DOI QR코드

DOI QR Code

A Study on Changing SNS Platform Using the Augmented Reality and Pairing

증강현실과 페어링을 이용한 SNS 플랫폼의 변화에 대한 연구

  • Received : 2014.09.16
  • Accepted : 2014.10.21
  • Published : 2014.10.31

Abstract

Owing to supply of smart phones and the diffusion of SNS, the number of peoples who are living, linked with us, is incomparably more than in the past. The continuous communication is essential in maintaining good relationship, so peoples have no choice but to seek for most efficient communication method in order to maintain good relationship. This thesis intended to advise how to construct next generation immersive multi-media system, using augmented reality and MPEG-V that have come to the fore recently. In addition, the SNS platform service of new type was suggested in this thesis, in connection with the pairing service. Now, we can create a town in a specific space like the real world, if we utilize the augmented reality that became possible by SNS service and we can talk and exchange informations in that space. This system would provide various services peoples wish to have, interlocking experiences through five senses like sense of vision, sense of hearing, sense of touch and etc..

스마트폰의 보급과 SNS의 확산으로 우리는 과거와는 비교할 수 없을 정도로 많은 사람들과 관계를 맺고 유지하며 살아가고 있다. 관계 유지를 위해서는 지속적인 커뮤니케이션이 필수적인데, 이를 위해 사람들은 가장 효율적인 커뮤니케이션 방식을 찾을 수밖에 없다. 본 논문에서는 최근에 많은 주목을 받고 있는 증강현실과 MPEG-V를 이용해 차세대 실감 멀티미디어 시스템을 구성할 수 있도록 하였다. 그러면서 페어링 서비스와 연계하여 새로운 형태의 SNS 플랫폼 서비스를 제안하였다. SNS 서비스를 이용한 단순 채팅이 아닌 증강현실 서비스를 이용해 실세계 처럼 특정 공간의 마을을 만들고, 그 안에서 대화를 나누며 정보를 교환할 수도 있다. 이 시스템은 시각, 청각, 촉각 등의 오감에 대한 경험과도 연동하여 사람들이 원하는 형태의 다양한 서비스를 제공할 것이다.

Keywords

References

  1. Ministry of culture, sports and tourism, "Research on R&D policy measures for the promotion of next generation convergence contents industry", 2010. 6.
  2. LIM/Myung-hwan, HUH/Pil-seon, PARK/Yong-jae, "Establishment of classifying system for next generation convergence contents", Spring Symposium of Korea Contents Association, 2010. 5.
  3. The Analysis Report on the technology.policy of U. S.-based industry, 'focusing in Augmented Reality technique and analysis of application sample, Korea Institute for Advancement of Technology, 2011. 5.
  4. Ministry of Science, ICT and Future Planning; "Technology development for the immersive transmission system based on multimedia and multi device provisional media gateway(Annual report for the 1st year)", 2013. 7.
  5. YOON/Jaekwan, OH/Hyun-woo, HUH/Jae-doo, "APIs and manuals for 4DEngine,"MPEG 105th meeting, Austria, July 30th. 2013.
  6. TTAK.OT-10.0222, "Haptic Authoring Guideline for Haptically Enhanced Movie", Telecommunication Technology Association standard (TTAS), 2008.
  7. TTAK.OT-10.0221, "A System Reference Model for Haptic Broadcasting", TTA Telecommunication Technology Association standard (TTAS), 2008.
  8. CHA/Jong-eun, RYOO/Je-ha, "Haptic Broadcast and Haptic Media", Journal of Korea Multi-media society Vol 10 No.2 pp.63-72, 2006.
  9. ISO/IEC 14496-11 Scene description and application engine
  10. Wonshik Na, Jung Yun Kim, "A Study on the Priority Processing of Data Using the SLA on the Network of GARA(Globus Architecture for Reservation and Allocation)", Digital Contents Society, 2014.

Cited by

  1. Hybrid Health Care System Designs in a Wireless Network Environment vol.16, pp.3, 2015, https://doi.org/10.9728/dcs.2015.16.3.457
  2. NFC광고에 대한 극장 관객의 지각된 즐거움, 혁신성이 광고태도와 수용의도에 미치는 영향: 탐색적 연구 vol.18, pp.4, 2014, https://doi.org/10.9728/dcs.2017.18.4.681