect ecology. This model offers a novel way to naturally evolve the shapes and colors of artificial creatures. The evolutionary model used in our research is based on Genetic Algorithms (GA). In this paper, artificial Computer Graphics(CG) creatures develop into various shapes and colors according to the evolutionary model. Later, they can be used as CG animated characters. This model also solves the problem of reducing the time and labor cost for mass production of various characters. It could be used in such areas as the cavalry battle scene in Disney's animation, “Mulan”. Our approach has two steps. At first, artificial creatures move according to information gathered form the five senses. This information is also used for generating the shapes of the five sense organs[1]. Then, based on the GA, evolutionary mode[2], we prepare prototype creatures, which evolve into various shapes and different colors in alternating generations. Finally, our evolutionary model successfully generates various character shapes and colors automatically.

층위기법 관점의 농촌경관계획에 관한 연구 -고창 안현마을, 태백 구와우마을, 남해 물건리를 사례로- (A Study on Planning Rural Landscape Based on the Layer Technique - Focusing on Anhyun Village in Gochang, Guwau Village in Taebaek and Mulgeon-ri in Namhae -)

  • 박은영
    • 농촌계획
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    • 제14권4호
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    • pp.11-19
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    • 2008
  • The layer technique is to produce many memorable scenes by generating layers of new experiences on the existing ones as it is adding the cognitive layers on to the visually seen landscape. Its need is high for places whose landscape itself influences perception, value or expression and which determines the spatial and quality standards. The existing floor plan-based design methods have failed to be useful in generating complex visual experiences. In order to maximize the aesthetical landscape experiences in landscape planning, cognitive layers are needed which complement the input of adequate cognitive elements and the inter-element relationships. Here, layers are utilized to change the arrangement of the landscape elements and coordinate the cognitive flow so that the images could be connected and imagination could occur. A case in point is Anhyun Village in Gochang where physically distinctive layers are additionally set to make a visual experience enriching. The new landscape layers discover the fact that it provides diversity in experiencing the village landscape and forming the sense of beauty and that it is deeply immersed into the daily life of the village. Meanwhile, Guwau Village in Taebaek is an example showing the usefulness of various-layer setting in landscape planning in setting effective circulation planning. That is, the bottom line is the spacing-starting where and making it stay where for a few seconds, and the visual layers. It is also critical to encourage inducing circulation so that layers of the senses stimulating five senses could intervene. Lastly, Mulgeon-ri in Namhae is a case which directly made a parallel of the physical layers of the landscape composition and the cognitive layers of the landscape experience. Artificial landscape planning is mostly about manipulating of visual traits that people feel beautiful, but the layer technique is linked to how to make experiences enriching and renewed.